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Sylvia.4870

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Everything posted by Sylvia.4870

  1. Is the Thief profession that much powerful? Why are there few players picking it up as the main, favorite profession in the game? Is stealth so scary while there are AOE damage skills, Revealed status from certain skills of specific professions', a useful tool from World versus World gamemode? There are things more frightening and worse than stealth. Play it long enough and you will see what I mean.
  2. Ah! Players who can't manage to join in the Mad King's Labyrinth instance, which is already full and yet leave such childish messages on commanders. As one of the followers for farming Trick or Treat bags from the Labyrinth, I never complain about the full instance. Should the instance I intend to enter be full, I look for other instances on LFG system and join in the instances, which contain less than 10 players or not over than 25 ones (It is not always possible to enter. In rare cases, there is another squad, seperated from another in the same instance). If there is no squad available on the LFG system, I wander around there, beat some demons, play hide and seek with Mr. Steve, holding his huge Texas chainsaw and look for another squad on it again. There is no point to complain about the full instance at all.
  3. Then, the other classes which can enter stealth should lose it as well, not only the Thief(There would be no complaints about stealth and yes - the tool in World versus World would be no use. The other classes' abilities to deny stealth would be nothing. The weapon sets that thief can use for stealth would be redesigned. How complicated.).
  4. I don't consider myself a professional thief yet, to be honest. I have been learning and practicing it so far. Thank you for correcting that, sir(I don't remember all the details about the class; so, my apologies).
  5. Better take those bots out from the game as well. It is shameful to see day after day.
  6. Shadowstep and Shadow Return are the skills for breaking the stun. Also, Shadow Return can cleanse 3 conditions from thief. However, those are not considered as dodges. They are parts for playing tricks here and there on a target's sight during combat or going out from danger.
  7. My apologies. I have corrected it. Thank you, sir(I was correcting that one and saw your comment at the same time lol).
  8. That would make thief's gameplay be more challenging. P.S. There are no cooldowns on thief's weapon skills except the Stealth attack(around 2 seconds for cooldown if failed to land on a target)because thief uses Initiatives to activate them(thief still needs to use them wisely; or else, thief will not be able to carry on a fight). Instead, thief loses the stealth attack and gets the debuff, Revealed(3 seconds by default).
  9. Should you feel thief is near you, you can throw it around the area your character is. If it misses, you have to use another to expose thief from stealth(each time you use the Target Painter, it will cost some supplies; thus, don't waste it).
  10. I don't know. It has been years, I think. Drama and opera soap barely cease, especially the ones about thief. Even hatred, frustration and narrow mind toward it without even trying to understand or play as the thief on one's own.
  11. You mean a Sword/Dagger core thief, right? Even spamming dodges doesn't help thief win a fight - it will make thief run out of defensive abilities and cause thief defeat. Also, forget about spamming shotbow's skill number 3. That doesn't help much if used unintelligently.
  12. Infiltrator's Arrow costs thief 8 initiatives(Originally it cost 6 initiatives) and that means thief can't use it more than twice since there are 15 initiatives(with the Trickery trait equipped; Preparedness). If thief does so, thief will have no initiatives to continue any combo attacks for engaging, retreating into stealth(with certain combo fields) or getting far away from you. You need to put the Target Painter in the Shared Inventory or a slot of a bag, which you feel comfortable to choose and make use of. Then, you predict where thief hides and throw it into that area(Access to the Inventory by default is i).
  13. Thief gets revealed by thief's attack lands on a target, some abilities from some classes or the tool in WvW. Even if you manage to dodge thief's stealth attack, thief is still in stealth. P.S. Despite blindness on thief, hiding in stealth, thief still stays in stealth.
  14. I don't know who you are and what class you play in WvW. Perma Stealth? Stealth is ridiculous and annoying? How about predicting thief's incoming attack from stealth and thief's movements(Shadowsteps, Blackpowder, Shadow Refuge, Smokescreen, Black Curtain of Deadeye from Rifle; for instance)? How about using something useful to force thief not able to access stealth(such as Sick'em, a tool in WvW, etc.)? How about bursting thief down with a few combos, powerful enough to get thief down before thief enters stealth to reposition and heal for reengaging? Thief has few options as his or her main defenses - either evasion or stealth. Do you expect thief to fight with honor like a frontline fighter or facetank a foe with barriers? Nothing about stealth is permanent. It is temporary(1 second at least, 17 seconds at most if my memory serves me).
  15. Halloween. Reason: There are the bosses I like to fight against with others - the huge Candy king, the tall, sadistic Skeleton with the giant Chainsaw(a.k.a Bobby) and the fearsome Skeleton with the scary Scythe. >.<!
  16. So, you said you had encountered with a Daredevil, wielding Dagger/Pistol, right? He can dash to avoid damage and remove some conditions at the same time upon successfully evading incoming attacks. Also, he can enter stealth to reposition himself for inflicting damage on you or retreating to save himself then coming back to strike you again. I know it is painful to deal with such an opponent like him. Should you know how many seconds he can be in stealth and what his next move will be, the fight against him will be easier. Once he is visible, you need to burst damage on him or take him down as quickly as possible. It is a mind game - you need to be patient and focus on what he is doing accordingly. It takes time to learn and overcome such an obstacle. Providing that you realize how it works, there will be neither frustation nor fear in your mind to face it.
  17. Ah. This side-event. The bug is common to me. It can sometimes happen during the foothold. In time, there will be a veteran mordrem monster spawning as usual once the defense of a fort is over. It has been there for years if my memory serves.
