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Eventscaling and instant killing mobs


moony.5780

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I made myself a new character with a very bad build from the start, and went together playing with a new player (i meet so many people lately xD) This time it wasnt queensdale or the norn starter, but charr area. There things were really nicly balanced most of the time for 2 new character. But again...if only 1 vetran player appear the event is over or u dont need to bother running to the monster-wave anyway....this time i will not go instant 80 after beeing lvl 20, and see how other maps r

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@kharmin.7683 said:

The problem is dailies on those lower level maps. The solution is for those dailies to be unavailable to players who have a level 80 on their account. The mounts are account-bound rather than character-bound, so the conditional has to be maximum character level.I think that this would be a terrible idea.

I think so too.i think the dmg from mounts can be near 0 in central tyria. The game was very easy playable without mount, and player should learn their class there not how to kill stuff with a raptor tail.

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@moony.5780 said:

The problem is dailies on those lower level maps. The solution is for those dailies to be unavailable to players who have a level 80 on their account. The mounts are account-bound rather than character-bound, so the conditional has to be maximum character level.I think that this would be a terrible idea.

I think so too.i think the dmg from mounts can be near 0 in central tyria. The game was very easy playable without mount, and player should learn their class there not how to kill stuff with a raptor tail.

But veteran players already know their classes. Why should they not benefit from the dismount skill?

I don't think that nerfing damage down to 0 from mounts is the right answer.

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The dumbest thing is mobs spawning from one place, clustering up at another place, then having their immunity instantly drop. It's boring as hell, but worse than that, leads to AOE spam leading to complaints like this.HoT had less escorts and more actual battles, which i'm saddened to find is not the case in PoF. We're right back to "stand here and defeat the waves, good job, here's another wave".

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In my experience, the problem of the daily rush is a player generated one, where ANets systems do in fact work as intended and need not be fixed or adjusted.

Ok, let's say it's Daily Queensdale events day. Everybody wants to get their four events done as fast as possible. There are those who port in, write "events plox?!?!?!?!?!?!?" in mapchat and wait for the problem to solve itself. Those players will take longer for their daily, it will take time for people to respond, and by that time, the event wil be done, even if there only were two or three players doing it. Then there are the players, who seek out events and want to help, so they tag up or ping a WP in mapchat, I'd say maybe even those players, but pretty sure most players who wait or follow those gatherings also take longer than necessary for their daily, especially gathering events can scale up to enourmous amounts of stuff that has to be gathered when 30 people flock to a commander on other events extremly tanky elites can spawn, (because farming small events with huge zergs for champs was a thing in the past and they had to fix it).When I do Daily [map] Events I usually just cruise around on a mount, stick to the roads and do whatever opens up on the way, I'm usually done in under 15min. Another good option is to wait for the maps World Boss/Meta Event, if available, might not be the fastest way, but at least you're doing something additional to the daily.

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