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Firebeard.1746

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Everything posted by Firebeard.1746

  1. Someone sent me a PM to specifically not engage a particular person because they intentionally try to derail threads and turn them toxic to the point they're shut down. That literally happened in one of the threads I didn't listen to the advice and engaged them. I wish I could give some people that level of benefit of the doubt, but it's obvious some people will literally beat someone's brains out figuratively in these forums if they disagree with them. They can't even agree to disagree, they must attack or make the other person look dumb/feel dumb. It's really sad because I've noticed some topics where it's obvious a majority of people agree with the OP, but won't respond to the thread based on reactions, but these same 5 trolls will basically hose down anyone who has a different opinion. Heaven help the devs. I feel like our GW2 subreddit is even worse. You'll just get downvoted if you have a different opinion from everyone else. They have content creators with too much time on their hands giving advice most people can't agree with but don't have the time/energy to express disagreement with, these trolls and the gw2 sub reddit to go off of.
  2. I can agree with the sentiment that things feel "unrewarding" sometimes I think the devs know this and they're trying to fix it. The only real reward is gold. I think they've been trying to keep more value in the economy by making research notes a thing as a sink to literally every resource to drive up costs. I don't think it's quite panned out how they'd hoped, but that's what I think I'm seeing they're trying. A huge criticism I can add on top of what you're saying is that a lot of valuable conversions are non-obvious. VM shipment containers are a great example. You need a website to tell you that it's worth it. More casual players won't have the prescience to look up every possible conversion and figure out what the best one is. I was probably sitting on gobs of cash when I first started playing in LWS3 and didn't know how to convert it and felt like metas didn't mean anything. That's I think the biggest issue is that it's not obvious why what you earned is valuable. I completely disagree with some points though: Some metas are worth a lot of raw gold once converted. Like yes it's masked behind a bunch of currencies, etc, but if you take the time to convert stuff, you can still earn money towards your long term goals of either infusions or legendaries. On this vein I think every LW currency still has a gold-positive conversion, though it's not as valuable as it once was post-EoD because of changes to legendary mats required to craft Gen3. You still have to earn trinkets unless you have a full legendary trinket set if you want a new stat set. MF is really useful. I could feel that I was getting more rares and t6 lodestones to drop after I fully upgraded mine. I don't think that EU fast farming includes drop rates in its research, so if you're killing stuff, you're getting more money than is posted there.
  3. Support mechanist can't effectively ranged heal and must auto attack consistently to maintain high barrier generation. which matters in some roles like flack kite. It's not the end all be all of heals and i've been in groups that have struggled due to this: people saying "o look this is so op" but then failing to consider mechanics. Also you need your mech close enough to properly apply boons which can be an issue in high movement fights. The only comfort i'd get from a nerf is maybe people will just stop using it altogether. I would be sad because i like tanking on it in SH but i actually loathe them as support because i've seen people mess them up bad.
  4. Happy Holidays everyone! @Moderators: Can you please do something about the trolls that felt they had to downvote people being nice with confused emojis? I can't think of a more toxic and anti-community behavior.
  5. Why you would want 2 of the same weapon equipped: You want a weapon swap bonus, but you don't want your weapon to change. Alacmirage being an example. Energy sigils give you an extra ambush every swap, but if were to use a different weapon, you would have difficulty maintaining the boons it provides.
  6. All i'm seeing here is you didn't read my posts. I've done these suggestions it's not worth it. If i had to guess people that are obssessed with doing something most people won't do. I mean you can pretend it's not harder but i'm sure the numbers say otherwise, especially about de. Anet has the numbers i'm fine with being wrong and they can do whatever they want.
  7. It doesn't feel the same in an instance as opposed to the event itself but okay. There's just as many people if not more that are disappointed about the current state.
  8. It's the culmination of the entire main story line of the game for the last decade? Do i really have to point that out?
  9. Because of what it represents. If it didn't take as much prep and had a higher success rate with less prep i would and it would be worth the time and i'd actually have fun.
  10. Ah that's not intended. I actually like this game's original dna more but eod has mostly catered to hardcore players with its more difficult content. Even some non-meta event chains aren't soloable for me.but to me, optimizing the boons, making cookie cutter builds and being forced to party for more stuff is more like a traditional mmo and that literally gives 0 incentive to play this game over other mmos. To me optimizing roles gets very close to the spreadsheet optimizations that the devs said they wanted to avoid in the manifesto they wrote on its design. I want that to stay in high end instanced pve where it belongs. The devs are free to do what they want and i am free to do the same, especially when the game i'm playing now is completely different than the one i started playing.
