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zeyeti.8347

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Posts posted by zeyeti.8347

  1. 19 minutes ago, Alcatraznc.3869 said:

    Ok then you shouldnt be complaining about Mechanist because its damage is below a lot of DPS class. Especially now after the nerf

     

    You talk about being 1200 range away but not once have I seen a Mechanist stand 1200 away from the group because he would be called out for that but also because that is just a big DPS loss. Being able to do some mechanic while maintaining DPS is a strenght sure. Saying you can just stay 1200 away from the fight is true but you wont reach the high number youre talking about because you have 0 boons. 

     

    Also as I said in another topic people love discrediting benchmark number because its performed on a stationary golem. Thats fine by me but then why do you use the same benchmark as a reason to show Mechanist DPS is high ?  The answer is simple people just use the benchmark golem when it fits their narrative. 

    Then just tell me why is it at 25% and we see no elementalist play at all , but i agree on your last sentence it's true i take the golem raid training numbers when it's suits me , can see it in a lot of my post .But still it's the class who is able to perform as well on the golem raid than in real fights cause of it's easiness , i am not for a further nerf , but then a lot of other classes need to be bumped up .It always make me laugh when people say , yes but ele is the best healer of the game the best boon giver , holy hell , tempest heal is never played it has a lot of flaws that i stated before , and what specially angers me is that anet know this class has a lot of flaws , but they are always afraid to buff it cause super elitist people are gonna make it work so good it will speedclear even the hardest content ... (aka MO in 45 sec ... yes very hard content indeed ...). I hope anet just look at whats is the less played and acknowledge there is a problem with this class , https://gw2wingman.nevermindcreations.de/popularity if you look at the graphic in oct 2022 , every class has at least 1-especs a bit represented in endgame content , except 1 or 2 ... guess which ? 

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  2. 12 hours ago, Tails.9372 said:

    According to various people: "a fun and engaging gameplay experience" as opposed to the "boring gameplay which almost puts them to sleep" provided by some of the more simplistic LI builds which in and of itself sounds like a pretty good deal.

    Well maybe in OW , but in endgame , 25% of the people like "boring gameplay which almost puts them to sleep" it seems.

  3.  

    6 hours ago, draxynnic.3719 said:

    I think a fundamental disconnect here is this:

    It's fine for a build to be easy to play and efficient enough to get through content. In fact, it's desirable for such builds to exist, as they give players an opportunity to learn mechanics without having to learn a complex rotation at the same time.

    It's also fine for such a build to outperform a more complex build while the player of the latter is still learning.

    But it's not fine for the easy build to be outperforming the complex build even when the latter is being played optimally. Because then the easy build just ends up being the obviously best option regardless of skill level.

    Ty , thats what i said but you said it more clearly .

    The text above quoted is exactly what is happenign right now , mechanist is overplayed because :

    -it's an easy efficient support build , bumping boons with almost no interactions needed from the player.

    -Easy and efficient dps build , due to literall 90% damage effectiveness at 1200 range , having a bot  who still deal 8-9 k no matter what is happening on the fight (except for some very few mechanics).

    -And for the support/dps alac it's the same as the two "-" above

    yes we still can play those complex build , but those are irrelevant to a bunch of us , because why playing a class who has some complexity if it is to be less efficient than an easy class , thats the all matter.

    1 hour ago, Alcatraznc.3869 said:

     

    The reality is any hard piano build outDPS pre nerf Mechanist (by extension these build still outDPS post nerf Mechanist).

     

    And if you enjoy playing complex build nothing prevents you to keep playing the said build. People who cry that Mechanist replaced every DPS is straight up just wrong. People who played a build because they like the build keep playing the same build. 

     

    What you're saying isnt you liking playing piano build. You're saying you want to play high DPS build because in the end, the only thing you look is just the DPS number. And if that number is being beaten by a spec with a lower APM then according to you something is wrong.

