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RedShark.9548

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Posts posted by RedShark.9548

  1. @Stephen.6312 said:

    @One Kiss Away.9180 said:Yes my main Characters are Warrior and Guardian. Guardian has plent of self heals and condition removal, but lower overall ealth then a Warrior. The Warryuo has more overall gealth but very few ways to heal. It has Shake it off as a trait, a trait that heals you for a littke when you apply might but not mucj more in healing. I mainly play ny myself unless Sally is around and the Necro and Mesmer does hekp in healing, but alone you really have to watch your health.

    I regularly receive top healing in PvP. My problem is that high healing numbers aren't enough to turn the tide of a match in my favor. Warrior DPS and condition cleansing needs to be addressed, as the out-of-control power and condy DPS meta means that condition removal is imperative. But warrior has never enjoyed the kind of payoffs that other professions enjoy. For example, Guardians can spec for DPS and healing off Aegis, granting them both offensive and defensive abilities in one action. Warrior utilities and actions typically don't do this, or don't do this well. Hence, either the direction of balancing needs to change, starting with the culling of multi-faceted skills and actions, or warrior versatility needs a breath of fresh air.

    What about might makes right tho?It provides healing and more dodges as you get might, which increases your dmg output. Tactics has a similiar trait with healing on every outgoing mightstack yourself and allies.

    Sun and moon style gives you healing based on dmg dealt (offhand dagger is kinda crap, but still falls into that category, right?)

  2. @Lan Deathrider.5910 said:

    @"Tycura.1982" said:No discipline makes me a sad boy

    My zergbuild isnt running disci. Its weird at the beginning, but you get used to, atleast in zergfights you always have enough to do with resetting f1 with fc.

    In duels and spvp in general i could see a bigger problem without disci. Build looks interesting tho.

    This is part of why people have been wanting baseline fast hands...

    I know, im one of them, for years.Everytime i talk to ppl and show them a non metabuild they start screeching at me, shouting that im not using disci, hysterically pressing their hands at their ears. Calling for someone to exorcise me, for doing such a blasphemous thing.

    I do use disci in duelbuilds, because i havent found a non fast hands build that was able to pressure my opponent hard enough to actually kill them.

    People do the same thing when I say I don't run Defense, so I hear you.

    My newest zerg build isnt running defense nor disci and im still standing longer than most other warriors, while providing bubble as usual.

    Probably gonna make a post about it, when i have the time for it. Im having alot of fun playing it. I also probably have to post a disclaimer with it, that everybody who screeches "MUH METABUILD" should stop reading right there and then lol

  3. @Ubi.4136 said:

    @Ubi.4136 said:

    @RedShark.9548 said:As if warclaw wasnt good enough for defenders to roll in en masse.How long do you want to keep away a far bigger zerg?Right now you have more than enough tools to slow them down for your reinforcememts to arrive. You have no reinforcements? Well you should lose it to a much bigger group then.

    Much bigger toxic group ftw as most servers use , zergling mentality rules. Pffft

    Dude... Even in reallife you could take big castles with a much bigger army. All you want it to be is untakable structures to hide behind.Honestly at what point would it be acceptable to take an objective in your opinion? If no defender is there at all?

    @RedShark.9548 said:As if warclaw wasnt good enough for defenders to roll in en masse.How long do you want to keep away a far bigger zerg?Right now you have more than enough tools to slow them down for your reinforcememts to arrive. You have no reinforcements? Well you should lose it to a much bigger group then.

    Well, you can´t defend if there´s no defender or rather it´s pointlessto delay the inevitable when there are no reinforcements.

    As it should be... If you have no reinforcements and cant hold it against a much bigger blob, then you should lose it.Same question to you.When exactly is it acceptable to take a structure in your opinion? If there is no scout, not a single defender?

    You all make it seem like it should be impossible to take a keep, as long as there is atleast 1 person inside...

