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ilMasa.2546

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Everything posted by ilMasa.2546

  1. Sorry had things to do. Hmmm...so whos giving you thumbs up? Your boss? :p
  2. You sure?! Cos everyone can tell by what i have said and how i said it that im just wasting time... On the other hand .... if u have to quote me line by line and assume that im assuming ... claerly u are so much invested and kinda white-knighting?! lol So keep going i mean still have 4 hours to wait
  3. You are assuming too much aswell.... Waiting for cyberpunk to open...free time and since this forum is pretty much dead,im guaranteed no spoilers and some entertainment lol And u actually delivered :)
  4. No. The two threads left on this continue to sit out there. Anet could easily delete them, or state ANYTHING about alliances. They have chosen not to do anything on either. So, given their unwillingness to comment OR delete/close this, it just lives on. Of course, the other way a thread like this does is people stopping commenting on it. People who don’t like the thread could ignore and move on. No?! The 2 threads are still here so that it looks like they still care the bare minimun at best,so that this forum section does not look forgotten at best. While in reality they dont even care to easily delete or close threads about "never-going-to-happend-things", cos people like you lol. given their unwillingness to comment OR delete/close this, it just lives onAre you sure?Cos to me it doesnt look like "it just living on" it's more like "u cant let it go" Wake up: u got played like all the wvw comunity for the past years: ignore and move on.
  5. can we let this topic die just like the whole "world restructuring" thing died 2 years ago? ty
  6. So in general, you want change. You want the next WvW zone to have no PvE? And would Possibly change the current WvW with less Pve? Im up for new things and im totally up for new maps but simplicity must be the key feature. Its not that we are playing in an open world pvp system,where u can pvp pretty much wherever you want and u have a mix of pvp and pve bacuse your are doing pve in a context of world pvp .It's a map with a specific mode in mind: pvp. I dont need pve in there cos if i want to do pve activities i have tons of maps to choose fromWith this idea in mind: i see no reason for Champions mobbs like the Grubb in EBG to be there.It's not that im going to kill the Grubb to get the loot (the spoon?!) or to get experience (u dont get exp anymore). Just Remove iti see no reason for all those npc camps: having dredge contesting a supply camp is ANNOYING AF.If i see swords i go there expecting to have some pvp and when i get there i see elite NPC slapping a dolyak.Can we talk about the STUPID dredge cannon putting up swords on a tower or dazing u for no reason,maybe when u are fighting 3 other guys (cos the server population/match up is a mess aswell) . Get rid of that aswell. It is just ANNOYINGMaybe im tripping but i actually remember a pve event with mobs spawning even in the WvW maps during said pve event.Maybe it was during the Scarlet living story,invasion?!Which made killing dredges even more annoying?!Cos there were like more mobbs spawning randomly out of nowhere Just like HoT pve maps were a pain to move around with all that "verticality expansion" compared to PoF maps (100% better) ,so it was the Desert BL compared to the Alpine one.Making a map more complicated to move around doesnt equal to a better pvp experience. So Anet introduced EoTM as a test run right? noone liked it.AMAZING floating islands connected by small ledges you had to jump on or by narrow suspension bridges you had to cross aka knockback paradise.That map was so annoying to move around,that even when people started to use it JUST TO LEVEL UP alts doing Karma Trains by TOTALLY AVOIDING any sort of PVP,if you happened to fall or die it wasn't EVEN worth trying to get back to the tag and your zerg.Wait for the tag to come back and start again the run OR just find a new istance MAYBE with a zerg ready to go at spawn. Can we talk about all the stupid pve / enviromental mechanics like: ring the bell and kill the elite kill the elite at the forge to get get the buff to make sure that your server can actually move around Frostreach without freezing to death.defeat the elementals at the altar to transform yourself into orbs.... I just want to pvp i dont need these mechanics in an pvp focused mode. Infact that map was trashed by the whole wvw comunity and later on forgotten by EVERYONE when powerleveling was no longer possible. Im sorry but the Desert BL