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Obtena.7952

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Everything posted by Obtena.7952

  1. You forgot the main reason outfits are awesome for the game: Because it's one step closer to paying a monthly fee to play.
  2. Has it ever dawned on you that they are here.. because they are invested in the game and want the best for it, as opposed to just mindlessly clinging to some need to posses loots that make them feel better then other people. You don't have any idea what is the best for the game though ... you pretend to.
  3. It's pretty interesting that people that self-admit they don't want to do raids are so significantly invested in a thread about raiding ... just saying. Have to be aware of the MOTIVES behind why people want things here. It's not always in the best interests of the game, Anet or the players.
  4. About as likely to happen as more paths for easy legendary gear. :wink: Honestly, Not likely to happen at all. Why would they even consider it? The game model doesn't support it; in otherwords, Anet creates content; YOU decide to participate in it. If you decide to not, there isn't a problem with that. it OK if you don't do content; Anet EXPECTS that not everyone can do everything they put in the game.
  5. I don't think there should be an easy mode for current raids along side the standard mode ... but I do think it would be nice if there was some kind of content that gives you access to 'practice', so when you do get a real raid team, you aren't a disaster and wasting people's time.
  6. For me the simplest approach is to add one or two skills to each legend, giving players SOME choice as to what skills they take in their bars. Adding skills is the easiest way to address some of the deficiencies.
  7. You will notice that the poster was complaining about the lack of LF regen, not that dagger doesn't hit people in PVP. Those are different things. You could jack up LF regen all you wanted on dagger .. still wouldn't fix the fact that dagger doesn't hit people in PVP. Beside, how obtuse is it to complain that dagger doesn't hit people in PVP ... and think that's a dagger problem in the first place? OFC it doesn't hit people, it's a melee weapon. That's a NECRO problem; a lack of skills that prevents you from getting to your target and keeping them there. the irony is that dagger actually provides you with one solution to part of that problem on #3 ... Let's try to be sensible here; you aren't going to make any compelling argument that dagger needs to be fixed because of fundamental deficiencies with the necro profession. Even if Anet completely reworked dagger into a reason weapon that addressed those, it wouldn't be enough because a bandwidth of 3 skills on a weapon is just too small to fix necro problems. The whole idea that could happen is ridiculous. The dagger itself is not the problem. Some tweaking of number and a revisit to #3 ... that's about all it needs. Anything else you have complained about in this thread is a NECRO problem, not a dagger one.
  8. ^^ Is that a serious comment? Dagger has amazing LF regain. In no way is necromancer dependent on staff for that. It's actually the only reason to use a Dagger IMO.
  9. I'm pretty sure you see what I have seen ... their is definitely a reason that Anet buffs Axe DPS every balance patch and not Dagger DPS ... and it's not because they intend for Dagger to be a DPS weapon.
  10. You want to be able to target AND use skills by not facing opponents? Um, no. That's a L2P thing. Eliminating the need for facing is scrub level play. There have to be better solutions than that.
  11. Completely agree. Even if Dagger was acceptable damage, the things it does are not very effective strategies for the purposes people are stating to buff it. We all need to have a much better understanding of what people are actually asking for when they want necro buffs because just getting a buff does not ensure it's a better weapon. I could ask for a buff to make it a better RP weapon ... I'm pretty sure that would be a overwhelming dissatisfying change for most people. The same goes for people asking for PVP/WvW buffs. it's not the numbers that make this an undesirable PVP/WVW weapon .. it's the concept. Just jumping on the 'necro gets buffs = good" bandwagon is not an answer; we have to challenge the ideas that are presented.
  12. I get that ... I'm wondering if someone actually has a DPS value to say "hey, we want to target a X increase". We keep talking like what we have now is unreasonable ... so what is that?
  13. Does anyone actually HAVE some DPS stats to present to show dagger is this not reasonable weapon? Where does an optimized dagger setup actually sit for DPS? If these are the comparisons people want to use to justify dagger buffs, we better have some idea of what it actually is.
  14. The heal and the damage bonuses on #2 are dependent on whether you are bleeding or the target is bleeding, respectively. This seems a little silly on Anet's part.To be fair, it only takes 1 pulse of the heal to make up for the health lost from the complete duration of the bleed, assuming you don't have any condition duration/damage stats. Still, you take a risk doing so, which seems unnecessary if #2 is properly balanced in the first place.