    I think the problem the OP has (and several others), which I somewhat agree with, is it should take more than 25 seconds to take a T3 tower. More than 1 minute to take a T3 keep. Regardless of how many people were attacking or defending. Groups that know what they are doing can do that, from siege drop to flip, 25 seconds is ridiculous, especially since it likely took 2 hours or more to get the structure to T3. If you're lucky you might get a chance to use invulnerable, but in NA, it's almost always trolled right before the attack. Siege disablers are blocked because good groups are just that, and not every class has the option to make their attacks unblockable before trying to throw a disable. I totally agree that the structure should be lost, but the time to enter and flip is exactly what the ktrain blobs asked for and it's far too low. There needs to be a middle ground.

    Those numbers are not rly a thing, a full t3 keep takes more than 1 mimute to take, even when empty. Not to mention that structual invuln already is 1 whole minute when activated lol

    Not sure where you play or when, but those numbers are not something I made up. T3 towers are flipped before the swords even pop on it (which is 30 seconds). So we started timing certain megablobs, a T3 tower can be flipped in 25 seconds, from the second siege is dropped to the lord is dead. 25 whole seconds. It was only 45 seconds before all the crying T3 stuff was too hard to take, and anet agreed with the server hopping (paid gem transfer) superblobs, who just want to fight doors. Some T3 keeps require almost no time to flip. You can flip T3 hills in 50 seconds from siege drop to flip...if you are good, and know what you are doing. It should not be that easy, even if everyone is asleep.

    Guess they dont karmatrain as hard, or atleast not when im online, i was never on a map with low amount of ppl where a keep was flipped that quick. That zerg must have been full dps to bust through gates and burst down a lord, so they didnt expect any competition anyways.Honestly i dont even care, if they are that many and you have nobody, well, why hinder their ktrain... Even if it took them 5 minutes then, would it change anything, if you still had nothing to fend them off?

  4. @Ubi.4136 said:

    @RedShark.9548 said:As if warclaw wasnt good enough for defenders to roll in en masse.How long do you want to keep away a far bigger zerg?Right now you have more than enough tools to slow them down for your reinforcememts to arrive. You have no reinforcements? Well you should lose it to a much bigger group then.

    Much bigger toxic group ftw as most servers use , zergling mentality rules. Pffft

    Dude... Even in reallife you could take big castles with a much bigger army. All you want it to be is untakable structures to hide behind.Honestly at what point would it be acceptable to take an objective in your opinion? If no defender is there at all?

    @RedShark.9548 said:As if warclaw wasnt good enough for defenders to roll in en masse.How long do you want to keep away a far bigger zerg?Right now you have more than enough tools to slow them down for your reinforcememts to arrive. You have no reinforcements? Well you should lose it to a much bigger group then.

    Well, you can´t defend if there´s no defender or rather it´s pointlessto delay the inevitable when there are no reinforcements.

    As it should be... If you have no reinforcements and cant hold it against a much bigger blob, then you should lose it.Same question to you.When exactly is it acceptable to take a structure in your opinion? If there is no scout, not a single defender?

    You all make it seem like it should be impossible to take a keep, as long as there is atleast 1 person inside...

    I think the problem the OP has (and several others), which I somewhat agree with, is it should take more than 25 seconds to take a T3 tower. More than 1 minute to take a T3 keep. Regardless of how many people were attacking or defending. Groups that know what they are doing can do that, from siege drop to flip, 25 seconds is ridiculous, especially since it likely took 2 hours or more to get the structure to T3. If you're lucky you might get a chance to use invulnerable, but in NA, it's almost always trolled right before the attack. Siege disablers are blocked because good groups are just that, and not every class has the option to make their attacks unblockable before trying to throw a disable. I totally agree that the structure should be lost, but the time to enter and flip is exactly what the ktrain blobs asked for and it's far too low. There needs to be a middle ground.

    Those numbers are not rly a thing, a full t3 keep takes more than 1 mimute to take, even when empty. Not to mention that structual invuln already is 1 whole minute when activated lol

  5. @Lan Deathrider.5910 said:

    @Tycura.1982 said:No discipline makes me a sad boy

    My zergbuild isnt running disci. Its weird at the beginning, but you get used to, atleast in zergfights you always have enough to do with resetting f1 with fc.

