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Caine.8543

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Everything posted by Caine.8543

  1. power builds are still the strongest meta
  2. Yes, this whole focus by chain CCs is COMPLETE BS. All the stability in the world can't counter that. There NEEDS to be a counter against that. pretty sure one firebrand would have enough stability to break cc for his entire team for at least 15 seconds. stability shout + F3 tome. core guards can also bring a ton of stability. it'd be cool if more classes had stability or could spec towards it.
  3. I really like how they tried to cut the cancer with the patch, what boggles my mind is that they gave engineer that dumb ass explosive entrance which enables them to blind spam you and deal heavy damage completely passively, and soulbeast can still do 30k to you with a single rapidfire. Soulbeast honestly feels no different to play against before/after the patch, except for the fact that their pet also deals 6k to you with a single ability. I have no idea why anyone should have an ability to double their damage, especially when its usable with the smokescale teleport/worldly impact combo. nerf WWP and buff soulbeast
  4. before the dmg nerfs, i used to go solo him on burn fb in like 30 seconds right after first respawns left... so 4 minutes into the game we'd be ahead 200+ points. good times. bring that back please
  5. He would've reappeared, or died on timer. He wasn't on the map.
  6. bring back my bleed/chill sigils thanks this post brought to you by necro gang
  7. they usually slot wurm, walk, and the fear ring.
  8. yeah, no. the biggest strength of the pull is setting up for your team, and you can only use it sparingly because you will eat all of your energy. its basically useless to use in a 1v1 unless to interrupt a heal, which then makes it so they cant do damage... so..
  9. losing a fight is not the only reason to port out, but i also have to ask, what's the fuss? its not hard to find or kill. if you give me a "buff" on my bar, then everyone and their mom will just hunt it down and it'll be useless. leave as is.
  10. I'm getting good games, really close games actually. But I guess being able to compete with good players makes the difference.
  11. Banning does happen. Report and move on. Why else would I need two accounts?
  12. Just add a defiance-like system, or like the above poster said, if you break a stun you should get stability for 1.5 seconds or something.
  13. Pulling the EWP wouldn't help you run anywhere, it spawns right next to you. yeah, i wanted to go to the over there, duh
  14. I played only necro completely solo queue and landed rank 44 and 53. (myself and my alt)
  15. sure and every rev skill cost 35 energy period this is actually the case in demon stance though...
  16. a solo queueing necro is the biggest target in the world. you need to interrupt his heal ONCE and hes dead if you chase him. wait for necro to drop shroudbig DPSlook for the heal skillinterrupt you win Core necro also has several counters that it can just do nothing against. If someone hugs it, like power rev, it's almost always going to die. There's literally no way to escape from a power rev, even if you teleport through walls the revenant can just follow you. same with power thief if they catch you right after you drop shroud, theres no way to really fight back with all the evasion. then you have longbow rangers, who, again, i dont really have a chance to fight back against because soulbeast will hit me for 30k from 1500 range. there are ways to counter necro, and its far too easily countered. you can also run condi rev, and pretty much negate the fact that i'm trying to team fight. The amount of times I cast my heal skill while surrounded by 3+ people without being interrupted is TOO FUCKING HIGH. i think the problem is that people call necro unskillful, because they themselves dont know how to time their interrupts to win :/
  17. Sound effects sometimes don't play because of engine limitations, just saying such a weird way to call for a skill to be nerfed. "the devs fucked up coding the audio in this game so nerf this ability because sometimes the sound doesn't play" but also ive never really had an issue during-game about my sound not working
  18. Personally they need to re-add the previous scoreboard that showed damage dealt, condition damage dealt, conditions removed, boons applied... etc. It was a lot of very good feedback about a build, posted in an easy to read format. I have NO idea why they removed such a great feature.
