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kidbuu.4071

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Everything posted by kidbuu.4071

  1. Agreed it's every update now they sneak in a last minute Nerf or do a slight modification ( not a buff). I work in technology and I work with developers and I can tell you first hand. These are the things that you do when you do not like a specific component. It's very passive aggressive. I'm at a point where I want to spend my dollars elsewhere.
  2. SB just needed some buffs, with all that ground targeting it would have been perfect if they scaled it up for competitive mode.
  3. The chronomancer support changes don't look terribly bad. I'm actually quite interested to see what the mantras can do now that you can heal your party without having to spam your mantras!
  4. Make axe provide ground targeting and the stealth attack unblockable ( only the i"nitial "stealth attack) Increase the velocity of axe
  5. Sorry about that Invictorum.7643, that was meant for trolldemigod.
  6. While, I hear what you're saying mathematically you still can't do that within 3 seconds. You can't compile over 4 and 1/2 seconds of cast time into 3 seconds. That's not how math works. Then I'll address this specifically to you. how can you expect to have a legitimate conversation regarding this topic in this or your perceived issue, If you're insulting or devaluing a specialization and or class the conversation becomes disingenuous. I don't walk into a discussion and immediately start insulting someone or a specialization/group and then expect them to have an informed discussion regarding this to come up with actual solutions to better a situation. If you're saying to delete stealth my same argument would be then you would have to delete the other strong mitigations in the same game mode. Meaning you couldn't have any of the wonderful capabilities that mesmer have or the unique characteristics of dragon hunter much less guardian in the game because then there would be no counterplay to those capabilities. I do agree there are some changes to stealth that do need to be made but to start insulting the class and the community that it plays the class inside the thief forums probably won't benefit your argument much less, Have anyone from the powers that be looking at what you're expressing. I think you have some potential ideas and I would love to hear you express them more meticulously in this space and I encourage you to express them with emphasis to solutions. Not just complaining about something that you don't like. We can all do better and we all want better for this game. At least that's my perception.
  7. If this is your perceived insight towards how to play a game mode versus the skill combatant and yes, I could see that being your point. But I think you may be shortsighted to the overall concept of world versus world opposed to PVP.
  8. Just wanted to add one final note I understand where people are coming from as someone who didn't mean thief in different game modes and then moved to making thief just before the release of EOD. I can understand your frustration. Self reveal as a thief in competitive mode does exist (any initial attack done from stealth reveals the thief for 3 seconds. They cannot go back into stealth during that time) if you blind a thief even while in stealth or play any conditions while in stealth we are still affected by those effects (fear pull slow. Chill stun daze ect.). Here's the secret, well it's not really secret. We're either coming towards you or away from you during an altercation know your environment ( because that's what thieves do we know our environment!) Again, I understand you're frustration. Their are classes and builds out there that have even greater mobility can significantly mitigate more damage for a longer period of time. Is there classes out there with significantly more burst and substantially more cleansing/ barrier. What I've seen over the last few years are a lot of people coming into competitive modes, specifically WVW with Zerg builds and trying to roam (if you're running back to your group from a long distance, you probably need to shift to a roamer build). As someone who played an open world contested maps for world of Warcraft for way more years than I'll admit it was common practice that people run up on you and gank you with overpowered builds while you were on a farming build. Think of it like this. You wouldn't eat soup with a fork right? So why should you get rid of all forks because you're not using a spoon? I encourage you take a little time and play the other classes. Play around with other builds. Learn the terrain and over time you'll learn to counter other classes and other builds. As a thief I've seen people put in some amazing work to pressure me and to bring me down on different builds from elementalist would extreme sustainability and good mobility, to willbenders with great mobility and great burst damage. To mesmers with great CC and damage mitigation. It really depends on the skill level, understanding the other class, the terrain, and what you're looking to get out of the conflict. Remember it's called "thief" and the last time I checked these opposers of the common "men" do whatever it takes to get the most out of you ( a little role play doesn't hurt anybody).