    In duels and spvp in general i could see a bigger problem without disci. Build looks interesting tho.

    This is part of why people have been wanting baseline fast hands...

    I know, im one of them, for years.Everytime i talk to ppl and show them a non metabuild they start screeching at me, shouting that im not using disci, hysterically pressing their hands at their ears. Calling for someone to exorcise me, for doing such a blasphemous thing.

    I do use disci in duelbuilds, because i havent found a non fast hands build that was able to pressure my opponent hard enough to actually kill them.

  6. @coro.3176 said:

    • make zergs much less efficient than small groups for actually winning matchups. This encourages players to split up
    • incentivize winning matchups so that players actually split up
    • make small scale kills more rewarding. Eg. If a group wins a 5vs10, each of those kills ought to be much more rewarding than a zerg doing a 50vs25.
    • consider pvp balance changes. Many pvp balance decisions ought to be applied to wvw for the sake of small-scale fights.
    • make lag worse in large fights. .. kidding .. sort of.

    Missed the topic, F.OP didnt ask far ways to reduce large scale fights. He asked for ways to balance BOTH smallscale AND zergfights.

    You know there are a ton of ppl who actually like fights with 20v20 up to 80v80?

    You might not like them, but not all of those zergplayers are doing it for the karmatrain... Speaking for myself, im not much of a PPT player, but objectives are often a way of getting fights.

    To get to the topic, i dont rly think there is a way to perfectly balance both forms of wvw. One of them will always have skills that are necessary to survive in wvw, while they might become OP in smallscale or duels.

  7. @cobbah.3102 said:

    @RedShark.9548 said:As if warclaw wasnt good enough for defenders to roll in en masse.How long do you want to keep away a far bigger zerg?Right now you have more than enough tools to slow them down for your reinforcememts to arrive. You have no reinforcements? Well you should lose it to a much bigger group then.

    Much bigger toxic group ftw as most servers use , zergling mentality rules. Pffft

    Dude... Even in reallife you could take big castles with a much bigger army. All you want it to be is untakable structures to hide behind.Honestly at what point would it be acceptable to take an objective in your opinion? If no defender is there at all?

    @Arzurag.7506 said:

    @RedShark.9548 said:As if warclaw wasnt good enough for defenders to roll in en masse.How long do you want to keep away a far bigger zerg?Right now you have more than enough tools to slow them down for your reinforcememts to arrive. You have no reinforcements? Well you should lose it to a much bigger group then.

    Well, you can´t defend if there´s no defender or rather it´s pointlessto delay the inevitable when there are no reinforcements.

    As it should be... If you have no reinforcements and cant hold it against a much bigger blob, then you should lose it.Same question to you.When exactly is it acceptable to take a structure in your opinion? If there is no scout, not a single defender?

    You all make it seem like it should be impossible to take a keep, as long as there is atleast 1 person inside...

  8. @Tycura.1982 said:Mfw Ben votes for option 3

    Feelsbadtohavenoface.jpg

    @otto.5684 said:

    @Ben Phongluangtham.1065 said:It's going to be somewhat chaotic for a while. And I'm sure there will be overlooked things or unintentional problems. The number of changes is so large that all possible interactions are impossible to predict. Our goal is to be able to respond relatively quickly to issues that come up. And there will probably need to be a decent size follow-up release to continue to refine. Balance is a long term commitment, not a one release solution.

    Dunno man. You guys are hyping this thing, but did not give us any info to indicate how is this patch any big. This rarely ends up well.

    They said 800-900 changes just for wvw and pvp

  9. As if warclaw wasnt good enough for defenders to roll in en masse.How long do you want to keep away a far bigger zerg?Right now you have more than enough tools to slow them down for your reinforcememts to arrive. You have no reinforcements? Well you should lose it to a much bigger group then.

  10. @TwoGhosts.6790 said:

    @Dawdler.8521 said:So what we see in the video - dodge then instakill.

