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Tinker.6924

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Everything posted by Tinker.6924

  1. Initially, I found this mini-game to be really frustrating and clearly its supposed to be a challenge, but it felt like the design made it unintentionally more difficult than intended. Many a "kitten" phrase did I utter while attempting this over and over again. Below are some tips on getting this mastery point. Like all things gw2, check out the wikihttps://wiki.guildwars2.com/wiki/Pot_of_Soup First thing, take a deep breath and accept this mini game will take many, many, many attempts. You will need good memorization and reasonable accuracy and good response time. You can do it without being perfect but screwing up hurts. The tips You throw the ingredients at the chef and not the pot of stew. I and many other people initially made that mistake. The chef doesn't have to be dead center on the throw's ground target. He just has to be in the circle when the ingredient lands. If he moves before it lands, you miss.He won't say anything if you miss. He will say something immediately if you hit. Either he will tell you threw the wrong thing (he won't repeat the right thing) or he will tell you the next ingredient.Also when you hit with the correct ingredient, time will be added to the bar above your head. The throw "cast time" is 1 second and it takes another fraction of a second for the ingredient-projectile to hit, but the chef moves quickly. If he's moving, aim at the place he's going to.Expect the chef to move every 4-5 ingredient throws. The cooking stations like the ingredients are fixed places but which one he moves to is random. The ingredients are spread all over the kitchen (see diagram in wiki) and which ones the chef will ask for is completely random and it can be a duplicate. Also, he may not ask for the ingredient in the same way every time. He may just say "Yellowtail" one time and "Yellowtail tuna" the next timeChange your settings to see NPC chat text in your chat box, you will instantly see what he's asking for and can start moving before the voice acting finishes. Also, if you throw the wrong thing you can look at your chat box and check what he originally asked for.Some ingredients are right next to other ones and its very easy to think you've picked up one when you have actually picked the wrong thing. For example, water and apple pie don't look like they are right next to each other, but its very easy to accidentally select water when running over to the pie and you are supposed to throw pie (sadly no funny pie throw animation). Make sure the small "bouncing arrow" is pointing above what you want selected before hitting "F". There are 19 ingredients, but each one is always in the same place. Again see the wiki for a diagram. I wish I had looked at that first. Sadly, the cooking stations the chef moves between are not in the diagram but you eventually figure those out.Hopefully you can last the entire 2 minutes of this brutal psych torture and get that Mastery!
  2. The mount isn't needed to do anything in the game. And by forcing a time gate to get the mount, Anet ensures sure you don't burn yourself out, you are spending time on other stuff and not going full-tilt OCD. In that respect it's not a bad thing. My only concern is will this become the norm? If it sets a precedent that is used for items that are really needed for progression in game then you can certainly point at this moment as being a terrible thing.
  3. Because nerfing a few skills in 1 prof is way easier to do as buffing many, many skills in many profs. Tweaking all those Cooldown times, durations, synergies, on top of raw damage/healing values... not so simple to do without creating other, worse imbalances. And ultimately the nerfs achieves the exact same result as the buffs.
  4. Arenanet is a subsidiary of NCSoft a publicly traded company on the Korean Stock Exchange. If people really want facts on how GW2 is doing, they can always go here:http://global.ncsoft.com/global/ir/earnings.aspxand read the financial reports. On one hand, it's clear that NCSoft as a whole is getting beaten up. Sales and Revenues are down across the board. GW2 is down compared to 2017 but PoF was released in September of 2017 and a huge spike at launch and tapering off afterwards is expected. 2018 GW2 compares very favorably to 2016 and that's a really good sign. More and more people are switching from PC/Console games to mobile phone games. Personally I hate the trend. I would rather play on my desktop with 25+ inches of HD screen then pull my dirty smart phone out of my pocket with a 3x6 cracked screen. Mobile games are such a disappointing downgrade across the board...
  5. OtherEnhance the customizability of the UI, especially for combat. The bottom of the screen is a good place for skills while exploring but awful for combat. Being able to create a combat-only Heads Up Display that puts relevant info for decision making (boons, conditions, cds) in large easily readable icons right below or around the center of the screen. This would minimize how much time your eyes would need to be off of combat and looking at info. Being able to move your weapon skills to any skill slot would also be really helpful.
  6. That's very good info. I actually wondered about overlapping fields and triggering multiple finishes. So not as bad as I thought it might be but also not nearly valuable enough to intentionally make part of most rotations. Thanks
  7. Inspecting other characters is a feature in World of Warcraft. In 3 years playing that game there were maybe 5 times where I personally encountered that functionality getting abused for elitist bs, but every week it enabled very constructive sharing. Checking someones gear was the first step in helping another person improve and getting help yourself. Second step was to talk about traits, talents and rotation. I may be fairly new to gw2 and maybe gear doesn't matter as much as other games but it still matters in gw2. Another cool use for inspection was checking out people's xmog/appearances. It was really cool how people came up with their looks. Being inspected and inspecting others never felt like an invasion of privacy. It was cool. I guess it's a difference in community attitude.
  8. Personally, I use a MMO mouse called the Razer Naga Chroma (there are other options out there too). It has 12 side buttons for your thumb that mirrors the top row of a keyboard "1" to "=", plus several options with the scroll wheel (2 side clicks and a down click in addition to normal scroll front/back) and other stuff I don't really use. All of its managed through it's driver software. In game, I've also mapped F1 to F5 to Shift-1 to Shift-5 (much easier and faster to hit shift with my pinky while hitting a mouse thumb button, then stretching a finger up several rows of keys to hit the right Fkey) And I've mapped Weapon swap, auto run, aoe loot, and interact into the mouse. Effectively this gives me full control over my abilities using my mouse. It takes a huge chunk of activities from an overwhelmed keyboard hand to an underused mouse hand. There's a learning curve involved. It took me weeks before I could very reliably and instantly hit the right keys with my thumb without looking. Funny thing, had I tried this mouse in 2013 I probably never would have quit gw2 originally. Instead I picked it up with another mmo in 2016.
