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ilMasa.2546

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Everything posted by ilMasa.2546

  1. Yea ofc got nerfed to the ground so the majority switched to something else but im talking way back pre expansions. Nowdays defiance stance is way better in any situation.
  2. So my idea was that instead of having initiative passively self-replenishes over time,when you enter in combat you have to build up initiative with attacks (just like any warriors have to attack to build up adrenaline).Think about Deadeyes's Mark: it was changed from "building damage over time" to generate malice when you hit or critically hit your target.
  3. See again,you don't understand. The main problem is the stealth mechanic itself, and the reason why it's almost automatic to talk about the thief right after it's because it is the only class that has the greatest amount of accessibility to said mechanic. Then if you add to said stealth mechanic: great mobility, great dps, great combat reset/engage, boons on demand when entering/exiting stealth...it doesn't take a master degree to understand that there is an issue . Why Healing Signet was nerfed on warriors? Was it cos the signet itself was BROKEN?! No but the moment you add that signet with the mobility of a warrior, the tankiness of a warrior and so on .... you get a power house,like it was. Actually i remember playing a selfregen build back in those days and it was busted. Did everyone played a selfregen warrior? Nope. Did every warrior use Healing Signet? Yes because it was the strong option in the healing utilities.And the healing coefficent was adjusted. Also 3/4 of the thieves mains are playing willbender atm cos it has the same mobility,way more burst damage,way more survability. So pls Stop the cap Also if mirage players can pvp with 2 dodges instead of 3,thief mains can play with less stealth 😛
  4. SEE why cant we have a discussion about stelath like Hadin: calm, rational, logical . It is that simple.
  5. luckily you put he clown face next to your message,yourself. Nothing more to say You played yourself lol
  6. "there is always something OP somewhere" ...yea no kitten sherlock. You can cry for every class, i dont care: if something is busted, is busted. And talking about it's normal. People have been complaining about stealth for 11 years...it's not that complaints are randomly falling off the sky...must be a reason right?!
  7. You guys are so dramatical...like really?! "wE cAnNOT fAcE tAnK lIkE wARrIoRS" Who said you have to face tank damage...jesus lol Everytime you touch stealth, thieves players act like you u are taking away food from starving children in Africa. lmao
  8. Uh no!?! If you want to spam kitten you actually have to build it up. "litterally" lol
  9. Change initiative from passively self-replenishes over time to work like adrenaline for warriors when in-combat. Replace skills initiative cost with NORMAL cds (halve cds when taget health gets below 30%) Tweak shadow art to work properly with the changes
  10. Member when ranger's traps could be thrown and trappers rune were introduced in the game? Anet changed how traps worked right after cos that combo gave so much survability and repositioning power,it was insane (and ofc extremely fun while it lasted,if you were playing a trapper ranger back then). So just like traps were reworked,why is it that hard to rework stealth in a good way? So that thieves can still have access to invisibility, without being able to spam it 24/7? Cos at the end of the day you guys have too much: - insane mobility - insane disengage - spammable stealth You have pistol 5,you can steal and get stealth,blinding pownder,smoke screen,shadow refuge,hide in shadows,cloack and dagger....and if it gets to hot shadowstep and bow 5 to travel almost the same length of "teleport to friend " ... i mean come on. lol
  11. Yea really. If hypothetically I had Leporiphobia and I opened a discussion asking Anet to remove the springer, because I'm afraid of rabbits, most players would just tell me not to use that mount or use a different skin. (which is fine) And since there are skins that can drastically change the look of mounts, I don't see why a mount can't be released to the majority of the playerbase for the problem of a small portion of the comunity. If the fear of spiders was the main reason a spider mount was not implemented, then all ranger's arachnid companions should also be removed. But this is not the case because if a person is afraid of spiders they may very well choose to use another pet. Mind you, I know that phobias are serious situations, but in a fantasy context like that of an mmorpg it is almost mathematical to have spiders. In GW2 you have spiders as pets, you have spiders as mobbs, you have tonics that transform you into spiders, so it seems absurd that there can't be a spider mount for the fear of spiders.