    Sounds like WvWers might love it, no one ever complains about instakills.

    (and yes that kind of damage actually matches whats seen in earlier video, if you thought rapid fire was bad in NW clips a bow autoattack seemed to take 50%+ hp).

    Edit: oh and if they now got opt in open world... lol.

    Bruh. Run toughness. There's dmg reduction food. Stop running 0 toughness builds and complain about other people's dmg....

    Glass cannons blowing up other glass cannons who are trying to blow up other players but it's not fair somehow rofl ;-)

    But players facetanking eachother... much big skillz.

    Because having 3k+ armor is glass, while still taking 10k dmg by an aoe skill. Yep, sure is a fun experience. And also very, very skillful to kill someone in a 50 man zerg, randomly, because he was unlucky enough to get hit by 2 10k dmg skills in 1 sec.

    Reeeee my amazing 3k armor build takes damage from a damage dealer reeeee. All I should have to do is stack toughness and nobody hurts me anymore!

    Did aegis, protection, barrier, -10% damage food and corrupting might to weakness suddenly fall out of usage? You're the zerg master so you will have to tell me.

    Balanced StanceDefy PainLast Stand

    All big damage reduction too

    Ugh, i guess no real point in arguing with you.

    First you say, "oh so weird to take dmg when 2 glasscannons hit each other"Which would be understandable and right.But now you are saying its ok for glasscannons to nuke the living kitten out of tanks. Wow.

    I might be a warrior main, but im speaking for all classes that its not okey to eat 10k and more in a single hit when running 3k+ armor.

    You might be a roamer, and dont want to have anything to do with zergs, but do you not understand how "fun" it is to run amidst 50 ppl against other 50 and just randomly die in a mere second because you were unlucky? It has nothing to do with skill or boons etc, if 2 or 3 skills hits you for 10k each you are dead meat.

    They need to seriously reduce the dmg, the healing, the corrupts and the boon application in the game. Might even help the servers to run more stable, with less lag.

    And i hate to break it to you, the gamemode was made for big scaled fights and should be balanced around those, not 1v1s.

    Okay,well let me know when they chop down on the facetanking because if damage nerfs comes first this game is going to get super boring really fast.

    and btw,its ok for a player to just slap on some toughness stat gear and become tanky but if I slap on full 3 stat power gear, runes, sigils, trait lines and build up might I should do mediocre damage? Toughness should never reduce damage by more than like 25%.

    I just tested out a buld were im seriously running 3.2k armor and 36k hp, i was at 50% health which still is 18000hp!! I was hit by 2 phase smashes, one hit for 8k+ and one hit for 10k+ and i went down. In under 1 second.

    Now most ppl dont run that much hp at all, most build across the board have like 20k hp max. And most builds will never realisticly reach 36k.Now tell me what those ppl are supposed to do...

    Like i said, not just dmg has to be toned down, but everything else too.Now if they tone down dmg first, and then later on healing, im totaly fine with having some time inbetween wete nothing rly dies... Because they are still on the right path. Better fixing stuff slowly, than not fixing it at all

    barrier, damage reduction, might corruption, dodge, push, move.

    Because you can keep those reliably up... , in a 50 vs 50.Nope, its more like a gamble. Gambling was never something i enjoyed much.You like 2shots, i dont, ima head out.Well, yes. Those things and much, much more can be reliably kept up in a 50v50.

    Well except the dodge, push and move part. You have to do
    something
    for yourself.

    The amount of boonrip and reapplication is way out of controll.Boons like protection are not reliable, because just like the dmg ive talked about before you can just get unlucky and get everything ripped constantly, while the guy next to you isnt getting any.

    Sure 10% food etc are always on you, but even with that you eat 10k+ dmg.

    Im not even sure why im arguing with you guys, for my taste getting downed by skills that deal 10k+ dmg, while having 20-30k hp is just not fun in my book. And im using all that stuff you were talking about, im not even saying that im dying alot, but when i die, its rarely because im bad positioned, its just bad luck, and thats kitten.