    I played a lot of piano builds , i used to play weaver in fractals , catalyst quickness in raids , but now i dont want to play those , i am very in the "role" meta a dps must try dps the highest possible , and supports have to try reach near 100% boonuptime , i said "try".  It is just not normal a sole e-specs is played at 25% , i take what is the most efficient , not what i like to play , cause the way the game is fun for me is being efficient. And yes it is wrong an oyster apm build goes near a high apm build , cause people look at arcdps a lot more than  you think , how do you think the emch pew pew meta was spread ? People just tried rifle because they just were curious ? no a lot of people saw crazy numbers on a spec who literally stood in place AA almost afk and saw amazing numbers with no effort , it is the same for me , when i see a build wrecking high numbers i ask the player what he is playing and try it out , i know what you gonna say their are a lot builds who performs better than mech , and thats true ... on the golem raid , because just tell me which class can reach almost 30k standing at 1200 range with literally 1 or 2 button press ? just look at the numbers 27% playing mech versus the whole ele class (3e-specs) at 4% , there is no problem at all yes ofc ...

    the mech can stay as he is , (shift signet still freaking op, ...) but other classes need to be lifted up.

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  4. 7 hours ago, Frayze.4620 said:

    I don’t think anyone anywhere on this thread has said that “ele is in a good spot” or anything like like. I fail to see what you ranting about ele issues has to do with this threads topic?

    i get it, you want people who can mash more buttons more quickly to have more. More dps, more heals, more boons, whatever. As long as it’s more. And not just a little more. A LOT more. 
    Well thankfully, not everybody agrees with you, and thankfully those people seem to include Anet. There’s already been a substantial drop off in any serious content of mechanist users, showing that the recent nerfs has the desired effect. It doesn’t need to be nerfed  into irrelevance, ruining higher level gameplay for a substantial portion of the player base, to pander to the minority who seem to equate a bigger damage number on a computer game to their own self worth.

     Seriously, try to stop caring so much about what others are doing and just look at your own performance. It could be rather liberating for you. We all know that she is in a rough spot, so if you can hit near the bench on an actual boss, well kitten done you! You rightly deserve to feel a sense of accomplishment and pride in your performance. If someone else, on a completely different class, pressing completely different buttons, has a completely different number on a damage meter, how does that affect that? If you want the same damage numbers, you can play that class as well? Or are you saying you will only be content when all numbers are balanced to what? The nearest 5dps? The nearest 100dps? The nearest 1000? What is the acceptable cut off to you? Because unless you want every class to have exactly the same damage, with exactly the same abilities with the only difference being flavour text, there are always going to be classes that have their time in the sun. 
    You are getting yourself into a frothy rage over a class you ABSOLUTELY HAVE THE CHOICE TO PLAY. Now consider ele in its heyday. It had a famously difficult “piano rotation” to output its substantial dps. So would any player with a physical difficulty or limitation be able to do that rotation? Very doubtful indeed. So is it right or fair? No. 
    Even worse, power mech is by far the strongest class now. Go look at the holy realm of snowcrows. Look at their benchmark section. Scroll down…. Keep scrolling down…..a bit more…. There. There’s power mech. See how far down it is? So all of those specs above it do exactly what you want. They put out more damage for pressing more things. You can play any of those and know that you should be able to put that noob-casual-mech-fotm-ltp kitten in their place with your uber-pro complex 500 step rotation. If you can’t, then that ain’t on the mech player or the balance situation.

     

     It’s on you.

    Same , Up . Complex build should wreck easy builds , if not , why playing complex builds ? And no ,  i like efficiency , just like at my job , ain't doing the work , well it's bad , hup , to the garbage can , if you dont care about efficiency , it's your matter , but i care ,  i really care (and not the only one as you can see in the forum) , and if nothing is done in terms of balance they are classes you will never see again in endgame , in pve OW as i said you can play with a broomstick and jello shield it is still meta .

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  5. 4 hours ago, Obtena.7952 said:

    You can't do that on a heal temp AFAIK ... but that's irrelevant to the discussion anyways. The point I'm making is that if people want to be rewarded with complex rotations, those builds exist. They never went away. They aren't going away. The existence of not-complex builds doesn't change how people are rewarded for their good execution of complex builds.

