Jump to content
  • Sign Up

Firebeard.1746

Members
  • Posts

    1,683
  • Joined

Everything posted by Firebeard.1746

  1. I found this response hysterical. Attacking someone's credentials in a discussion is a direct way of trying to invalidate what they're saying. Also other people doing the same thing, doesn't make it any better, also funny you lead this all the time but still completely didn't mention the adds that CC. I'll say it like this: I had over 10 attempts (guessing, it's been a while) just making random pugs or joining random pug groups for this, because that to me, is probably the most organization I think i sane to ask of OW. Every single one failed. No one who had random groups succeed could confirm there wasn't a private squad carrying them. Then, I had more organized groups that succeeded. And it was night and day. To me, that's just plain weird. Open world should be a place for more random forming of group/meeting people. And if anet really thinks that having fully organized 50 man groups is fun, that scares me a little. The only thing that's actually fun about full offensive boons is big numbers on your screen. Couldn't logan just yell at us about Quick/alac/might/fury uptime during DE if that's what they want? It's the least they could do. Not that I actually think that positive or fun design, but it's the least they could do.
  2. You were asserting I didn't have experience with the fight saying "just dodge/jump" to deal with CC mechanics, when add clearing is an important part of the strat when stab isn't brought. And you spent quite a bit of time focusing on that without acknowledging adds or what they do in the fight. Then you spent 5 posts pretending that was all that needed to happen and even here, you're still not really acknowledging that straight up dodging/jumping isn't the whole strategy for dealing with crowd control. you're reframing is as "stab isn't required", when i was clearly calling out that your instruction was insufficient in my previous post. Though all of these conversations have strayed pretty far from where I started with tons of nitpicking. I was hoping to hear more about why this is fun for you and others and why you think enforcing the comp as is is fun and engaging gameplay.
  3. Really? Because last I checked, my comm used stab to negate mechanics from adds, others said to kill them. Not all stab mechanics are outright dodgeable/telegraphed and other ways around them are explicitly taught. Even if the add ones were, there's so much visual diahrea and limited dodges, it doesn't matter. That's why I've been wondering. This is the asinine "just dodge' hyperbole I was hearing when I was first learning to raid, it's not helpful to anyone, at all. But of course you've persued personal attacks instead of explaining what you find enjoyable and why which is what I was talking about with someone else when you interjected with all of this. I see no explanations here about why it's enjoyable and what most of the player base is missing in terms of fun factor, just personal attacks. That and it takes a while to learn to play those builds effectively in OW. Most players in OW are intentionally running more solo builds because they're not used to counting on other players, and that's a very sane thing depending on which content they're doing. You have to go out of your way to gear for this and those builds may not even be effective on content you normally do in OW.
  4. Stab is massive degrees of improvement. There's far less to pay attention to and even some mechanics it compeltely negates. But stab isn't raid comp either (there's some fights it's required but many don't). Raid comp, at least the consistent one, is offensive boons only. Though prot is super helpful on many fights. I think from context and other posts of mine, at this point, it should be obvious I was referring to full offensive boons and this looks like splitting hairs in an attempt to ignore how tedious setting up the encounter is. It also sidesteps how easy it is to have a failing group comp, which i think is the main gripe from the OP.. This is really the only meta event that's a hard DPS check. We have metas with timers, but they're so lenient they don't matter that much. This is the only meta with such a strict timer that the DPS output actually matters. And that means at least all offensive boons and enough people wearing enough offensive stats (with knowledge of their rotation). Every other event is covering mechanics and roles.
  5. I never claimed I did it often: Though the comms I did it with that used stab had a much easier time and now I'm wondering more about you.... Please tell me all the mechanics that stab counters.
  6. Well I clarified what I meant, I hope that's a enough for you. Though stab is incredibly important too, so to pretend it and aegis don't help is also a massive misrepresentation of the fight.
  7. It's just a guess. How many LFGs do you see for it vs other random events? Or heck, just map populations particpating in events. There's old Living world maps with more people in them than DE in off-peak hours. heck, I think I've seen more Drakkar.
  8. You're misquoting me. I'm specifically referring to groups that don't come from or started by communities. rando commed Pugs that don't do roles or just rando groups I'd be surprised if they're lower than 90% failure. A success % in a box is useless if 90% of successful runs are done by snow crows and no one else cares. That's a bit of an exaggeration as the meta isn't that complicated, but my point is, if it's just the same few people running it and this supposed massive, epic conclusion of the dragon saga is something 90% of the player base won't touch, that's bad.