it's just a EotM 2.0 , they just replaced things. -EotM: Annoying floating islands connected by narrow bridges on several levels-Desert BL: Annoying labyrinthine castles and towers built on several levels connect by narrow stairs,everywhere -EotM: Annoying enviromental mechanics like the freezing cold-Desert BL: Annoying enviromental mechanics like the fog And so on. New map?!Sure but make it simple,make it easy to read.Anyone can log into the Alpine BL or EBG for the first time and understand in an instant how to get from A to B and get to the action fast. Make it simple: i dont want to check 15 different walls on a Keep on different floors (cos vertical expansion) to see where they are attacking. Alpine structures layout are far more enjoyable.Yea in the Desert BL u have those huge Keeps,with portals with stairs everywhere,with amazing aesthetics,lava pits,Champsions with raid mechanics but they are AWFULL to play in compared to the ones in Alpine BL. But im sorry BEFORE EVEN thinking about a NEW MAP FIX the CURRENT PROBLEMS: siege catas gameplay SUCKS. Stack 5 catapults on the same SINGLE pixel under your enemy wall,have 2 shield generators right behind,have your zerg melt everything with AoE range on the catwalk.There you, gw2 siege gameplay in a nutshelldefensive siege are often useless thanx to the power gauge: how am i supposet to hit a cata being built right under my wall with a mortar.u place a cata behind any undestructible wall in EBG, u aim for a random brick on a stair and splash dmg is so big it actually damage a wall in you Home BL
  7. You can have pvp mixed with pve content only if the game has an OPEN WORLD pvp system across all maps.Im playing WvW to pvp,i dont wanna get stuck into pve events: to be very clear i already have problems with all those pve camps ( dredge,ogres,frogs).So no way im going to play a pvevp with npc armies: if i want that kind of experience i go play total war. I dont like the Desert map: visually it is beautifull but it comes with all that pve crap EotM was filled with,and noone liked .Thats why people asked to have back the Alpine bl,even tho it was dated.
  8. They need to hype you up somehow...i mean with the new expansion coming. #preorders lul PvE players is kinda easy: just throw a rock mini in the shop and they will open their walletsPvP players ....on the other hand......and yea the "World Restructuring" card has been played for the past years :p
  9. I dont know...Gw2 pve isnt that hard.Actually it is kinda funny seeing people complaining about conditions in PvE and actually being "bullied" by AI in this game.!?Ok i can understand there is a difference between core mobbs and expansion mobbs...still not to the point to ask for a nerf lol
  10. Right so every 2nd time you throw one down you have to run back and pick up supplies, that's a completely effective way to fight. Also name on other class you have to carry supplies to toss at before engaging, what a joke. This needs to get fixed period, it is a broken mechanic and has jack to do with learn to fight and everything to do with badly balanced and scaled skills. Ok, then don't use the incredibly effective tools put in the game specifically for this purpose and keep crying on the forums because anet isn't handing you your free kills. Meanwhile I'll keep killing the deadeyes, mesmers, rangers, dragon hunters and engis who rely too much on stealth.M8 the problem is not us wanting free kills on thieves,we are questioning the incredibly effective freedom of kill they have with no trade off kek
  11. Stealth is the worst defensive tool. Block, Evade, Invuln are all far better. Hell its so bad at it Im not even sure stealth counts as a defensive tool. Sure it is. Except you can use it whenever you want and in combination with other skills. If stealth were one skill that lasted 3 seconds, required a channel, and had a 50s cd the way invuln does nobody would have a problem with it! But no. Stealth is an auto disengage with way too few restrictions on it. Worst design in the game. "You can use it whenever you want", uh, as opposed to blocks, invulns and evades which ... you also can use whenever you want? Hell, its worse than that, because Evades, Blocks and Invulns tend to activate instantly, whereas stealth does not, and usually has a lengthy cast time. Also, "you can use it in combination with other skills", in that case its those other skills doing all the work, and invisiblity provided next to nothing. Stealth is not "an auto disengage with way too few restrictions on it" (quite the opposite, its the only way a thief can get himself killed). Shortbow 5 is that. Like I said. Too much stealth and