    What other people play doesn't impact someone's ability to choose to play these still-existing complex builds if playing complex builds is what they want to be rewarded from.

    Seems to me your complaint has little to do with mech at all. Just seems like a convenient place to hang your flag to complain about healtempest, even though heal tempest is extremely good at what it does ... provided you can play it properly. 

     

    You really don't understand what i mean ...

    Just , what is the reward for you playing a complex build ? for me ( and i think a lot of ppl playing the game) is to be more efficient than 3 apm builds , i understand that you dont care about metrics or numbers and the reward for you is the fun playing this or this build , but for a lot of people the reward is translated into efficiency .

    You talking about healtempest being really good at what it does ? just tell me what does he do better than the others ? might generator ? it's on a holy freaking 180 aoe range , not talking about warhorn 4 fire here . Alacrity ? same , you have to succeed an overload , who are 3 sec cast time and not able to dodge or anything if you want alacrity . Fury ? what the hell , you have to play air to generate fury . Healing ? while it have really good heals with staff in water , the rest is garbage , all the heal are on a fairly +- high cd , running out of water , what do you have , soothing water ? bugged passiv with a 10 -7 sec duration depending of the timer you go out of water , wahs the pain and the heal signet , tahts all . Ahh i forgot the best the ice bow , a spam heal , once it's done on a 60 sec cd , do i need to say more ? If it is so good why dont we see it played more ? 

    There is a real problem in the balance of a game , not all classes can be played at top levels pvp pve wvw , but starngely one class ... no 1 e-spec is played at 25% rate in endgame content pve , why ? is it becasue it is designed for ppl with disabilities ? so 25% of the ppl playing endgame have disabilities ? dont think so ....

    And again anet stated builds LI and complex for each class of the game with a gap between Li and complex who is translated into efficiency (dps , boon uptime , heals , ...) , ty to say everything , not only the part that interest you . thats basically what a lot of us asked for , mechanist pew pew doenst need to be nerfed but complex build should reach at least +25% , 33 more efficiency than him then.

    The better you are at a game the more efficient the game have you to feel

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  6. 15 hours ago, Obtena.7952 said:

    I am telling that to them. I've been telling that to everyone for 10 years. I mean, are you actually going to argue that these complex builds rewarding people with DPS when they execute them are somehow not rewarding to them anymore, because of other builds? If that's the case, those people have been lying to themselves about why they play those builds in the first place because the reward for complexity resulting in DPS output hasn't changed on those builds.

    The question here isn't if there are builds people can play that are complex to reward them for complex play ... because there always have been and will be those builds. They didn't disappear because of easy to play builds.

    The question is why despite having builds that reward them for complex play, they are against builds that reward people for other aspects of playing the game. 

    You know, the funny thing here is ... I'm just going to point you to the Goal Anet stated for the philosophy behind balancing; I no longer have to make claims to what that philosophy might be to justify the way I think the game works. Now, it's right there from the source . No one can argue it's 'wrong'. It can't be ignored to push agendas. Player's suggestions can't conflict with it. It's the way it is.

    Yes , manipulating a complex build reward you with the satisfaction of being top dps or having crazy numbers or having the ability to save your teammates as support efficientaly , when you have builds so easy to play that do +- the same job as your build , i am pointing out mech again , as support you know you can pretty much maintain a good chunk of barrier , maintain alacrity , 25 might , fury and a bit of prot , aegis and stab . almost afk , try do that as healtemp. 

    I am not saying that healtemp. need an easy build afk , but should be rewarded with more boon uptime , more heals availabilty.

    And for the philosophy , anet stated they want easy and complex build for each class , rewarding the more complex one , so you just want to hear what you want to hear , close your ears when you want.