  18. Oh dear! I never thought staying around the spawning area to kill enemies is still a thing! I admit that the spawning points in Eternal Battlegrounds are terrible. Barely I have the journey in it. I often roam in the others. (P.S I like to encounter with enemy roamers and learn their builds, mechanics, abilities and skillplay most of the time)
  19. If a ranger uses the second skill from the longbow, any reflection skills or interruption ones can stop his firing. Should a soulbeast be full of boons, those who can convert them to conditions or are capable of stealing boons will smile. Supposing that a deadeye loves to stay in the dark and waits for an opportunity to unleash a high damage on his target, one must strike him down fast(as long as one can still see him) and be aware of his fatal shots(for instance, Death Judgement). Assuming that one meets a condi thief, one needs to take him down as quickly as possible while watching out condition damage(Bleeding, Poison, Torment, Confusion). Stealth is one of the main sources for defenses of the Thief Profession (on condition that one gets used to its mechanics and can predict where a foe is, it will not be an issue). Talk about condi herald/condi revenant - he barely uses an effort to do anything on his foe(a lazy, cheesy build , to be precise.Too easy to play). Providing that one meets such a profession like these, one needs to avoid the crucial abilities that inflict condition damage and slay him with strong, quick combos(don't let him have a chance to heal himself at all!).Elementalist(whether a core one, tempest or weaver); of course, he is deadly when he can use his skills precisely and continuously. Without barriers and invulnerability, he is fragile with no doubts. To freeze him completely, one must land every skills on him accurately and constantly as long as he has no such defensive capacities. Provided that a mesmer creates clones along with phantasm ones, one is to catch the real creator of theirs and beware of his burst damage from the clones and the phantasm ones(whether it is power damage or condition damage). Talk about necromancer - if it is a reaper, one had better escape from the second skill of the shroud's mechanics perfectly or block it. Then, one needs to kite around for ensuring the fading of the shroud's life force from him. After that, one will have a chance to slay him(once his shroud is on cooldown: 10 seconds). Provided that it is a scourge(with death magic, blood magic and minions around as additional defenses), one must be calm and take out his health as swiftly as possible(no rushing on him if he still has barriers). Talk about guardian(whether it is a core one, dragonhunter or firebrand) - there is something common in all of them; their burning damage. To survive from it, one mustn't touch any of their essential capabilities(rushing toward a target while bringing blindness to him, spinning around to chain an enemy, placing an area of blue circle[which causes the burning damage]) If it is a dragonhunter, one needs to evade his shots and favorite traps as well as one can. Next, one is to ignore his shields if they are up on him(the blue shields around him; if it is the dome, don't use any ranged attacks - melee ones are effective on him). Once they are gone, one has an opportunity to cut him down. Talk about warrior - if it is a berserker, one must be prepared for the burst skill and escape from it by evasiveness, interruption or blocking. Should it be a spellbreaker, one mustn't be interrupted by his counterattack or one will be chained. Furthermore, one is to be careful from crowd control potentials( bull's charge, shield bash, Juggernaught mode with its own skills, the abilities from the hammer and daze from the mace).I hope these details will help you in a way or two to deal with such opponents like these. Good hunting ,sir! :)
  20. Thief is the most forgiving class in game, too many “instaSaved” buttons with stealth, evades and teleports.Also does an immense damage burst. I agree PvP balance should be applied to wvw, it would make a healthier gamemode. Even if the Thief can do a lot of damage, the Thief doesn't have much toughness. It is not strange that the Thief is light. Too many ''Instasaved'' buttons with stealth, evasiveness and teleportation? With1 Healing skill slot, 3 Utility skill slots, 1 Elite skill slot and 5 weapon skil slots? I don't think so. One or a few wrong moves, the Thief will fall down.
  21. how about we nerf the ranger and delete the thief class. He plays necro now so.....he'll ask for nerfs on anything that soft couter his new main....so if you're a thief or ranger get ready to be bombarded with nerf threads by @anduriell.6280 . lol Oh dear.
  22. how about we nerf the ranger and delete the thief class. ArenaNet would have to return every gold coins, every bit of money in the real life and every gems to those who play the Thief profession if they deleted it from the game. What a joke.
  23. Reduce the time for being in stealth? Want to cancel it? Use a tool, which causes the 'Revealed' debuff to them or use any skills that make them unable to enter stealth for a moment(Ranger, Revenant, Dragonhunter, Holosmith can counter the ones who use stealth well). Don't chase them if they desire to retreat to any friendly objectives of theirs. Want to lock them down? Use pulling skills, immobilizing skills, daze, knockdown, make them float into the air, make them stunned in one spot where they stand and use every main sources of damage you have to take them down. That's it. They will have no chances to run and fall down for real. You must time all of the skills on them accordingly and make sure they have no other utility skills and elite skills left to use against you. Good hunting, sir! not every class has access to revealedI know not all of the classes have the skills to reveal those who enter stealth. In World versus World mode, there is an item from siege weapon vendors makes one able to reveal those who are in stealth within a certain area(where a foe has been recently in stealth with Shadow Refuge, Smokescreen, Blackpowder or the fifth skill of the pistol in the off-hand of the Thief profession for combining with Heartseeker to access stealth).
  24. They are predictable, but very spammable, and if get caught in the elite even once you are pretty much done, and not always you can just dodge it, and 60k damage burn stacks applied in literaly 2 skills will get the job done.The problem is not how predictable it is, the problem is how trapper runes carry it, giving it kiting escape potential and easy F1 landing in stealth. And of course burn is such a broken mechanic. Yes, spammable, boring and annoying at the same time. It is fun for one who places the traps, not for one's foe who encounters with them. One of the easiest mechanics I have ever seen. I understand the feelings well.
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