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Ruisen.9471

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Everything posted by Ruisen.9471

  1. I think most people have covered the positives, so I'll just list the negatives: - Post processing is terrible on the new maps. Its never been great, but its almost blinding in the new maps. - Metas are fairly unrewarding in the first 3 maps, as are other long events (like leviathon for example, which gives only 1 chest after a long fight) - New maps seem to have no bank/TP, etc that I've found. Really weird to not have it in New kanining since its supposed to be a metropolis...?
  2. Seems like they're looking at balancing it so that eventually it'll be done everyday like Chak Gerent. Chak Gerent didn't end the game, so I don't see why everyone is up in arms about this. They have a history of having poorly balanced metas on release, but all those eventually got balanced and there's nobody complaining about the difficulty now.
  3. Yeah, most of the complaints about the meta is about the turtle, lol. I think people would stop complaining if they just let us have the turtle some other way.
  4. For people saying its an MMO, even people who aren't solo players aren't ALWAYS playing with others every second they're logged in. Sometimes you just do stuff on your own, that doesn't make you a solo player and the game shouldn't punish you for it.
  5. Just did this meta with an open world group. Someone linked a nice youtube guide and most of us watched it before the fight. The only issue to me is that the boss just has too much HP. After watching the video we were able to do the mechanics most of the time, but the DPS check is just way too high. They could loosen up the mechanics so that only 2/3 of the people need to do it to succeed though, that way the people who aren't able to do more then press 111111 can still do their thing. Its not a raid, after all. Also, the pre-event is pretty boring, repeatedly doing the same events over and over for an hour is not exciting. Dragon's Stand escorts were much more well done.
  6. Most of them give mats which you can sell for gold. But the new metas barely even give you ANY mats. With their current rewards, these maps will be dead after launch just like LW S3 maps, which will be a shame considering how much work ANET must have put into them.
  7. I'm not talking about the numbers, I'm talking about the playstyle. They can always fiddle with the numbers without changing the playstyle. My problem is that they added new skill lines in firebrand which were cool, and was a selling point of the class. And now, you barely get to use them since you have to wait 30s.
  8. Is it just me, or does the main meta (aetherblade in Seitung and blackout in Kaineng) in these 2 maps give very little rewards? You get 5 chests at the end that barely have anything in them.
  9. Trying to get into meta maps is just painful, even trying to join a small group with 20 people it says the map is full. Definitely feels like map player cap is really low on these maps.
  10. They were literally talking about how PoF taught them to design maps for replayability, which they did well in LW Season 4. Then with EoD its like they just... forgot
  11. Seitung province seems to have been designed to be a dead map after launch. They talked alot about how they learned from PoF maps being dead after launch, but it seems like they completely forgot about it when they made Seitung province.
  12. I hate the firebrand renewed justice nerf. just... why??? The whole selling point of the class was to throw fire around everywhere, and now I have to wait 30 seconds to do it...
  13. At the very minimum, just balancing rewards shouldn't take too much dev time, since it doesn't require actual development.
  14. They could do balancing patches on older zones to increase their reward ratio. So many of the LW season 3 maps are just sitting there collecting dust. Imo, its a really good use of their time too. it takes ALOT of time to make a LW episode, but it would only take a fraction of the time to update rewards/metas in old, unplayed maps to bring them as relevant content again. People replay good metas for years, so the time/payoff is enormous. Some people are worried about "changing" the old maps, but honestly I don't think the maps itself or the story needs to be changed. People replay for the meta events, and those are what I think needs to be addressed. Honestly, just rebalancing their rewards would probably fix half the issues, and rebalancing rewards in no way changes the map or the "new player experience".
  15. There are a number of lv 80 maps like most of the LW Season 3 maps (except bitterfrost) that are pretty much ghost towns now, which is a shame since some of them (like Bloodstone fen, Draconic Mons, etc) are really unique. It would be nice to see some changes to these older maps (and maybe some core lv 80 GW2 maps too) to make them more popular again. It would add alot more content choice to the game, and the maps are already made so they don't need to put in the effort of an entire LW season to make the content either. Edit: just realized someone else literally thought the same and made a thread about it yesterday. Great minds think alive I suppose 😛
  16. Elementalist mains: *slowly fades out of existence in endgame pve content* Anet: We think elementalist is in a great place!
