Let's look at other classes and their pistols. Thief pistols are 900 range. Engineer pistols are 600-900 range. Most of those skills are more effective at close range. Now, with that set down, why is mesmer pistol 1200 range? The only weapons that can be comboed with it are axe, sword, and scepter, and scepter is 900 range. Would it not make sense to reduce the range of mesmer pistol to match scepter? Furthermore, mesmer pistol was balanced in the past, but as its received buffs along the lines of guaranteed bleeding, stun duration increases, etc., it's become a stronger and more oppressive weapon. I believe that mesmer pistol could be reduced to 900 range to: be more consistent with other pistol skills in the game, match scepter range better, and become less oppressive at high ranges especially as it has become stronger and stronger over time. 900 range is still very functionally worthwhile for a stun and a barraging pistol phantasm, and would feel much better to have the scepter/pistol kit balanced by a more mid range style instead of having openers from 1200 range. What do y'all think of reducing the range of mesmer pistol? Does it truly seem balanced to have a kit with such high firepower at full power ranged weapon range, or should it be constrained to a shorter range to put a little more positioning and constraint to it?