mobility. Too few counters and restrictions. A class that is designed to be unhittable and to escape from any fight whenever they want is poor design. Too much mobility you can argue. Too much stealth? Stealth is not even useful outside of out of combat scenarios, and in those cases "too much" seems to mean "any access to it at all". Thief is not at all designed to be unhittable (quite the opposite. If the thief doesnt run, theyre one of the easiest classes to hit. Part of why they always have to run). And sure, you could argue that thief always being able to escape from any fight is problematic. But A, that has nothing to do with stealth and is an entirely different conversation, and B, so can Warrior and Ranger, and I dont see you calling for their head. Maybe because it's a discussion about stealth and how it sinergize with the thief class?! Noone complains about the mobility. But that doesnt answer the question of "why do you complain about something that isnt a problem for the reasons you describe, and instead ascribe problems to it that actually are problems with mobility". Now people do complain about the mobility, but even if they didnt, thats the point. Theyre complaining about the wrong thing. Because when you say something like "Thief is not at all designed to be unhittable. (quite the opposite)" it sounds like the good old bs argument of " BUT thieves need (insert something) cos they are squishy". I mean they would need something if they were meant to be good at 1v1s. Yknow, like every class has? Its not like people complain about warrior having blocks and evades, and theyre not even squishy. Thats ... a leap of logic. If there is a problem with thief, its that they can always run away, thanks to shortbow 5. Shortbow 5 is the only thing you could argue should be changed. But that would require massive compensation buffs. And something tells me, you lot wont like that part. No.Because if both mobility (still the lesser issue) and stealth were toned down to a balanced level u could actually enjoy fighting a thiefBut then why a massive compensation?! You already have shadowstep,u could steal to get away and so on.It's exactly this mentality: you strip me of my cheesy mobility,then i want a MASSIVE compensation.A MASSIVE compensation ≠ balance Depends on where. Out of combat its too good. Being able to burst someone down before they know youre there is dumb. In-combat its actually quite underpowered on thief specifically. Its good if you want to hide a cast time (like Holo used to), but for thief? Its just an easy way to get killed. Ok we could agree to some extent that there are some differences based on the situation (in combat,out of combat)But you cannot say it's quite underpowered in combat. Look at how it is so damn underpowered in actual combatI see aoes,i see ground aoes,i see cleaves: i see people trying to following up an "almost always" invisible target and they simply cannot.This one is one month old,since we are talking about a mechanic interaction and not "builds" should be okInb4 "its A DE,not technically a thief"Inb4 "those are noobs"Inb4 "no traps/target painter"Pls add the one i forgot Why are you bringing up PvE here? Also, the latter doesnt exist, and Im pretty sure never existed because of how bad traps were. Because even tho you quoted 6 lines of my words u locked-on only on 2 things:Slothasor: pve,why pve in here,doesnt matter Correct. Here is where i can tell,u dont know.You are dismissing a proof just cos it was featured IN A pve ACTIVITY and so has no place in a pvp context.But we are NOT talking about BUILDS but MECHANICSFirst of all ,thief stealth is the SAME across ALL modes (https://wiki.guildwars2.com/wiki/Stealth the only exception being shadow meld,where u get 1 extra second of stealth in pve) and since we are talking about the mechanic and there is NO SPLIT : it is relevant cos it's the same in wvw.Second it's almost the same build used in wvw back in those daysThird that build managed to solo a Boss because of how interact with STEALTHcorrect Oh my, going all the way back to 5 years ago. Impressive. Question, did you actually play 5 years ago? Because spoiler: It wasnt good. It was actually a complete rubbish build. The same kind of troll thing as trap ranger. So First you said there was no such thing as this build (proved wrong)Then u say it sucked and was a complete rubbish build(updated),but u didnt even remember that build so how do u knowAs last resort you bitch about being a 6 year old build and question me if i was actually playing 5 years ago: i dont know....since between us im the one remembering that build i guess i was playing 5 years ago If