    And yes, even with all those cute boons and buffs etc, you still can get hit by 10k hits.
    And the "turn might to weakness" argument justine brought up is soo bad. I wonder how the heck you corrupt someone who can cast those devestating skills from a 1200 range lol.

    You argue with yourself saying protection boon not reliable because corrupts but then turn around and also say corrupting might isn't realistic.There is a reason berserker scourges can and do exist despite your bogeyman hammer rev.

    ??? Because as a melee you have to run through everything and get it corrupted, while the ranged dps classes can stay away and bomb you down, whats not to understand about that. Sounds like you have never played in a big zerg, honestly.

    It's called teamwork.The very definition of playing in a big squad.Regardless of that, I don't like the power creep of the game since HoT and PoF either.

    You missed the point. He/she was questioning on why i say that protection is being stript alot, while i also say that might is not corrupted reliably/rarely.

    Because the ppl that actually do the dmg are out of range of the corrupts. While the ones who need the protection are of course in range of all that...

    Now that would be an interesting trait. One that corrupts might on ppl who attack me from 600+ or 900+ range

  11. @Kovu.7560 said:

    @"bigo.9037" said:Imo, DE is the only real badly designed class that has not enough counter play when it comes to roaming and support specs in general.

    Condi mirage says hi.Sustain holo and warrior say hi.Boonbeast says hi.Regen tempest says hi.

    Why do people keep singling out thief specs like they're the only thing in the game that need to be looked at?

    ~ Kovu

    The bad design doesnt mean "oh its a strong duelist"Thats what your exampled classes are, strong duelists. The bad design shows in how obnoxious it is to play against DE.The forever stealthing, high mobility, paired with tons of dmg and reseting a fight over and over.The only one on your list id say comes close to this is condi mirage, but they dont have as much stealth and mobility as DE.

    Ppl always single out thief because they are the spec that is annoying the most. Coming out of stealth, killing them, or always get away, while those other classes, if ganged on will die.

  12. @Justine.6351 said:

    @Dawdler.8521 said:So what we see in the video - dodge then instakill.

    Sounds like WvWers might love it, no one ever complains about instakills.

    (and yes that kind of damage actually matches whats seen in earlier video, if you thought rapid fire was bad in NW clips a bow autoattack seemed to take 50%+ hp).

    Edit: oh and if they now got opt in open world... lol.

    Bruh. Run toughness. There's dmg reduction food. Stop running 0 toughness builds and complain about other people's dmg....

    Glass cannons blowing up other glass cannons who are trying to blow up other players but it's not fair somehow rofl ;-)

    But players facetanking eachother... much big skillz.

    Because having 3k+ armor is glass, while still taking 10k dmg by an aoe skill. Yep, sure is a fun experience. And also very, very skillful to kill someone in a 50 man zerg, randomly, because he was unlucky enough to get hit by 2 10k dmg skills in 1 sec.

    Reeeee my amazing 3k armor build takes damage from a damage dealer reeeee. All I should have to do is stack toughness and nobody hurts me anymore!

    Did aegis, protection, barrier, -10% damage food and corrupting might to weakness suddenly fall out of usage? You're the zerg master so you will have to tell me.

    Balanced StanceDefy PainLast Stand

    All big damage reduction too

    Ugh, i guess no real point in arguing with you.

    First you say, "oh so weird to take dmg when 2 glasscannons hit each other"Which would be understandable and right.But now you are saying its ok for glasscannons to nuke the living kitten out of tanks. Wow.

    I might be a warrior main, but im speaking for all classes that its not okey to eat 10k and more in a single hit when running 3k+ armor.

    You might be a roamer, and dont want to have anything to do with zergs, but do you not understand how "fun" it is to run amidst 50 ppl against other 50 and just randomly die in a mere second because you were unlucky? It has nothing to do with skill or boons etc, if 2 or 3 skills hits you for 10k each you are dead meat.

    They need to seriously reduce the dmg, the healing, the corrupts and the boon application in the game. Might even help the servers to run more stable, with less lag.