  9. It would have been nice to see them give axe a pull feature vs another Shadow step. Since it's a hybrid weapon, I hope the dual wield skill (ax pistol) will provide significant stacks of vulnerability, boonstrip and or might.
  10. The sad part is that the loudest" competent" content creators either shun thief, dog them out on their streams/ videos or Make content videos of them being destroyed by thieves because of their lack of skill set and then saying they're busted in all game modes.
  11. I agree, and to answer your question, yes, for you. After evading an enemy's attack, place the Eye of Isgarren on them for 6 seconds. So dodging or any evading skill activates it, no ICD. It seems to have no limit. I don't see any data or insight that says if someone else in your party/squad inflicts on an enemy if, you would also benefit from it. Only the caster benefits from the relic.
  12. I've been running it in open world farming on thief and it's beast of relic
  13. I agree 100%. I think something that would help if the balance team was open to hearing more from the thief community would have effects upon initiative Depletion for defensive capabilities, damage mitigation capabilities, and or damage components. So basically if you're starved for initiative there would be a cause and effect basically higher risk/ higher reward methodology. significant work has to be done on other trait lines like shadow arts, deadly arts acrobatics to make them more substantial so that trickery doesn't have to always be taken. And as you stated previously, it's imperative that we get another off hand weapon. I've heard in many different posts. People complaining about these having stealth and access to too much stealth, which confuses me because we are thieves after all and sneakiness is literally a cornerstone of a rogue/ thief/ mercenary.
  14. I may have taken the above statement out of context , and for that, I sincerely apologize in advance. With that said, celestial stats play a big role for thief, specifically in two modes of gameplay. Solo Open world content- both the specter and the dead eye have some amazing gameplay with celestial gear for sustainability and survivability for the most challenging of content ( shout out to Lord Hizen) Solo competitive combat- WvW condition/ support specter can run full celestial gear. It can Heal small groups, is a successful 1v1 roamer, and in the right hands is even a competent 1vX. Yes, I intentionally left out celestial pistol pistol Daredevil ( that which shall not be named). I too am looking forward to axe and hoping it's a hybrid weapon (hoping for a secondary support weapon with synergy for quickness in group content)
  15. So what I found that helps is running the right gear either Plague Doctor or Minstrel with herald runes or durability runes I've run Boneskinner many times since this patch no issues. skills that help with burst - Shadow Refuge, Shadowstep, Blinding Powder, Measured Shot, Well of Gloom, Well of Bounty, Well of Silence, Shadowfall, Eternal Night. and the big daddy of all Consume Shadows after dropping out of Shadow Shroud. if all else fails Infiltrator's Strike spamming works too.
  16. interested to see how this plays out (Shadow Sap: Increased protection duration from 2.5 seconds to 4 seconds in PvE only.) This is a good adjustment (Shadestep: Reduced alacrity duration from 2 seconds to 1.25 seconds in PvE only. )
  17. Liking the thief adjustments. Looking forward to seeing what you can do with dead eye quickness. Most importantly, heal Specter will still be alive!
  18. Looking forward to see what specter can do with a staff.
  19. To answer your question. They said on their live stream that the live stream was the most up-to-date and that some of the information that's on the live stream would not be listed on the passion notes.....
  20. @Josh Davis.7865 @Cal Cohen.2358 @Rubi Bayer.8493 Not sure if you're still looking at making any additional changes to the upcoming patch or taking additional feedback, but here goes.... Since we're moving alacrity, why not add Aegis to Traversing Dusk - Heal allies in the area around you when you shadowstep. Gain shadow force for each ally in the radius. Wells grant Ageis (.5s) on their initial impact. 1. This would help round out the support specialization that you're looking from Specter in competitive mode and PVE. 2. With a short duration it turns into a on "demand mode" play style which I think 🤔 that's what you're looking for as a development team.
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