there were others more appropriate for this context, you wouldve used them. There arent, and thats why you didnt use them. I ... what are you even saying here? "These examples fit perfectly because they are completely irrelevant"??? answered above Except there is no real "synergy" you described. You showed 2 instances of thief using stealth for something. One in PvE. The other a likely terrible build in WvW or PvP that no longer exists.I dont need to show you 5 or more instances. Two should be "enuf" to understand the point im making.I dont care if u dont like those or not,doesnt matter. You needed to show 1 instance of something that proved your point. You failed to do that. You showed 2 utterly irrelevant thing, one of which was even a garbage meme build, and thought it helps your point. The problem is, you dont have a point.answered above
  12. Stealth is the worst defensive tool. Block, Evade, Invuln are all far better. Hell its so bad at it Im not even sure stealth counts as a defensive tool. Sure it is. Except you can use it whenever you want and in combination with other skills. If stealth were one skill that lasted 3 seconds, required a channel, and had a 50s cd the way invuln does nobody would have a problem with it! But no. Stealth is an auto disengage with way too few restrictions on it. Worst design in the game. "You can use it whenever you want", uh, as opposed to blocks, invulns and evades which ... you also can use whenever you want? Hell, its worse than that, because Evades, Blocks and Invulns tend to activate instantly, whereas stealth does not, and usually has a lengthy cast time. Also, "you can use it in combination with other skills", in that case its those other skills doing all the work, and invisiblity provided next to nothing. Stealth is not "an auto disengage with way too few restrictions on it" (quite the opposite, its the only way a thief can get himself killed). Shortbow 5 is that. Like I said. Too much stealth and mobility. Too few counters and restrictions. A class that is designed to be unhittable and to escape from any fight whenever they want is poor design. Too much mobility you can argue. Too much stealth? Stealth is not even useful outside of out of combat scenarios, and in those cases "too much" seems to mean "any access to it at all". Thief is not at all designed to be unhittable (quite the opposite. If the thief doesnt run, theyre one of the easiest classes to hit. Part of why they always have to run). And sure, you could argue that thief always being able to escape from any fight is problematic. But A, that has nothing to do with stealth and is an entirely different conversation, and B, so can Warrior and Ranger, and I dont see you calling for their head. Maybe because it's a discussion about stealth and how it sinergize with the thief class?! Noone complains about the mobility. But that doesnt answer the question of "why do you complain about something that isnt a problem for the reasons you describe, and instead ascribe problems to it that actually are problems with mobility". Now people do complain about the mobility, but even if they didnt, thats the point. Theyre complaining about the wrong thing.Because when you say something like "Thief is not at all designed to be unhittable. (quite the opposite)" it sounds like the good old bs argument of " BUT thieves need (insert something) cos they are squishy".So if the profession is designed to be hittable (as you are saying),then the problem is defacto how the profession interacts with some mechanics.I mean,im not here talking about bigfoot,and if you think the stealth mechanic in this game is legit,you are delusional. Why are you bringing up PvE here? Also, the latter doesnt exist, and Im pretty sure never existed because of how bad traps were. Because even tho you quoted 6 lines of my words u locked-on only on 2 things:Slothasor: pve,why pve in here,doesnt matterperma stealth condi trapper "i dont even need to research,there is no such thing as a perma stealth condi trapper build: traps sucked,so" First, i was giving examples on the sinergy i was talking about.There are several other broken builds and those 2 were the first that came to my mind,tbh.Simple as that.Second since you were talking about a "mobility" issue ,those 2 fit perfectly cos it's not a mobility issue Except there is no real "synergy" you described. You showed 2 instances of thief using stealth for something. One in PvE. The other a likely terrible build in WvW or PvP that no longer exists.I dont need to show you 5 or more instances. Two should be "enuf" to understand the point im making.I dont care if u dont like those or not,doesnt matter.