  9. New-ish player to gw2 (played ele back in 2013 for a few months and just came back as a ranger) and while I understand the mechanics of combo fields and finishers, and have had success setting them up and triggering combos in my solo pve play, I wonder is the effort really worth it as a ranger or even in general? In looking over this info,https://wiki.guildwars2.com/wiki/ComboAll the really cool stuff seems tied to Blast Finishers, which this level 65 ranger doesn't seem to have any of and the vast majority of finishers I do have as a Ranger are Projectile finishers which generally result in inflicting a 1 or 2 sec condition, which seems inconsequential. Yet this combo mechanic seems like it was intended to be a fairly significant and important part of your combat effectiveness. So what am I missing?Can I personally trigger multiple combo finishes off the same combo field? With the same skill? For example, if my pet murellow does its poison breath attack (a 4 sec combo field), can I cast Ricochet multiple times at affected targeta in that 4 sec window and, assuming I'm extremely lucky with procs, get multiple finisher affects to those targets? According to the wiki the combo finisher effect is a 2s poison condition, does that even stack with each other or the original AOE effect? Or at least extend the duration? The way this mechanic is described makes it sound like at most one finish effect will ever trigger on any field instance. Like if I drop a field effect, and joe random attacking the same npc reacts faster with a finisher, he will get the only finish benefit, it will happen just the 1 time, and I can only hope that it helps me somehow?
  10. In games with similar control styles I can left click with my mouse and freely control the camera (gw2 does that no problem) but I can also right click, move mouse, and turn the character but as far as I can tell gw2 doesn't turn the character to where my mouse is pointing until I initiate movement in some other way like hitting the keyboard, or holding both mouse buttons down to move (not an option in most situations, like when I'm in a jumping puzzle) I'm far more comfortable mouse turning than keyboard turning. It's faster and more fluid for me as well. Is there a way to turn the character using only the right mouse button and without triggering any other movement?
  11. I don't think the female charr voice in the base game is bad. I've come across some voice acting in the game that was just unbelievably bad. Holy Cow the voice for the ogres I helped as part of personal story chapter 5. Now that was bad acting! Like a high schooler reading a history report in front of the class.
  12. Why does it even matter what other people get? Because its not a fair, how rich people are allowed a better chance though a better rig due to poor game mechanics... that can easily be made to be fair.Get over yourself. You're complaining that your neighbor's grass is greener therefore the Town should spray his lawn with grass killer and plant weeds to destroy the rest of it. Those other players are not doing anything to hurt you. Your demand to hurt them is just crazy. And that's unfair
  13. I would rather have Ranger-like abilities for stow/dismiss and attack and return to me. Especially Return
  14. We have that. It's in the Hero menu. There are also tags on every recipe that clearly states if you already have a recipe, eliminating redundancy for people who can read. Thats however only showing those two professions that you have active and not all of them.To me it doesn't really make sense to show the inactive professions.
  15. 1 Tail Gunner2 Side Gunners3 times the devastation And it can be a taxi.
  16. @luzonophir.7134Whoah. Talk about going to a dark place, real fast. But that's also what makes us bad guys already. All that's left is to run around "doing good" and you too can be the misunderstood anti-hero
  17. If you think about it, we're already bad guys Run into townKill everyone who opposes usLoot their corpses in front of their grieving loved onesRun off laughing And we're obsessed with gaining power All that's missing is our signature on the Inquest Recruitment form
  18. Personally, gw2's style of level scaling turned me off the game the first time I played it back in 2013. I struggled my way to level 40, needed to pass through a 1-15 area to get somewhere else and got my butt handed to me time and again. It made me feel like I had made zero progress on my character. There was a lot I didn't like about wow, but one thing I did like was it's version of level scaling. Besides a power difference that people have noted, there's also an aggro-range difference: a max level character can practically stand next to a low level beastie and the beastie won't attack. It gives you the freedom to do what you need to do unmolested and without wasting your playing time. That aggro-range improvement is something I would rather have in gw2 over the power buff. I have come back to gw2 and I'm keeping an open mind about everything. I'm hoping that I'll eventually enjoy everything
  19. More control over the Heads Up Display and Action barsWhen not in combat, the placement and size of the action bars is fine and gives you a great view of the world. But in combat, they are terrible. To see your cooldowns, boons and conditions you have to take your eyes off of combat. The indicators for them are tiny and difficult to see. Allow us to have our skill CDs, boons, conditions immediately below our character in combat or to the left or right of our character and control their size and opacity. Also allow us to create action sets:~ create a set specific to a weapon main/off hand~ allow us to assign abilities, including utility, healing and elite, to any key just for that set
  20. Emotes I miss from other games/flirt/poke/slap/highfive/insult/hug/hello/goodbye/clap/golfclap Also I wish for a "Role Play" bar where you can put your favorite emotes on.
  21. open world pvpAttack and be attacked while out exploring, gathering mats, etc...
  22. In other games that I've played that had trading posts or auction houses the most profitable and risky way was to buy low and sell high. You really needed to understand the market and generally you needed enough capital to corner a market: buy up the existing supply and relist at a much higher price.
  23. Other than wiki.guildwars2.com, YouTube, and Reddit, what other 3rd party sites are the go to places for gw2 info.For: Builds and rotationscrafting and mat farmingtrading post character info (completed/incompleted objectives, achievements, collections, equipped items, etc...)anything else useful.Ideally places that make use of GW2 Web api's allowing players to conveniently get info without keying in a ton of info.
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