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Woof.8246

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Everything posted by Woof.8246

  1. Well if the plan is every maps to be completed once per day (hopefully 2 // 12 hour cd) for the rewards (like doing 8 daily dungeons + no 2 hour timers) , we could put some stones + other goodies in the metas . The other part is choosing 3-4 crucial 2-hour-metas , that can enhance the rewards of 1-2 per day events or "refresh" their cd Edit or putting 2x events at the 14:00 +15:00 , 2x more at 16:00 + 17:00 and between all these expanions meta >> space for some fast Core ones Edit: The 1-2 per day events will join the 2-hour , down the road and we cramp them together by reducing the time needed to complete them (people should deal more damage as the game progresses either one way , or the other)
  2. Someone should use the mask that has 10 charges and Magic Find (protect you from conditions on internals) and create a spreadsheet . It sounds like the IBS "hardmode debuffs" and they might offer more key or get punished more by the bosses attacks , or they are might be bugged
  3. Yeah i really hope that their mini expansions will focus more on the Living Part (PvE Worlds) as it used to. People wants a better PvE encounter and it evidently that the Encounter Dev is working in other projects (Strikes)
  4. Maybe we should rethink the option of focusing in different aspects of the game in the same time and focus in the sturdy old Living Story ? If we do so , we will get more content
  5. Flying Skiffs that acts as Guild halls that has a "hidden core" that must be destroyed from boarding or Shooting . It use gemstore skiffs assets for customization and can operate for for a limited time and its core need to cool down in the water! Ofc theres a PvP que that allow 20 strangers to "rent" a PvP Skiff , or transform the enemies into Pirates Npcs.The goal is too shoot down an OW flying boss (whoever is closer deals more damage and whoever is left alive gets the "Gold" Reward) and later it will spawn on the land
  6. Nice idea I wish we could unlock for Staff Ele's auto attack v2, with faster animation (like Engi) and sacrifice power from other skills (some skills/utilities don't offer protection) . Ofc version 2 modes don't work in other modes , or permanently in PvE (only after breaking the Boss breakbar or successfully evading his most dangerous attacks)
  7. Nice idea People could also add a guild challenge Banner next to an objective (Tower) in the normal maps (regardless if they are attackers or defenders) , and if none shows up to step on in and accept the challenge after 20min a random secondary Objective (Supply/Scout) will be captured + 2gold will be given. If two high rated Guilds (most wins) , try to challenge each other , the looser will submit a random Major Objective (Tower-based on ratings vs the low rating team who will sacrifice a Supply ) ,or get teleported inside//throw hooks on the walls//his Siegmaster NPC will try to push the enemy Gatemaster (escord event) and wait for the 4:30 Invulnerability buff to end from the Boss (giving the defenders a chance for a rematch , but they will the ones getting bombarded as they come in the tower).
  8. They could be offered as participation for various meta events like Lake Doric and Dry Tops that lost their revenue , rather than upping the gold rewards
  9. I would love to see a flooded river every 2 hours and teams of boats (Team Jakob vs Team Edward) trying to use skillshot cannon shots (one shot) from their skiff and "push the enemy lane" for fun (Or magic waterways (laylines - or not so green EoD crystalized pathways with sparkles that colapse after a while) in the air + sideboosters for quick evasion.)
  10. If the enemies attack based on your percentage (%) of your total hp - minus the % of Protection/Toughness , then it doesn't really matter if you have a Necro with 28.000 hp or 14.000 Ele in your party . (otherwise lets go back in the old formula where bosses should do 14k damage flat and 1-shot the squishy target , and would be better to stack the high hp ones) I agree Jade offensive/defensive buffs (+20% damage -protection from specific maps), should be removes and the Bosses/Npcs , needs to be scaled down accordingly . But i don't see the reason to implant them in other maps , and soon it will be a forgotten mechanic. We could scale down the existing gear stats + boons effect we have and create some controlled powercreep . So example Exotic gear that you buy to TP can be equipped with Stat Agony Infusions , (but not Ascended or Legendary gear) that is destroyed with each expanion (lets say that are imbueded with Krakatoik magic and when killed , the magic disperse) , or create a new progression system where mobs/bosses occasionally drop some ancient weapons from their backs (from old enemies) and they need an "x" amount of 'new' stats to be used (and broke after few turns). (Sigh...dual wielding tree , Edit: break/lap-dance (evasive chirography maneuvers) booty chest that you can kick/throw to soften the rusty lock and search for more weapons . And magic find stats for "rare weapons" that last few turns longer)
  11. Give a ranger an experimental pistol that its attacks will "break" after 5 uses when secondary (unnecessary) boss events are competed , they drop charges to enable that weapon. It allows to destroy almost instantly (1-hit-ko) the secondary boss's henchmen , or attack the boss while he has i-frames , or avoid a huge aoe survive-sequence of attacks. Essentially sacrifice the second weapon slot (less damage) , but clearing faster the secondary mechanics , with more spectacular way The 2nd attack allows to "charge it" for some Bull Charge + self-lifted-up hook (Aksan from LoL). The 3rd attack enables the players that where nearby when you charged the second attack to go go on hook too(they should press F5 quick and hopefully not get yeeted out from the Soo-Won Arena) , and their auto attacks have increased auto-attack speed , mid air. Also Warriors can equip Experimental Shields , where they tilt them and people can hop on your shield like Jumping Pads (rangers dont need to waste a charge to get self-lifted-up) . Or each player hops in the back of the last (second player can cast F5-jump twice , but teleported 300 yards on the right) and all players gain i-frame and "spear down" the boss as the come down from different directions and heights in a cinematography-Zack Snyder shot
