So after watching the past few seasons unfold something has been sticking out to me and I wanted to share even though it may not be taken well or go very far. In the NA brackets (na omegalul) Ive noticed that out of the displayed top 250 you have the Top 3-5 players in the Legend bracket with everyone else being in Plat or even high gold. I think that the current decay system is great and would even wonder how losing actual rating after prolonged periods of time would look to avoid rating camping.
On the other side of the coin I wanted to talk about what an essential rating creep would look like throughout the season. Another popular MMO introduced this type of system to help this kind of gap/problem from occurring in the past and it seemed to work great. As the season goes on, MMRs get higher and higher ratings are obtained. Now of course we are limited here to a 2100 ceiling, but I think there would be room for adjustment etc. Im also not trying to suggest a full slide to where the entire displayed leaderboard is all in Legend, but I think having more than 3-5 people per season in the "bottom tier of legend" looks very poor to new players trying to start pvping imo.
Again just my two cents. I could have a majority disagreement but I think there is room for improvement on the current system. Open to any discussions or other ideas as well and would love to see this thread develop into more ideas about how to possibly improve the PVP experience instead of the typical class OP threads or balance issue threads