Speculation on Missing E-Spec Roles — Guild Wars 2 Forums

Speculation on Missing E-Spec Roles

InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

With E-Soecs Anet interpreted professions a new and gave them new roles. Some are easy to identify like druid support or scrapper control spec others are a bit nuinced like scourge with area control and dmg mitigation.

I opened up this thread to discuss what e-spec roles are still missing /desired and how you would design them.
I look at the old specs and what role they fill and theories what new role could be implemented. I only thworize about what role not weapon or skills, but feel free to do that if you want.

Warrior:
Berserker: Clear DPS + new condition gameplay
Spellbreaker: Control spec and boon removal

New Spec: Probably support. Probably not that big of a might bot (because warrior has already some cappabbilities in that, that could be buffed).
Maybe focussed on dmg mitigation, barrier or lifesteal.

Guardian:
DH: Controlish DPS
FB: DPSish Support

New Spec: Maybe Supportish Control? Like tanky with sharable dmg mitigation and good CC capabbilities.
Guardian is a bit tricky to be honest so i tried to hit the missing spot.

Revenant:
Herald: Support with some tankyness
Renegade: DPS with dmg support

New Spec: Control with more AoE dmg. Probably power based. Probably rather selfish and selfsufficient.

Ranger:
Druid: Clear support with some CC for Utility
Sbeast: Clear DPS in both dmg types

New Spec :
Control spec, more AoE dmg and CC. Probably more stab and active defenses too.

Engineer:
Scrapper: Control spec with group utility
Holo: DPS and control Hybrid

New Spec: Support focussed and probably ranged (last two were melee specs) maybe similar to firebrand with high boon output to complement the healkit

Thief:
DD: Control with high mobility
DE: Stealth focussed DPS

New spec: Support with maybe a higher focus on condi dmg and group utility/mobility.

Necro:
Reaper: AoE heavy DPS
Scourge: Area Denial DPSish support/ rezz bot/Boon Control (its a bit all over the place honestly^^')

New spec: More altruistic approach to the necro with lifesteal heals and group utility functions. Maybe a bit more boon focussed than the others.

Mesmer:
Chrono: Tanky Boonsupport with good CC
Mirage: Mobile Condi DPS

New spec: More ranged focussed support/control spec. Dmg Support probably similar ro renegades cappabbilities of some sort.

Ele:
Tempest: PbAoE Boonsupport
Weaver: Melee DPS/Brawler

New Spec: Mid to close range Control, maybe range dependend on Element.

So feel free to speculate. My opinion is not the be all and end all and ppl that main a profession may have bettwr insight than i do (which only mains rsnger and plays everything else casually).

<1

Comments

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    No coment yet? Well have mine

    Also my theories would be as follows

    I believe Anet is no longer going to add new weapons for classes since after some time we would basically be able to fight with everything. Imo they are gonna make elite with a weapon set we already have. Thus my conclusions would be

    Warior = rifle power based dps. Rifle is really not used in many classes and they are gonna need to implement it more in a game. I think they are not gonna elaborate on the support anymore banners are already doing their job so maybe as far as utilities go he might be self suportive in terms of boons etc

    Guardian = greatsword power support. I think he could cast boons on allies with it as with a sort of a beam or something. Guardians always had condi dps so i think power espec would be in place.

    Revenant = condi dual sword elite focused on AoE tornment and confusion. I know it sounds weird but after i saw last lws i believe it could be possible veil between real world and mists is thin they could simply cut through using swords and their new elite and cast hell on whoever they fight. confusion cuz chaos from mists tornment cuz blasting flames of hell. (It just sounds neat with Rev)

    Ranger = I think they are gonna get condi support role this time with shortbow. We already have an armor set supporting both condi dmg and concentration which could suit pretty well. So id say something like this. To make it fair they would have to give up their pet. I say maybe some sort of Lone wolf espec. you know like Rambo. Poison bleeding cripple imob etc. + granting fury, vigor, protection and regeneration

    Thief = I believe and hope and pray to all gods that thief gets double dagger condi dps espec. With AoE traps. That is what i pray for cuz thieves already got two power based especs and basically nobody uses traps to deal dmg with them. And yet it is awesome gameplay just waiting to be grabbed i can tell i main condi trapper. It is just so much pleasure to see someone just wander in ur Needle trap and see them die there as they were about leash out on you. So i would just hope it ends up like this. I dont really see thief as support for main reason. It is thief. He steals he doesnt give.

    Engineer = I'd say Engineers will get acces to mace and a whole new line of tourets. And i will tell you why i would liek it this way. Engineer is an Engineer. Which means he builds. As far as i saw no engineer built anything in last 4 years. They need to build or a word engineer is completely misused and they can be called i dunno Mister N. It would be support class with power dps dealt by sentries and tourets. Also they could grant some protective fields. Lets say the mace would actually serve as wrench and they would cast bariers with it or they would cast bombs and mines with it. Lets say mid range. They could grant protection, might, swiftness, quickness, and many more if they were actually using technology to suport team.

    Necromancer = Well i really dont know much about necros but I'd say their daggers might get improved. And i say this cuz Blood Magic. It sounds intriguing yet higly disturbing and quite necromantic so i would say they could become power based butchers. Lets say that with melee attack they would steal life. You would want to stay the hell out of any necro if you would see he wields a dagger.

    Mesmer = ... I really dont know how much salt will i get for this but i will say it anyway... Mesmers should become full based support. elite focused only on their sword and shield support skills. They should deal as little dmg as possible and cast long lasting strong boons of all kind. Let them have a lot of clones but i say CLONES not WALKING ATOM BOMBS. I know mesmers are able to cast boons on themselves when they blow their clone so let them have more of them but the explosion would not deal dmg only give them boon they can then share with signet of inspiration.

    Elementalist = I think more love for staff would be nice. Let them become real masters of nature. Condi based single target dps I say. Let them cast lightning right on you and flame you down with flame balls. Sort of like in most MMO RPG games like Skyrim etc. I think they could simply become real mages that will dmg you directly with their magic wand. A lot of condi dps you would have to block out or dodge. No AoEs. Single target dmg

    These are my ideas. So i share them. Dont get salty :)

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @Jack Redline.5379 said:

    Mesmer = ... I really dont know how much salt will i get for this but i will say it anyway... Mesmers should become full based support. elite focused only on their sword and shield support skills. They should deal as little dmg as possible and cast long lasting strong boons of all kind. Let them have a lot of clones but i say CLONES not WALKING ATOM BOMBS. I know mesmers are able to cast boons on themselves when they blow their clone so let them have more of them but the explosion would not deal dmg only give them boon they can then share with signet of inspiration.

    So, an unnerfed chrono?

