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Some attribute combinations idea


Raffrey.5271

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@Linken.6345 said:

@Linken.6345 said:So 2 seconds instead of 1 not sure that 7% damage boost make up for what you lose in primary stats.

Leg Specialist - Immobilize a target when you cripple them with a skill. Deal more damage to foes affected with movement-impairing conditions.

Movement-impairing conditions are crippled, chilled and immobilized. Warrior has skills that inflict cripple.

Yes and I'm saying you get more damage staying pure damage then going specifically into expertise since you will have enough uptime without that anyway.

Of course meta things are effective if used right, too bad I'm not a big fan of meta. We already have Berserker and Viper that are unsurpassable in terms of DPS, but does that mean we only need these 2 stats, one for power and one for condi, no more? Not everyone enjoys that kind of squishy play style.

Yeah it's not any better with Expertise Diviner (what I call it, as of right now) since it offers no defense. What I'm looking for is more options to gear a character.

More interesting combinations. More possibilities.

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@Raffrey.5271 said:

@Veprovina.4876 said:I would LOVE the Power, Expertise, Precision, Ferocity stat combo!!!Why would anyone choose any other combination?

You think it would be too OP? Or the new meta?

Yes (body is too short)

Why would any power class sacrifice its main stats for the stat it can barely benefit from ?

Because we have traits like
. Of course it won't be an issue if you're doing some group content, there is always people maintaining all these conditions' uptime, but if you're all on your own, wouldn't it be helpful to have longer uptime of a certain condition? I don't think it is necessary to go as far as full gear for the 78% condition duration though, but being able to mix in a few trinkets with this stat would be interesting.

Full viper's will give you 40%+ of duration without food, sigils, traits or runes. I'm fully aware of such traits, but even on chrono, who benefits a lot from slow, the dmg increase with the slightly increased condi uptime will be too low to compensate for the lost stats. That's gonna be another rune of ogre in a world of eagle and scholar. Almost like mixing in some sinister's in hopes your slightly buffed power skills will outweigh uncapped condi duration on a condi build.

But then again, it's only speculation, maybe some traits will be something completely rebalanced, stat distribution will be so perfect for some sleeper-builds it will make sense for such combination to exist. But currently i really don't see anything beating yolo stat compositions. Also it only applies to pve, might actually become aids in some hybrid builds in wvw idk.

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For the debuffer set, I'd prefer Power and Precision be the main stats, with ferocity and expertise being the minor stats. The reason is simple: Diviner's has around 75% of the damage of berserker, while Marauder has 91.7% of the damage of berserker. Sacrificing 1/4th of my damage for greater condi duration isn't a tradeoff that I'm willing to make. But sacrificing 1/11th of my damage IS something I'm willing to trade.

The only problem is, I suspect that if such a set was made, that all of the vulnerability and disabling conditions will have their durations halved to make the set mandatory.

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@Blood Red Arachnid.2493 said:For the debuffer set, I'd prefer Power and Precision be the main stats, with ferocity and expertise being the minor stats. The reason is simple: Diviner's has around 75% of the damage of berserker, while Marauder has 91.7% of the damage of berserker. Sacrificing 1/4th of my damage for greater condi duration isn't a tradeoff that I'm willing to make. But sacrificing 1/11th of my damage IS something I'm willing to trade.

Shouldn't be a problem with expertise being major. You can simply mix a few pieces into your berserker gears, to the point you're comfortable with. And if someone wants to, they can go full set to reach as far as 78%. Put it in minor and 42% is the farthest it could reach.

The only problem is, I suspect that if such a set was made, that all of the vulnerability and disabling conditions will have their durations halved to make the set mandatory.

I assume you're talking about competitive. Yes this can be very problematic, like power scourge and immob ranger, just to name a few. Could be a nightmare.

Maybe make this combination PvE only?

edit - wait, wvw gears can't be separated from pve.. now that is some problem... maybe expertise should stay in minor after all?

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@"Veprovina.4876" said:I would LOVE the Power, Expertise, Precision, Ferocity stat combo!!! That would be so great for my build, a crit build on a Mesmer that uses Sharper Images as an additional source of damage.

Now that I think about it, why not try Grieving? Wouldn't condition damage works better than expertise if you want some additional source of damage?

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If you put the sigil of malice over impacting, it would be 52%. But the issue with having people just hybridize their gear is that the 4-stat sets have more total points than the 3 stat sets. 3,612 as compared to 3,303 total. Every 4-stat piece you swap out for a 3-stat piece ultimately means getting less total points. Because of this, I'd like to have the stat set give most of its points toward offense. Even if I have to make more pieces of this theoretical armor set, it would still give me more points overall.

My concerns about Anet changing disabling conditions to require this set comes mostly from fractals. Particularly, what happened with the chronomancer. Originally, the chronomancer was capable of maintaining permanent team quickness and alacrity easy. They just had to equip runes of the chronomancer, set up 3 shield phantasms, and then the team would be capped even with a berserker set. But, as the class kept changing, running a chronobuffer kept getting harder and harder. The worst of it was when we had to wear a full commander set and run a rotation dedicated wholly to giving out boons, and even then we had a slim margin of error before the entire team lost momentum and we all died. Heal druid didn't have a much better time, getting their boon application reduced over and over again. Part of the reason why the current comp is healbrand + alacrigade is because Chronobuffer and heal druid were nerfed so much during the previous years.