  12. How about using a single instance of Edge of the Mist for each server , as a 5th map and then putting in this one and in Desert and EB a "placibo" effect of +10% increased reward (1x Ticker or Grandmaster x10% = 1,1 rewards !!! ) , or "this maps have a chance for increased tickets in the next 2hours" ? Most casuals will gravitate towards those 3 servers , while leaving the normal maps or the organized groups (and those 2 servers will offer 3x the WvW score ,or the "true Score that is hidden till the next of the week")
  13. Its a great idea , I can see that becoming an expansion feature , that can be used also in combat. Using the model of Genshin Impact to switch characters mid combat . Your switched character have low polygons(hooded//shadow skeleton >>people could sell skins) and copies its stats + templates from the actual character and can be used for some secs in OW.(imagine Caith's transformation Mission) Or wombo-combo with killed/defeated Bosses/Npcs you captured their souls , that deal less damage but interact with your fields//gain new attacks based on your cc .In instances you are allowed only Tier 2 Npcs/bosses (medium damage spike , low cc , vs T1 which is the opposite) . In WvW Solid Snake's cardbox could be used to avoid incoming1-hit ko , but "waste" 2x random spells (+initiatie)for each 0.5 sec + 10% unclean-able burn +no boons to your main character . Or transform you into a chogga that allow you to scout the land till you find an safe spot and teleport your "real character there" (avoiding abnoxious 1v1) . But using it too often in these 30 min (escape) , you are forced to behind a visible statue that can be attacked and store damage till you exit (+Grim Reaper execute), forcing you to fight as choggga to defend the statue before it goes insiible from the attackers) CD 30 min (if you crossed out the maxed "energy bar" ) , or till you gain1200 WvW points (capturing 3x things) . Or if enemy accounts doesn't have the same ammount of "Bloodbath" (killed enemies -imagine as new vs old player MMR) , have a chance to break those 2x spells .
  14. Yet the group that defended the no-easy mode for 8 years, got furious when people could progress in the acquisition of the Armor . Maybe the instance scene (between the communities) , creates too much unnecessary drama and we should split them (offering OW armor) .Raid/Strikes are a supported mode , so there is not a need for increased participation
  15. Let's do that . If the Lucky Noobs (top dogs atm) , believe that more/daily rewards will increase the Raid participation and attract more casuals , i am with them . So there won't be any need not to implant an OW set
  16. Why people ask for more gold rewards then ? Isn't the Raid Set not working then ? I believe that we should increase the gold as Lucky Noobs (winners of the CM temple) ask and then create an OW set . Instance content will have the fastest/most beautiful set and the biggest gold/hour in the whole game. What more aspiration reward/area , could top that ? The only thing that i don't agree is them is : "LI should remain at once per boss per week to avoid people just farming Cairn for legendary armor." while the rest of the rewards are unlocked daily
  17. It's up to them to get or not the OW set . We are not here to decide for them . We established that you fine with the 3x current acquisition format , and they will choose among 4
  18. Yeah , we should let people worry on their own the cost/time needed for the OW set , rather than : " you don't need the OW gear , you are fine without it"
  19. I am free also to point out the arguments. Telling people " you don't need the OW gear , you are fine without it" , is kinda weak argument , because it's up to people to decide if they want an OW set , or not . They are the ones to worry about the gold/time needed .
  20. On second note i believe there is a "wrong" Swagger : You seem to take issue with options when threads like these arise. Kinda narrow. Sobs : ..... I am fine with 3 options Woof : You are fine with 3 options , and we ask for a 4th . Sobs: This not have to do anything with i said
  21. The response you give in these threads is wrong , thought . For example : Swagger : You seem to take issue with options when threads like these arise. Kinda narrow. Sobs : ..... I am fine with 3 options Woof : You are fine with 3 options , and we ask for a 4th . Sobs: This not have to do anything with i said This is a thread asking for a 4th set . If you are fine with 3 sets , this thread doesn't bother you
  22. None . Neither was mine . You said : I'm fine with the currently available 3 options, although reward discribution in competitive modes could use some tweaks, if only to have a harsher takes on afkers I said : You are fine with 3 options , and we ask for a 4th . Then i don't know what you tried to acomplice with : "This has nothing to do with my post"
  23. Yeah i previous threads you have done this formula : " we dont need a 4th option , if you need an Armor do the content otherwise there's no need to get an Armor "? Such as the response you gave Swapper , in the previous page , when he ask you why you take offense from these threads : I'm fine with the currently available 3 options, although reward discribution in competitive modes could use some tweaks, if only to have a harsher takes on afkers
  24. So , from now on you will let people express their desire for an OW set , or you are going to repeat : " we dont need a 4th option , if you need an Armor do the content otherwise there's no need to get an Armor "?
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