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Kozumi.5816

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Everything posted by Kozumi.5816

  1. Any build can hold W and run from you, you have zero chase potential and zero ways to secure kills.
  2. This is an issue for so many weapons/utils in the game. Or design it like harbringer/mech. You don't give boons unless you trait for it, I don't know why Catalyst traits are so different but it's the reason for this elites issues. Also buff the amount of boons given if you do trait for it, you give so few boons compared to other support specs AND you can't pulse an aura around you like they can. Feels bad. Also can we remove the self-knockback off hammer air 4? It makes no sense and you can't even block it with stability.
  3. Good changes for DPS, but if I wanted to play a dps I'd swap to weaver. I play catalyst to support, which is currently not fun, or effective, and headache inducing.
  4. Please look at EoD specs mobility, mainly Willbenders and Specters. They have too much instant disengage that can all be stacked to make them cover great distances instantly.
  5. The amount of superspeed tempest gives is the basis they should balance around. Scrappers superspeed uptime is not balanced.
  6. Healers shouldn't also be tanks. They make everyone else unkillable and thus should be an easy target to focus down.
  7. CC might as well not exist in the games current state. They already do, it's called healing power coefficients. Boons are applied faster than anyone can corrupt. Why would you nerf it? Stability doesn't need to be spammed even more than it already is. It's far too strong already.
  8. He runs around in full zerker and doesn't die unless he gets killed in 3 seconds. He has so much disengage and sustain it's crazy, he isn't even taking every sustain trait, either! When I get to gold3, I start getting matched against rank1 duo's. Gold is the new plat.
  9. Everything defensive in this game needs to be adjusted. This is a heavily defensive biased game which leads to a bad PvP experience. PvP should always be offensively biased, or you get boring, stale, lame gameplay.
  10. Yes, auras are overpowered and make you basically unkillable.
  11. Both of those classes completely ruin roaming.
  12. It didn't need to gain anything. It's very strong.
  13. Shock aura is the best defensive buff in the entire game. Fire auras are your best HPS. Fire overloads is how you heal. Magnetic aura is projectile reflect. Shock aura is massive CC(and basically stops anyone from killing you who doesn't have stab). Frost auras are 10% flat DR to all damage and chill is insane for kiting/surviving Tempest doesn't need a single buff; auras are essentially AOE invul to everyone. Tempest supports are NOT fun to fight and make entire groups invincible. Do not listen to people asking for tempest buffs. Have you played WvW at all? Honest question. You should be stacked on your commander tag 100% of the time. Melee is the ONLY way to play WvW, and has been for 3+ years.
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