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Valkan.6514

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Everything posted by Valkan.6514

  1. Centaur, because female humans outrun me irl. Serious answer, i resonates more with the human not because they 'humans'. But the amount of struggle they have just makes me wanna root for them. Fall of Orr, Elona suffering from Abbadon, Joko and then Balthazar, Ascalon and Foefire, Centaurs, Then their pillar, the gods, leave them. All of this i'm surprised they still stands on tyria as major race. Sure other races have their struggle too but not as much as humans if i remember correctly. Asura and Primordus, Norn and Jormag, Sylvari and Mordremoth. For Charr, i can only think about internal problems like flame legions, and all race have their own, but i cannot think about external problems with Charr besides the war against humans.
  2. On herald, the elemental blast and burst of strength actually do pretty hard damage, and gaze of darkness is a pretty good utility. Reveal, blind, stunbreak, good skill against for example, gs warrior to avoid shield bash>arcing/ shield bash>breaching strike, without wasting dodge, or d/p thieves to deny their stealth attack. For staff, it's also utility weapon. Staff 5 can interrupt lich form. With brutality, sometimes even eat all of supp guards f3 stab and interrupt them. Or just emergency evade. Staff 4 for some heals and condi cleanse when you're kiting.
  3. I vote for melee staff, and for the mechanic, i got the idea from daredevil elite. Adrenaline still retain 3 bar, but burst skills only consume 1 bar and have 3 stages that can be chained. For example, gs burst: t1 arc slice, t2 900 leap, t3 knockdown. You can combo arc slice into gs3, leap back with t2, t3 knockdown into gs2, spam t1-3, or just good ol arc slice swap, then swap back and arc slice again. The window for chain maybe around 4-5 sec so burst combo with normal wep skills can create interesting gameplay.
  4. I'd love to see asuran based engineers, with their portals. I pick staff for the weapon, because asurans can combine magic with technology. 1- Chain auto like guard staff 2 - Shoot 3 projectile that stick on target, pulsing damage and cripple. After delay, it explode, like harpoon gun time bomb skill, inflict confusion stack per projectile. 3 - Open a portal that reflect projectile, like rev staff 3. 4 - Hit your target hard, sending them through a portal 900 unit away from you, like guardian banish, but it knockback and teleport the target, not launch. 5 - Stick your target with portal bomb, after delay it will open and pull nearby enemies into target. If any enemies get pulled, the portal will expode, if not, the target get knockdown instead.
  5. I have ascension and halfway through making warbringer when legendary armory update dropped. After that, my motivation just lost to continue and now those mats still sitting on my bank. If we get some achiv collection/title then im gonna continue make all the backpacks. Its a win/win situation for people like me who need end goal for something, people that already craft the 3 prior to the update, and hardcore completionist in general imo.
  6. Meditations as group supp skills is a great idea too i think, something like Imminent Threat gives party protection or barrier maybe? I actually wanna see Sight Beyond Sight gives party ferocity, but anet seems to avoid stat bumping party supp besides boons xD. For the RP, pls anet bring underwater weapons as core land weapons pls 🙏.
  7. Yes, i dont really like clash with ppl on inet, enough of that in RL xD. If something dont suit me, either agree to disagree or just move on. I just wanna see warrior improve, no matter whose idea it is, as long as its good for warr xD.
  8. Ah, i see your point, indeed it feels like my version of spb not focus in FC variaton anymore but MBT. Your idea of top GM is pretty interesting too, maybe if anet buff other traitline sustain a bit so we can safely move from RC/MBT, i can see top will be solid pick as teamfighter. I bring pve just bcause i wanna bring my spb everywhere, not pvp only xD. No worries, even in disagreement we can see each other points and ideas and its enough for me. Have a good day to you too, sir. 😁
  9. No worries, we just sharing ideas here xD. Yeah, if they put the damage back in FC and change to condi transfer maybe it can bump up spb abit in pvp, but pve spb will stay weak, thats why i try make the attacker insight gain abit easy through baseline MBT. about unifies the playstyle, i think 3 diff way of playstyle can be used based on GM choice, top vs heavy boons, mid vs condis, bottom for teamfight and general damage (up to 5 might/sec if 5 target tether). So we dont get pigeonholed into duelist MMR and make top GM viable option.
  10. Yea, i can see maybe wind become mandatory if this happen, and not in theme with spb, just wanna give spb some other role than dps, cuz zerker/bs can do that with already, just need some tuning, just the boonstrip feels too niche.
