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Orion Templar.4589's Achievements
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Agreed. For me personally, back when you could loot the chests for both Greer and Decima, I was doing this event regularly. Now that you can only loot the one, I choose not to regularly run this event. Players can vote with their feet (which events they choose to play) and Anet will need to make their own decisions on what to do with that telemetry.
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Janthir Wilds Spear Beta Event Feedback: Mesmer [Merged]
Orion Templar.4589 replied to Rubi Bayer.8493's topic in Mesmer
I've been having a lot of fun testing out the Mesmer spear. I don't think anything I have as feedback is different from what others have already said, but I'll add my two cents. On the plus side, the phantasm(s) skill is useful, the skills when you have clarity have great synergy, and the mirage ambush (especially with Infinite Horizon) can provide a lot of quick hits and damage. But on the negative side, I found that trying to get perfect distance for Mind The Gap ended up just stealing the fun factor away. Having both a teleport and a dash are awesome, but then having to move away to try to hit Mind The Gap for clarity was both anti-synergy and not fun. I'd vote for clarity being granted on any hit, or maybe on critical hit, but please remove the distance requirement. -
Agreed, and be sure to include outfits too. For example I have one equipment template where I'm going for a certain look that has an outfit showing. But for a different equipment template I'm going for a look that has the armor visible (no outfit). It would be very nice to have specific outfits (or no outfit) be remembered along with the associated template.
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Is there a way to disable Necro shroud screen effect?
Orion Templar.4589 replied to Nexideus.7946's topic in Necromancer
Yep - change post-processing graphics settings and you can get rid of the shroud green effect. -
Expanded Weapon Proficiencies Beta Feedback: Ranger
Orion Templar.4589 replied to Rubi Bayer.8493's topic in Ranger
I was just noticing the same thing. I observed that other mace skills worked with Quick Draw, but mace skill #5 did not work with Quick Draw, even though the skill finished before the Quick Draw timer had expired. -
Expanded Weapon Proficiencies Beta Feedback: Revenant
Orion Templar.4589 replied to Rubi Bayer.8493's topic in Revenant
The main thing that felt off to me was that as an upkeep skill, Otherwordly Bond needs to have no cooldown. -3 energy upkeep is pretty expensive, having the cooldown added to that seemed like too much. Especially in PvE I felt like the playstyle feel of the scepter would be greatly improved if I could immediately bond to a new foe as soon as the current one died. -
In my opinion the whisper functionality should have been reserved for player to player chat and should not have been used for NPC verbiage.
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Good point - I'd looked at that, but I'm pretty low on Ley Line Crystals at the moment so I couldn't buy a set of those. But overall my point was that the 25% movement speed increase shouldn't be tied to a rune set, since it conflicts with the stated philosophy of why Relics were created. Now in order to get that special effect I want, I'm locked into a certain stat combination of the only runes that offer it.
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I just wish all 6th relic options had been carried over to relics. Specifically the ones I'm missing are the health/barrier from Runes of Sanctuary, and needing a relic with 25% movement speed increase from fireworks. If I want the 25% movement increase, now my options are less than they were before (mostly going to Travelers runes.)