    Mesmer - either long range power damage or control
    Ele - long range damage
    Thief - support
    Ranger - control

    The degenerate

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @""Jack Redline.5379"

    Well overall changing the weaponskills will probably not be the next step but i thought about the same thing. Like making melee to range or condi to power or vice versa.

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    Thief should get a more magic themed support spec with scepter IMO.

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭
    edited October 12, 2018

    @Eekasqueak.7850 said:
    Thief should get a more magic themed support spec with scepter IMO.

    i am going to be very short with my answer to this. (i wish i could have an icon to give thumbs down it would make my life so much easier)
    No.

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    @Lincolnbeard.1735 said:

    @Jack Redline.5379 said:

    Mesmer = ... I really dont know how much salt will i get for this but i will say it anyway... Mesmers should become full based support. elite focused only on their sword and shield support skills. They should deal as little dmg as possible and cast long lasting strong boons of all kind. Let them have a lot of clones but i say CLONES not WALKING ATOM BOMBS. I know mesmers are able to cast boons on themselves when they blow their clone so let them have more of them but the explosion would not deal dmg only give them boon they can then share with signet of inspiration.

    So, an unnerfed chrono?

    Mesmer - either long range power damage or control
    Ele - long range damage
    Thief - support
    Ranger - control

    Basically yea but with more supporting power.
    And btw thief cant be support it would require a traitline that would overcome all his other traitlines. All of them are about dmg dealing except for SA cuz that is for stealth. But other than that thief has nothing strong enough to make him good suport so the new traitline would have to substitute for that.
    There is Bountiful Theft yea (not very effective nor used trait) and Rending shade which gives regen to allies you stealth (completely unused and effectively useless) and that is it since i cant acount elite spec traits since you would equip completely new espec traitline.
    I dont count stolen skills in Raids okay because that is connected only to special bosses on special raids. which majority of ppl either doesnt do or cant do since elitists

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @Eekasqueak.7850 said:
    Thief should get a more magic themed support spec with scepter IMO.

    I could see the magic theme working, kind of like deadly arts assassin in GW1, which was pretty fun to play.

    @Jack Redline.5379 said:

    @Lincolnbeard.1735 said:

    @Jack Redline.5379 said:

    Mesmer = ... I really dont know how much salt will i get for this but i will say it anyway... Mesmers should become full based support. elite focused only on their sword and shield support skills. They should deal as little dmg as possible and cast long lasting strong boons of all kind. Let them have a lot of clones but i say CLONES not WALKING ATOM BOMBS. I know mesmers are able to cast boons on themselves when they blow their clone so let them have more of them but the explosion would not deal dmg only give them boon they can then share with signet of inspiration.

    So, an unnerfed chrono?

    Mesmer - either long range power damage or control
    Ele - long range damage
    Thief - support
    Ranger - control

    Basically yea but with more supporting power.
    And btw thief cant be support it would require a traitline that would overcome all his other traitlines. All of them are about dmg dealing except for SA cuz that is for stealth. But other than that thief has nothing strong enough to make him good suport so the new traitline would have to substitute for that.
    There is Bountiful Theft yea (not very effective nor used trait) and Rending shade which gives regen to allies you stealth (completely unused and effectively useless) and that is it since i cant acount elite spec traits since you would equip completely new espec traitline.
    I dont count stolen skills in Raids okay because that is connected only to special bosses on special raids. which majority of ppl either doesnt do or cant do since elitists

    You're right on that, the other traitlines are not very supporty.
    ANet would figure something out I guess.

    The degenerate

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    @Lincolnbeard.1735 said:
    You're right on that, the other traitlines are not very supporty.
    ANet would figure something out I guess.

    Yea they always do they are calling it The Balance Patch. We know how those work lol

  • Catchyfx.5768Catchyfx.5768 Member ✭✭✭

    For some classes IT Will be hard to create something unique. For example Guard.

    @InsaneQR.7412 said:
    Guardian:
    DH: Controlish DPS
    FB: DPSish Support

    New Spec: Maybe Supportish Control? Like tanky with sharable dmg mitigation and good CC capabbilities.
    Guardian is a bit tricky to be honest so i tried to hit the missing spot.

    Guard Is supportive And tanky by itself.

    Same goes for Mesmer because Chrono Is So Universal it covery every role. Its behind ONLY in condi.

    But i woukd like to see
    rev power selfish dmg

    Support thief-this Will be tricky cuz Thief Is really Simple class IT have ONLY dodge

    Longrange party friendly engineer

    New elements for ele! Replace old or add F5

    Necro And Mesmer i dont really care cuz necro gets nerfed And Mesmer Will Came with some cheese mechanic pain to play against 😂

    Jokaurene

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    @Jack Redline.5379 said:

    @Eekasqueak.7850 said:
    Thief should get a more magic themed support spec with scepter IMO.

    i am going to be very short with my answer to this. (i wish i could have an icon to give thumbs down it would make my life so much easier)
    No.

    We haven't had a spec with scepters yet, and you could even give them some boon denial in the form of boon stealing. Something along the lines of spellthief would be cool. You can disapprove all you want but I think it's a good idea.

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    I dont really get why y'all wamt a dps class like Thief to become support. I mean why? Boymth thematically and game-wise it sounds weird at the very least. Where have you ever seen a rouge like class being a support?

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    Warrior healer, something like a Battlefield Medic.
    Thief support/healer? Something like a support ninja in Naruto's team squads.
    Elementalist Long range aoe dps. Something it should have been from the start but has been forever nerfed even though it was far from doing massive damage in a single strike as originaly advertised. At least let it be master of something for once.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    What I'd like to see:

    -Warrior: "Warchanter" wielding staff, using inspirations for their skill type. Group support and utility focused. What you'd imagine a WvW commander being.

    -Guardian: "Dawncaller" wielding warhorn and also using inspirations for their skill type. A proper healing and support spec to give Firebrand space to be narrowed more into a proper DPS spec.

    Ranger: "Stormwarden" wielding mainhand scepter and using meditations for their skill type. Mid-range AoE damage and control focused. Primal destructive nature magic. Forsakes pets for wisps which have various effects to complement the offensive nature of the spec.

    Thief: "Shadowmender" wielding mainhand scepter and also using meditations for their skill type. Manipulating shadows into a source of healing and protection to allies. This is my dream spec. And no I don't want it to be for mesmer.

    The other classes I don't really have any cool names but I think I'd be cool if the weapons for each class were:
    -Mesmer: shortbow
    -Elementalist: longbow
    -Revenant: scepter
    -Engineer: staff
    -Necromancer: shield

    Healing orbs are a mistake. Please delete them ANet.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Jack Redline.5379 said:
    I dont really get why y'all wamt a dps class like Thief to become support. I mean why? Boymth thematically and game-wise it sounds weird at the very least. Where have you ever seen a rouge like class being a support?

