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Yaki.9563

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  1. If you're doing T1 you shouldn't be healing anyway. You can solo most (if not all) T1 fractals in berserker gear.
  2. I wasn't very clear in my original post. I'm not concerned about its solo performance, but rather its usefulness in a group. 240 radius is tiny and I can't think of any group content where the group is reliably in that radius, especially when the effect happens on a delay like on #3. One dodge and you're literally out of the radius.
  3. The 240 radius on the abilities seems very low. Especially Rifle 3, which fires on a delay (for the buffs). I am practically in melee range yet I still constantly have to run in to get within that radius. I can't see them being particularly useful at lvl 80. Is there something I'm missing?
  4. That kits are a utility skill and are the justification for removing Engineer's weapon swapping is a bit much. It would be much, much cooler imo if kits were actually incorporated into the mechanics of the class. For example, what if all kits were the elite skill and you used F5 to swap into them. Or even better, what if you had a dropdown menu of kits for an F6 skill. Both of these would limit the class to one kit but it would be naturally incorporated into the class, rather than as a utility "option".
  5. By the logic of some posting here, Firebrand should not be able to weapon swap. Yet it does, and it gets those 3 kits built in so they don't require the use of a utility slot. Similarly, Untamed should not get to weapon swap since they get to modify their weapon's attacks depending on Unleash status.
  6. Staff is an overtuned healing weapon to try and compensate for Warrior's complete lack of decent support traits. Staff is better than every weapon in the game if you just list the things it can do.
  7. OP would hate FFXIV. 95% of that "story" is pure, tedious filler.
  8. Was that your response when they added unbreakable tools? Do you have something similarly snarky and illogical for salvaging kits? Gathering is the activity. Making the nonsense around it less cumbersome does not change the activity.
  9. You guys are always worried about compensation. Compensation for easier skyscale. Compensation for 6th rune bonus. Blah blah blah.
  10. Staff on any other class would be broken, because they all have a huge kit of traits and mechanics that offer support and healing. Warrior is just a pile of DPS mechanics.
  11. They massively overtuned Staff to single handedly try and carry Warrior's pathetic support traits and mechanics. And it still doesn't work.
  12. I think it was a big mistake for them to let people get this for free by simply crafting 1 rune. Did people with only 1 rune need to be compensated? They should have made it for anyone with 6 runes, since that's what it took to get the final rune effect that was removed. It's just a kick in the nuts that this item is overpriced and tedious when it could have been gotten cheaper and simpler a week ago. Which I did, but it feels dirty. People comparing the cost/materials to gen2 legendaries are out of their minds. A gen 2 legendary gives an awesome skin with footfalls, draw effects, and unique sounds and projectiles.
  13. 703 concentration is only 703/15 = 46.9% boon duration as it is. It's already less than your "nerfed" boon duration.. Why aren't you targeting the boon duration from runes and sigils and food instead? Those are overtuned anyway, especially the runes.
  14. I like how half the traits are dps traits, because Warrior has nothing else. Gotta get a few extra % damage on that 6k!
  15. This is why it is so disappointing. I wanted open world armor, but I wanted it to be obtained similarly to how the trinkets were obtained.
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