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Doggie.3184

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Everything posted by Doggie.3184

  1. Wish we had FFXIV free cam (Legacy Type). Feels amazing. We have half of it. We need a version of 'Action Cam' that is only the movement part and not the targeting part. That's basically FFXIV except FFXIV doesn't make you remain facing target direction for a long time after attacking, more like a split second.
  2. Lack of $$$ whales. 🥺 Everyone sinking all their gold into rerolling. Probably to Necro.
  3. I'd love 9, or even 1 of those tools, over the 26 commons in a row I opened with half being value-less Dye Kits and Trans stones. XD Give them to alts.
  4. Any chance of raising maximum Equip/Build Templates higher? At least to 10?
  5. Helmet Breaker is way more useful than Arc. They could actually just delete Arc and make Vault remove immobalize which would be a superior spot for it's only useful aspect but as long as ini isn't terrible it's whatever. Could even toss the cripple onto another skill but not sure anyone ever cared about that in Arc either. Who cares how many gap closers we have, it's meant to be a weapon for what's supposed to be the fastest melee spec for people who want the GW1 Assassin playstyle. Assassin was pure speed brawler with no stealth. Dust Strike's only real flaw is it's AoE radius isn't big enough to make up for the range loss. It doesn't lock you in place, you can move however you want during it. Staff 2 actually needs upgrades to be like Dust Strike and let me move while it's spinning. The reflect has actually been a bit odd in a good way so far, need further testing in WvW, but I've seen things bounce off me at all various points of the animation, even after it ends. I wouldn't say no to an AA evade but Ranger GS made it clear they're against that being a thing anymore. The Pulsing (damage) field thingy was already on my wishlist and Stability focused XD but I intentionally wanted it to be anti-stealth, no smoke combo fields. I want to play without the crutch of stealth again like back before they stomped sword, dual pistol and evasion builds into the dirt. Further improvements for this weapon's playstyle need to be done within Daredevil's traitlines and mechanics.
  6. I was genuinely surprised the last activity was Crab Toss. I feel like every time it's come up in past months it's always Sanctum Sprint. It doesn't do a good job promoting variety.
  7. It's a collossal newbie trap. Very expensive for something easy to obtain in game. Very very bad product. Anyone who buys it is just encouraging the development of bad products.
  8. That's a Daredevil Problem more than a Staff Problem. They need to make the unique dodges part of their core spec mechanic like Revenant's dodge, and just add a new F skill that swaps between types. Then we got three new trait slots for things Daredevil desperately needs to function properly, like Stability, cuz currently it's 100% useless in zergs due to instantly being CC'd and exploded since all the nerfs to evasion. We also have another trait slot that's been dead for several years after nerfs that can be filled with something useful; Impacting Disruption
  9. There's a few option to fix that like having it throw a wall of three Axes in a rectancle path AoE, with overlapping hitboxes that allow targets in center of the AoE to be hit by all three. Here; I made a 'highly advanced' diagram on how that would look: https://i.imgur.com/sBOcXEw.jpg This would allow it a chance to benefit from all three hits at long range as well as at close range. Or just redesign the weapon to copy Kanaxai fully. Axe 2 Being a wide hitbox ground target Thrown Axe skill that spins in place doing damage and can be recalled when you feel like it, and probably ditch the AA spawning spinny axes and maybe 3 being another type of buzzsaw so we can beyblade people between 2 and 3. XD Cuz is the clunky 6 really nessasary when we could just have 2 Kanaxai sawblades with more effectiveness than 6 tiny axes? (Axe Offhand included😄)
  10. Great weapon. Really shows love for the class. It's a fun range option for power build's finally. Congratz Necros. I also like the idea of ranged melee attacks but reflects/walls are a huge issue that both Thief Axe and Necro Sword suffer from. Maybe capitalize on range melee being it's own thing and make both Thief and Necro weapons unblockable, even if you make walls reduce their damage~ it'd be better than just deleting them from existence. Especially when both weapons have projectiles that fully function like melee to the point you can't strike things above you. Either that or allow close range attacks from them unblockable for targets physically hit by the held weapon... Large battles are just completely covered in permanent walls nowadays. Aside from that, it's a perfect weapon design and might make Necros overpopulate Tyria like MCHs did when it was just too fun compared to everything else.