  11. Exactly. If they give the more consistently fun experience why play this? I fairness i currently play both. But i'd be spending more time and money in this game if anet didn't think ot was a good idea to shoot me in the face with their open world.
  12. I'm still not sure how "i don't find this event fun, obviously most of the community feels the same way given reactions" in response to participation and failute rates connects to "just do something else" when i've literally, as you've pointed out, admitted to playing other game and admitted to doing this particular event less than i'd like. You're right that my opinion is my opinion, but like i've said and you've pointed out, i'm doing something else. Sometimes that something else is here. Sometimes it's somewhere els.e thanks for quoting me to illustrate your entire post is just a troll post as your quotes of me prove i'm doing exactly as you suggestes. You're adding nothing pretending to be smart. Though you bring up a great point with the barrier to success being much lower across the game's open world: why arbitrarily make this one harder?
  13. Because the thread itself is about participation in the event. I already do other events way more often. Thanks for nothing and nothing constructive.
  14. The op isn't about whether or not there's other events, let alone what the event is intended to be. Having a conclusion of a 10 year saga have so little participation is weird. Weirder still you could just show up since ever until now. I like doing harder content when I have more control over my group. Randos injected into a difficult encounter isn't fun and essentially turns into rng. If you're opening your own map, it might as well be instanced content. Which is what most groups try to do in NA.
  15. And if winning is fun, most of you are beating it so handily, then what's value of keeping it harder/adding in all that effort? For me, most days, that effort isn't worth the "fun" (and it's obviously the same for most of the community given the initial reactions to the OP).
  16. And this doesn't answer any of those questions above and repeats the idea that the rest of the community no longer doing it is just idiots. However, most buildsdon't give full boon duration by selecting the trait(s) alone, so if your group had high boon uptime, you were most likely being carried by someone else. I find that part of the discussion less interesting though than why most of the community doesn't find this fun and what they're supposedly missing that all of you are in on.
  17. I'm not seeing any good answers to questions me or others have asked and just a ton of "confused" reactions. I'll re-ask one such question here: what's so much fun about jengaing roles for this to succeed? How is this fun and engaging gameplay? I'll quote another: And as far as this goes, it's nothing novel, I already do this and play the meta less as a result: So to me, this conversation seems very disconnected from the OP and I still haven't seen any of you say what most of the people reacting favorably to the OP as missing. Why aren't they having fun? I mean your solution is all over these forums, probably stated multiple times in our exchange alone and I've yet to see you explain that. I'm sure most people understand the formula for success now. They're just not having fun.
  18. Except your post ignores the fact that enough of them must care about their build. Random group failures, at least in my experience are super common, so you're basically giving them something like instanced group content and setting them up to fail. It's true some people can be carried, but without enough coordination, the meta fails. Anywho, anet has the numbers, it's clear there's a bunch of die-hards watching this conversation trying to drown out anything anyone else says. Anet made me play this game less by making me fail it 10 times in a row. That's their problem. It's clear plenty of lurkers agree with OP based on reactions to the OP. You all can say what you want but it doesn't change reality. And there's multiple. Depending on region, play times, etc and it's clear the reality for most players is they're not having fun with this. And at this point, we're sitting on survivor bias, the reactions were even stronger after it was first released.
  19. I'm sorry I've done this so much and had it fail it's still sheer dumb luck to me. I also don't play at 10 AM ET, so that might be the issue.
  20. I got back into WoW because of DE. If Anet is going to start becoming too much like other MMOs or make that level of coordination required, for its chillest content, I might as well raid in WoW.
  21. I'm not advocating that. I'm saying put it in Eye of the North or do something similar. Why make people fail if there doesn't happen to be a commander their map? most groups open their own instance anyway, I don't know who we're fooling keeping it OW over organized group content.
  22. Well I didn't have a ton of groups that tried this, but it didn't go well. At least 2 of the 10 random pugs I tried had a commander that used what was there and they still failed. If that works for you great, I won't argue against 2 different anecdotes. Though this makes me wonder if you're EU because my impression is EU does better at PVE in general.
  23. Because you're pretty much guaranteeing anyone who doesn't play LFG wars fails, and being set up for failure in a game isn't fun. If it requires more organization, imo, it should be organized group content and obviously so. I literally didn't use the LFG for the first year or two I played this game. I didn't even know what a tag was. And this expansion railroads you straight into that meta. If it didn't do that in the story, I might not be as peeved, but I think this is a TERRIBLE new player experience. I'm glad my first serious open world meta was dragonfall.
  24. DPS boon supports are kind of specific builds. Usually people providing alac/quick know what those are and are running them. It's true that you can get away with some unoptimized people, but just having those boon supports there guarantees a certain amount of baseline DPS.
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