I was just curious on how everyone thought about the whole "drop mechanic" of the Conjure weapons. Personally I feel like it should be changed since when in actual combat (and not on the golem) it's very unrealistic in most boss fights that you will be able to pick up the dropped weapon when you need to use it again. Which for me a one use 60 sec cool down on a utility just doesn't seem worth it at all. Personally I feel, in order to mitigate the validity of the conjure weapons as a whole something needs to change, either the drop mechanic or the cool down.
I think for me personally the conjure weapons should be put into a ammunition charge, and forgo the dropping of the other conjure weapon as a whole. While I understand that the main reason the Conjure weapons exists is for other players to pick them up, and "support" your team, the Conjure weapons were never seen as a utility to display the support idea even way back into the first year gw2 was launched. The Conjure weapons were in the same boat as the guardian's spirit weapons which were utilities no one ever used, at least not competitively in wvw, pvp, and or pve content (other then new players who were oblivious of their pitfalls later in end game content). Alas, the guardian's spirit weapons got a very good overhaul in viability! and I'm very happy for them! however, the Conjure weapons have never been touched, since the game has launched, other then the nerfs to the damage that they produce, but the basic concept still exists. The damage was the only reason why people would ever use the frost, and lightning hammer, and I pity the earth and fire conjure weapons as they have never seen the light of day of viability since launch.
I just wanted to know how others felt in the concern of the Conjure weapons as a whole. And wanted to see if the community has the same concerns about them as I do.