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Terrorhuz.4695

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Everything posted by Terrorhuz.4695

  1. Yeah let's rely on 1 (one) condition against a class which NEVER struggled with cleanse. Tell you more: let's apply this condition ON CC, against the one class with repeated access to pulsing stability. Tell you more: let's apply this condition against a class running a full cleanse on healing every 16s, and the cleanse happens BEFORE the healing. This will surely work fine, a simple relic change will do 🙂 warrior doesn't need any shaving, it's fine 🙂
  2. Maybe a support weapon should do support, instead of dps. Kind of like rifle mesmer. Just a thought.
  3. TLDR you're the one and only daredevil ever since HoT was released to get killed by a necromancer and nobody has the faintest trace of a clue as to how would you even do that
  4. And for guardian he truely designed one of the skills of all times. (but truth be told, I loved warrior OH pistol) CmC, listen to me, I know what you need for this one: Reduce charge time by 50%: from 0.5s, 1.0s, 1.5s to 0.25s, 0.5s, 0.75s Change the effects: level 1, short knockback - level 2, fat knockback - level 3, launch. With this it becomes a super skillful button, depending on the situation can be used a rupt tool (0.25s charge time, akin to Headshot), a fat CC to setup stuff (and for a hard CC, 0.75s cast time is fairly balanced) or even a downstate management tool. Gimme that and I reroll to guardian, I want guardian pistola to be good.
  5. Power berserker. I'm not joking. Power berserkers are absolute madmen and deserve the best in life -even if they mostly lack the IQ to actually appreciate it. I also dream of a world of roamer bladesworns. Shoot gunblade behind your kitten, propel yourself from node to node.
  6. Give willbenders back the charges on their f2 already EDIT also tried pistol offhand on guardian right now, what is this garbage?
  7. Or maybe limiting the range of staff burst, that thing tethers people through space and time. I play in Colisem EU and getting yoinked by warriors in Stonemist Castle USA.
  8. As slow as the projectile from gs2 might be (it really is), it is also unblockable and has decent tracking.
  9. Positive. From what I understood -correct me if I'm wrong- you try to use it impairing daggers either in melee range or close to that... same-ish range I'd use heartseeker, I'd say? because the projectile is very slow and doesn't track. And when I tried it the animation felt a bit slow, the third dagger takes something like 0.66s to come out. Not the end of the world, but I personally wouldn't use it as a proper ranged skill.
  10. Straight up false. The damage is MUCH higher. I'm not asking for a nerf; Impairing Daggers is a melee skill with a super slow cast time intended to deal damage, and that's what it does. But I'm not staying around a daredevil because "It deals 6.5k", that's entirely false. Feel free to try your luck landing the melee, super telegraphed gs2 against a daredevil and pray some random blind\weakness will not kitten it up entirely. I wouldn't do that, but you do you.
  11. Quick pockets in a parallel universe: Whenever you swap weapons, you gain 2 initiative. Gain 1 additional initiative for every skill replaced. You go from dagger\pistol to dagger\pistol? 0 skills were changed, you get 2+0 initiative. You go from dagger\pistol to dagger\dagger? 3 skills were changed, you get 2+3 initiative. You go from dagger\pistol to staff? 5 skills were changed, you get 2+5 initiative.
  12. Zerg vs zerg, you take double mantra gs mirage with every damage trait you can get on mesmer. Charge the mantras, erase the center of mass of the zerg, back off and repeat. People will laugh at you, until they see each of your ambushes hitting for 10k, against multiple targets, and nothing other than blocks can actually prevent it.
  13. Imparing daggers deals 10k damage from stealth; you have 15k hp. You do the math. Also, daredevils using Cluster Bomb are a mesmer eraser. You cannot fight it in any way.
  14. Tell you what, you Vault me and I die, I deserve it. And I'll tell you more: I'm exclusively a mesmer player. The only class I really tried to make work other than that was staff daredevil for teamfighting and I'm MAD I couldn't do it. Also I'm mad Swipe isn't unblockable anymore. Also I'm mad the new Dust Strike is entirely unusable. Thief staff got the short end of the stick when it came to the most recent reworks.
  15. well yes, I wouldn't be against bound getting damage (uninterruptable leap finisher with on-demand smoke field is bs tho)
  16. Power mirage is a super fat build for ranked, domination\dueling is a powerhouse. I think it loses hard against a certain amount of roamer-ish classes (willbender, vindicator and thief will all turtbofist a power mirage), so you need to be really careful when those are around.
  17. Domination\dueling\mirage is a fat build now. Plenty of vigor, plenty of fury, I routinely hit 6k/7k gs ambushes, and with sword ambushes I get some of the best movement in the game. If there ever was a time to play power mirage, it is now.
  18. 10s of vigor is 25 bonus endurance somewhere in the future; mirage cloak is an entire dodge, so... 50 endurance right now? I'd take that any day of the week.
  19. I mean, it's a stunbreak with a dodge like lightning reflexes, but it has uses. The easiest one is that of a normal stunbreak, ok, but you also get to dodge back into sword ambush for a fat disengage, and also with IH you can use it for a fast "roll-back-then-cleave" kind of action, with you and all your clones dropping a fat lazer beam on your target.... and with self deception you also get an additional clone for fat cleave (so... kind of like mirage ambush, except you actually get to use it instead of being teleported to some useless place without LoS)
  20. It's not a nerf, it's actually a great skill now. With sword ambush it's 1.25s evade and 900 range disengage, it's absolutely great. I just can't use it reactively, unlike other stunbreaks (decoy, well of precognition, whatever)
  21. Ok, listen, if you're saying dagger ambush AS A SKILL didn't need the daze, I might agree with you. I just don't think IH makes it any better, except under very niche circumstances (I'm targeting player A, a clone is targeting player B, we both ambush and land 2 rupts, so pistol trait procs twice..? I guess?)
  22. RN it can't interrupt other skills, and that's a problem. You can't use a dodge skill reactively.
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