  19. :/ a lot of the time i'm attempting to pull the 1v2 or more... i push far immediately. i think a lot of people that play necro have no idea how to actually play it. they just smash buttons and hope they reach plat. but there's right and wrong ways to play it, there are nuances to it that raise the skill cap. things like positioning and when to teleport and which order to use your staff skills in, depending on who you are fighting... you cant just mash otherwise you'll miss half of your slow ass skills. you have to wait for a dodge, and then fear for example...
  20. I play necro because I have 4k necro games and I've been waiting for the day when I could play it again. I love myself some necromancer. Played core terrormancer back in the day. But hey buddy, do me a favor and stop getting salty and cussing me out just because I'm a necromancer. kthx. oh, and trash talking me while you have me blocked, and changing your characters 8 times only to realize you cant kill me yourself, so then u just wait outside the FFA arena until i'm fighting and you will gank me for hours.... and still often lose anyway x.x it's like a daily thing with u dude. pls stop
  21. the skill i replace is the fear circle. and i do take the cooldown reduction. I run consume conditions, cpc, and plague. its a wonderful build. i run the wurm and spectral walk still, and i heal by like 7000-12,000 every 20 seconds depending on how many conditions i have on myself. My damage output is pretty good, not as bursty but i take much less damage so it doesn't have to be, and i heal much faster too. I've been using this build to rush and shove people off of node, and then either decide to finish the fight and kill them, or teleport out after i get the decap and join the mid fight. drop a plague and CPC on a downed body, and you're almost guaranteed a rez completely on your own x.x its just much better at 1v1 than the standard terrormancer build, and the projectile block is big value when everyone is running power heavy classes (cpc applies weakness) or projectiles (ranger, condi thief). i solo'd to top 50 with it, so it's not terrible.
  22. Hello everyone, I've been thinking about the current state of PvP, and I came to the idea of reducing target caps for some abilities. There is a huge AoE meta right now, and while AoE has a place, if everything hits 3+ targets, then everything is AoE. Classes that excel at AoE are huge in the meta - Firebrand, Necromancer, Condi Revenant... they all output a huge amount of AoE pressure. I mean look at this. Why should this nuke be a 3-target ability, when it could be 1-target and reward focused play, rather than just "AoE the stack". Guardian Symbols are currently 5-target abilities (except the Axe which is 3 target, and rightfully so) with a HUGE field. While the 3-target limits the amount of damage it can deal, it has such a large field that it is always hitting the cap in a team fight. There is no "positioning" to try and fit everyone into the AoE. It is so large that it will hit them on the opposite end of the capture point, and the Axe symbol can be even used as a sort of ranged ability to catch runners. I think the main issue is the guardian symbol trait that increases the radius of the symbols. Without this radius increase, symbols would have to be skillfully placed. The duration increase is also concerning as well, because the symbols take up so much space and then ALSO last like 7 seconds. Rotating through symbols, you can keep an area zoned for large amounts of time, killing anything that walks into it, even as Mender. Things like Bleeding Edge could be 1-target instead of 3-target, because it is a CC ability. Removing stability or pulling three targets regularly is very strong, and just sets up opponents to be AoE'd down. Again, this is not specific requests, these are just examples of abilities that are powerful abilities that also cleave. I think a good rule to follow would be: allow autos to continue to "cleave" in the traditional sensereduce target cap of CC abilities such as Bleeding Edgereduce target cap of "true" aoe abilities (such as guardian symbols, staff marks)reduce duration of "true" aoe abilities (such as guardian symbols)reduce target cap of hard-hitting nukes to 1 (such as Maul)
  23. Hey, welcome to the thread Mr. Necro :) The video can be played at 1080p. If the skill would do hit normally, but doesn't, it implies there's something blocking it. You can also see the projectiles get eaten by an invisible wall. yeah you can see a green tint, but i feel like maybe its settings. i see it a lot better on my screen
  24. It kind of is designed to be invisible though. That's why it has such a tell-tale sound. It hisses at you when you fuck up. You can see the ring, you can see the smoke if the video wasn't at 720p.
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