  9. Depends on your vanity level. It does announce who completes 1-3rd I believe. If I'm remembering the few times I"ve done them correctly.
  10. Wow deflection. Full boons = full offensive boons, which is what ensuring alac + quick for every sub gives you (might and fury usually come for free). You still have yet to explain what actually makes this interesting vs other metas in light of them requiring actual coordination. Or have you never done TT? I've completed it a few times. I don't particularly enjoy it but do it occaisionally so I know what it takes to succeed and I avoid PuGs like the plague because as the OP states, the meta isn't designed for PuGs to succeed.
  11. Given the number of PuGs I've done vs. actually organized runs and the success rates in each, I'm fairly certain it's true. Success rates shoot up through the roof in organized runs. Also GL doing Oil meta, DS, TT without any organization. So If I'm understanding you correctly, interesting OW content = must have full boons and do gobs of DPS to pass?
  12. Is failing 90%+ of the time if you don't enter a pre-organized community group exciting? Is that a good experience for players?
  13. If it needs that much prep in order to succeed, what's the point of it being an open world thing? It's like having a raid that's public squad and no one is required to have the right gear/talents/setup, it's guaranteed to fail at least 90% of the time. Why not make it like DS or Marrionette but require private squad all the time? The fairest thing to me would be to nerf its difficulty in OW, make a private squad version, and buff the rewards for the private squad, maybe nerf the rewards a LITTLE bit in the OW version (the OW verison is SOOOO LOOOONG it still needs a hefty chunk of change to be worth it).
  14. Most DE groups are started within communities. And it's really a raid buff/comp test. You're basically supposed to ignore tail, CC and DPS as hard as you can, clean up bad adds. Tail is a very unrewarding mechanic: 1) It moves too much to be useful as a focused target 2) It's a DPS sink: THere's no reward for killing tail over Soo Won. Basically my discussions with sneb have have emphasized breaking the bar and doing hard DPS there. Unfortunately, it's like almost any other GW2 encounter: ignore mechanics as much as possible then do gobs of DPS. I personally prefer PVE where mechanics are the biggest thing, not DPS, but sometimes, telegraphs and mechanics are so unreliable in this game, I get kind of grrateful. I do agree with you, it is overtuned, but it's basically just a DPS meter. It's not terrible if you have a few people pumping raid DPS in your group + full boons on everyone else.
  15. With the events that involve others, I'm okay with that. Then it'd test skill on the given mount. With the personal race events, no. Even though i can't pilot a griffon in skimmer race for Festival of the Four winds or Roller beetle race for Mad King, I respect the people who can and admire their insane abilities.
  16. Devil's advocate: they need to keep the economy alive for something as they've tanked the value of normal legendary mats across the board.
  17. please let us select a default skin for our aurene legendaries: having to modify your gear back to a gen3 variant is really annoying if you ever have to change your weapon set for any reason. Quite frankly i don't think we have enough gear sets available to buy even if you saw them as a solution.
  18. I dunno, I think OW players are already getting screwed pretty hard with the direction the economy has gone since EoD launch. Alot of legendary mats from OW have declined steeply in price. I'd rather there's more sinks for other mats as others have stated.
  19. How about to balance mech while making it tractable to play, you add a toggle button that basically tells the mech to only fight within the range that's specified in mechanical Genius. Basically I'm advocating an improvement to the AI where the mech is still pretty fire and forget, but only does stuff when you're in range. I'm really concerned about AI management. I think an improvement or change to its AI is due if you make that change. this would also make heal mech tractable to play in encounters like boneskinner
  20. Seconding as this is an issue with HAM right now as well. You need him close to you to properly support, but sometimes he'll just follow the boss. I tried healing as a HAM on Boneskinner and it was nigh awful. And my entire party died because my mech wasn't next to me when i needed it.
  21. So I don't keep a lot of tabs on PVP vs. WvW, but right now, last I faced a deadeye 1v1 in WvW, they're absolute kittening kitten. I'm fairly certain that deadeye is more than viable 1v1, so I'm not really sure it needs a buff if WvW and PvP tuning is consistent. Deadeye is straight up OP when roaming and impossible to deal with as a lot of different things.
  22. I'm slightly concerned about the stealth might stack nerf to Staff/Staff mirage. It's rarely a favorite these days anyway and am worried might uptime will be go away. I know you guys mentioned that you wanted to make might less of a boon support thing, but quite frankly, you're not buffing might output from raw DPS classes enough to justify nerfing might stacks right now.
  23. I consider the leaf covering whatever goodies my sylvari is packing a swimsuit. And for some reason I always get stripped down to it when i'm in southsun, or some part of that map.
×
×
  • Create New...