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Some attribute combinations idea


Raffrey.5271

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One of my biggest (and also, costly) hobby is to make new characters and gear them up, discovering different combinations of traits and attribute combinations every time. And I find that these following attribute combinations could be useful in time.

Bold means major and italic means minor.

  • Power, Precision, Toughness, Vitality - Power variant of the Trailblazer's. I find power indispensable some times, as conditions couldn't be used against some objects in the open world or story instances, up until some point in LWS4 (from what I know, not really sure). You go full Trailblazer's in a Firebrand and want to burn down some ordinary barrels? Good luck cuz they are immune to fire, cough not only fire but also any other conditions.
  • Power, Expertise, Precision, Ferocity
  • Power, Precision, Ferocity, Expertise - Thanks to @"Blood Red Arachnid.2493"'s advice, expertise should be minor to prevent some weird unpleasant possible future balance stuff. Condition duration counterpart of the Diviner's. imo expertise should be less condi dependent. Look, there are traits like this, which in this case you deal more damage (by crit chance and crit damage, not flat increase) to a slowed foe. This is just an example, I know chrono will have to sacrifice so much to pump up condition duration and likely don't worth it most of the time. Nonetheless, expertise could be useful in power oriented builds too. On a side note, I wish there will be an EoD elite specialization that could make use of this combination hmm.. would be pretty much like power scourge I guess? With not painful but long-lasting conditions?
  • Expertise, Toughness, Precision, Vitality - Some dedicated combination for debuffers. Didn't really think much about this one, just toss it here regardless. Can push as far as 78% in condition duration. With toughness paired with expertise in major to act as a drawback, it should be enough to avoid some weird unpleasant possible future balance stuff from happening. edit - wait, isn't this just some Bringer's with toughness?? lol
  • Power, Ferocity, Precision, Toughness - We simply need some combination with ferocity major. Can manipulate crit cap by mixing pieces with Marauder's.
  • some other thing I forgot...

Oh right, why not post your ideas too?

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Hi ! For your first combination, depending on the class it could be a good idea to replace Precision with Ferocity, a lot of power specs has %critchance bonuses and fury is straight 20%.. Could be a good pick for Revenant which can double the fury effectiveness to 40%, for exemple.Not having Ferocity at all on a power build is like doing 2 times less damages, and Crit Chance is easier to grab outside of the gears.I used to love Toughness but because of its diminishing returns and the fact that Toughness is a No Go for some end game content, it made me avoiding it completely.. I personally think that Toughness overall deserve a rework.

You can't make a Power variant of Trailblazer because condi only needs 2 stats to be optimal, Condition, Expertise, the rest doesn't matter.Power variant would be Power, Precision, Ferocity, Toughness, Vitality, but that is 5 differents attributes....

When it's not all about DPS, Condi builds has it better since it can combine maximum condi dps while tanking Vitality and Tougness, It is not balanced at all.I definitely like your second combo, soft CCs deserve some love... (Maybe not in Pvp tho).As a player that loves to make builds and optimizing setups depending on my needs, I would like to see more available choices..

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@Only Even.6193 said:Hi ! For your first combination, depending on the class it could be a good idea to replace Precision with Ferocity, a lot of power specs has %critchance bonuses and fury is straight 20%.. Could be a good pick for Revenant which can double the fury effectiveness to 40%, for exemple.Not having Ferocity at all on a power build is like doing 2 times less damages, and Crit Chance is easier to grab outside of the gears.I used to love Toughness but because of its diminishing returns and the fact that Toughness is a No Go for some end game content, it made me avoiding it completely.. I personally think that Toughness overall deserve a rework.

You can't make a Power variant of Trailblazer because condi only needs 2 stats to be optimal, Condition, Expertise, the rest doesn't matter.Power variant would be Power, Precision, Ferocity, Toughness, Vitality, but that is 5 differents attributes....

When it's not all about DPS, Condi builds has it better since it can combine maximum condi dps while tanking Vitality and Tougness, It is not balanced at all.I definitely like your second combo, soft CCs deserve some love... (Maybe not in Pvp tho).As a player that loves to make builds and optimizing setups depending on my needs, I would like to see more available choices..

Now that you mentioned it, we don't have combination with ferocity major. Maybe Power, Ferocity, Precision, Toughness would be great, can mix with Marauder's to manipulate crit cap. Precision because not every class has high innate crit chance like rev and reaper.

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@Frostfang.5109 said:

@Frostfang.5109 said:Healingpower, toughness, vitality - for healers!

Nomad's has
Toughness
, Healing Power, VitalityWhat do you do that requires so much healing/tankiness?

Ress ppl right in the mess.

Definitely Minstrel's. Things would be easier if you boon yourself before you rez someone (stabilities, protections). I assume you're playing some firebrand/druid/engi/tempest if you're playing a healer, concentration would be useful. Also, if things turn really messy, would be better to rez them using utility skills like scrapper F5, toss elixir R, guardian signet of mercy etc. But if open world, I think something like Celestial's would be better; it's important to tag mobs and event credits you know, and Celestial's is tanky enough to stay alive, provide heals and do some damage. It's another case if you are so fabulously altruistic that you don't care about loots and rewards.

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@Raffrey.5271 said:

@Frostfang.5109 said:Healingpower, toughness, vitality - for healers!

Nomad's has
Toughness
, Healing Power, VitalityWhat do you do that requires so much healing/tankiness?

Ress ppl right in the mess.