  15. I'm not sure that's entirely fair to say but if it's not clear what I'm saying, then a simple statement is in order: Dagger could use a buff or a change, but not because it's bad in PVP/WvW. That matters because buffing it for the wrong reasons will result in crap. If you want to understand why I think that, you will have dive back into my posts. Personally, I prefer to explain my thinking.
  16. I don't see how #2 can't be fixed for consistency and maintain a reasonable life siphoning effect while maintaining counter play. Being inconsistent is, I believe, completely intended in that case, as life siphoning effects are rather valuable already. As for the bleed bonus on #2, there is no shortage of bleeding going on in PVP/WVW and to be honest, it's a bonus; if dagger had a way to easily bleed, the whole premise that there is a bleed bonus on #2 would be superficial. It's not a bonus if you can reliably obtain it with so little thought or effort. No, dagger should not have a bleed application because of #2 bleed bonuses. Besides, you said it already; necro is not devoid of ways to apply bleed to get that bonus either. We know Anet is keen on counterplay ... all these things simply reinforce that. I would also be really careful about classifying this as a 'power' weapon; it's certainly not intended to be a high DPS weapon ... if that was the case, we would see Anet incrementally improving its damage, just like they do for Axe every 6 months. Anet demonstrates patterns. If people recognize them, they can understand what things are meant to be ... and what they are not. I agree that 3 leaves a bad taste in the mouth with the bleed corruption; if we have to eat a damage condition on a sustain weapon though ... that's the implementation I would prefer. Ideally, my preference is for no corruption at all; I don't even get why this makes sense to Anet. I think they really miscalculated the risk/reward of corruptions on Necro. Other than this, the effects it provides seem pretty appropriate. Consistency is a rather elusive request anyways; you can say that about ANY skill you can dodge, block, interrupt, etc... again, we know Anet wants to provide counterplay, making things more consistent seems to me contradicts that.
  17. Build diversity doesn't mean you get any build you want to specify. Anet can promote and provide diversity in lots of ways and still have playstyles that aren't available for a class. Besides, while build diversity is nice, how much is really needed? I mean, optimal performance in this game is driven by optimal builds ... diversity on a very wide scale doesn't make much sense as a goal here. This is simply a case of thinking that you can marry lots of diversity into a narrow space of optimal builds. That's unrealistic. You want to play a fast, consistent, but less burst melee weapon, in PVP/WVW. I don't get how that's NOT what a dagger provides you now. What do you even mean it's not 'consistent'? What change on dagger would add consistency to it so it would work for you?
  18. You got one part right here. It's not good to assume that axe got buffed strictly for PvP, I'll give you that. Then comes the question... why was it buffed? I'm sure as hell it wasn't for OW PvE. that's easy ... Anet tells us why, it's in your example. I never said Anet doesn't buff things because they lack performance, but it's not a given that if a weapon lacks performance in a specific game mode, Anet needs to buff it. That's a different thing. Notice in your example ... Anet doesn't say they are buffing axe because it lacks damage ... in GAME MODE WHATEVER. I don't have a choice for a fast, consistent, but less burst melee weapon. Dagger should have been that but it isn't consistent. Nothing fits the criteria so i have nothing to choose from, hence, no choice except to change playstyle and either go with utility of staff, or cleave and slow burst of GS. Do you understand what build diversity is? I think that's what Anet is currently campaigning for with the current PvP/WvW splits. Then you don't have that option to begin with ... and that's not unreasonable at all. That doesn't mean you have no options for a good PVP/WVW build, it just means that the specific option you want isn't available. This isn't Burger King. You don't get it how you want. YOu don't get to define exactly what you want the class to be or do. That's unreasonable.