    If they do what they said , well maybe ppl will be back playing elementalist , just so you know i know ppl with more than 40k achiev who left the game cause ele was their main . Are you gonna say thats normal ? why arent complex build played in endgame , why isnt untamed played endgame ? cause their complexity isn t rewarding enough.

    thats the feeling of many ppl , just to point out ele is at 4% played endgame (the whole 3 e-specs) why ? cause it isnt rewarding enough today , ele core traits are old with a lot of dust on it , and need a rework better implimentation , my go just look at pyromancer puissance trait : gain might whenever you use a fire skill , when overload are attune out of fire you loose 10 stacks of might  , give them to allies and do "kitten" like damage .... What's the purpose of that trait ? Really i am asking it seriously , what's this trait purpose . Damage ? no , loosing 10 stacks of might ....Support ? no , giving ten stacks of might to allies , while you loose it , or you play healer with fire traits ....

    I am still wondering what you want ? the game stays like that ? You can't consider that literally nobody is playing ele ? and a lot choose mech ? Not considering the biggest flaw from the game is balance ?

  7. 1 hour ago, Obtena.7952 said:

    ... and even with the presence of LI builds, the builds that have complexity and expression of player skill do still exist to do that. There is no argument that says the presence of accessible builds eliminates the complex ones that reward skill. They are BOTH rewarding in different ways to different players. 

    No . sorry Obtena , go tell that to an ele or an untamed wrecking his keyboard  and looking at the pew pew master who can play with a sega master system control , reward is too little , even for those who master the class , catalyst is currently at 38k with a hard rotation and mech at 34-35 with the apm of an oyster , so this gap need to be improved , and i am not talking about the untamed , my god , feel like doing power training just doing the rotation on the golem. Numbers are there 25% of players choose mecha , cause it's so easy to play , you can actualy do the same numbers that on the raid training golem.

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  8. 2 hours ago, keykey.9182 said:

    Why don't we see more DeadEyes for example? Its the same playstyle as Pmech same weapon too...........aaaaaaaaaaaaaah riiiiiiiiiiiight because its not as busted and OP and IT HAS A ROTATION!!

    Mech pew pew has also a rotation , 1111111111 is still a rotation 😁

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  9. 12 hours ago, Skyroar.2974 said:

    I think the problem is: as long as the attunement system exists in its current state, the ENTIRE class will always be elite-player-gated. Not everyone can or wants to play piano, working twice as hard for the same result as any other class.

    But how do you change that? Maybe Anet has had ideas for elite specs where the attunement system is heavily reworked into something simpler, but my guess is that those ideas aren't/haven't been easy to implement, and that's why we keep getting elite specs that only made the complexity problem bigger, instead of smaller.

    True , mechanist is an elite's elite spec 😏... ahem. Jokes away , i know you talking about ele only , completely agree .

  10. On 10/23/2022 at 8:25 PM, Dadnir.5038 said:

    That's cosmetic. Objectively any player that have played GW2 a bit know this much. The value of having an heavy armor over a light armor is null.

    Sustain philosophy. 11k hp classes are mainly about avoidance/block while 19k hp classes are about "tanking the hit" (Yes warrior have a lot of avoidance but that's just because tanking hits just didn't work as a design in the early years of the game). All in all, the devs wanted a wide variety of possibility when they designed the game (some things ended up working better than other based on each "era"). Believe it or not there are advantages in having 11k hp instead of 19k hp as, for example, it is easier to bring back a 11k hp character to above 90% health than a 19k hp one. (again, that's comon knowledge for anyone that's played GW2 a bit.)

    Objectively, the necromancer is far from being the worst when it come to traits and specs. Where the necromancer lack is mainly in weapon design (especially the off hand weapons). Unfortunately, It is also lacking in it's general design in many way as the devs made the choice to make him favor debilitating conditions over boon sharing (leading to the creation of the overly bloated harbinger and reduced value of the profession as a whole for PvE end game), condition transfert over condition cleanse and "tanking with health points" over "avoiding hits" (making any necromancer spec bad at properly "tanking" for a team).