  17. I really like the HoT map metas, because you had to actually play the game and know what's going on. Most of the map metas after POF doesn't really have much gameplay, imo, because you just mindlessly press 1111111111 like a bot, they all play exactly the same which gets pretty boring and repetitive pretty quick.
  18. That's pretty much where I'm at. I hate 99% of the helms on those outfits, especially. I realized that you guys actually described the issue much better than I did. Its not the lack of skins, but the fact that alot of the styles of just... similar, much more similar than previous MMO's I've played (where fashion wasn't part of the endgame, but there was always new armour sets every raid release and they all looked very unique and interesting, and really enforced the idea that you're wearing powerful magical armour, but without having too many darn lights on it - a theme that GW2 seems to have very few of, and those few light you up like a x-mas tree).
  19. Considering that fashion wars are a big part of the endgame, does anyone else feel that the amount of armour skins to choose from feels a bit lacking? Almost all of the gem store skin pieces aren't available except for rare sales, and for outfits, you're forced to take the entire outfit, so you can't really mix and match the pieces, which is a shame since alot of outfits have some pretty cool armour pieces. Overall, it feels a bit restricting, and it doesn't really feel like you have alot to choose from at any given time. Edit: To rephrase a bit, its not that there's a lack of skins, but a lack of unique styles of skins.
  20. Can we get some of these outfit skins offered as individual armour skins, so that we don't have to take the entire outfit? That would be really cool.A return of chaos weapon skins would be awesome as well.
  21. When you use the remote charge from the waystation on a building/object, and the building/object is destroyed before you can detonate the remote charge, the skill bugs out, preventing oyu from using any more remote charges or using any other skill in the same slot (like EMP).
  22. Everything is always expensive when it first comes out. If you want it right now, ofc you'll have to pay up.Imo, this has prob been the single most effective thing they've done that gets gold out from the people with millions and to the average player.
  23. Why would that be the case? If it wasn't tradeable, than it wouldn't make sense for anybody to participate who wasn't crafting the item for themselves. I imagined it as being a common drop and not a rare drop, since being a rare drop would defeat the purpose. The problem is combining these two options. If the recipe is a common drop and once you've got it you can craft and sell it the end result is a minority of people rushing to get the recipe and crafting weapons to sell, competing with each other for sales which causes the price to drop, so that then other people who want the weapon can simply buy it because it's relatively cheap and never have to enter the map at all. Unfortunately there isn't a simple solution here, it's a common problem with any game. You can't have something which is both common enough that most people can get it without too much trouble and rare enough that it's profitable to sell. Well, at least not without odd work-arounds like having a complicated and restrictive trading system so most players are locked out of that option and it's actually easier to farm your own than to buy it, but I think that's (thankfully) out of the question for GW2. There are other options like making the recipe common but require rare or expensive components to craft it, or making it time-gated so it's harder for a small number of sellers to flood the market, but those have their own downsides too. I think it's a good idea. Anet did something similar with the design a weapon contest winners, with collections that required going back to some old maps (for example the Scion's Claw collection takes place in Drytop) and it was fun. But it's not a permanent solution to lower populations in older maps, it's either a one-time thing per player to unlock the account bound reward or something a minority of players farm and others buy from them on the TP. (Or both.)They could just make some of the materials drop the way amalgamated Gemstone does (which has lost some value, but hasn't become worthless as far as crafting mats go), and you can balance out the price by the amount of those mats needed to craft each weapon. The reason I felt that the mats and the weapons needed to be tradeable was that,if the weapon wasn't tradeable, very few items would be crafted overall, and if the mats wasn't tradeable, then very few people would actually go back to farm the mats themselves, both of which would defeat the purpose. It would definitely be something that they would need to do continuously, and not as a one time thing (or get new LW weapon set recipes will use these new mats as well, which I guess makes it unecessary to actually add named exotics, but more standalone named exotics would be nice compared to the mass produced sets).
  24. Why would that be the case? If it wasn't tradeable, than it wouldn't make sense for anybody to participate who wasn't crafting the item for themselves. I imagined it as being a common drop and not a rare drop, since being a rare drop would defeat the purpose.
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