  11. Currently, spb pretty underwhelming in pve and pvp imo. My suggestion may not be perfect, feel free to add/correct me, and sorry if there's any bad english. Spellbreaker conviction now cast magebane tether on burst, but only reveal, 10% dmg increase and pull effect that stays, no might gain. Attacker insight now gain stack per second when magebane tether active, this helps with maintain stacks in pve where mob dont have boon and without need too much cc, so we can focus on damage skills. The grandmasters that change how magebane tether interact with enemies: Enchantment collapse now remove boon every second to enemies tethered. Revenge counter ignores blind and transfer condi to enemies tethered. And the old magebane tether now enchanced, now can tether up to 5 target, but reduce duration to 6 sec, gain 1 might per target. This make it not too opressive in 1v1, but a potential teamfighter. Break enchantments now deal extra dmg to enemy without boon. And maybe Winds of enchantment increase duration of boons for allies inside the bubble by 1 sec per pulse, but maybe this is too much for pve, i dont know. Thanks for reading.
  12. if only danger time give crit chance and crit dmg when you have alac, just like FB trait that give vita, condi and heal power when they have quickness. Thematic, and more reliable imo.
  13. - Virtues The numbers of hits to trigger the virtue is too high. Justice range and aftercast feels very off, even warrior gs5 feel more reliable. - Sword Damage too low, skill 4 should nuke, or give quickness to pair with main hand. Sword 5 have same issues with justice. - Skills Flash combo dmg is too low, maybe scale it to be on par with fist flurry. For the heal, is it doesn't count as a block? Because it keeps get interupted from normal, blockable CC's. Heaven's Palm dmg in open world too low, and in pvp it doesn't bring anything new. In the stream, it's mentioned to use as an isolation skill for a target and downstate, but in reality, its not. Daredevil elite or even dragons maw do this job miles better. Maybe lower the cast time, or add finisher on downed opponents to make this skill worth to consider. - Traits Too many stat bump type traits, its uninteresting. Restorative virtue design clashing with the grandmasters, when you want to maximize the boons gain from virtues during its duration. Give us Interesting trait like Firebrand daze on axe, or dragonhunter dmg on f2. Maybe add taunt on heal trait, to encourage RoF use.
  14. 1 legend rev, with the mechanic f1 will swap between chosen core legends and mist hollow that become default legend and the hollow stance that have its effect based on core legend ( ex: shiro/mist, jalis/mist, etc). No f2. Weapon: FocusSkill 4: Pull an enemy through the mist to you. Range 900.Skill 5: Blast enemies around you and steal their boon. 1 boon per enemy, up to 5 target. (Like arcane brilliance). HealUpkeep that heals for around 500 every second. Additional effect based on core legends during upkeep. 6 pips upkeep. No cast time.Shiro: Attacks siphon health.Jalis: Reduce 15% incoming damage.Mallyx: Reduce condition duration by 33%.Ventari: 20% more effective healing, and share with allies around. Utility 1: Cast mist barrier that block frontal attacks for 2 sec. (Like shield of courage). 30 energy.Shiro: Gain might when blocking an attack.Jalis: Shield last 1 sec longer.Mallyx: Torment enemies that get blocked.Ventari: Gain regeneration when blocking an attack. Utility 2: Enter the mist, evade attacks for 3/4 sec and breaking stun. (Like mist form ele but evade, not invul). 35 energy.Shiro: Gain superspeed for 2 sec.Jalis: Gain 4 sec of stability.Mallyx: Gain 3 sec of resistance.Ventari: Cleanse 2 conditions from you and allies. Utility 3: Strike enemies around you with burst from the mist, blinding them.(Aoe like corona burst). 20 energy.Shiro: Always crit.Jalis: Gain 1 sec of protection per enemies hit.Mallyx: Inflict torment.Ventari: Heal for 400 per enemies hit. Elite: Become one with the mist, enchancing yourself with the legends. Duration 6 sec, cast time 3/4. Cd 40 sec. 40 energy.Shiro: Endurance regeneration increase by 33%. Gain 300 ferocity.Jalis: Gain 5 stack of stability and protection for 5 sec. Attacks during this stance duration grant 1 stack stability for 3 sec. icd 1/2 sec.Mallyx: Increase condition damage by 250. Attacks inflict 5 sec of torment. Icd 1/2 sec.Ventari: Heal for 100 when attacking. Critical hits trigger burst heal for 300 to you and allies. Icd 1/2 sec. Traits Minor Based on legends used, gain bonuses.Shiro: 