    It is ok but one have to accept that it need drawback for the advantages it offer which is why the thread is going on forever as people just don't want to acknowledge that it does have an advantage in survivability over a 11k hp glass canon and thus deserve to be lacking in damage compared to said 11k hp glass canon.

    People here want reaper to do "competitive" damage output despite him having around 30k effective hp when traited as glass canon (so without any investment in defense) and it would be simply unfair to the other various glass canon that would need heavy investment to match that mount of sustain.

    Furthermore, game history already proved that whether reaper have competitive damage output or not, it isn't enough to make him popular/"meta". The spec was dishing out 36-37k dps for a long time yet wasn't even glanced at by the "metaboys". Which mean that contrary to belief, more dps won't make reaper "popular". All it can do is make open worlders "happy" and other professions' mains "angry".

    Sorry missed the post .

     

    In term of armor is more or less 300 thougness difference from ligth vs heavy (thats about 10 -15 % damage less taken from power)

    thats not just comsetic ...

    Sustain philosophy , ... that was true 10 years ago , when ele could do it's damage from a 1200 range , now look hammer ... you are melee ... and 10 years ago the only class who could 'heal' where guardian and ele , that was the trade off for being the only healers ... not true today ... 

    As for reaper his trade off comes also from his high survivability , you really dont want to take damage when you are in shroud , thats why he wasnt taken from "metaboys" , and have to say it's also because his two other specs are really strong.

  11. 11 hours ago, Obtena.7952 said:

    Another good quote: While not every build needs to perfectly fit into a role .... yup ... in otherwords, Reaper does NOT need to perfectly fit into the optimal DPS role for a PUG team. 

    Every build ! a build is not a class nor a e-spec , ofc minstrel reaper has no room in a raid/endgame content , but i think that what we can ask is at least 1,2 ,3  build efficient for a certain content per class , and a class should at least have that for each content (not viable -> efficient ) , i dont see reaper fitting into raids , nor wvw (maybe roaming , while you have harbringer ...) nor pvp (again , you have harbringer).

  12. Thats another bug to add to the ele list :

    -hammer 3 skills collides to something with aegis or invu. -> dissapears.

    -hammer 4 skill in air , special skill to explore the underground not finished world. (aka the wall bypasser)

    -evasive arcana not procing on fire attunement

    -soothing water efficiency lowering down the most it stays active in water (maybe fixed now , i dunno)

    -dismounts 2x attune bugs on weaver.

     

    Ele is really not like wine , it dont taste good the older it is . It need a good shower to clean all the rot and mold he has on it .

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  13. And make lightning flash like all the others port , while  we have blink and shift signet sitting on 20 and 25 cd , having breakstun , increased range (plus passiv effect for signet) and ele stuck with a 900 range , 35 sec cd , no breakstun teleport ... yeah meta defining i forgot ... my bad.

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  14. 27 minutes ago, wolfyrik.2017 said:

    The change asked for, would have zero negative impact on the game but would increase playability for some

    Sorry to say that , but it will impact players , who here who has not any disabilitys would take a portal to do this ? i think a lot , if anet starts ease things everytime someone complain about not being able to do domething , ... well i won't imagine the game state atm , anet implemented that "fail when port or glide" with a purpose , and it's just about a skin swap for zhaitan collection , ... there is stuff people won't be able to do all over the game (raids , clocktower , etc etc ) so if all those people start complaining about that .... Imagine ppl saying harvets temple cm is too difficult because they have focus problems , well too bad anet is not gonna ease the mission for them , -> do it normal mode.

    And the thing with the glide opening randomly  , it's because of stress : when you jump and know you ll need to start all over if you fall or glide , you ll mostly click nervously space bar and open your glider , so just chill.

    Btw i am pretty sure while we are still writing here the OP has already overcome the difficulty and passed the jp.