  12. I dont understand: why people with aracnophobia play a fantasy mmorpg where they are very likely to encounter spiders. If they can play with the spiders the game currently have,they could deal with a spider mount or if they cannot just dont use it 😛 But mostly: why can't people have an interesting mount because it's disgusting to a small portion of the playerbase?
  13. Can i see those meta builds? ...ofc for research purpose ... 🤥
  14. He's using reverse psychology: if something doesn't work Anet does nothing. BUT on the other hand if you say that it is working perfectly Anet will surely get their hands on it.
  15. Im at that point where when i see a thief roaming i just move on with my life. Not worth my time. It's not even cos i get rolled: in almost all of my builds i have a reflects or a dmg mitigation or a block... it's just annoying to see how easily a thief can reset a fight,it's just BS. anyone remember the perma stealth trap thief...?! lol that was the PINNACLE of BS :
  16. Yep, unless you can buy those from a wvw vendor but i doubt ... wait what if you can drop some relics from the wvw lockboxes?
  17. I was giving examples. It doesn't have to be underwater or in the skies. But something that refreshes and expands the classic wvw maps - Few players liked EotM - The majority didnt like Desert BL So i assume that most players are not interested in new combat zones/maps right?. Or maybe they would like new maps but done in a totally different way. So I said to myself: "let's try something in between".
  18. Well Anet could make a 3d combat tutorial,instead of the same pointless dodge one they add in every single expack,cos noone in pve dodge anyway so... lol
  19. Help me understand this: so story mode was their "dungeon" version and explorable mode was the "raid"... something like that? To be fair i wasn't that much into pve back in the days,might have missed this paculiar clarification cos i dont remember it. good to know if thats the case
  20. Well they didnt want raids and any standard endgame at first as well..they tunnel vision on endgame for 6 years They wanted legendary to just be a nice looking skin at first,then they turned those to bis They didnt want dps meters and/or any addons aswell...we have all of that anyways with no problems It's not that im asking anet to tunnelvision for an other 6 years just to fix water combat Still i dont "sea" (see what i did there) a problem in having an expansion that expand and revitalize areas that would otherwise be outdated and uninteresting. Also imo the underwater combat in gw2 was a really nice concept unfortunately it was not developed further just like the skiff dont make any sense with the "maritime" gameplay we have atm. Also they plan to release new wepons for each class after the new expack right?...so they are going to change and add new features to old systems...it's totally doable and just like there is a separate tab for spvp gear they could introduce a tab dedicated to underwater combat that is automatically activated when you dive, and it would be an expanded system of what already exists so... never say never imo nobody wants it: is an extremely dismissive way of arguing an idea. In the history of gaming someone else said something similar: you think you do but you don't . Classic was announced few years later...just sayin 😛
  21. For istance how about an expansion dedicated to underwater combat: - we could have an underground layer of rivers and underground seas conneced with the current lakes we already have in Alpine maps - a nice rework to make viable fof water all current skills and traits we have on ground - dedicated new elite spec for underwater combat - siege and mounts for underwater combat In this way we would have the exact same maps that we love and appreciate but with a twist.Where you can continue to play as you have always played on the surface or switch to underwater while being on the same map. Zerg enemy on surface? fine i go roam underwater and vice versa. An aerial expansion,i dont know, Anet pushed gliders on WVW right?Lets have new functions for gliders dedicated only for wvw to make it unique and have dogfights with gliders?!! - new abilities for gliders - new dedicated wvw masteries Dunno just making up some ideas. It's something I've always thought about. Personally I don't care about having a new map for wvw, but I would like the ones that already exist to be expanded. No pve stuff, but I would like something different to add something new without ruining or totally change what is already there.