    And i hate to break it to you, the gamemode was made for big scaled fights and should be balanced around those, not 1v1s.

    Okay,well let me know when they chop down on the facetanking because if damage nerfs comes first this game is going to get super boring really fast.

    and btw,its ok for a player to just slap on some toughness stat gear and become tanky but if I slap on full 3 stat power gear, runes, sigils, trait lines and build up might I should do mediocre damage? Toughness should never reduce damage by more than like 25%.

    I just tested out a buld were im seriously running 3.2k armor and 36k hp, i was at 50% health which still is 18000hp!! I was hit by 2 phase smashes, one hit for 8k+ and one hit for 10k+ and i went down. In under 1 second.

    Now most ppl dont run that much hp at all, most build across the board have like 20k hp max. And most builds will never realisticly reach 36k.Now tell me what those ppl are supposed to do...

    Like i said, not just dmg has to be toned down, but everything else too.Now if they tone down dmg first, and then later on healing, im totaly fine with having some time inbetween wete nothing rly dies... Because they are still on the right path. Better fixing stuff slowly, than not fixing it at all

    barrier, damage reduction, might corruption, dodge, push, move.

    Because you can keep those reliably up... , in a 50 vs 50.Nope, its more like a gamble. Gambling was never something i enjoyed much.You like 2shots, i dont, ima head out.Well, yes. Those things and much, much more can be reliably kept up in a 50v50.

    Well except the dodge, push and move part. You have to do
    something
    for yourself.

    The amount of boonrip and reapplication is way out of controll.Boons like protection are not reliable, because just like the dmg ive talked about before you can just get unlucky and get everything ripped constantly, while the guy next to you isnt getting any.

    Sure 10% food etc are always on you, but even with that you eat 10k+ dmg.

    Im not even sure why im arguing with you guys, for my taste getting downed by skills that deal 10k+ dmg, while having 20-30k hp is just not fun in my book. And im using all that stuff you were talking about, im not even saying that im dying alot, but when i die, its rarely because im bad positioned, its just bad luck, and thats kitten.

    And yes, even with all those cute boons and buffs etc, you still can get hit by 10k hits.
    And the "turn might to weakness" argument justine brought up is soo bad. I wonder how the heck you corrupt someone who can cast those devestating skills from a 1200 range lol.

    You argue with yourself saying protection boon not reliable because corrupts but then turn around and also say corrupting might isn't realistic.There is a reason berserker scourges can and do exist despite your bogeyman hammer rev.

    ??? Because as a melee you have to run through everything and get it corrupted, while the ranged dps classes can stay away and bomb you down, whats not to understand about that. Sounds like you have never played in a big zerg, honestly.

  13. @Dawdler.8521 said:

    @Dawdler.8521 said:So what we see in the video - dodge then instakill.

    Sounds like WvWers might love it, no one ever complains about instakills.

    (and yes that kind of damage actually matches whats seen in earlier video, if you thought rapid fire was bad in NW clips a bow autoattack seemed to take 50%+ hp).

    Edit: oh and if they now got opt in open world... lol.

    Bruh. Run toughness. There's dmg reduction food. Stop running 0 toughness builds and complain about other people's dmg....

    Glass cannons blowing up other glass cannons who are trying to blow up other players but it's not fair somehow rofl ;-)

    But players facetanking eachother... much big skillz.

    Because having 3k+ armor is glass, while still taking 10k dmg by an aoe skill. Yep, sure is a fun experience. And also very, very skillful to kill someone in a 50 man zerg, randomly, because he was unlucky enough to get hit by 2 10k dmg skills in 1 sec.

    Reeeee my amazing 3k armor build takes damage from a damage dealer reeeee. All I should have to do is stack toughness and nobody hurts me anymore!

    Did aegis, protection, barrier, -10% damage food and corrupting might to weakness suddenly fall out of usage? You're the zerg master so you will have to tell me.

    Balanced StanceDefy PainLast Stand

    All big damage reduction too

    Ugh, i guess no real point in arguing with you.