    Because the tanky iteration that mitigates dmg in a rougish way was already done with DD and the sibgle target one shot with DE.
    More AoE would be nice and group utility.
    A bandit is probably sometjing if a thief that looks after his ppl on the cost if their enemies so... That could be a thing.
    Torch OH and you will get 5 new skills and more condi play.

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    I cant help but keep seeing ppl wishing for a certain class to become mesmer. I mean guys.
    Warior using inspiration = mesmer
    Guardian using inspiration = mesmer
    Ranger using meditations = mesmer
    Thief using meditations = mesmer
    also from other forums
    Thief becoming suport with clones = mesmer
    Warior healer with staff = Mesmer (to a certain amount of context)

    Guys why do you want all classes to become mesmers? Just play mesmer.

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    @InsaneQR.7412 said:

    Because the tanky iteration that mitigates dmg in a rougish way was already done with DD and the sibgle target one shot with DE.
    More AoE would be nice and group utility.
    A bandit is probably sometjing if a thief that looks after his ppl on the cost if their enemies so... That could be a thing.
    Torch OH and you will get 5 new skills and more condi play.

    If a thief gonna get Torch that 100% wont be support class. I mean that is pure condi dmg. Torch has never been used as suport weapon. I mean how could it? Okay lets say Thief is gonna go more AoE. But what weapon would he use? They are not going to give us main hand scepter that is 10/10 sure. It simply doesnt fit anything Thief has ever done. I could imagine off hand horn. But if they are gonna do that i straight out quit the game. And i know at least thirty people who will quit with me. I dont raelly get why ppl want thief to become suport. I guess it is just a local trend but seriously the reasons you guys are giving are bad if not complete nonsense.
    Okay i give it to you a bandit LEADER would look over his bandits. But that is just so poor reason why to make thief a suport class.... i mean....
    I know whateve i say i wont change your mind about you hoping thief to become suport class. I just know it wont happen. I wont even say hope. I know it.
    Also how would you imagine traits in that line? As i said above thief has only two traits whtat suport alies.
    If they would make a completely new trait line with all the suport thief could possibly squeeze out of a single off or main hand weapon it would chop off so huge amount of dps off us (which btw is getting lower every update) that noone with reason would ever use it. That is just waste of time.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Jack Redline.5379 said:
    I cant help but keep seeing ppl wishing for a certain class to become mesmer. I mean guys.
    Warior using inspiration = mesmer
    Guardian using inspiration = mesmer
    Ranger using meditations = mesmer
    Thief using meditations = mesmer
    also from other forums
    Thief becoming suport with clones = mesmer
    Warior healer with staff = Mesmer (to a certain amount of context)

    Guys why do you want all classes to become mesmers? Just play mesmer.

    Rangers with meditations equals mesmer?
    Guardians with inspirations are mesmers?

    What the hell are you talking about?
    Nobody said they should summon illusions or should capitalize on enemies confusion.
    Just because you heard a skill name doesnt mean it copies mesmers wether in theme nor in function.

    Thief with clones and support is mesmer though thats pretty much it but everything else you said is just plain out not true.

    Thief could use meditations that shadowsteps a group to a location or huge darkfield that blind enemies and buff allies/remove condis.

    Rangwr could be a ravaging force of bature that lays down huge CC fields based on earth and plant magic.

    And guards and warriors using inspirations would just make them similar to one self and not to mesmer.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Jack Redline.5379 said:

    @InsaneQR.7412 said:

    Because the tanky iteration that mitigates dmg in a rougish way was already done with DD and the sibgle target one shot with DE.
    More AoE would be nice and group utility.
    A bandit is probably sometjing if a thief that looks after his ppl on the cost if their enemies so... That could be a thing.
    Torch OH and you will get 5 new skills and more condi play.

    If a thief gonna get Torch that 100% wont be support class. I mean that is pure condi dmg. Torch has never been used as suport weapon. I mean how could it? Okay lets say Thief is gonna go more AoE. But what weapon would he use? They are not going to give us main hand scepter that is 10/10 sure. It simply doesnt fit anything Thief has ever done. I could imagine off hand horn. But if they are gonna do that i straight out quit the game. And i know at least thirty people who will quit with me. I dont raelly get why ppl want thief to become suport. I guess it is just a local trend but seriously the reasons you guys are giving are bad if not complete nonsense.
    Okay i give it to you a bandit LEADER would look over his bandits. But that is just so poor reason why to make thief a suport class.... i mean....
    I know whateve i say i wont change your mind about you hoping thief to become suport class. I just know it wont happen. I wont even say hope. I know it.
    Also how would you imagine traits in that line? As i said above thief has only two traits whtat suport alies.
    If they would make a completely new trait line with all the suport thief could possibly squeeze out of a single off or main hand weapon it would chop off so huge amount of dps off us (which btw is getting lower every update) that noone with reason would ever use it. That is just waste of time.

    Support is flexible. Its not just heals.
    Boons, buffs and group utility are support. A e-spec focussed arround that could work.
    Like the torch could remove condis and give allies fiery weapons to smolder and plunder.
    Or boon removal and redistribution on allies.
    Its not just pure PvE support i talk about. WvW and PvP too. Thief is niched into guerilla tactics and roaming, with a new spec focussing arround biggwr groups might even bring them into the zerg.

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    @InsaneQR.7412 said:

    Rangers with meditations equals mesmer?
    Guardians with inspirations are mesmers?

    What the hell are you talking about?
    Nobody said they should summon illusions or should capitalize on enemies confusion.
    Just because you heard a skill name doesnt mean it copies mesmers wether in theme nor in function.

    Thief with clones and support is mesmer though thats pretty much it but everything else you said is just plain out not true.

    Thief could use meditations that shadowsteps a group to a location or huge darkfield that blind enemies and buff allies/remove condis.

    Rangwr could be a ravaging force of bature that lays down huge CC fields based on earth and plant magic.

    And guards and warriors using inspirations would just make them similar to one self and not to mesmer.

    I will elaborate then.
    Rangers with meditations could not cause CC. First. Meditations are type of skills that self buffs and I compared it to Mesmer because Mesmers are class that highly depends on boons they have on themselves not to mention ranger is wieved as suport class so everyone would expect them to share those boons = mesmers job. The name itself indicates as much. Only meditation that deals dmg is Guardians Judge's Intervention and only one that heals others is Merciful intervention. No meditation does CC and never did. Not even mantras do.
    I said Guardians with inspirations are like mesmer because that is literally mesmers traitline. They are enhancing clones which Guardinas doesnt have. And if it would work as a buff to his boons or boonshare again it is mesmers job to share those.
    Also what you described with ''huge darkfield'' that is basically portal. again mesmer already has that and necro as well. I can give you that thematically it MAYBE might work like group shadowstep but it wouldnt remove condis or buff allies because shadowstep is not a buffing skill it is only there to make game faster or help thief to escape.