Granted, the chances of this kind of nerf happening in PVE is quite a bit lower. In Raids the boss is usually condi-capped anyway, and Anet seems to have backed away from this mentality as of late. However, that isn't going to stop some dev in the future from sitting down as saying "I don't like how easy it is to get perman chill/weakness/slow with this armor set. Lets cut the durations in half to "balance" it and make the debuffer a dedicated role."

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@"Blood Red Arachnid.2493" said:If you put the sigil of malice over impacting, it would be 52%. But the issue with having people just hybridize their gear is that the 4-stat sets have more total points than the 3 stat sets. 3,612 as compared to 3,303 total. Every 4-stat piece you swap out for a 3-stat piece ultimately means getting less total points. Because of this, I'd like to have the stat set give most of its points toward offense. Even if I have to make more pieces of this theoretical armor set, it would still give me more points overall.

My concerns about Anet changing disabling conditions to require this set comes mostly from fractals. Particularly, what happened with the chronomancer. Originally, the chronomancer was capable of maintaining permanent team quickness and alacrity easy. They just had to equip runes of the chronomancer, set up 3 shield phantasms, and then the team would be capped even with a berserker set. But, as the class kept changing, running a chronobuffer kept getting harder and harder. The worst of it was when we had to wear a full commander set and run a rotation dedicated wholly to giving out boons, and even then we had a slim margin of error before the entire team lost momentum and we all died. Heal druid didn't have a much better time, getting their boon application reduced over and over again. Part of the reason why the current comp is healbrand + alacrigade is because Chronobuffer and heal druid were nerfed so much during the previous years.

Granted, the chances of this kind of nerf happening in PVE is quite a bit lower. In Raids the boss is usually condi-capped anyway, and Anet seems to have backed away from this mentality as of late. However, that isn't going to stop some dev in the future from sitting down as saying "I don't like how easy it is to get perman chill/weakness/slow with this armor set. Lets cut the durations in half to "balance" it and make the debuffer a dedicated role."

Whoa, this is something eye-opening!I appreciate it.Conclusion: expertise should stay minor in some combination like this.

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@Raffrey.5271 said:Leg Specialist - Immobilize a target when you cripple them with a skill. Deal more damage to foes affected with movement-impairing conditions.Movement-impairing conditions are crippled, chilled and immobilized. Warrior has skills that inflict cripple.And the longer Vulnerability uptime would also lead to an increase in DPS.

@Raffrey.5271 said:Now that I think about it, why not try Grieving? Wouldn't condition damage works better than expertise if you want some additional source of damage?Not all conditions deal damage.Vulnerability, for example, would not benefit from Condition Damage.

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@Fueki.4753 said:

@Raffrey.5271 said:Now that I think about it, why not try Grieving? Wouldn't condition damage works better than expertise if you want some additional source of damage?Not all conditions deal damage.Vulnerability, for example, would not benefit from Condition Damage.

Previous comment:

@"Veprovina.4876" said:I would LOVE the Power, Expertise, Precision, Ferocity stat combo!!! That would be so great for my build, a crit build on a Mesmer that uses Sharper Images as an additional source of damage.

Sharper Images - Illusions inflict bleeding on critical hits.Base value is 5s and 110 damage. Even 100% condition duration will only make it something like 220 damage in 10s, this is assuming the mesmer's condition damage is 0. I think condition damage would be more effective here.

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@Raffrey.5271 said:

@"Veprovina.4876" said:I would LOVE the Power, Expertise, Precision, Ferocity stat combo!!! That would be so great for my build, a crit build on a Mesmer that uses
as an additional source of damage.

Now that I think about it, why not try Grieving? Wouldn't condition damage works better than expertise if you want some additional source of damage?

I thought about it, but since i play a Mesmer, my conditions come from crits (Sharper Images), and Grieving has precision as a minor stat. If it had Power, Precision, Condition damage, Ferocity, That would be perfect! But it lowers my crit a lot, and then there's no real need for condi damage on it because i'm not going to proc bleed that much.

@Raffrey.5271 said:

@Raffrey.5271 said:Now that I think about it, why not try Grieving? Wouldn't condition damage works better than expertise if you want some additional source of damage?Not all conditions deal damage.Vulnerability, for example, would not benefit from Condition Damage.

Previous comment:

@"Veprovina.4876" said:I would LOVE the Power, Expertise, Precision, Ferocity stat combo!!! That would be so great for my build, a crit build on a Mesmer that uses
as an additional source of damage.

Sharper Images - Illusions inflict bleeding on critical hits.Base value is 5s and 110 damage. Even 100% condition duration will only make it something like 220 damage in 10s, this is assuming the mesmer's condition damage is 0. I think condition damage would be more effective here.

That's true. For a build that focuses on condition proc on crit, Power, Precision, Condition damage, Ferocity. Kinda like Grieving, but with Precision as it's main stat instead of condi damage.

EDIT: Just looked it up. That's Destroyer combo! But it's PvP only... :disappointed:

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Expertise, Condition, Power, ConcentrationA perfect set for those running condi builds that also have access to traits, skills etc.. that give them boons. The reality is, Viper is nice but like I said in past threads, if your Precision can’t reach over a certain percentage in terms of solo play, then it’s a wasted stat in MY opinion and would rather have a different stat.

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I would like to see Power, Healing and Ferocity combinations. I find many classes have options to greatly increase crit chance. For example renegade gives 33% base and you can trait 40% on fury with the 5% base you are starting at around 80% crit chance with 0 precision and no group buffs. You don't really need all that much more precision to reach cap with that. I think this could lead to some fun power healers with viable dps. Most the combos seem to only bring precision but no Ferocity making even your crits quite weak.

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