    First you say, "oh so weird to take dmg when 2 glasscannons hit each other"Which would be understandable and right.But now you are saying its ok for glasscannons to nuke the living kitten out of tanks. Wow.

    I might be a warrior main, but im speaking for all classes that its not okey to eat 10k and more in a single hit when running 3k+ armor.

    You might be a roamer, and dont want to have anything to do with zergs, but do you not understand how "fun" it is to run amidst 50 ppl against other 50 and just randomly die in a mere second because you were unlucky? It has nothing to do with skill or boons etc, if 2 or 3 skills hits you for 10k each you are dead meat.

    They need to seriously reduce the dmg, the healing, the corrupts and the boon application in the game. Might even help the servers to run more stable, with less lag.

    And i hate to break it to you, the gamemode was made for big scaled fights and should be balanced around those, not 1v1s.

    Okay,well let me know when they chop down on the facetanking because if damage nerfs comes first this game is going to get super boring really fast.

    and btw,its ok for a player to just slap on some toughness stat gear and become tanky but if I slap on full 3 stat power gear, runes, sigils, trait lines and build up might I should do mediocre damage? Toughness should never reduce damage by more than like 25%.

    I just tested out a buld were im seriously running 3.2k armor and 36k hp, i was at 50% health which still is 18000hp!! I was hit by 2 phase smashes, one hit for 8k+ and one hit for 10k+ and i went down. In under 1 second.

    Now most ppl dont run that much hp at all, most build across the board have like 20k hp max. And most builds will never realisticly reach 36k.Now tell me what those ppl are supposed to do...

    Like i said, not just dmg has to be toned down, but everything else too.Now if they tone down dmg first, and then later on healing, im totaly fine with having some time inbetween wete nothing rly dies... Because they are still on the right path. Better fixing stuff slowly, than not fixing it at all

    barrier, damage reduction, might corruption, dodge, push, move.

    Because you can keep those reliably up... , in a 50 vs 50.Nope, its more like a gamble. Gambling was never something i enjoyed much.You like 2shots, i dont, ima head out.Well, yes. Those things and much, much more can be reliably kept up in a 50v50.

    Well except the dodge, push and move part. You have to do
    something
    for yourself.

    The amount of boonrip and reapplication is way out of controll.Boons like protection are not reliable, because just like the dmg ive talked about before you can just get unlucky and get everything ripped constantly, while the guy next to you isnt getting any.

    Sure 10% food etc are always on you, but even with that you eat 10k+ dmg.

    Im not even sure why im arguing with you guys, for my taste getting downed by skills that deal 10k+ dmg, while having 20-30k hp is just not fun in my book. And im using all that stuff you were talking about, im not even saying that im dying alot, but when i die, its rarely because im bad positioned, its just bad luck, and thats kitten.

    And yes, even with all those cute boons and buffs etc, you still can get hit by 10k hits.And the "turn might to weakness" argument justine brought up is soo bad. I wonder how the heck you corrupt someone who can cast those devestating skills from a 1200 range lol.

  14. @expandas.7051 said:Hey. Fights on EU have been very fun!

    Aside from reset and T1 SEA time zone EU groups are generally more active and larger during EU prime than NA is during NA prime. Regarding play styles most groups prefer pirate ship on EU while most groups on NA prefer melee. Imo this mostly has to do with group sizes. NA refers to organized fights as RvRs (same numbers usually) whereas EU calls them BvBs (assume you’re fighting the entire map). NA seldom has queues on weekdays whereas on EU it’s a part of life.

    We’ve fought most of the EU groups by now and I feel Deso/Blacktide and Whiteside still offer the most challenge compared to the rest of the servers. Only group that can beat us even numbers are the Blacktide guys. The coming weeks will be very interesting as more people come back from holiday, have geared classes, get used to EU, etc. My ping from US PST is around 180-270ms depending on the scale of fights. Exitlag can reduce this by 10-20ms. Seldom encounter server lag (can’t cast skills) unless it’s a 3-way blob fight.

    Hope that helps!