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭
    edited October 13, 2018

    @InsaneQR.7412 said:

    Support is flexible. Its not just heals.
    Boons, buffs and group utility are support. A e-spec focussed arround that could work.
    Like the torch could remove condis and give allies fiery weapons to smolder and plunder.
    Or boon removal and redistribution on allies.
    Its not just pure PvE support i talk about. WvW and PvP too. Thief is niched into guerilla tactics and roaming, with a new spec focussing arround biggwr groups might even bring them into the zerg.

    Lets say i understand giving allies fiery weapons as = thier attacks cause burning okay? Since i dont believe a thief would pull out a fire sword outta his pocket in mid of a fight. Fine. I present to you the Sun Spirit. tiny tree like thingy summoned by ranger taken to ever raid. and i also saw it in zergs. number of targets 10 radius 1000 which means 2 rangers can buff all zerg in one cast. I believe thief is not going to beat that with a torch.
    I cant really imagine torch ripping boons. That is too much magic. I mean i could go with it burning them down. Okay Fire burnt down my might. Or changed it to condition FINE i am able to go with that. But magic fire that stole boons from enemies and gave them to my allies is too much of a lolipop land.ň
    Edit.
    Also how would you imagine that? I mean if it is gonna be AoE skill it would rip and grant boons only in AoE so everyone would ahve to stay near you AND your target would have to stand in the AoE as well. Gl against scourges as far as WvW goes. Gl in PVP as far as any Pof mobility buffed class goes. (I am glaring at De's since you wouldnt even get close to those. Ever.) Also a whole group wont run around you just so they can get boons that you might rip off your enemy. If he has any. there are builds that deal huge amount of dmg and have no boons gl surviving that with 20k best health as a thief. so... that is as much as my point goes with this.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭
    edited October 13, 2018

    @Jack Redline.5379

    First: Why cant a meditation have CC? Only thing that makes it really unique is instant cast, everything else is flexible. I mean spellbreaker has a meditation with taunt on it and thats hard CC as far as i remember.

    Second: Inspirations was ment by perydactyl as a bew skill type that just plain out buffs allies. He didnt elaborate how that worked nor what is unique about it. Again a strawman if yours laying your words in our mouths.

    Third: Giving boonshare to other profession is not copying mesmer. Its a mechanic that exists in limited amounts in other forms on other professions already and it would give more flexibility in comps. The chrono monopole exist solely because they can do that on 10 ppl with little to no effort. But its not the professions identity, its a gamemechanic like dodge or condi cleanse.

    Fourth: What i described as a huge darkfield and what i described as a group shadowstep are two sepperate skills. And it was exactly the intent to give it a similar function to portal. Scourge got ut so why not a new thief e-spec? Group utility is something thiefs lack, thats why many ppl want a group oriented thief to play with.

    Fifth: Sun spirit is a passive that procs on chance. I think rather on an instant x stacks of burning for the x next attacks. Lile venoms work now just tied to a weapon to extent the thiefs cappabilities to dmg support.
    AoE can be ground targeted and thiefs have high mobility so a PbAoE or a normal AoE rip and distribute isnt that far of a stretch. And the "oh no its to magical" approach is kinda childish and invalid. You can literally teleport and make yourself invisible, i dont kniw what that is to you but thats freaking magic to me.

    Last but not Least: This is a speculations so stop attacking ppl by making suggestions. This is mainly to fill the missing role gaps professions are missing and thief has no support so ppl suggest support, deal with it and make your own suggestion. It makes a discussion more fruitfull if someone just calls out his imagination in juxtaposition against the others and not just bashes it because he wants sonething else.

    So make a suggestion.

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭
    edited October 13, 2018

    This is a speculations so stop attacking ppl by making suggestions. This is mainly to fill the missing role gaps professions are missing and thief has no support so ppl suggest support, deal with it and make your own suggestion. It makes a discussion more fruitfull if someone just calls out his imagination in juxtaposition against the others and not just bashes it because he wants sonething else.

    **> So make a suggestion. **

    You did me bamboozle right there. Also i am not attacking ppl i am discussing. You show me your view i show you mine. It is normal. I know we can disagree that is why we show proves of our reasoning and we can compare them. You said yours i said mine. You wont get anywhere if you wont discuss a topic. Just suggesting wont do any good since you will get 1000k opinions but you will never know which are bad or good cuz you wont discuss them. I tried to disscus it a bit further i am sorry if you didnt like it.

  • Catchyfx.5768Catchyfx.5768 Member ✭✭✭

    @InsaneQR.7412 said:

    Support is flexible. Its not just heals.
    Boons, buffs and group utility are support. A e-spec focussed arround that could work.
    Like the torch could remove condis and give allies fiery weapons to smolder and plunder.

    This is actually pretty good idea! If you could give your power DPS'rs "your condi dmg thru burning" uuh nice :) I just hope (if support theef will come) its not going to be Perma invis zergs :D

    Jokaurene

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Jack Redline.5379 said:

    This is a speculations so stop attacking ppl by making suggestions. This is mainly to fill the missing role gaps professions are missing and thief has no support so ppl suggest support, deal with it and make your own suggestion. It makes a discussion more fruitfull if someone just calls out his imagination in juxtaposition against the others and not just bashes it because he wants sonething else.

    **> So make a suggestion. **

    You did me bamboozle right there. Also i am not attacking ppl i am discussing. You show me your view i show you mine. It is normal. I know we can disagree that is why we show proves of our reasoning and we can compare them. You said yours i said mine. You wont get anywhere if you wont discuss a topic. Just suggesting wont do any good since you will get 1000k opinions but you will never know which are bad or good cuz you wont discuss them. I tried to disscus it a bit further i am sorry if you didnt like it.

    Still waiting for a role suggestion missing on thief. I assume from your opinion and icon you main thief. So i want to know what a main thief thinks what thief misses fitting to be filled from an e-spec.

  • Catchyfx.5768Catchyfx.5768 Member ✭✭✭

    @InsaneQR.7412 said:

    @Jack Redline.5379 said:

    This is a speculations so stop attacking ppl by making suggestions. This is mainly to fill the missing role gaps professions are missing and thief has no support so ppl suggest support, deal with it and make your own suggestion. It makes a discussion more fruitfull if someone just calls out his imagination in juxtaposition against the others and not just bashes it because he wants sonething else.

