Jump to content
  • Sign Up

Orion Templar.4589

Members
  • Posts

    439
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Orion Templar.4589's Achievements

  1. Agreed, and be sure to include outfits too. For example I have one equipment template where I'm going for a certain look that has an outfit showing. But for a different equipment template I'm going for a look that has the armor visible (no outfit). It would be very nice to have specific outfits (or no outfit) be remembered along with the associated template.
  2. Yep - change post-processing graphics settings and you can get rid of the shroud green effect.
  3. I was just noticing the same thing. I observed that other mace skills worked with Quick Draw, but mace skill #5 did not work with Quick Draw, even though the skill finished before the Quick Draw timer had expired.
  4. The main thing that felt off to me was that as an upkeep skill, Otherwordly Bond needs to have no cooldown. -3 energy upkeep is pretty expensive, having the cooldown added to that seemed like too much. Especially in PvE I felt like the playstyle feel of the scepter would be greatly improved if I could immediately bond to a new foe as soon as the current one died.
  5. Prior to this patch you could eat the cake while malnourished. After this recent patch, I've observed I can no longer eat the cake while malnourished.
  6. In my opinion the whisper functionality should have been reserved for player to player chat and should not have been used for NPC verbiage.
  7. Good point - I'd looked at that, but I'm pretty low on Ley Line Crystals at the moment so I couldn't buy a set of those. But overall my point was that the 25% movement speed increase shouldn't be tied to a rune set, since it conflicts with the stated philosophy of why Relics were created. Now in order to get that special effect I want, I'm locked into a certain stat combination of the only runes that offer it.
  8. I just wish all 6th relic options had been carried over to relics. Specifically the ones I'm missing are the health/barrier from Runes of Sanctuary, and needing a relic with 25% movement speed increase from fireworks. If I want the 25% movement increase, now my options are less than they were before (mostly going to Travelers runes.)
  9. Agreed something to let a person know when it's available again would be nice. (And maybe we could have the cooldown reduced a bit?)
  10. Excerpt from the recent game update patch notes: Removed the Wizard's Vault objective "Loot the Chest of Grand Valdhertz Riches in the Valdhertz Crypts Minidungeon."
  11. Agreed the new maps are beautifully rendered and designed. Kudos to the design team on these.
  12. When I right-click a build tab in the Hero panel, the game client crashes. This appears to consistently happen whether I'm using a beta character or a normal character.
  13. So far it seems to be working well. Earlier someone had reported that when a map gets full the posting in LFG would disappear. In my experience that doesn't happen. Full map advertisements in LFG persist as usual. In my case I wanted to join in on Octovine, and every group I tried appeared to be full and have a queue. I joined a queue, but in the meantime I put up a tag and started to organize my own instance. Pretty soon someone else tagged up and in short order we had our own instance going and had a successful meta. In the past I would have been too busy spam-clicking to join someone else's map and wouldn't have tried to organize my own. Freed up from spam-clicking it was easier to focus on organizing my own map.
  14. I haven't had opportunity yet to try the new feature yet, but as Ashantara said if an LFG posting automatically disappears when the map fills up, that pretty much ruins the value the new queue system would be adding.
×
×
  • Create New...