120 power.Jalis: 120 vitality.Mallyx: 120 condi.Ventari: 120 healing power.Invoke INTO mist stance breaks stun. (modified empty vessel)Major adept Focus skills inflict condition based on core legends.Shiro: 8 stacks vulnerability for 5 sec.Jalis: Weakness 5 sec.Mallyx: 3 stacks torment for 4 sec.Ventari: 4 sec blind.Gain 3 sec of superspeed when using heal skill. Icd 10 sec.Mist stance elite last 2 sec longer.Major master Utility 1 blocks larger area.Utility 2 remove movement impairing conditions.Utility 3 strike 5 more enemies and deal 20% more damage.Major grandmaster Legend swap grant 2 sec superspeed.Swaping INTO mist stance pulls nearby enemies to you.Gain boons when you swap out from mist stance to core legends.Shiro: 10 might for 8 sec.Jalis: 5 sec of protection.Mallyx: 3 sec resistance.Ventari: 8 sec regen.Sory for bad english.Cheers
  15. Thank you for the feedback, and you're right, lack of toolbelt skills really bad for engi. Actually when i think about this concept, the engi still can use the toolbelts, and the new mechanic works like photon forge, the traits and interaction can work by itself, much like heat management, but anet and some ppl think espec must come with some penalty, so after some thinking, that stupid idea of no toolbelt was the best i can come up with. Or maybe let it have no penalty, an adjust it with time?
  16. the engineer now have portal to his base full of gadgets, so no need for toolbelt skills.mechanic : weapon swap in combat. weapon swap count as toolbelt skills for related traitsweapon : staff-1 3 chain auto like guard staff-2 shoot 3 projectile that stick on target, after delay, it explode, like harpoon gun time bomb skill-3 open a portal that reflect projectile, like rev hammer-4 hit your target hard, sending them through a portal 900 unit away from you, like guardian banish, but it knockback and teleport the target, not launch-5 stick your target with portal bomb, after delay it will open and pull nearby enemies into target. if any enemies get pulled, the portal will expode, if not, the target get knockdown instead.skills : portal-heal: create a portal that heal and cleanse condi for you and allies. portal can be destroyed early for burst heal but no cleanse.-utility 1: prepare a gate for portal. you can activate it later to teleport back from current location to gate location, like prototype position rewinder.-utility 2 : daze your target and teleport them to you after a delay.(stability negates the teleport)-utility 3 : open a portal in panic and teleport to random point around target, break stun.-utility 4 : open portal to alternate dimension and summon 2 version yourself, holo and scrapper, to aid in combat. like mesmer clone but phantasm health, and do basic holo and scrapper attacks, like thieves guild.-elite : open a portal to your base and take all of your arsenals, basically supply crate without stun, and summon all turrets, and drop bundles that can be pick up by allies, elixirs, gadgets, and kits. minor trait : you can swap weapon.weapon swap grants 4 seconds of protection.gain barrier when swapping weapons. (around 1500)adept : portal skills grant stealth on use.inflict confusion to enemies around when use portals, gain might when inflict confusion.portal skills cleanse a condition.master: inflicting condition grant increase damage, 1% per condition up to 10%.control skills inflict weakness, interrupting enemies inflict confusion.portal skills grant 15% damage reduction for 5 seconds when used.grandmaster: weapon swap daze enemies around.weapon swap break stunweapon swap cleanse 2 conditions and heal for you and allies. (around 2000 heal)sorry for bad english, feel free to correct or add, or maybe speculate your own e spec.cheers
  17. I play in pvp using demo and speed rune, basically like herald but more teamfight oriented. Use kalla shiro, s/s staff, deva, invo and kalla. Kalla daze and the multihit utility synergy with focused siphoning and demo amulet plus protection from all for one makes you can even duel power classes, but disengage from condi class. Your escape/chase potential are good too with rapid flow and speed rune+ shiro. Just lots of kiting and conserve energy, and know where to place kalla skills because they cannot be placed if you have no LoS and no port spot. Sorry if there's bad english.
  18. hi, please help, i'm stuck in queue now, the pvp tab says match about to begin, even after i try log out and come back in or switch character it's still like that. thanks
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