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Kencu.5846

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Everything posted by Kencu.5846

  1. Keep one dodge but make the Mirage Cloak last twice the time. As for WvW, my suggestion for a traitline change: Replace either Mental Anguish or Master of Fragmentation (both can be recycled to replace useless traits like Escape Artist) to a new trait: Web of Disruption Each time you would summon a clone, instead you gain a charge of "energy" (bit similar to how warriors generate adrenaline). Your shatter skills become AoE skills (like necro shades). The shatter effect happens at your and the target location. So you could actually spike in WvW with F1-F3. F4 Aoe would give 5 allies distortion for 1 second (useful on spikes, melee bomb etc). Continuum Split would be the same for chronos. So mesmers would be more useful in blob fights because in blob fights the mesmer profession mechanic is almost completely useless.
  2. As I said before: make walls functioning as defensive constructs. So people can't get pulled down that easy. It would fix the problem without nerfing skills.
  3. Make clones act more like the player. Make them dodge and use more than autoattack and make them signets and food etc. visible. And make them weaker. This way the enemy is forced to kill the clones to cripple the mesmer. Make a trait which replaces clones with a "charge" (like adrenaline) like skill and make F1-F3 aoe skills, like necro shades. So the mesmer can shatter the charged "energy" in aoe. It would work much better for WvW or even PvE. In PvP it could be an option to be a cloneless mesmer with aoe shatters. "Phantasmal Force" could be changed like this.
  4. The problem is not mesmer pull. The problem is the walls. Crenellations like those make no sense. Devs should reconstruct the walls which protect those on top of them better.
  5. Some of these seem way too OP in PvP (like 2 pets) and unusable in WvW. The biggest issue with minions, pets, clones etc is that they instadie in WvW. I hope eventually we get less summoning AI bots.
  6. There are skins for this. Check out orchestral staff skin. I use it on my meme mesmer.
  7. There are better classes for cleanse and strip but the satisfaction from pulls on chrono can be awesome) Sometimes I run Feedback, good against necro and rev autoattacks
  8. Something like this. http://gw2skills.net/editor/?PiwAEx3lZwsYbsKWJOqSqtfA-zVJYjRNAA-w Full minstrel
  9. Check my take on a new wlite spec) For real, we will get something totally different probably
  10. I made a post about it but it is disappeared... anyway: Rethink objective capping. Make it so that a keep has 3 points to capture and keep for some time. It exists for bloodlust, why not for capping a keep? keep crenellations look bad. Lazy design. No castle has crenellations like that. It exists to protect those on the wall. In WvW if you are on the wall and enemy behind, you are dead. Sentries: Again, lazy design, They could be in a lookout tower which can be upgraded or commander could deploy sentries wherever they want etc. Now it's just a dumb NPC on the road. More use of space. Why are there champions on EB? Nobody ever touches them. Instead make "building sites" where players can build structures. I'd love to build supply camps or lookout towers or idk something cool. It would encourage pugs and players with unwanted professions to contribute while the blob fights. More options for small scale fights. Blob vs blob is fun and all but it got boring over 8 years. I'd love some content for groups of 5-10 which helps the blob somehow. Something that requires the coordinated teamwork of a dozen players. Not something that can be karmatrained by a blob of 50. Like... on EBG after taking the dredges, they could dig a tunnel and damage SM wall or something. There's tons of opportunity for WvW, I often still feel like it's in beta testing lol. Do something with AoE range. For necro and rev aoe spikes we have ranges of 1200 and 900 and it's so predictable. We stack, they stack, we pull,rev spike and move on. Make it possible for coming up with crazy new strats instead of everyone running the same meta builds. Make it possible for more professions to enjoy WvW. Because right now... you're ranger? Thief? Any core class? You'll be frowned upon and being kicked from squad. For sure, some specs are better for blob vs blob and it's fine but make opportunity for others to do something too. Unfortunately, what will happen is we get new elite specs, they will be OP to get players to play them and that's it. Need new mechanics, unique to some classes to make them more viable. We have boons to buff and conditions to debuff and pretty much that's it. We need more (NOT OP) things which doesn't count as conditions and we need new ways to get rid of them. But I know it's easier to make everything boon and condition.
