Patch Notes — Guild Wars 2 Forums

Patch Notes

KrHome.1920KrHome.1920 Member ✭✭✭✭

Grasping Darkness: This skill will now attempt to make the player face the target when activated instead of immediately failing when used on targets behind the player.

Dark Path: Holding down the key that activates this skill will no longer immediately fire Dark Pursuit. Fixed an issue in which the projectile did not track its target.

Thanks a lot! Nothing more to say.

Comments

  • XECOR.2814XECOR.2814 Member ✭✭✭

    Testing dark path in wvw for couple of mins. It is now tracking well. As for grasping darkness the qol is amazing but i feel like did they also narrow the claws? Could be my imagination.

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭

    Arenanet, for listening and making changes to address issues we thought were important, thank you!

  • I'd like to thank Anet too, for putting the time to fix dark path tracking and a nice qol change on grasping darkness. Much appreciated =)

  • @XECOR.2814 said:
    Testing dark path in wvw for couple of mins. It is now tracking well. As for grasping darkness the qol is amazing but i feel like did they also narrow the claws? Could be my imagination.

    I saw a 90 degree track in pvp like the old days. I wanted to cry of joy xD

  • Has anyone tried the traited dark path on when the 2 boon corrupts happen?

    Visit 🏴‍☠️ Eremite's WvW Necromancy Graveyard 🏴‍☠️

    CD -> TC -> Mag -> GOM -> AR -> JQ

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @EremiteAngel.9765 said:
    Has anyone tried the traited dark path on when the 2 boon corrupts happen?

    If it didn't change: corrupt happens on projectile impact

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    I just wanted it to be faster but I guess this works too.

    The buffs from the patch before and this fix really make this skill and core necro/shroud so much stronger.

    I expect to see more core builds being played in PvP.

  • @Nimon.7840 said:

    @EremiteAngel.9765 said:
    Has anyone tried the traited dark path on when the 2 boon corrupts happen?

    If it didn't change: corrupt happens on projectile impact

    I think what he means is that changes don't always make it over to the traited version of the skill.

    Plague Signet is the only skill in the game that is worse when traited.

  • MethaneGas.8357MethaneGas.8357 Member ✭✭✭
    edited September 23, 2019

    Just want to say that I tried sPvP as core Necro, and the new Dark Path is amazing. Whoever came up with the change should get an award :+1:
    Essentially, you can teleport to people who are vertical from you. So if someone is standing on a ledge above you, you can cast Dark Path and teleport way up there right next to them (and then fear them off), which was impossible before. You can also port across gaps in the terrain (whereas with the previous Dark Path version, you couldn't do this because your projectile can't cross holes in the ground). As another nice bonus, from what I've seen so far, if you Dark Path to someone and they teleport somewhere farrrrr away, you can press it again and literally teleport next to them no matter how far they went, which can make you pretty sticky. The option to teleport on your command also increases the skill cap of the skill imo.

    On top of everything, if you don't port, you can corrupt groups of people with Path of Corruption every 6 secs.... which is pretty kitten nice. Gj Anet, this was well done for core Necro :)

    Edit: writing this in because of "projectile now follows target".

  • @MethaneGas.8357 said:
    Just want to say that I tried sPvP as core Necro, and the new Dark Path is amazing. Whoever came up with the change should get an award :+1:
    Essentially, you can teleport to people who are vertical from you. So if someone is standing on a ledge above you, you can cast Dark Path and teleport way up there right next to them (and then fear them off), which was impossible before. You can also port across gaps in the terrain (whereas with the previous Dark Path version, you couldn't do this because your projectile can't cross holes in the ground). As another nice bonus, from what I've seen so far, if you Dark Path to someone and they teleport somewhere farrrrr away, you can press it again and literally teleport next to them no matter how far they went, which can make you pretty sticky. The option to teleport on your command also increases the skill cap of the skill imo.

    On top of everything, if you don't port, you can corrupt groups of people with Path of Corruption every 6 secs.... which is pretty kitten nice. Gj Anet, this was well done for core Necro :)

    Edit: writing this in because of "projectile now follows target".

    Yeah, returning the homing did a LOT to improve the new skill.

    Plague Signet is the only skill in the game that is worse when traited.

  • @Drarnor Kunoram.5180 said:
    Yeah, returning the homing did a LOT to improve the new skill.

    Agreed. I was mortified when it wasn't homing in on targets.... but with the new update, I'd say it was a pretty huge buff for core Necro. A few years overdue, but still great.

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