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Tinker.6924

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Everything posted by Tinker.6924

  1. I have a charr ranger and when soulbeast merged she gets a swirly green thing around her, like she's possessed by an evil spirit (spooky BOO!) Any way to customize that swirly green whatever?
  2. As a fairly new player who jumped to pof to get the mounts then decided to do hot. i didn't find the monsters to be all that challenging in hot compared to pof. There were a few times where I made a bad choice and got 1-shot but on the whole they felt easier than PoF monsters. Hated the terrain and other things about HoT enough that I quit after getting gliding and won't go back there until I have skyscale.
  3. I'm fairly new but I've switched a couple times between a condi build with a SB + other stuff and power builds with LB and weapons. My impressions...It's easier to get good damage with a LB and you don't have to worry about your positioning. However, it doesn't have strong utility outside of its damage dealers. It's interrupt/cc ability (point blank shot) can annoy others by knocking targets away from others unexpectedly. The stealth shot seemed meh to me because it doesn't work with sic 'em, but it can sometimes get monsters to switch from attacking you to something else. SB has huge kiting utility. SB 5 is an interrupt that doesn't annoy other players, plus SB 3 and SB 4 allows you slow down opponents and evade. Unfortunately, your positioning matters and if your pet can't hold monsters attention allowing you to position correctly, your damage sucks. This means if monsters do focus on you, while you have great kiting utility to handle it, you will have terrible damage. Which do I like better? Don't know. I'm leaning towards LB
  4. I haven't done gw2 pvp yet but from past experience in other games it sounds like the gw2 queue isn't anonymous and should be. Lock in your character when your queue, load into a pre-fight area where you can adjust your build to compliment your teammates, door opens and fight.
  5. Considering that most people think moving to DirectX 12 is not going to happen anytime soon and that's the same operating system just with different graphics engine but one related to what they currently use... can you imagine how much longer it would take them to go to a completely new os, with a completely unrelated graphics engine, and have to optimize for a completely new input controller (game controller instead of mouse+keyboard)? Both PS and xbox have unusual restrictions and requirements around online connections. Some company's that did move their "always online/connected" pc games to xbox/ps4 have opted to keep everything separate between the pc and console worlds.
  6. If you went on a counter attack that would be an escalation and you made a bad situation worse. If you tried to reason with the other person or deny accusations and you kept your language mostly clean, you're ok. In the future, ignoring or not paying attention to the person is one way of doing things. If it's someone you want to continue a relationship with, let them blow off steam by being quiet and let them get "it" out as they rant and rave is what's needed. Otherwise, if you don't want to talk to the guy ever again: report them and block them.
  7. When I did really grindy stuff in my last game I would have Netflix on a Second monitor.
  8. Initially, I found this mini-game to be really frustrating and clearly its supposed to be a challenge, but it felt like the design made it unintentionally more difficult than intended. Many a "kitten" phrase did I utter while attempting this over and over again. Below are some tips on getting this mastery point. Like all things gw2, check out the wikihttps://wiki.guildwars2.com/wiki/Pot_of_Soup First thing, take a deep breath and accept this mini game will take many, many, many attempts. You will need good memorization and reasonable accuracy and good response time. You can do it without being perfect but screwing up hurts. The tips You throw the ingredients at the chef and not the pot of stew. I and many other people initially made that mistake. The chef doesn't have to be dead center on the throw's ground target. He just has to be in the circle when the ingredient lands. If he moves before it lands, you miss.He won't say anything if you miss. He will say something immediately if you hit. Either he will tell you threw the wrong thing (he won't repeat the right thing) or he will tell you the next ingredient.Also when you hit with the correct ingredient, time will be added to the bar above your head. The throw "cast time" is 1 second and it takes another fraction of a second for the ingredient-projectile to hit, but the chef moves quickly. If he's moving, aim at the place he's going to.Expect the chef to move every 4-5 ingredient throws. The cooking stations like the ingredients are fixed places but which one he moves to is random. The ingredients are spread all over the kitchen (see diagram in wiki) and which ones the chef will ask for is completely random and it can be a duplicate. Also, he may not ask for the ingredient in the same way every time. He may just say "Yellowtail" one time and "Yellowtail tuna" the next timeChange your settings to see NPC chat text in your chat box, you will instantly see what he's asking for and can start moving before the voice acting finishes. Also, if you throw the wrong thing you can look at your chat box and check what he originally asked for.Some ingredients are right next to other ones and its very easy to think you've picked up one when you have actually picked the wrong thing. For example, water and apple pie don't look like they are right next to each other, but its very easy to accidentally select water when running over to the pie and you are supposed to throw pie (sadly no funny pie throw animation). Make sure the small "bouncing arrow" is pointing above what you want selected before hitting "F". There are 19 ingredients, but each one is always in the same place. Again see the wiki for a diagram. I wish I had looked at that first. Sadly, the cooking stations the chef moves between are not in the diagram but you eventually figure those out.Hopefully you can last the entire 2 minutes of this brutal psych torture and get that Mastery!
  9. The mount isn't needed to do anything in the game. And by forcing a time gate to get the mount, Anet ensures sure you don't burn yourself out, you are spending time on other stuff and not going full-tilt OCD. In that respect it's not a bad thing. My only concern is will this become the norm? If it sets a precedent that is used for items that are really needed for progression in game then you can certainly point at this moment as being a terrible thing.
  10. Inspecting other characters is a feature in World of Warcraft. In 3 years playing that game there were maybe 5 times where I personally encountered that functionality getting abused for elitist bs, but every week it enabled very constructive sharing. Checking someones gear was the first step in helping another person improve and getting help yourself. Second step was to talk about traits, talents and rotation. I may be fairly new to gw2 and maybe gear doesn't matter as much as other games but it still matters in gw2. Another cool use for inspection was checking out people's xmog/appearances. It was really cool how people came up with their looks. Being inspected and inspecting others never felt like an invasion of privacy. It was cool. I guess it's a difference in community attitude.
  11. I would rather have Ranger-like abilities for stow/dismiss and attack and return to me. Especially Return
  12. More control over the Heads Up Display and Action barsWhen not in combat, the placement and size of the action bars is fine and gives you a great view of the world. But in combat, they are terrible. To see your cooldowns, boons and conditions you have to take your eyes off of combat. The indicators for them are tiny and difficult to see. Allow us to have our skill CDs, boons, conditions immediately below our character in combat or to the left or right of our character and control their size and opacity. Also allow us to create action sets:~ create a set specific to a weapon main/off hand~ allow us to assign abilities, including utility, healing and elite, to any key just for that set
  13. open world pvpAttack and be attacked while out exploring, gathering mats, etc...
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