  13. Stealth is the worst defensive tool. Block, Evade, Invuln are all far better. Hell its so bad at it Im not even sure stealth counts as a defensive tool. Sure it is. Except you can use it whenever you want and in combination with other skills. If stealth were one skill that lasted 3 seconds, required a channel, and had a 50s cd the way invuln does nobody would have a problem with it! But no. Stealth is an auto disengage with way too few restrictions on it. Worst design in the game. "You can use it whenever you want", uh, as opposed to blocks, invulns and evades which ... you also can use whenever you want? Hell, its worse than that, because Evades, Blocks and Invulns tend to activate instantly, whereas stealth does not, and usually has a lengthy cast time. Also, "you can use it in combination with other skills", in that case its those other skills doing all the work, and invisiblity provided next to nothing. Stealth is not "an auto disengage with way too few restrictions on it" (quite the opposite, its the only way a thief can get himself killed). Shortbow 5 is that. Like I said. Too much stealth and mobility. Too few counters and restrictions. A class that is designed to be unhittable and to escape from any fight whenever they want is poor design. Too much mobility you can argue. Too much stealth? Stealth is not even useful outside of out of combat scenarios, and in those cases "too much" seems to mean "any access to it at all". Thief is not at all designed to be unhittable (quite the opposite. If the thief doesnt run, theyre one of the easiest classes to hit. Part of why they always have to run). And sure, you could argue that thief always being able to escape from any fight is problematic. But A, that has nothing to do with stealth and is an entirely different conversation, and B, so can Warrior and Ranger, and I dont see you calling for their head.Maybe because it's a discussion about stealth and how it sinergize with the thief class?! Noone complains about the mobility. The problem with warriors was the crazy SINERGY between the healing signet and their mobility. (plus ofc all the rest of their toolkit)The signet alone wasnt that great, but the moment u give that passive regen to a class like a warrior, it's gg. The same goes for thieves and stealth. It wasnt mobility alone that led to solo Slothasor killperma stealth condi trapperIt is the Sinergy this profession has with all these mechanics. So you cannot have both,u have to pick one: tone down mechanicstone down how the class interact with the mechanics
  14. Really?! And i was thinking tags asking for specific classes and/or builds was an ok deterrent already. kek
  15. Three things here: You could make a similar video with any class that has a big fat block. I remember a pretty funny one where a condi mesmer just stands in place slowly clicking skills (for dramatic effect) while a thief goes ham on him and accomplishes nothing. This is from before the damage nerf. Huge changes to viability of burst builds and a big shake-up to the meta in general. The Preparation gimmick he's trying to do isn't really working very well for him at all. The counter to thieves isn't Revealed, it's burst mitigation, hard CC, and good sustain. A very powerful counter to Rifle Deadeye is reflect. Think of Revealed like Unblockable -- it's a helpful ability that sometimes lets you catch enemies with their pants down, but it doesn't completely negate the opponent's build (because, e.g., they've still got access to Protection and Invuln instead). The difference is that the WvW map isn't covered with Sentries and Towers that are constantly putting "Can't Block" on you. I do understand that,but the point is an other tho.I cannot spam hard cc,i cannot spam reflects 24/7.What im saying is i pay the price for my decisions,as it is supposed to be.So if i see a thief coming and i manage to dodge or block his opener i shuld get rewarded cos i played it good,right?Like i timed my dodge,i used a counter in the best moment possible and denied his dmg. In reality it is not the case,cos i lose a dodge and/or i get a big cd on a block.Where is the reward?Did i blocked the dmg? YesSo now i shuld be able to answer him because he should be vulnerable,is this the case?Cause if it is not the case it's going to be just an other reset,after an other. My CDs cannot be refreshed as much as stealth.You talk about reflect,i have ONE reflect and if i use it ill get a 20 sec cd at best.How long is a reveal cd:15/20 secs or even more?And we are talking about a class that keeps the stealth up even if it attacks the target BUT miss the attack. Where is the trade off? just like the warrior signet was passively healing for too much,stealth in this game gives too much