  19. Dagger mainhand being one of them. Which is why people want it to be buffed and why this thread was created. To discuss what should be done. That's not true though so ... again, maybe you think it's relevant to ignore parts of the game to justify your thinking, but that doesn't make it true. Op was complaining about dagger in PVP/WVW as well ... besides, this might seem outrageous to you but again ... Anet isn't balance to meta anywhere ... so why would anyone assume that 'not good in any game mode' is a relevant reason to buff it? THink about this ... what does Anet do with warrior? They have almost ALL the weapons, but there are just three game modes. So if every weapon needs to be good in every game mode, then each game mode need about ... 4-5 weapons to be good in each for warrior? That's just unrealistic ... that line of thinking falls right apart. That's not how weapons are changed. It can't be and it doesn't NEED to be. That would be a luxury in the best case, a nice to have in the worst. You're whole argument assumes dagger needs to be a 'good' weapon (good in quotes because your metapushing) for SOME game mode. Assuming it's not good because it's not meta anywhere (which seems to be what you are saying), then I would say it doesn't ... The real assessment is that dagger has a reason to be and does it well. The question is not if dagger is good, but if that reason to be (or its concept) is useful. This is really simple; dagger is a sustain weapon; it has the most LF regen, a direct life siphon and some kind of weird corrupting immobilize ... you tell me where that could POSSIBLY fit in the meta where competitive PVE is about long-term damage output and team sharing, where PVP/WVW is about burst damage, team sharing and CC. It doesn't, and nothing you could do with that weapon would ever make it fit 'good' in those game modes without reworking it completely right from the concept. Anet could do that, but despite you and others continued ignorance to it's usefulness in OW PVE, I find it hard to think of what Anet's motivation to do so would be. So what if say they were to add, either via Quickening Thirst or directly, the ability to share the healing from Life Siphon with up to 5 nearby allies, emphasizing a healer type necro that has been encouraged through Blood Magic. Would you be against that idea?Frankly, I don't think it makes sense to add permanent effects like the ones you mention to a weapon. Weapon skills are 'on demand', so something like "on hit, siphon life to people" would be more appropriate. Of course, I doubt that would make the weapon more desirable for the game modes you're interested in.
  20. Dagger mainhand being one of them. Which is why people want it to be buffed and why this thread was created. To discuss what should be done. That's not true though so ... again, maybe you think it's relevant to ignore parts of the game to justify your thinking, but that doesn't make it true. Op was complaining about dagger in PVP/WVW as well ... besides, this might seem outrageous to you but again ... Anet isn't balance to meta anywhere ... so why would anyone assume that 'not good in any game mode' is a relevant reason to buff it? THink about this ... what does Anet do with warrior? They have almost ALL the weapons, but there are just three game modes. So if every weapon needs to be good in every game mode, then each game mode need about ... 4-5 weapons to be good in each for warrior? That's just unrealistic ... that line of thinking falls right apart. That's not how weapons are changed. It can't be and it doesn't NEED to be. That would be a luxury in the best case, a nice to have in the worst. You're whole argument assumes dagger needs to be a 'good' weapon (good in quotes because your metapushing) for SOME game mode. Assuming it's not good because it's not meta anywhere (which seems to be what you are saying), then I would say it doesn't ... The real assessment is that dagger has a reason to be and does it well. The question is not if dagger is good, but if that reason to be (or its concept) is useful. This is really simple; dagger is a sustain weapon; it has the most LF regen, a direct life siphon and some kind of weird corrupting immobilize ... you tell me where that could POSSIBLY fit in the meta where competitive PVE is about long-term damage output and team sharing, where PVP/WVW is about burst damage, team sharing and CC. It doesn't, and nothing you could do with that weapon would ever make it fit 'good' in those game modes without reworking it completely right from the concept. Anet could do that, but despite you and others continued ignorance to it's usefulness in OW PVE, I find it hard to think of what Anet's motivation to do so would be.