    **> So make a suggestion. **

    You did me bamboozle right there. Also i am not attacking ppl i am discussing. You show me your view i show you mine. It is normal. I know we can disagree that is why we show proves of our reasoning and we can compare them. You said yours i said mine. You wont get anywhere if you wont discuss a topic. Just suggesting wont do any good since you will get 1000k opinions but you will never know which are bad or good cuz you wont discuss them. I tried to disscus it a bit further i am sorry if you didnt like it.

    Still waiting for a role suggestion missing on thief. I assume from your opinion and icon you main thief. So i want to know what a main thief thinks what thief misses fitting to be filled from an e-spec.

    Another DPS spec. Tank and support doesnt +1

    Jokaurene

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭
    edited October 13, 2018

    @Jack Redline.5379

    What I suggested are simply fun ideas that I'd personally like to see. I obviously have no influence over ANet's decision-making so wanted to just have fun with my ideas. I also did not elaborate on them whatsoever and I saw a lot of assumptions being made from the very little detail I posted. I never mentioned anything about clones and I don't think that thieves should get clones (although I do want Thieves Guild to have the same armor as the player because their current armor is ugly).

    You do have a point about thief's traitines having minimal support, but to a lesser extent the same could be said for ranger traitlines but they still did druid (NM being the only support-focused core line). As a hypothetical, SA could have newfound synergy if they emphasized stealth as support and tweaked the mechanic in new ways to support this, and Trickery is useful for anyone wanting more initiative, which is always relevant. You're probably right thst it wont happen, but I'm just saying it's not impossible. You have the right to hate the idea just as I have the right to hate Deadeye and the direction they have taken with it. We clearly have different visions for the class and that's fine. I trust ANet's collective creativity enough to know that they could still differentiate it enough from the mesmer class. Mirage was made to be more thief-like but it is still distinctly itself and they feel very different to fight than thieves. But hey, like I said, it's just fun speculation for things I'd like to see.

    Healing orbs are a mistake. Please delete them ANet.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Pterikdactyl.7630 said:
    What I suggested are simply fun ideas that I'd personally like to see. I obviously have no influence over ANet's decision-making so wanted to just have fun with my ideas. I also did not elaborate on them whatsoever and I saw a lot of assumptions being made from the very little detail I posted. I never mentioned anything about clones and I don't think that thieves should get clones (although I do want Thieves Guild to have the same armor as the player because their current armor is ugly).

    You do have a point about thief's traitines having minimal support, but to a lesser extent the same could be said for ranger traitlines but they still did druid (NM being the only support-focused core line). As a hypothetical, SA could have newfound synergy if they emphasized stealth as support and tweaked the mechanic in new ways to support this, and Trickery is useful for anyone wanting more initiative, which is always relevant. You're probably right thst it wont happen, but I'm just saying it's not impossible. You have the right to hate the idea just as I have the right to hate Deadeye and the direction they have taken with it. We clearly have different visions for the class and that's fine. I trust ANet's collective creativity enough to know that they could still differentiate it enough from the mesmer class. Mirage was made to be more thief-like but it is still distinctly itself and they feel very different to fight than thieves. But hey, like I said, it's just fun speculation for things I'd like to see.

    Thats exactly the purpose of this thread.
    Making fun suggestions you wanna see.

    Ranger with scepter for example sounds horrible for me if its a casting weapon. If its a more magical version of mace with mid range AoE similar to mace on rev i would love it.
    In the end it depends on the execution.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    @InsaneQR.7412 said:

    @Pterikdactyl.7630 said:
    What I suggested are simply fun ideas that I'd personally like to see. I obviously have no influence over ANet's decision-making so wanted to just have fun with my ideas. I also did not elaborate on them whatsoever and I saw a lot of assumptions being made from the very little detail I posted. I never mentioned anything about clones and I don't think that thieves should get clones (although I do want Thieves Guild to have the same armor as the player because their current armor is ugly).

    You do have a point about thief's traitines having minimal support, but to a lesser extent the same could be said for ranger traitlines but they still did druid (NM being the only support-focused core line). As a hypothetical, SA could have newfound synergy if they emphasized stealth as support and tweaked the mechanic in new ways to support this, and Trickery is useful for anyone wanting more initiative, which is always relevant. You're probably right thst it wont happen, but I'm just saying it's not impossible. You have the right to hate the idea just as I have the right to hate Deadeye and the direction they have taken with it. We clearly have different visions for the class and that's fine. I trust ANet's collective creativity enough to know that they could still differentiate it enough from the mesmer class. Mirage was made to be more thief-like but it is still distinctly itself and they feel very different to fight than thieves. But hey, like I said, it's just fun speculation for things I'd like to see.

    Thats exactly the purpose of this thread.
    Making fun suggestions you wanna see.

    Ranger with scepter for example sounds horrible for me if its a casting weapon. If its a more magical version of mace with mid range AoE similar to mace on rev i would love it.
    In the end it depends on the execution.

    Yeah, execution really does make a difference. When I heard Mirage was getting axe I was like kitten but in practice it is a very cool spin on the weapon and they made it fit very well for the spec.

    I like that Ranger is a very versatile class. I'd be happy with basically any weapon it gets other than pistols or rifles, but that's simply my personal bias and even if they did, the spec is a lot more than the weapon itself (as is evidenced by Soulbeast).

    Healing orbs are a mistake. Please delete them ANet.

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    @Pterikdactyl.7630 said:
    @""InsaneQR.7412" said:

    okay i guess i have done something wrong i am sorry about that i am simply used to go straitght to the matter and discuss more freely than i probably should. Yes insaneQR i do main thief and i already said what i guess they are going to get in next expansion in my very first post. just like i did for all other classes
    nobody actually gave feedback to that. which i expected ppl to do since we are in forum and that is place where ppl discuss stuff.

    "Thief = I believe and hope and pray to all gods that thief gets double dagger condi dps espec. With AoE traps. That is what i pray for cuz thieves already got two power based especs and basically nobody uses traps to deal dmg with them. And yet it is awesome gameplay just waiting to be grabbed i can tell i main condi trapper. It is just so much pleasure to see someone just wander in ur Needle trap and see them die there as they were about leash out on you. So i would just hope it ends up like this. I dont really see thief as support for main reason. It is thief. He steals he doesnt give."

    Also i dont think i understand now you said you want fun suggestions so you dont want suggestions that ppl think should come up? If i am to make fun suggestions i say lets give everyone warhorn and let them DOOT at each other till the end of Oktober cuz Halloween.

