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Raven.8156

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Everything posted by Raven.8156

  1. I genuinely enjoyed the riffle on Mesmer. Enjoyment 1: Healing from non-ground target weapon auto-attacks is fun. There needs to be more of this, in general, to promote ranged play and movement; away from the boring stacking habits. I see comments stating that the damage is low. I would rather have a weapon designed around healing. There are plenty of other weapons that deal damage and I think it's a fair trade-off if the support capability is high. Complaint 1: I do think the portal duration on Rifle 5 is very short. For casual players such as myself (or perhaps I just have a severely slow response time) it is not practical to use as it expires way too quickly. What's the big deal if the portal duration exists for a long time? Complaint 2: The AOE on Rifle 3 may be larger. In practice, allies run out of the AOE target before my pinky bullet travels through the pinky portal. If it will have a small AOE, perhaps the healing reward should be fatter 😗
  2. After playing around with the maces: 1. Ambush skill on Mace 1 should be an AOE heal. 2. The healing flow isn't very consistent outside of the Druid spec. The auto-attack chain could have some additional healing incorporated into one of the chain skills, perhaps on Burgeon. 3. Force of Nature: The sudden enlargement of the character is kind of distracting/jarring, considering the duration isn't very long. might be better to forego that effect or replace it with a simpler visual cue.
  3. After playing around with the maces: 1. Ambush skill on Mace 1 should be an AOE heal. 2. The healing flow isn't very consistent outside of the Druid spec. The auto-attack chain could have some additional healing incorporated into one of the chain skills, perhaps on Burgeon. 3. Force of Nature: The sudden enlargement of the character is kind of distracting/jarring, considering the duration isn't very long. might be better to forego that effect or replace it with a simpler visual cue.
  4. can the Petrified Echovald Instrument be turned into a real gem store instrument? xD
  5. Sylvari female appears to have a glitched "cape" on the new shiro outfit set.
  6. Gem Store: Kyung the ritualist's outfit please!!! from the event at Zen Daijun Temple in Shing Jea
  7. New Item: A speakers outfit would be pretty cool. Like what Lyra wears in Arborstone. Would def. buy.
  8. No, it seems people want an off-hand dagger that provides some survivability and/or mobility. Not more damage.
  9. Move Blade Leap to a Dagger Offhand The more I think about it, it might make more since to make blade leap a dagger 4 skill. Why would sword 3 be modified on virtuoso when you can't pair it with dagger main hand? Doesn't make sense to me... While it's true that you need not bring dagger, that really isn't the purpose here. We should be able to play with the new weapon. Blade Leap on sword 3 provides some mobility and utility to restock a blade but can't be paired with the mainhand dagger.... That is a bad design choice IMO.
  10. Sigh, the ugly truth. might be time to explore a different class
  11. I really wish anet would polish up the main-hand dagger. And I really did not like the other off-hand weapons paired with the dagger… didn’t work. why doesn’t this espec get dual daggers with a block or mobility? other especs received absurd mobility in their kits… Not to mention, this is the third Expansion where Mesmer won’t get a two-handed weapon.
  12. A little unrelated. See other discussions for Mesmer rework talks. The issue regarding the lack of survivability with the virtuoso kit remains, and that is the focus, among improving other things related to the specific espec. Off-hand dagger and modifications to the main-hand dagger can go a long way to making the virtuoso viable.
  13. A block and mobility option on the Virtuoso is still missing. And why isn’t this spec dual dagger? It’s the perfect opportunity for it. Mesmer has not received a 5 skill weapon kit in any of the expansions….
  14. Definitely agree about the symmetry part
  15. I wouldn’t expect such a large change. They put a lot of work into the Virtuoso. I think the community just wants it to be the best it can be and up to par with the other elite specs. just IMO though..
  16. Hmm, I wonder why Anet is reluctant to add it. It seems to be an obvious desire to run around with dual daggers on a class that’s themed for it. Not to mention, the lack for survivability being an easy issue to solve by adding the off-hand dagger. A simple mobility or block skill. It Doesn’t have to involve phantasms… I still have hope as they added ambush skills to the Untamed, which was a surprise given it had a new two handed weapon
  17. Isn't this part of the argument for the virtuoso? not to be focused on the clones or phantasms? besides there is no intended synergy with the phantasms.. that I have noticed anyway
  18. Looking for community feedback on this one. I had the opinion that the current core off-hand Mesmer weapons felt a little awkward to use as they summon phantasms. I do think the virtuoso is intended to be high-risk but having some sort of mobility or extra block with a dagger off-hand would help tie it together as well. some people have been talking about potential for condi, so maybe something condi related on a dagger 4/5. regardless, it just feels like dual dagger would match the theme of this e-spec well. IMO
  19. I was hoping Mesmer would get a two-handed weapon. so far we got axe and shield. They should at least give the virtuoso an off-hand dagger too… give it some mobility or block. Get rid of the phantasms…
  20. I think adding a dagger off-hand with some mobility / block in place of phantasms would help with the survivability
  21. Is Mesmer really the only espec not to receive a two handed weapon in any expansion so far? I really think we can justify dual dagger on the virtuoso to compensate. Considering all the other core offhand weapons deal with phantasms.., it’d be nice to have an off-hand that caters to the virtuoso mechanics change. I believe adding a dagger 4/5 to include some mobility or a block will help mitigate the issue of survivability when playing as the virtuoso. please consider adding off-hand dagger…. 😄 Note: IMO it is a bad design choice to modify sword 3 (Blade Leap) on the virtuoso when it cannot be paired with main-hand dagger. Blade Leap is a good example of what an off-hand dagger 4 could provide. Some mobility + chained to a utility to restock a blade.
  22. Is Mesmer really the only espec not to receive a two handed weapon in any expansion so far? I really think we can justify dual dagger on the virtuoso to compensate. Considering all the other core offhand weapons deal with phantasms.., it’d be nice to have an off-hand that caters to the virtuoso mechanics change. please consider adding off-hand dagger…. It should have been an obvious addition from the very beginning.
  23. Is Mesmer really the only espec not to receive a two handed weapon in any expansion so far? I really think we can justify dual dagger on the virtuoso to compensate. Considering all the other core offhand weapons deal with phantasms.., it’d be nice to have an off-hand that caters to the virtuoso mechanics change. please consider adding off-hand dagger…. It should have been an obvious addition from the very beginning.
  24. Unleashed Pet Skills I do believe that each pet arch-type should have 1 unique unleashed pet skill. As of now, all three unleashed skills feel very similar. Flow The hammer and yin/yang balance with the pet is really fun.... but the cantrip skills don't compliment very well, shouldn't they be cc focused? give us a float or a knock down that we can followup with some thump'n.
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