    Was there for 1 fight in eotm and NA never went melee, all they did was stacking hammer revs, giving no chance to be pushed melee, lol.That was one of the biggest pirate ships ive ever seen.

  15. @Multicolorhipster.9751 said:

    @RedShark.9548 said:We were talking about throw rock, not bolas.

    A bolas is made of rocks. I don't follow.

    @Lan Deathrider.5910 said:Utility belt pouch.

    I do not own one of these.

    Oof, so you pick up the rocks, make a bola out of them, by connecting them with a chain and throw them in under 1sec?There is also a major difference between rampages throw rock and the bolas utillity.

  16. @Justine.6351 said:

    @"Dawdler.8521" said:So what we see in the video - dodge then instakill.

    Sounds like WvWers might love it, no one ever complains about instakills.

    (and yes that kind of damage actually matches whats seen in earlier video, if you thought rapid fire was bad in NW clips a bow autoattack seemed to take 50%+ hp).

    Edit: oh and if they now got opt in open world... lol.

    Bruh. Run toughness. There's dmg reduction food. Stop running 0 toughness builds and complain about other people's dmg....

    Glass cannons blowing up other glass cannons who are trying to blow up other players but it's not fair somehow rofl ;-)

    But players facetanking eachother... much big skillz.

    Because having 3k+ armor is glass, while still taking 10k dmg by an aoe skill. Yep, sure is a fun experience. And also very, very skillful to kill someone in a 50 man zerg, randomly, because he was unlucky enough to get hit by 2 10k dmg skills in 1 sec.

    Reeeee my amazing 3k armor build takes damage from a damage dealer reeeee. All I should have to do is stack toughness and nobody hurts me anymore!

    Did aegis, protection, barrier, -10% damage food and corrupting might to weakness suddenly fall out of usage? You're the zerg master so you will have to tell me.

    Balanced StanceDefy PainLast Stand

    All big damage reduction too

    Ugh, i guess no real point in arguing with you.

    First you say, "oh so weird to take dmg when 2 glasscannons hit each other"Which would be understandable and right.But now you are saying its ok for glasscannons to nuke the living kitten out of tanks. Wow.

    I might be a warrior main, but im speaking for all classes that its not okey to eat 10k and more in a single hit when running 3k+ armor.

    You might be a roamer, and dont want to have anything to do with zergs, but do you not understand how "fun" it is to run amidst 50 ppl against other 50 and just randomly die in a mere second because you were unlucky? It has nothing to do with skill or boons etc, if 2 or 3 skills hits you for 10k each you are dead meat.

    They need to seriously reduce the dmg, the healing, the corrupts and the boon application in the game. Might even help the servers to run more stable, with less lag.

    And i hate to break it to you, the gamemode was made for big scaled fights and should be balanced around those, not 1v1s.

    Okay,well let me know when they chop down on the facetanking because if damage nerfs comes first this game is going to get super boring really fast.

    and btw,its ok for a player to just slap on some toughness stat gear and become tanky but if I slap on full 3 stat power gear, runes, sigils, trait lines and build up might I should do mediocre damage? Toughness should never reduce damage by more than like 25%.

    I just tested out a buld were im seriously running 3.2k armor and 36k hp, i was at 50% health which still is 18000hp!! I was hit by 2 phase smashes, one hit for 8k+ and one hit for 10k+ and i went down. In under 1 second.

    Now most ppl dont run that much hp at all, most build across the board have like 20k hp max. And most builds will never realisticly reach 36k.Now tell me what those ppl are supposed to do...

    Like i said, not just dmg has to be toned down, but everything else too.Now if they tone down dmg first, and then later on healing, im totaly fine with having some time inbetween wete nothing rly dies... Because they are still on the right path. Better fixing stuff slowly, than not fixing it at all

    barrier, damage reduction, might corruption, dodge, push, move.

    Because you can keep those reliably up... , in a 50 vs 50.Nope, its more like a gamble. Gambling was never something i enjoyed much.You like 2shots, i dont, ima head out.

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