  11. I'll record some gameplay now and send you the build
  12. Yeah I don't like those skills either. Scrapper stealth is much better and Illusion assumes we are bad and are gonna die :D Now in WvW I run mantra healer, usually only scrappers cleanse more and often top in boon strip (no null field for me, I use phantasmal disenchanter with chronophantasma plus GS. The mantras only heal insane amount (3-4k) which you can spam with Mantra of Pain every few seconds if you want to. Illusionary Inspiration heals 3-500 on each ilusion which is ok support with GS and chronophantasma. Rune of flock heals 2k itself on top of the mantra heal which is just insane. I imagine my build outheals scrappers and firebrands lol and now I'm on nomad runes, gonna take minstrel, it's gonna be even higher lol
  13. In WvW they expect veil and illsuion of life from you pretty much
  14. I disagree that we need a minstrel mesmer. A minstrel-bard type of class would be ok but why mesmer? I don't want my mesmer to play instruments in battle. I want them to confse the shit out of the enemy. Maybe a minstrel-bard type new class? We got a revenant after all
  15. How do I get the "squad current cleanses" on the right ?
  16. Anyone else dislike that you have zero control over your minor traits? I would very much prefer to be able to select the minor traits as well. For more diverse build options I would love to have all the minor traits in a pool from which I can select 9. Right now for example as a mesmer if I want to be a damage dealer with a little bit of healing, I need to go Inspiration. But I don't want that much of healing, just a little bit not to be totally glass cannon. So I would choose Healing Prism for example to gain a bit of healing power without all the other traits in Illusions. And assuming I chose Domination and Dueling as the other 2 traits, I would choose all the minor traits from these lines except for Sharper Images for example. I'd rather have the little healing instead of the extra bleeding. And this way I wouldn't need to go all over all of the runes and sigils and amulets and whatnot to achieve what I really want for my build. Of course you couldn't choose traits from elite specs unless you use that elite spec. Another example: I run the classic Firebrand support build for WvW (Which you can find on metabattle. I need a little more support so I want to have Valorous Defense from the valor trait line. Now in order to get that I'd need to choose Valor line which I don't want in it's entirity. I would rather get Valorous Defense instead of Purity of Word from the Firebrand line. Well in this case this trait should be reworked so that I still have access to mantras and tomes of course. I never understood why some elite spec mechanics are binded to a trait and some others are "Proficiencies". The "virtues become tomes" mechanic should be a proficiency also, not binded to a trait line. I want to CHOOSE my own traits and if I CHOSE to be a firebrand, I did it because I want my virtues to become tomes. Soo I hope I made my idea not too confusing, basically I'd love to be able to choose the minor traits and create more unique and diverse builds. What are your thoughts about it?
  17. The problem is that almost everything is a boon or a condition. Instead of unique mechanisms. Some skills should renegerate health without applying regeneration. Or speed up muvement (like rev shiro skill) instead of swiftness or quickness. If everything is a boon or condition it becomes a game of spamming them instead of actually thinking why you even want them
  18. CutesySylveon.8290 I don't think that ganking someone 3v1 in WvW is a relevant example here. My main is a mesmer. I don't want my opponent to have a fun time playing against me. I want them to hate me because I beat them. And if they beat me I want them to feel satisfied that they outsmarted my cancer build.
  19. Those warriors are irritating as hell but I love playing against them. I don't want them to be nerfed. I want to beat them and outsmart them. That would give accomplishment and satisfaction. Winning against a nerfed class with an OP class by streamrolling the keyboard is a waste of time for me. PvP should be challenging. It should be about being smarter than the opponent. Adapt and defeat. Not wait for daddy Anet to win your fights instead of you.