  16. Every single MMORPG has a stealth mechanic and/or a stealth based class,but only in GW2 it is this broken: 1) WoW : u cannot stack stealth time by recastthere is a cd on useanybody has a chance to detect an enemy in stealth mode (depending on distance & view angle)cannot re-stealth in combat unless using specific skills2) Archage: (and this game has a HUGE p2w problem) available to everyone (just need to pick the talent)any actions other than moving will cause stealth to enddecreases Move Speed -30%chance to detect an enemy in stealth mode based on proximity in frontal(long range detection),lateral(medium range detection) and rear (close range detection) viewNumber one is the "KING" of the industry the unkillable western bluprint for moneymaking,the evergreen WoWNumber two is that one f2p-ish eastern "sandbox-at-the-beginning" MMORPG launched as of right now several times with different payment methods.And ofc there are many other games with stealth mechanics,i just wanted to pick 2 titles at the opposite side on the industry. What im trying to say is, it is not something new.So the moment u plan to have ANY sort of PVP you shuld be looking at ways to make a mechanic balanced before even PUSHING for COMPETITIVE MLG pvp for YEARS (failing at it,none the less). I only listed 4 major points describing the 2 stealth mechanics built in 2 kinda of popular games.But each point has a HUGE impact on it.And i find it funny that the most FAIR stealth mechanic can actually be found in that mess of Archage instead of,i dont know, GW2!?! While in MOST games the biggest benefit you get from stealth is a "tactical one " (opening on someone when you want) in GW2 u can even miss your actual opener and still stay stealthed.So u can actually make a bad decision but since u stacked your invis to 40 seconds and noone is aware of you u can reset,wait for cds and redo.Plus ALL the other things u can do with it. I dont want to be a jerk,but when in a game fast-paced like this u can play a class as a clicker in a PVP mode...m8 no.JUST NO We can talk about reveal (and the DE counter),we can talk about stationary sentries (and the range) or what? anti-stealth traps?! yea sure. These solutions dont work,most of the time. Lets make it so: u can stack invisibility all you want( untill a reasonable max) but then you also get a proportional cd on stealth.(you stack 20 seconds you get no stealth for 20 seconds)you reveal yourself when you USE an attack In this way you can still initiate whenever u want,u can stay in stealth how long you want but there is a trade off
  17. Need a siege rework. been saying this for years2019 i got suspended several times for calling out "AMAZING" changes/fixes 2018 https://en-forum.guildwars2.com/discussion/comment/536321#Comment_5363212017 https://en-forum.guildwars2.com/discussion/comment/138707#Comment_138707 ... but you know: bEtTeR iMpLEmENT MOUNTS and GLIDERS....if only TREBS had SKINS in the gemstore :)
  18. EVERY S.I.N.G.L.E. TIME there is a "No Downed state" weekend there will be a "NO Downstate should STAY permanently" , since the FIRST "no downed state" was implemented. (June 8 to June 15, 2018) Its 2020 aaaand guess what?! There will be no permanent "no downed state". Devs dont care.
  19. EZ answer number 1: wvw devs If we are still playing this mess ... its cos we keep getting outplayed HARD by them "HOW?" u going to say. ...well... EZ answer number 2 : BALANCE patchWvW reworkCompetitive class reworksAlliancesWorld RestructuringWhile in reality all they did was adding GLIDERS and MOUNTS to milk the wvw comunity and at this point we f. deserve it lol. BUT hey ,they also managed to "inadvertently reset NA WvW matches" and a messed up realm linking ps: i guess i will get moderated for this see ya in 4 months cheers
  20. Nope.im kinda done with gw2.Dont get me wrong : i still have the game installed,but honestly i kinda log for like 5 min just to check whats new => OOF => logs outas you can see i still check the forums sometimes,just when im feeling too happy so i get that right amount of sadness reminding me why i dont care anymore.Unlucky. Cant even say "im waiting for gw3": its going to be the same s. show.
  21. Prioritieslol @ people throwing tantrums for face and hairstyles: "Please give all races what they deserve and have asked for" Call UNICEF m8 .
  22. I dont see any of these problems to be honest.How can you say that it takes too long to destroy sieges?!U can spend 30 min setting up superior sieges in a tower just to see them getting deleted by 3 guys focusing on one at time and im not even talking about AoEs. Are you talking about a specific situation like,i dont know,trying to flip a camp and having people setting up a balista or ac?
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