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Loules.8601

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  1. Alacrity - Chrono speciality, I don’t like the idea that Mirage will get easier access to it. And it’s not the only effect of talent - it’s a dps talent too. And if anything - it should get you quickness on Mirage, not alacrity. As a possible solution quickness can be removed from Chrono too, to make Mirage more unique in this regard. But I’m hardly against such Alacrity buffs to Mirage - it shouldn’t be a spec with more annd easier Alacrity than Chrono.
  2. To me it’s not like this. I don’t think that we see auto-attacks at all. And in all videos we see only a few skills at most. Considering it as a ranged weapon from this - looks questionably to me. Yes, considering that they don’t mentioned anything about them as a ranged weapons - I don’t think that we should 100% consider them as such. To be honest, we have info that mostly speaks against it from text (including no mention of them being ranged) and only a few skills without context. More so, target leap - 100% characteristic of melee weapon (at least as we know them right now). Also, to express one of arguments: psizone mentioned engineers - IIRC it’s just a jump, not target leap straight into enemy face. And why we even need a skill to leap into enemy on ranged weapon? AFAIK we don’t have “utility” skills on weapons that’s not connected to them: like if leap -to reach melee range for Reaper or smth. It also doesn’t make sense for Scourge - and we also don’t have weapons that straightforwardly not working on some elite specs. According to post, skill 4 - area skill (so it’s a range part on offhand), and skill 3 - melee leap. We don’t know about autos but 0 mentions about them as long range ones in text (and afaik Anet always inform us about such things). To be fair, I can probably agree with necro sword as ranged weapon… but offhand one. Mainhand, from all info that we know and can logically deduce - melee weapon.
  3. Maybe I’m in wrong but if it’s really a long-range swords - Anet would probably mention it from the start. Not like they try to hide this type of information. And it would be very strange to have leap to enemy on range weapon - seems like almost an impossible situation to see in-game considering basic rules of game-design. I think we already have range skills and projectiles on several melee swords, so it’s not like it’s something new. Again, maybe I’m wrong, but I’m pretty sure that it’s a melee weapon with some range skills - maybe even smth like 450 range on Revenant and Guardian (iirc)
  4. Well, to be fair, story-wise Guardians as profession: “The guardian is one of the newer professions in Tyria, having evolved from a mixture of older, mainly human traditions; in particular, the heavily-armored, supportive paragons of Elona and the deeply religious monks, who would often appeal to the human gods Dwayna and Balthazar for the magical fortitude to heal and protect their allies and smite enemies. Today, guardians can be found amongst all races, and as a result many have moved away from this religious approach, wielding their magic in a more immediate, pragmatic manner than spellcasters.” From the wiki. Additionally, Balthazar’s famous feature (and iirc part of divine domain too) - a lot of fire
  5. There's no really "light magic" or "holy magic" in Guild Wars 2 universe. IIRC the last time that we see "holy magic" - in GW1. After that some story reasons and no holy magic in GW2 at all. Blue fire of guardians - the closest thing to "holy magic" that they have right now. Blue fire was one of the main themes of guardian from the day-1. It was basically guardians only noticeable condition damage part (and virtue with fire). We have only 1 fire specialisation - Firebrand (and basically only in cDPS version). Willbender not connected to fire theme (so is DH). Yep, it has fire - like all other Guardian kit. Same as every weapon has symbols. I can understand that you don't like some spec choices by devs (I personally dislike DH) but saying that Guardian centred around fire theme in recent times - plainly wrong. It's no more or less than it always was. We have cDPS version of Firebrand for fans of fire theme but even many (if not most) of FB support builds don't use fire book at all. Fire theme got it minute (years) of fame with cDPS FB and that's end for this, so you're massively exaggerating. About pistols and fire - one of noticeable features of Guardian: very limited number of damaging conditions. Somewhat rare bleed and burning (in which Guardian probably strongest in the game). So it's not like we have a big amount of choices for design of condi weapons. Pistols around bleeding not sounds very Guardian-like so here we are. I can't understand what are you expecting in this particular situation.
  6. At this moment limited mobility looks like a design choice for necro - so I’m very sceptical about possibility of necro gaining any mobility skills from dual swords
  7. Sounds like a 100% “skill issue” 🧐 Also, should we delete all Thieves from PvP too, as some others desired for a long time? 🤔
  8. Niche - what a surprise. Like most weapons in the game? You don’t like it - ok, someone else gonna like it. Same as Axe for Mirage (as example) - it’s no less niche and many people don’t like it too. You’re just salty that it’s not the type of weapon that you wanted/expected. Well, kittens happens. To me, as a Mesmer main, it looks no less niche than Staff (even if it’s questionable rn how some skills work). I’m not a support myself, but half of arguments here against this - more bias than real arguments. Nothing personal
  9. Maybe it can be good on support vindicator? 🤔 More of a question than statement.
  10. I even logged in for this 🙃 To the mention of WoW and dragons there - to my humble opinion WoW can’t even compare regarding the mounts with Guild Wars 2. I didn’t play much with new addon, but I have something like 15-20k hours (I have around 10k only on my main) playtime in WoW, and few hundred mounts, including rare ones. WoW’s mounts - useless and bland, even Drogonflight can’t change this. The same with all of WoW classes. And it’s fun to hear about WoW and how it’s less grind than GW2. I think only something like Lineage is more grindy than WoW. And GW2 - one of the less grindy MMOs on the market, period. In GW2 you have useful mounts - complete your quests for few “sub-group” of mounts, and mastery’s, and play as you want. WoW… water-walking one from Pandaria - kitten horrible grind. Every rare ones, like dragons from BC - grind-month or so. So yep, compare GW2 and WoW about their grind-level… you can grind one time in GW2 and achieve your useful and interesting mount, or you get cheap parody from WoW-Dragonflight and grind-grind-grind for weeks and months for something minimally interesting. I dropped WoW after 15 years of pretty hardcore gaming, I’m too old for that much of useless grind. So yeah… You don’t need any non-main story mounts for anything that don’t mention this particular mounts, and basically - special content for mounts. Not the content for which you need mount (not the best description from me but I hope it’s understandable). You don’t need to complete content for mounts if you don’t use those mounts. In the end, GW2 — VERY light on grind, and it’s useless to compare it with something else, because everything else objectively MUCH more grindy and time-consuming. It’s a fact 🙃
  11. I wished for GS on Rev since class introduction, but after I saw boring and copy-pasted GS... just dropped the game all-together. Keep returning (once in few month) with hope - reworked (+animations) GS... but still no, as I see 😄
  12. Good question 😄 Hope to know too. Animations/concept of GS on Beta's - almost complete failure
  13. So... just warrior GS skills and animations in the end? I'm not a whiner, but when I saw the implementation of GS on Revenant in the first beta, I was instantly disappointed, and completely stopped following the future addon. I hoped that this was just a placeholder - and everything would change by the latest beta / release. I expected in vain, apparently - maybe GS is still waiting for a rework, including a visual one ... ... but at the moment this is not the level of quality of the game that I would like to invest money and time in - if we talking about feedback.
  14. “I cannot unsee” that engi golem have much more new animations than Vindicator - who don’t have even one on the “new” GS.
  15. Because GW2 - much more importance on visual, unlike, as example, WoW. In GW2 your visual - about half of the game, and in WoW - it's just side function. You're trying to compare games which have very different game-design ideas. So unless GW2 have the same content as FFXIV and WoW (lot of high-end PvE/different type of PvP like in WoW) - visual much more important in GW2 than FFXIV or WoW. If GW2 don't have visual in the current GW2 design - what do it have in the end?...
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