    Pterikdactyl
    I am glad you despise Deadeyes. I do as well. And yes you are right taht Ranger was made druid altho he doesnt have that many sup traits in core. but ranger is different in one main aspect. They have the pet. The pet does quite a deal for them in most game modes. Also in raids where i guess druid is considered as full suport class. And also they have way more life than thief does. If a druid runs full Harrier they have at least 5k more life than thief. They are also thematically fittin since they are like tree huggers. And thus they are healer supporters.
    You said you would like shadow magic which according to everyone lately thief posseses to work as healing and portection for allies if i understood it right. Okay. I will look at it from the gameplay wiev
    First of all. It will have to work as AoE since scepter is AoE weapon and healing/cloaking is also Area dependant skill. So the thief would have to be constantly at the team to be able to be fully use this new trait line. This might not be such an issue in WvW and Raids but as i said above. Thief has very small life. If you put this Shadowmender to a zerg in WvW he will need to be protected and wont be able to heal/protect front line only the ranged ppl in back since first scourge that would come his way would roast the hell out of him. For more this kind of thief would have to run something that would give him concentration. As far as Traits go it could be Acrobatic traitline okay that is still okay but the gear would have to add smoe concentration as well which means more con less power/condi dmg.
    Which will again reduce theives dps. Which in this state of game isnt an opption. Even if thief would be as good as ranger in this healing support. there are still Weavers and Engineers above him. Which means with as little dps he would give with such armor and trait lines nobody would want him in squad or in zerg. They couldnt even have deadly arts or crit strikes since they would need Trickery for extra ini to cast those skills with the new main or off hand weapon. (somehow everyone wants it to be a scepter.)
    I am sad to say this but only thing thieves can do is dodge. We only survive thanks to that.
    Currently the best armor for a support thief would be Plaguedoctor or Seraph. Both hilariously expensive. And all the power thieves would crucify Anet cuz they would have to swap to condi since that would shrink their power to 0.
    Also in PVP thief like this would be useless. When do you need to get your team cloacked while caping point? never cuz that will cancel your caping. for more De would nail this thief to the floor with one shot. They couldnt have extra dodge DD has since that is DD's thing and they would not have high enogh mobility or dps to kill enemies.
    I am writing this as discusion okay i am not attacking anyone I was asked for my opinion and i answered to what you said. ok

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @""Jack Redline.5379" i did gave an answer to your first post.
    And i agree that weapons at some point will no longer will be sufficient and qeapon refunctioning will become a thing but i doubt that they will do that at next expansion.

    To give thief better condi dps and trap use they could simply improve them. Instead of baking the into an e-spec. So i doubt too that this will happen.

    Yes dont worry i see this as an opinion and not as an attack.

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    Thief actually has boon stealing and denial to some extent and it could be easily expanded on and turned into a support feature. After all Saul's "thief" aspect steals boons too.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Eekasqueak.7850 said:
    Thief actually has boon stealing and denial to some extent and it could be easily expanded on and turned into a support feature. After all Saul's "thief" aspect steals boons too.

    Yeah that is what i was going at.
    Maybe even get a totally new mechanic that replaces steal would be interesting bit lets see.

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    I'd just have one question then. Why support? These shadow and deception skills could be used for control based spec as well. I read about a Brigand idea with either main or off hand mace. Such class could as well use shadowstep and stealth I'd say even mire effectively. So where did this idea of shadiw suooirt came from? Also it could be shield i couldnt dig up the topic it was long ago. But since it would melee based it would make more sense to me. So why support? For a class which since forever has been dps?

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Jack Redline.5379 said:
    I'd just have one question then. Why support? These shadow and deception skills could be used for control based spec as well. I read about a Brigand idea with either main or off hand mace. Such class could as well use shadowstep and stealth I'd say even mire effectively. So where did this idea of shadiw suooirt came from? Also it could be shield i couldnt dig up the topic it was long ago. But since it would melee based it would make more sense to me. So why support? For a class which since forever has been dps?

    Because DD had several sources of CC and had a tanky aspect with evade spam.
    DE is definetly more a DPS spec (although really missed opportunity for a good boon support, but maybe it will be one day).
    So many think a support spec is missing. Ofc a new control spec with more AoE focus would also be something rather unique we havent got yet.

  • I will only talk about Thief because it's the only class I really know and when I try other class I always come back to Thief.
    First I understand why people want support thief. It's because thief is a selfish class right now and people will be more interested in taking thief in their group if they can bring more than pure selfish single target DPS.
    But I agree with @""Jack Redline.5379" I don't think people who play thief want that.
    And I also think it will be great to make trap more viable.
    So if they give new weapon :
    The ambusher
    New weapon : warhorn (or other off hand weapon that could make sense with summoning)
    This spec will be focused on trap and calling your fellow thieves. That's why I thought about warhorn to summon thieves like the elite skill. New traps will be added like explosives ones to add some AOE.

    If they don't add new weapon
    Make shortbow stronger maybe rework it. It still can fit the trapper idea with dropping traps while shooting from range and keep your distance from you enemy.

    I also like the idea of shield for more survivability specially since most of thief weapon set are based on auto attack or main hand weapon skill

  • Artyport.2084Artyport.2084 Member ✭✭✭

    Thief Dancer Support dps booster and some heals
    Mesmer Musician support healer
    Guardian Rifle Priest- total dps cleric gone bad
    Warrior Hulk that uses strength a dual wield focuses to channel power
    revenant summons spirits can take on any role based on spirits channeled
    ranger beast rider- damage and controller
    engi- golemancer damage and controller
    Necro- Bonecollector dps with boost to minions for control
    ele- soloist- using a single element role changes based on element able to weapons swap.

  • Allarius.5670Allarius.5670 Member ✭✭✭

    Once upon a time I was playing with a Thief elite spec based around team support and conditions with an adventurer, Indiana Jones, sabateur, arsonist sort of mashup. The idea was sort-of "engineer through the eyes of thief".

    Steal became "Steal Light" which was a single target channel that pulsed blind on a target for somewhere between 1 and 2 sec and granted the Thief a new resource called Shadow Light. F2 through F5 were artifacts that could be powered by Shadow Light and had support functionality in mind.

    Stealth was replaced with something like Shadow Cloak or Night Cloak, a buff effect that inherited stealth trait effects, reduced incoming damage, and dropped target on initial activation. While under the effects of Shadow/Night Cloak the Thief's F2 through F5 would swap over to a different set of skills, alternative activations for the artifacts.

    One line of traits focused on condition output, but the other two on support. There were also traits to boost Shadow Light gain outside of Steal Light.

  • phs.6089phs.6089 Member ✭✭✭✭

    I would love to see a warrior-bard, with focus (the minstrel here I come) and auras instead of banners! sue me cries in the corner

    "There is always a lighthouse, there's always a man, there's always a city."