  21. Because that logic of don't buff X for PvP because there are other choices is stupid. Why? If that's the reasoning Anet implemented from the get go, axe would probably still suck like lahmia said because even before axe became good you could have just used scepter, staff with warhorn and OH dagger as off-hands. Yeah. So much for diversity in weaponry. Every weapon deserves to have a spot in a game mode so players could use what fits the playstyle they want. Personally, I don't like GS for power reaper. Too slow but dagger skills besides auto attacks suck. So I don't really have much of a choice. I highlighted the relevant part ... you have assumed Anet buffed those weapons because of PVP. You don't know that; a weapon getting buffed does not immediately imply it was because of PVP/WVW or even for reasons of performance. In fact, many changes are conceptual and if those changes result in good performance in a particular game mode, it's simply coincidental. The fact still stands; if 'because bad in PVP' is truly a valid reason for Anet to buff a weapon, then why after 5 years and multiple, dedicated balance patchs, do we have weapons that aren't good in PVP? You got it wrong. Weapons are not necessarily balanced because they don't perform well in any particular game mode; that CAN'T be the case because it would mean all weapons are relevant for EVERY game mode. Jeez, we have some weapons that aren't really good in ANY game mode. The reality of the game is so far from your thinking, it's not reasonable to think it could be true. Maybe you come back in 5 years, that might be true, but I would bet it isn't because it's clearly not Anet's priority. If it was, we wouldn't be here discussing it. Furthermore, what you like or dislike doesn't mean you don't have choice; you HAVE actually made a choice there; to purposefully exclude a relevant weapon from your repertoire. It's not a good choice, but you have made it.
  22. I don't know ... what's the point you are trying to make? Necro has lots of good PVP weapons it can choose from NOW. We aren't talking about what happened 2 years ago or whatever. Are you trying to imply that in the past, Necros had bad PVP weapons, so dagger needs a buff relevant to PVP/WVW now? That's rather absurd.
  23. I don't get why that's a problem; lots of weapons don't get used in competitive play over all the classes; that's not an exception that needs rectification, it's normal. There isn't some driving force that requires a weapon is used in competitive play. If someone is going to justify a weapon getting a buff because it's not used in competitive play, then they need to explain why it's necessary that every weapon has a reason to be used in competitive play when there are already other more appropriate weapons choices. I mean, it doesn't even make sense that a weapon that provides long duration sustain even be used in competitive play; that's not a winning strategy in those play modes in the first place. Dagger ain't perfect, but it certainly doesn't need buffs because of PVP/WvW. Think about it ... it gets a buff and what ... all the sudden it's better than the other options we have? CMON. Let's get serious. If dagger was at all to be at the same level as other good weapon options, it would be so much work it wouldn't even be worth it because options that are better already exist. It doesn't make sense.
  24. That makes no sense. You're going to have to explain yourself if you're just going to grab something out of the 'random statement bag'. It doesn't make any sense to justify a buff to dagger because it's a terrible weapon in PVP/WvW. Just use the weapons that aren't terrible in PVP/WvW. That's WHY Anet has given us choice of weapons. OP hasn't really thought this through. Dagger isn't bad because it's not good in PVP ... so buffing it because of PVP makes no sense. Looks like you ran out steam and decided to start chirping me. Let's get back to topic. Dagger needs buffs? Not because of Necro PVP/WvW performance. Try again. I don't cry when I PVP/WVW with Necro ... because I know how to make good choices and pick strategies that win. So do lots of other people. That's why their are so many necros in WVW/PVP recently. You should try it.
  25. If you aren't an elitist and think performance doesn't matter in PVE, then how do you explain you're completely opposite position that you need dagger to be good in PVP because of ... performance? So performance matters in PVP because you can fail ... but you can't fail in PVE because you can fight a mob in unoptimized setups for hours to kill it? That's just dismissive and dishonest. I'm pretty sure that while people might be less inclined to completely optimize their OW PVE builds ... they still don't take random gimp choices because 'they work'. What's good for the goose is good for the gander. People doing PVE don't want crap choices just like you don't ... but for some reason, your concerns matter, theirs do not ... got it. No, you aren't an elitist ... you're just an opportunist. I have commented on the subject throughout every post; buffing dagger because of PVP performance doesn't make any sense because there are better choices. You aren't telling us the truth here is what is happening. If dagger is so bad and you know you have better choices ... you already know you have a solution. The truth is that don't want to lose your massive LF regen that you get from Dagger auto by choosing more appropriate weapons in PVP. It's the same disingenuous approach people wanted to add a bleed to it because of Scourge. They wanted it all and made it sound like they they started at the bottom of the barrel to justify it. The most comical part of your thread is that you are justifying dagger buffs because of PVP? Last I checked, necro is no where NEAR the bottom of the PVP or WvW chain right now ... the idea that dagger needs to be even better because of necros PVP performance indicates to me that somehow, necros are wanting in those areas of the game? Come of it.
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