  11. I don't really understand it. Someone post a build to me that makes it fun. It's very slow and um.. unimpactful. It has the same curse Thief Shortbow 2 has with it's ground target skills being ultra slow but it's amplified x5. It's also balls deep into support so hard it can't even kill basic fodder mobs in full zerker. Mace doesn't have that problem. Is it designed to even be used as a weapon and we're supposed to use a kit to defend ourselves instead? Somekinda reverse-kit? XD
  12. MCH also gets default pierce + explosion + melee cleave all at same time, passively. We're still stuck with worst trait in game for pierce which wasn't even designed correctly.
  13. It's quite fun bonk skill, yes. 4 is a cool flourish emote now, just wish it's radius was bigger.
  14. Yes, there is no blade animation for my Aurene/Soo Won Scepter. Should probably add the red effect to it so the cleave range can be seen... I wouldn't complain if they went the extra mile and added a water greatsword though.
  15. I guess this is where my Tether idea for Specter from my wish list went, lol.
  16. It's a staff, it is meant to bonk or they will never be no horny
  17. 180 radius. also the radius of new dust strike. u.u power axe also gets no benefit from deadeye's malicious stealth attack
  18. Bounding Dodge's combo field priority still isn't fixed. So much for using it with Axe in group play, just like all the other /p Daredevil builds. Please fix it. Spinning Axes Lose their Legendary skin when stationary, which is big sads too. Was hoping they'd be cool water disc, if you can make it so. I can't hit things on walls as they can't seem to go up, even if I throw them away from wall and use the dual attack to try to direct them upwards. Is there a performance issue to why I can't smack the ground for AoE explosion with Stealth Attack if I don't have a target selected? Like; if I wanted to hit a Stealthed player with it. Malificent Stealth Attack offers nothing to power/strike builds and feels pretty weak in general. Is it nessasary for the auto attack to be ranged instead of Melee cleave? Just buff Dual Pistols with baseline pierce or bounce/explosion aoe instead to fill that role, it's due for it's own identity again. Specter still has no Condi melee weapon since there's no Synergy with any current weapons and Axe is full ranged. (ini for other weapons isn't balanced for Specter anyways) Axe/Pistol 3 recalling spinnybois to self when 3 is used without a target could be helpful. It feels very "no fun allowdy" with it's limitations and lack of extra skills like if you provided us an offhand to match it. What am I supposed to use Black Powder for? It offers nothing aside from that bugged Bound combo, which non-Daredevil Specs don't have. Why use Dancing Dagger? I feel like my bar only has 3 skills on it majority of the time. Axe/Pistol having a shotgun style skill on 2, which does more damage at melee range, can't benefit from that as easily as condi build can because it doesn't teleport with 3 to get close. The teleport on 3 wouldn't even be nessasary if you just placed a new type of skill on Axe 4 to close distance though and gave us off-hand Axe. This weaponset simply does not feel complete without Axe off-hand. If you can do so much with Ele why not a small % of that for Thief? You could also just make Axe 2 fire in a sideways line instead of a fan with targets in center of hitbox able to get struck by all 3 so that it's more useful at range. Example: https://i.imgur.com/sBOcXEw.jpg The dual attack doesn't even feel like a real skill since all it does is recall axes with a small passive buff to them, honestly you could of made 3 an actual attack and made Axe 2 flip over to a recall with the extra effect and just scale things to stats. /shrugs. Could have been a cool mix of Melee+Ranged+Spinny Traps Dual Axe set with 5+ useful skills. It's very one trick pony-ish, technically the weaponset is basically two attacks on your bar but you need 3 different buttons to press. It's another weapon that makes Deadeye have to turn off it's auto attack and Axe 3 randomly adds Reveal to self even though not in stealth.
  19. Bounding Dodge's combo field priority still isn't fixed. So much for using it with Axe in group play, just like all the other /p Daredevil builds.
  20. This issue still isn't fixed with the new patch. It now seeps into ruining Daredevil Axe/Pistol builds since Bounding dodge on our personal Black Powder Field won't give stealth if any ally fields are around. Really disappointing. An entire mechanic is being disabled during group play.
  21. Whenever Peithra talks too much I just kinda zone out and it goes in one ear and out other. The low reverbing bass or whaterer they did to it is just hard to hear and pay attention to.
  22. Yeah we could have had beautiful and majestic Jujutsu Kaisen tier demon models u.u
  23. I think Dark Sentry is a mistake atm and just helps limit build diversity. The trait is forced onto all Specter builds, so the venoms should do something both Condi and Non-Condi builds would benefit from, thus; Life Steal. Otherwise remove it as a minor trait or make it baseline.
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