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Artyport.2084 said:
    Thief Dancer Support dps booster and some heals
    Mesmer Musician support healer
    Guardian Rifle Priest- total dps cleric gone bad
    Warrior Hulk that uses strength a dual wield focuses to channel power
    revenant summons spirits can take on any role based on spirits channeled
    ranger beast rider- damage and controller
    engi- golemancer damage and controller
    Necro- Bonecollector dps with boost to minions for control
    ele- soloist- using a single element role changes based on element able to weapons swap.

    Dancer would fit mesmer bettwr IMO. Double dagger as a ranged AoE weapon would be something cool and new for the profession and the weapon.

    Ibstead of riffle pistol would fit a guard vettwr to be the priest gone rogue tbh but i wouldn't put a firearm on a guard actually but The archetype idea is cool though.

    For your warrior i cant say anything. Except that it sounds a bit monkish but thats it.

    For rev summoning spirits is already sonewhat of a thing with kalla and renegade so it doesnt seem so novel to me.
    Could you elaborate how they would differ?

    Rangers riding their own pet would be weird tbh. It would conflict with mounts heavily and surely be odd for some of the pets. In addition to that it can be difgicult to handle the pet mechanic if they didnt overhaul it properly before next expac ships.

    New necro spec that focusses on control and tankyness could be cool. I hope they repurpose the minionmaster mechanic from the PoF story into something cool and unique. But vefore that they need to overhaul stuff but thats off topic.

    Ele with weaponswap is surely many though about. Something i would like to see is that a weapon changes range and role completely with elements so you can be a melee brawler with earth and a range sniper with air etc and ajust on the fly.
    Hoe that could work out with only one element i have no clue. Maybe just 2 instead of 4 and you get improved skills over that? Idk i am abit clueless about ele except that it needs better control cappabbilities.

  • Artyport.2084Artyport.2084 Member ✭✭✭

    @InsaneQR.7412 said:

    @Artyport.2084 said:
    Thief Dancer Support dps booster and some heals
    Mesmer Musician support healer
    Guardian Rifle Priest- total dps cleric gone bad
    Warrior Hulk that uses strength a dual wield focuses to channel power
    revenant summons spirits can take on any role based on spirits channeled
    ranger beast rider- damage and controller
    engi- golemancer damage and controller
    Necro- Bonecollector dps with boost to minions for control
    ele- soloist- using a single element role changes based on element able to weapons swap.

    Dancer would fit mesmer bettwr IMO. Double dagger as a ranged AoE weapon would be something cool and new for the profession and the weapon.

    Ibstead of riffle pistol would fit a guard vettwr to be the priest gone rogue tbh but i wouldn't put a firearm on a guard actually but The archetype idea is cool though.

    For your warrior i cant say anything. Except that it sounds a bit monkish but thats it.

    For rev summoning spirits is already sonewhat of a thing with kalla and renegade so it doesnt seem so novel to me.
    Could you elaborate how they would differ?

    Rangers riding their own pet would be weird tbh. It would conflict with mounts heavily and surely be odd for some of the pets. In addition to that it can be difgicult to handle the pet mechanic if they didnt overhaul it properly before next expac ships.

    New necro spec that focusses on control and tankyness could be cool. I hope they repurpose the minionmaster mechanic from the PoF story into something cool and unique. But vefore that they need to overhaul stuff but thats off topic.

    Ele with weaponswap is surely many though about. Something i would like to see is that a weapon changes range and role completely with elements so you can be a melee brawler with earth and a range sniper with air etc and ajust on the fly.
    Hoe that could work out with only one element i have no clue. Maybe just 2 instead of 4 and you get improved skills over that? Idk i am abit clueless about ele except that it needs better control cappabbilities.

    i personally see dancer as the only really strong possibility for thief support. Off hand sword lots of twirling through the air.
    The mesmer already has the mirage for its very mobile class so I'd perfer it got something a little slower with bard like mechanics.

    I'm thinking more brute. for the warrior. super powered punches

    I"m down for pistol too for guard but we really need more rifle users.

    Yeah i guess that does encroach on kallah. I was kinda hoping for more of a summoner vibe with a scepter and more direct control over your summons.

    with the ranger i would narrow it down to only a few pet types that it transforms into a larger version for a small duration and with throw spears off of them.
    Wolf. Bears. Birds. and cats would turn into great versions of themselves and would work like a transform gaining new skills.

    omg.. yes that path of fire necro story line was fun.

    i just wanna play a full heal water ele with a staff and scepter

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Artyport.2084 said:

    @InsaneQR.7412 said:

    @Artyport.2084 said:
    Thief Dancer Support dps booster and some heals
    Mesmer Musician support healer
    Guardian Rifle Priest- total dps cleric gone bad
    Warrior Hulk that uses strength a dual wield focuses to channel power
    revenant summons spirits can take on any role based on spirits channeled
    ranger beast rider- damage and controller
    engi- golemancer damage and controller
    Necro- Bonecollector dps with boost to minions for control
    ele- soloist- using a single element role changes based on element able to weapons swap.

    Dancer would fit mesmer bettwr IMO. Double dagger as a ranged AoE weapon would be something cool and new for the profession and the weapon.

    Ibstead of riffle pistol would fit a guard vettwr to be the priest gone rogue tbh but i wouldn't put a firearm on a guard actually but The archetype idea is cool though.

    For your warrior i cant say anything. Except that it sounds a bit monkish but thats it.

    For rev summoning spirits is already sonewhat of a thing with kalla and renegade so it doesnt seem so novel to me.
    Could you elaborate how they would differ?

    Rangers riding their own pet would be weird tbh. It would conflict with mounts heavily and surely be odd for some of the pets. In addition to that it can be difgicult to handle the pet mechanic if they didnt overhaul it properly before next expac ships.

    New necro spec that focusses on control and tankyness could be cool. I hope they repurpose the minionmaster mechanic from the PoF story into something cool and unique. But vefore that they need to overhaul stuff but thats off topic.

    Ele with weaponswap is surely many though about. Something i would like to see is that a weapon changes range and role completely with elements so you can be a melee brawler with earth and a range sniper with air etc and ajust on the fly.
    Hoe that could work out with only one element i have no clue. Maybe just 2 instead of 4 and you get improved skills over that? Idk i am abit clueless about ele except that it needs better control cappabbilities.

    i personally see dancer as the only really strong possibility for thief support. Off hand sword lots of twirling through the air.
    The mesmer already has the mirage for its very mobile class so I'd perfer it got something a little slower with bard like mechanics.

    I'm thinking more brute. for the warrior. super powered punches

    I"m down for pistol too for guard but we really need more rifle users.