  20. Let's be honest: nobody uses racial skills. They are totally useless. But I have an idea of improved racial skills. It would require team effort to gain the benefits of them.My idea is to use them to give support to weaker servers. I give you some ideas as examples: Asura group racial skill: Create asura gates. Asuras could create 2 asura gates each map (of each server) between 2 keeps (including SM), between 2 towers or between a tower and a keep. The 2 gates must be completed within a short time, otherwise the skill fails. (maybe 10 asuras in each place?) The cooldown would be hours.Norn group racial skill: Spirits of the Wild. Norns could channel their new skill to summon spirit animals to defend a tower or keep. Like extra guards, but animals with different skills.Charr group racial skill: Warband Support: Similar to the norn skill but charrs would come to defend.Sylvari group racial skill: Grasping vines: Summon vines around a keep or tower to protect it. (like an extra layer of weaker wall)Human group racial skill: Prayer to Kormir: strengthen te veteran guards at a keep or tower to make them elite guards. Only one of these could be active in a keep or tower. You get 1.5 times more WXP and reward track progress if you're defending a keep or a tower with a group racial skill active in them.Capturing an objective with an active group racial skill would give 2x WXP and reward track progress. Only T2 or T3 objectives could be buffed this way. If you control 5 or less objectives, you can have 5 skills active (if you control 2 objectives for example, you can either put 2 asura gates in them or give each a buff of the other races. But you have the option to choose from all.) If you control 6 objectives, you can have 4 skills active.If you control 7 objectives, you can have 3 skills active.If you control 8 objectives, you can have 2 skills active.If you control 9 objectives, you can have 1 skills active.If you control 10 or more objectives, you can have 0 skills active. For example if you have 6 objectives and had 4 skills active and you capture an objective, the firstly applied group racial skill ends. And so on. Pros: Encourage players to make good strategic decisions and invest in defending, because it is rewarding. Also it encourages offence since the reward is higher for capturing a buffed objective. More "out of the box" strategic decisions could be made. Example: Eternal Battlegrounds. You are red. You capture Bravost and upgrade it to T2 and connect it with your keep through an asura gate. You use Bravost to attack blue keep. Asura gates could reduce travel time. Like Emergency Waypoints. Cons: possible OP skills, needs good balance. (Can't get any worse than dragon banners :D) What do you guys think? What new features would you like to see in WvW?
  21. The current state of WvW encourages blob fights. How do you deal with blobs? AoE. You'r not gonna pick individual targets other then finishing the downed players. If WvW would encourage smaller scale fights, maybe AoE-s wouldn't be that big of a problem. I'm glad you took the time to respond and think about those combos. I didn't think them through in all situations, they were just ideas I wrote down. I'm aware of the issues come with them but I just wanted to start the conversation going about such a possibility. I had a different idea which doesn't include combos. Team skills? Group skills? Used for siege purposes. Rangers could buff ballistas or create a bigger and stronger ballistaBeastmasters could summon a big animal which attacks gates and deal damage? Maybe not as much as a flame ram but would come in handy if the group is low on supplies. Engineers could construct some machine or upgrade their mortar kit which can damage siege where it's not accessible normally? Like trebs on supply huts for example.Scrappers packing up rams after siege (only if the objective is successfully captured) and unpack it at the next gate? And those rams would need half as much supply as originally?Holosmiths enchancing cannons to deal more damage and reach further? Like a laser cannon or something Guardians could form a shield wall which absorbs all damage from all siege for some timeDragonhunters could place siege traps which burns down catapults? They could trap te well known cata spots. admit it, it's ridiculous that we use catapults close to the walls.Firebrands could buff a trebuchet so it deals more damage to walls? (burn) Mirages could create fake arrow carts which appear as normal ACs (if you use them, they have the same animation as a normal ac but deals very low damage.Chronomancers could decrease the recharge of enemy siege skills or increase recharge of friendly siegeChronomancers could portal siege within a radius (port rams from outer gate to inner gate at keeps for example) Thieves actually stealing something? I know, sounds insane, given the name of the class... :D What if a group of thieves could steal supply from camps or dolyaks? Only in stealth?Deadeyes could be the perfect scouts. They could see what certain NPCs "see" on the map for some time. You see orange swords at one of your tower but SM is also contested? A deadeye could check from afar if SM is just tagged or a zerg is there.Daredevils could stealth to a dolyak and its guards until it reaches its destination. Tempests could buff walls or gates (give barrier for a short time)Elementalists could create smaller pots of oils on a wall (Yes, to kill catapults next to a wall :D)Tempests could buff arrow carts Necros could raise an army of dead inside enemy towers to attack guards? (they would be too weak to kill the lord ofc, bot maybe strong enough to kill the upgrade master)Scourges could cloude siege (so you can't target catapults with a ballista)Reapers could buff burning oils so they fear enemies Warriors could deal increased damage in siege golemsSpellbreakers could remove the effects of enemy team skills (like destroy traps, remove buffs from walls etc.)Berserkers could cet into a raging frenzy (in combat only) which allows them to climb on walls to enter towers and keeps. Once the frenzs starts, they would have a short time (just enough to destroy an arrow cart for example) until the frenzy expires. If they can return to their teammates in time, they survive, but if they don't, they die. For every second they are out of combat, they lose health. (they could do suicide missions to take out important siege, or take a quick look at the enemy inside.) I'm out of ideas for rev and the elite specs, feel free to anny any if you are up for some brainstorming about ideas which are never gonna be implemented anyway :D
  22. I saw in different concepts that people want to get rid of the clones but I don't think Anet would do that. I would personally like to try a cloneless mesmer though.
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