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  15. 4 hours ago, Obtena.7952 said:

    This dual-mode is one of the numerous design problems that contribute to PUG teaming dilemma with Reaper. While the details of your thread are plausible, I'm still left wondering why in light of the fact that there is an intrinsic sustain benefit to the spec, how a continued campaign for more DPS can be accommodated. It's the same as the Vindicator problem; we can't ignore this significant sustain attached to the spec that handcuffs it. We can't consider adding DPS to the Reaper without looking at it for everything it has to offer, even if those things aren't valuable in certain game situations. 

    I think the reality is that if Reaper gets anything, whatever that is, it's going to have a price to pay to get it. 

     

    I understand the meaning , with that 2x huge hp pool , it's true that reaper is bifiii as hell , but for pve the trade off is already there : most off your damage is in shroud as said up , taking damage reduce drastically your shroud uptime , as actin as a second healthbar , in some encounters (like vale guardian) it is a serious handicap , reaper need access to fury self uptime ( or a number x again : proc fury on allies when you critically hit , gain +xx ferocity under fury , it's lame cause it's like ele engi and mesmer one , but it is effeicient ) , reaper is a dps , it should deal damage , mech pew pew is a dps too , it has lil support to the group , and it is overly played so i think just bumping up some stats would be sufficient for reaper.

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  16. I would personnaly like a rework on those auras . They are very efficient in pvp , wvw , but in pve the most of them are useless : only frost aura seems to be good , magnetic aura is ok but i largely prefer a giant bubble or wall to reflect/destroy projectiles , the others only proc effect when you are struck with a 1 sec cd (2 for shock aura) , knowing they last only 4secondes , they are all pretty useless in pve regarding the attack speed of most mobs  , their only good side is to proc some effect , like prot. on mesmer and many others on ele.

    They should add the effect "while struck" when we get them , and enhance some of them , why not make fire aura a tiny "ashes of the just" , increase the size of magnetic aura so it can cover allies a bit , make shock aura owner first attack daze ( maybe a bit op i know) , light aura increase your outgoing healing  , dark aura send one of your condi to the nearest enemy , chaos aura increase boon duration (bypass the concentration , would be amazing for staff/staff  mirage).

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  17. Increase boon range from overlaods tempest from 180 to 600 ! thats the range of mech afk alacrity , might and fury pulsing .

    Some def option when we overload ( less cast time for overloads... and no huge trade off , ty )

    Remove the -10% damage when you choose to give quickness as catalyst , you were talking to remove all negative effect on traits  ty to stick to that ( scrapper -180 vit. , druid -20% stats for pet)

    Make weaver ... just good at something ... i dont know ... i need 20 fingers to do something correctly with it , so all weavers players should have a coupon reduction for a mouse with 12 more side buttons , ...

     

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  18. 10 minutes ago, Vordrax.5243 said:

    I think we agree then, the main thing is that someone will pull out the Mechanist and insult Mechanist players, and then compare it to the Elementalist. But based on how the game is now, it's pretty clear that the Elementalist needs its core design principles reevaluated and updated to the game in its current state. Thief too for that matter. Really, ANet needs to do kinda like WoW does and have profession community managers that actively play the game and have their fingers on the pulse of the community at large, and who are active on the forums and communicate with players. If that was a thing, Engineer wouldn't have been abysmal to play for way too long, and Elementalist probably wouldn't require machine learning to figure out how to play it competitively.

    It's a pity to say that but you are 100% right , at this stage , players know the game better than most of the devs , remind warrior having +5% crit. chance added in a condi. traitline ... or catalyst meta defining ? The early april fool patch joke , but it wasnt a joke ...

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  19. you are using wrong runes  , you get no benefit from the precision at all , your mech take 100% of your precision , dont forget you have two traits that increase your crit chance at +30% , high caliber and hematic focus , so with full zerk you are at 50,7..% chance crit , with fury you are at 75% with those two traits it's 105 % , ofc when you are far away you go down to 90% crit. chance ... not a real big deal , scholar runes increase highly your ferocity , and not talking about the 5% damage , if you look at your runes you only benefit from the +175 power , the rest is literally useless  in endgame content ofc , boon duration ? for what ? playing that in OW is alright i guess

    Dont wonder there is the little damage difference you are talking about.

    the only thing i didnt check is if mech procs some trait like sharpshooter .