    Yeah i guess that does encroach on kallah. I was kinda hoping for more of a summoner vibe with a scepter and more direct control over your summons.

    with the ranger i would narrow it down to only a few pet types that it transforms into a larger version for a small duration and with throw spears off of them.
    Wolf. Bears. Birds. and cats would turn into great versions of themselves and would work like a transform gaining new skills.

    omg.. yes that path of fire necro story line was fun.

    i just wanna play a full heal water ele with a staff and scepter

    I think the more gracious approach is just a more mesmering thibg to do i assume.
    Double sword bruiser would be fun though for thief. Like the old shadowcloak assasin that tanked via dmg evasion. Would be a bit similar to DD though.

    Warrior as a brute melee CC dude would be fitting with staff honestly . Focus could be really silly just thinking about the designs. Slapping ppl with 2 skulls would be funny though.

    The ranger idea of yours has one big problem i mostly disagree here. It only affects a fraction of the pets. This already a glaring issue and thus i am definetly not a fan off it.
    I would rather want to see that petswap is replaced by a totem mode that transforms your pet into a ventari-tablet like casting tool for area control, buffing and dmg. I am not against landspear, but it seems rather unlikely. Thus i am more on double scepter/double mace as a mid-close range AoE weapons.
    (quiet obvious i main ranger ^^)

    For rev i have actually i quiet soffisticated design idea. It focusses more on diversity and enhancing base legends. No new legend as utility skills (only as mechanic) and glyphs as utility skills that can be slotted in and replace legend skills.
    The new mechanic is using razzahs legendary powers to enhance the bond between you and your legend and transform your weaponskills into legend skills of the legend of your choice.
    These skills account as razzahs new legend skills and as the skills of your current channeled legend.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    I would love to see ranger either get mainhand scepter and be focused on offensive destroy everything magic and be focused on AoE damage and CC, or to get a hammer with Physical (or Rage) skills and just be complete bunny thumper juggernaughts.

    Also, to all these people thinking ranger is a support class baseline lol, that is JUST druid.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • messiah.1908messiah.1908 Member ✭✭✭✭

    i would like to see

    thief - using more his stolen skills like f1-f5 and can steal much often like 10 sec. would it be pure support oriented probably not, but can be boon/condition cleanse oriented
    engi - build and create area mechanism which focus on aoe dmg and support
    ranger - focus on beast skills mainly to do dmg for him and can control 3 pets. f1-f4 for 1 pet, skill 1-5 second pet, utilities 7-10 third pet.
    ele - focus on 2 element and not 4. the 2 element effect also the utilities skills
    mesmer - create allies illusions . so more support allies with clones and allied illusion do nice dmg according to the ally profession
    necro - focus more on minions self sustain. drain nrg from enemies to create minions for short duration. self bleed to create minions etc...
    warrior - dmg reduction to allies around him
    guardian - dmg modifier to allies around him
    revenent - focus on shadow dmg from the mist. like ritualist summon binding spirits

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭
    edited October 19, 2018

    I could actually see a flagellant style Guardian class, heavy damage and condition resist, offhand dagger as a new weapon and skills that give boons but also add conditions to the Guardian, kind of like corrupt skills but call them sacrifice skills or something. Maybe extra health and damage when they get downed too.

  • Ganathar.4956Ganathar.4956 Member ✭✭✭
    edited October 19, 2018

    I see many people in the forums lately suggesting that elementalist should have a specialization that uses 2 attunements instead of 4. While I really like the concept of the idea, since my elementalist is mostly themed after a certain element, I cannot help but think that this is yet another terrible idea for an elementalist elite spec. How exactly would you pull this off? The only way that I can think of is by giving weapon swap and making you choose to use 2 elements exclusively. The problem with this is that you can combine all the good fire and air skills in one build to make a PvE DPS build that makes even weavers and deadeyes envious. The only way they could nerf this is to nerf lots of core skills, which will completely destroy core ele and the other elite specs. In addition to this issue, this would be yet another terrible ele spec in PvP. You basically get 20 core ele skills that no other profession even has to worry about avoiding, since you can usually just walk out of them. Or maybe you make yet another tanky PvP build out of water and earth. The elementalist will get no new tools to be competitive in PvP with, it can only use core skills which are not even close to enough. Not even weaver is good there at the moment. This could only maybe work if the new weapon is designed around the concept, but then only the new weapon would be usable.

    The elementalist needs something radically different. Something that makes the profession self-sufficient. Tempest is designed to support groups, while weaver is designed to be supported from groups. Self-sufficiency is desperately needed.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @""Ganathar.4956"

    I agree tht ele needs something self sufficient, but this still could be accomplished by a mechanic that only involves two elements. It depends on the execution though.
    Lets say ele gets weaponswap and only 2 out of 4 elements per weaponset.
    Its debatable if you could only 2 on one weaponset and the other 2 on the other or if you cpuld just customize freely. The formwr would probably be easier to balance.
    Now you cozld run dmg on one side and defense on the other or bit both depending on element. With more CC granted by the new weapon or utilities this could give an exelent opportunity for ele as a selfsufgicient control spec.

  • Virelion.4128Virelion.4128 Member ✭✭✭

    If you are trying to find role for necro class i think mobility/active defense spectral spec would be awesome preferably with sword

  • Allarius.5670Allarius.5670 Member ✭✭✭

    @InsaneQR.7412 said:
    @""Ganathar.4956"

    I agree tht ele needs something self sufficient, but this still could be accomplished by a mechanic that only involves two elements. It depends on the execution though.
    Lets say ele gets weaponswap and only 2 out of 4 elements per weaponset.
    Its debatable if you could only 2 on one weaponset and the other 2 on the other or if you cpuld just customize freely. The formwr would probably be easier to balance.
    Now you cozld run dmg on one side and defense on the other or bit both depending on element. With more CC granted by the new weapon or utilities this could give an exelent opportunity for ele as a selfsufgicient control spec.

    This is what I was thinking too.
    Select two elements, one for F1 and one for F2. Weapon swap then swaps to the alternate weapon set and to the two remaining elements.

    Could easily see traits focus on weapon swap effects, especially based around the two elements chosen, similar to 'on-attunement" traits.

  • Arcaedus.7290Arcaedus.7290 Member ✭✭✭✭

    @Jack Redline.5379 said:
    No coment yet? Well have mine

    Also my theories would be as follows

    I believe Anet is no longer going to add new weapons for classes since after some time we would basically be able to fight with everything. Imo they are gonna make elite with a weapon set we already have.

    I think this is an interesting idea but how would they accomplish this? What if a guardian wanted to take the elite spec for the traits/new class function only but wanted to use greatsword the way it is currently without taking the elite spec version?

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    Easy. You wouldnt pick the new elite. xD
    The elite itself would be focused on new usage of a weapon/weapon set. which would allow you to either use it in a different way or it would give you some more utilities and bonuses to the current skills attacks etc you have. Anyway the old core builds are becoming obsolete so only way to bring them back to life would be to create new way how to play core = new way to use old weapons and skills.

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