Definitely Minstrel's. Things would be easier if you boon yourself before you rez someone (stabilities, protections). I assume you're playing some firebrand/druid/engi/tempest if you're playing a healer, concentration would be useful. Also, if things turn really messy, would be better to rez them using utility skills like scrapper F5, toss elixir R, guardian signet of mercy etc. But if open world, I think something like Celestial's would be better; it's important to tag mobs and event credits you know, and Celestial's is tanky enough to stay alive, provide heals and do some damage. It's another case if you are so fabulously altruistic that you don't care about loots and rewards.

When I focus healing, I dont bother about dmg the least. Some things get taggad anyway. And I usually play Druid or Hfb.

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@kharmin.7683 said:

@Veprovina.4876 said:I would LOVE the Power, Expertise, Precision, Ferocity stat combo!!!Why would anyone choose any other combination?

You think it would be too OP? Or the new meta?

Yes (body is too short)

Why would any power class sacrifice its main stats for the stat it can barely benefit from ?

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@kharmin.7683 said:

@Veprovina.4876 said:I would LOVE the Power, Expertise, Precision, Ferocity stat combo!!!Why would anyone choose any other combination?

You think it would be too OP? Or the new meta?

Yes (body is too short)

Would that be a bad thing though?Also, i don't think anything will ever beat how OP Berserker's is... I mean, we have Marauder stats that's basically just as good as Berserker's with extra vitality, yet no one considers that meta. All because you sacrifice like 2% of the DPS by having Marauder...Nothing will ever beat Berserker's. But maybe something should, to switch the meta a bit...

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@Veprovina.4876 said:

@Veprovina.4876 said:I would LOVE the Power, Expertise, Precision, Ferocity stat combo!!!Why would anyone choose any other combination?

You think it would be too OP? Or the new meta?

Yes (body is too short)

Would that be a bad thing though?Also, i don't think anything will ever beat how OP Berserker's is... I mean, we have Marauder stats that's basically just as good as Berserker's with extra vitality, yet no one considers that meta. All because you sacrifice like 2% of the DPS by having Marauder...Nothing will ever beat Berserker's. But maybe something should, to switch the meta a bit...

You lose more than 2% dps, full mara gives you 10% less power and 20% less crit dmg for additional crit chance which will be overcapped in proper group settings, resulting in wasted stats. Additional vitality will either be irrelevant, since you'll have a healer anyway, you'll get 1shot by mechanics if you don't dodge, or you'll simply yeet through mechanics so quickly, you won't have time to get hit. That's why it's not meta.

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@Kondor.2904 said:

@Veprovina.4876 said:I would LOVE the Power, Expertise, Precision, Ferocity stat combo!!!Why would anyone choose any other combination?

You think it would be too OP? Or the new meta?

Yes (body is too short)

Would that be a bad thing though?Also, i don't think anything will ever beat how OP Berserker's is... I mean, we have Marauder stats that's basically just as good as Berserker's with extra vitality, yet no one considers that meta. All because you sacrifice like 2% of the DPS by having Marauder...Nothing will ever beat Berserker's. But maybe something should, to switch the meta a bit...

You lose more than 2% dps, full mara gives you 10% less power and 20% less crit dmg for additional crit chance which will be overcapped in proper group settings, resulting in wasted stats. Additional vitality will either be irrelevant, since you'll have a healer anyway, you'll get 1shot by mechanics if you don't dodge, or you'll simply yeet through mechanics so quickly, you won't have time to get hit. That's why it's not meta.

Thank you! My point exactly! Nothing will ever beat Berserker's, they already have the ultimate power creep stat combo, so any arguments that some other stat combo would be OP is kinda moot right?

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@Fueki.4753 said:Vitality Precision Condition Damage Expertise for condition builds that proc conditions on crits.I think condition damage could swap place with either vitality or precision. It would be ideal to keep condition damage in major as it impacts damage output directly. If running same stat full gear, for combinations with 4 attributes, precision in minor already gives 35% crit chance, which should be enough if used only to proc conditions.Power Ferocity Precision Expertise would also be nice for Power builds that use non-damaging conditions.Agree with this. Assuming running full gear, expertise in major can generate more than 78% of condition duration, which can be too much in some case, like, there are traits that increase certain conditions' duration. But since this combination rely on power to deal damage, ferocity major and precision minor is only good for rev or reaper with high innate crit chance.

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@Kondor.2904 said:

@Veprovina.4876 said:I would LOVE the Power, Expertise, Precision, Ferocity stat combo!!!Why would anyone choose any other combination?

You think it would be too OP? Or the new meta?

Yes (body is too short)

Why would any power class sacrifice its main stats for the stat it can barely benefit from ?

Because we have traits like this. Of course it won't be an issue if you're doing some group content, there is always people maintaining all these conditions' uptime, but if you're all on your own, wouldn't it be helpful to have longer uptime of a certain condition? I don't think it is necessary to go as far as full gear for the 78% condition duration though, but being able to mix in a few trinkets with this stat would be interesting.

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@Linken.6345 said:So 2 seconds instead of 1 not sure that 7% damage boost make up for what you lose in primary stats.

Leg Specialist - Immobilize a target when you cripple them with a skill. Deal more damage to foes affected with movement-impairing conditions.

Movement-impairing conditions are crippled, chilled and immobilized. Warrior has skills that inflict cripple.

Again, that's only an example. Think about classes that are capable of inflicting many different conditions, like necro.

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@Raffrey.5271 said:

@Linken.6345 said:So 2 seconds instead of 1 not sure that 7% damage boost make up for what you lose in primary stats.

Leg Specialist - Immobilize a target when you cripple them with a skill. Deal more damage to foes affected with movement-impairing conditions.

Movement-impairing conditions are crippled, chilled and immobilized. Warrior has skills that inflict cripple.

Yes and I'm saying you get more damage staying pure damage then going specifically into expertise since you will have enough uptime without that anyway.

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