  22. For example Anet has this fixation for verticality...Each expansion they go up: they give you the rabbit to jump, they give you the glider to glide, the skyscale to fly...lets go DEEP for once. Why not a nice expansion that expand underwater combat. - adjust existing skills to be viable underwater - add elites dedicated to underwater combat - expand the open world to have interesting underwater content In WvW they could add a bottom layer of rivers, underground lakes co0nnected to the existing ones where people could specialize in underwater combat.So that people can fight simultaneously on different zones but in the same map, without the need to create from scratch a new map, but instead expanding the existing ones with new or interesting mechanics, to just refresh what people already like.
  23. I agree with many of the points you've listed. The problem is that many of those points don't go along with business. In the sense that I believe that the bulk of the changes that have been made have been made to satisfy and/or interest users in the current market, which is obviously different from 10 years ago. Don't get me wrong, I much prefer how gw2 was 10 years ago than how it is today and while I've enjoyed some of the changes they've made there have been many more that I absolutely fail to like. I liked that there wasn't a meta and I liked that gw2 presented itself as that mmorpg where you logged in and you didn't have to farm that much to get a best in slot (It didn't take that much to get you full exotics with karma). It was a different take on the genre without having to maintain the consistency that instead you had to keep on every other mmorpg for example on wow. Although it may seem an unpopular opinion, for me WvW was meant to be the actual endgame on release. Because none of the activities you could do in the endgame could be considered a sort of endgame. And in fact all those "raiders" who moved from other mmorpgs at the time, when they started farming dungeons for just themed skins and no acutal gear progression, they returned to play where they came from. But people want the tredmill: - they want gear progression (ascended,legendaries) - they want achievements (daylies,unlocking things) - they want endgame (raids,fractals...) - they want the dps meter and then complain about the dps elitarist ... and so Anet made a decision. And the decision was to focus primarly on pve content and shift to a more wow-ish structure. Also it seems to me that today the mentality of those who do pvp has also changed. There are very few who do pvp for the simple sake of doing pvp and having fun doing pvp: that is to confronts with others, improve, become the best. Today the vast majority of people do it if is "worth the time". And you can clearly see this idea in all those recent pvp openworld games or those games where u can have a open world pvp zone.They flag for pvp if they have something to gain out of it: more loot or a 50% exp icrease... Im a huge WvW player,i moslty play only WvW,but unfortunally WvW doesnt sell as much as a new raid or a new currency to grind to get new achievements so u can unlock a new collection so u can unlock new gear... Do you remember the orb of power? Did Anet fix it? No,not worth the time.The only major update was the desert BL,nobody in WvW asked for something similar to it.Ok they didnt like it let's go back make strike missions then... lol
  24. I really dont understand why there is drama around this in the first place. In every mmorpg it's common for old content to become easier to obtain as the game gets older. The same happened with exploration when they added gliding or the other mounts. There have been people who surely have done 100% of every single map on foot, falling 5,6 times to get to that PoI or doing some crazy parkour to unlock that vista or begging mesmers to open portarls cos that jumping puzzle was a pain. And ofc NOW people can clear the same vista in 3 seconds with mounts/gliders. I did both and when they introduced mounts, I didn't get angry or offended because "I had to work harder and waste time to do that and now they can do it so easily" . Pick any other mmorpg: - Play the game till cap - clear all the content - 5 years go by - new expanstions are released and suddenly everything that was much more difficult to obtain 5 years ago becomes easier to clear/obtain 5 years later. It is just normal. OFC clearing Onixya in 2006/2007 at lvl 60 was harder, but i dont bash people in 2023 cos NOW, several years later they can pretty much oneshot it with auto attacks at lvl 110.We are not even talking about drop rates here. Did I do that thing when it was harder?! Yes. Am i proud of it? Yes. Then i'm at peace. Why is this not enuf 6 years later?! ALSO: we don't even know how or how much easier it is to obtain. Is there anyone who can confirm or simply explain in detail the whole new process? No, so why get angry now. TLDR
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