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  20. 1 hour ago, Vordrax.5243 said:

    This isn't specifically a you thing, but why is there some strawman that people keep arguing against, even though it has nothing to do with what you're replying to? There's a difference between moving with a ranged weapon and moving with a melee weapon, there's a difference between moving as a power build and moving as a condi build. @AliamRationem.5172 kept obsessively insisting that I wanted Mechanist to be broken even though my comments have been entirely about DPS insecurity and elitism. It is just absurd how forum culture has made it so much more annoying to have a conversation about anything because people seem to be unable to communicate without reducing someone else to a static position, whether they hold it or not. Anyways.

     

    If we're acknowledging that you can't play any meaningful encounter while you're AFK, then stating that you can do that damage while AFK is kind of irrelevant. The concerns about efficacy at range or while moving are more general design concerns and don't really have anything specifically to do with Mechanist beyond the spec highlighting those issues. Mechanist is certainly not the only spec that can be effective at range. Scourge, for example, can basically just hit every button on cooldown and get very good performance at range - and again, I contend that "mindlessly hit all buttons" isn't more skillful than "only hit a few buttons tactically."

     

    I do reject your claim that the Mech is pulling 9k DPS without some additional evidence. My testing earlier showed approximately 6k with a full power build. I'm not sure what you could be doing to increase that by 50%. And having a full elite spec contribute 6k DPS (plus whatever Power Signet is giving, and the honestly overloaded Shift Signet for mobility) isn't exactly crazy. I'm definitely willing to acknowledge I might be missing something, so feel free to offer any suggestions here.

    And i dont know either the build you are using but i just tried atm , the mech is dealing 7.5-8k on it's own, so i overtuned a bit , mb . 

    And i am not playign afk , i just ment to say (it is just the way i talk i really like sarcasm) that mech pew pew is the build who deals the more damage with the less effort , you won't find something in the game who deals the same damage as him just auto attacking. And even you are dealing 6k with your bot only it's 6k 100% of the fight timewise , also the mech has an huge advantage as support , it's the only support who ahs a remote "moving flag" for boons , your mech alone , while you are away from the group ,

    can keep alac , fury , might 25 , some stab , some prot. and a decent barrier pulsating area x2 +passiv , i find it personnaly too much , mechs feel like anet pulled all the effort in the mechanist .

    i personaly dont want a huge nerf on the mech , damage is still too high on such an easy build , and just look at yoru f2 while playing supp. : crisis zone : give some prot , some alac , some stab , aegis , breakstun for 5 allies and clean 3 condi ..... thats too much for one skill , feels like firebrand f3 - 5 on steroids ...

  21. There is a difference with just moving  and doing your rotation while moving , and the turret is just because i am lazy on the grenade kit , it must maybe add a bit less than 1k. With mech you can just slide left and right , forward backward with auto unable , your mech sitting on the boss ignoring 75% of the mechanic , also note that your mech deals like 9k damage alone , with auto unable on all F skills. Scholar runes are the best , dont forget that with big boomer and your signet you are healing about 500hp sec , allowing you easily with a support getting over the 90% hp treshhold , golem runes are great too but the golem spawn can be really annoying .

  22. 1 minute ago, Vordrax.5243 said:

    What build are you running? I just tried it and got 21k at 1200 on my Mechanist (which is still pretty nuts for autoattacks from 1200 range, don't get me wrong.) Granted, there is no way I'd have all of these buffs on me if I wasn't in the blob of people standing on top of the boss, but still.

    When you are away from the boss (except some bosses , like ht cm) the blob mostly follow you like on ankkha cm , and still the boon duration is so huge atm you can go away 20 secs and still come back with 10 secs left on all your primary boons (prot. quick. swift. might 25 , fury , alac.) . With all buff on golem afk with 1 turret it's +- 26k.

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