so, lots have people have been praising and complaining about the skyscale itself, and it's method of acquisition.
I don't want to vocalize the rights and wrongs because thats what most people have already done.
I rather want to discuss alternatives, what would players like better, or feel more rewarding, but still accomplish anets intended method of 'time-gating'.
So, what I think went right were pre-tasks.
Collecting eggs, visiting skyscales, making medicine.
Also, getting to complete all events in order to make the medicine is a way to get people invested on the map.
Secondly, the games you play with the skyscale were very entertaining, albeit quickly done.
Where I think it went wrong was the forced time-gating.
Both the charged crystals and the 250 of each map resource.
Now, I'm not complaining about the time investment, that part is good. I'm complaining about the investment in grinding.
Grinding or waiting is in my opinion a very lazy, and downright punishing method of making an objective last longer.
Because you're not working longer on the task, but rather, you're taking longer to do the same amount of work.
rather, the tasks themselves should have varied.
Instead of gathering 250 map resources, people should for example have done a variety of events on each of the maps.
A reward for clearing the Great Hall and Palawadan, as well as an ingredient or material bought from every map's heart. that would've felt like a much better time investment.
Maybe involve the bounties as well.
It just goes to show, taking two weeks to clear a collection is fine as long as you're not doing 1 piece of content 200 times for 2 weeks.
Variety is the key, give people a list of tasks, instead of 1 task that has to be repeated a hundred times.
I think if there was more variety in the tasks, the complaints would've been cut nearly in half as people would've been less bored with the process.
So, for the next great objective, whatever it is, I would very much like for anet invest in a journey rather than a chore.
In this case, watching your skyscale grow felt rewarding, but crafting a saddle felt punishing
These are just my two coppers, though.
To defeat the dragons, see the good in them.
Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
..jormag? Who's that?