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Posts posted by Vegeta.2563
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@Hadi.6025 said:Stealth patch. they didnt want thiefs spamming skills so they applied this effect to everyone :)
I know this is probably sarcasm, but this legit interrupts channeling skills from working properly.
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@Donutdude.9582 said:I'm still going through the motions with Support at the moment I'm afraid.
I hope they finally come to a conclusion there is something wrong with the Amazon servers the game is hosted on. Packets dropping. Skill delay. Random weapon skill cooldowns. Trading post taking forever to respond. Login servers stop working at times, even for a full 2-3 minutes. Its just getting worse and worse.
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@Babadook.9027 said:
@Vegeta.2563 said:I noticed that it's worse when more people are using abilities at the same time vs just a few people nearby. I believe this is somewhat linked to server lag and something else entirely.It doesn't matter what skills you use, it was putting all weapon skills on cooldown. I was just spamming Dagger auto attack on thief and it did it for me even.it's just weird it started yesterday tho , you would think this problem would of happen on patch day or the patch on the 26th but it started to happen 2 days after the 26th .Makes me believe its related to a server cache thing. Meaning enough of it built up and is now causing problems.
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I noticed that it's worse when more people are using abilities at the same time vs just a few people nearby. I believe this is somewhat linked to server lag and something else entirely.
It doesn't matter what skills you use, it was putting all weapon skills on cooldown. I was just spamming Dagger auto attack on thief and it did it for me even.
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@DemonSeed.3528 said:haha, i would've loved to see what that looked like. which server? I get a lot of crashes on my acc in t4 na for some reason.
haha yeah was in t4 about an hr ago.. when SMC went to t2 for JQ lol
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SMC went from t1 to t2 and it crashed everyone in my squad that was near it.
People out of rendering range did not crash.
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I believe this is related to ping issues. Like after you dismount, there's a delay before the server registers you are off the mount. Yet with gliding being locally. I can see why the 2 conflict.
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@KeyOrion.9506 said:Golems speed is affected by the Warclaw boon Warclaw Blessing. Don't know if that was purposeful. These things move like the bionic man now.
beep boop MEEP MEEP
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This game would run a lot better if the Amazon Servers its running on weren't shared with other games.
It needs dedicated servers, and a way better CPU to handle the skill spam. What we had previously was 10 times better. When you decide to cut costs and go with the cheaper option, it hurts in the long run because not only does it upset your players. It drives them off the game in frustration.
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On the subject of QoL suggestions for guilds.. how about more guild slots too???
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@Butterfly Kingdom.8349 said:
Necromancer
Necromancer has always been designed to be a resilient profession that was light on stability. Since this update specifically is removing some stability from the necromancer's traits, we made sure to adjust the profession's stun break skills appropriately in response.
@Butterfly Kingdom.8349 said:
- Trail of Anguish: Increased cooldown from 35 seconds to 50 seconds.
Not sure what direction the adjusting was going, but if it was being adjust to make up for the loss in stability.. you went wrong direction on this one.. Yes the skill has stability on it, but it is also one of the few stun breaks a scourge has..
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@Mrs Q.4081 said:No, not after flip because then they are marked. It’s when outer is down but they don’t get through inner. A thief or mesmer can literally hide in there for hours and port their group back in. Such a waste of kitten time for everybody to look for them.
So watchtower tactic, but for keeps??
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Yeah, they made a comment on it after release went live, but never did add it to the notes lol
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@KeyOrion.9506 said:8:18PM PST....the login just kept spinning going nowhere.
Same here.. seems to have fixed itself again.. getting really irritating.
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@Cal Cohen.2358 said:WvW side of things is the concern about longer cooldowns on stability skills and the effect it will have on large scale engagements. Based on that feedback, we won’t be applying most of these changes in WvW for the initial update.
Does this also include Trail of Anguish from Scourge as it is a Stability skill?
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@Fire Attunement.9835 said:I just checked with James and this fix did go in today!
Might want to update the release notes.
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https://en-forum.guildwars2.com/discussion/comment/1151323/#Comment_1151323
Claimed to have been shipped with today's patch.. but I don't see nothing in the notes..
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I wonder if this is similar to the incident back in 2018..
https://en-forum.guildwars2.com/discussion/comment/581770#Comment_581770
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This mini pack has never returned once.
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Just in case, can you guys make sure Retaliation is scaled appropriately for the upcoming changes? I know that normally retal is scaled based the attacker's skill's power, but with the adjustments, something with spaghetti code could cause retal to fire back with the original power pre-patch. That would be a bit yikes..
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@voidek.5738 said:I didn't encounter any loading issues, but im mostly in old world and playing on low settings. Bmarches is loading longer though.
This only applied if you used -maploadinfo in your game's shortcut target command line.
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@Inculpatus cedo.9234 said:Have you tried a -repair to the client, in case of corrupted file(s)?
Several times in fact. Normally this is where guild missions that have been started show up, but this is just the effect from the icon for guild missions. Strange how it shows up by itself.
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I click on the icon and it goes away for a short while, but it reappears like 2 minutes later. It even shows if I have the menu bar set to never show. I'm not sure what's causing it to show up..
Getting average of 80% packet loss from Paris Level3 server node.
in Account & Technical Support
Posted
I blocked out a few nodes as it contains information of my location. However the image is to show there's been an issue with the Hop / Node from Level3 over in Paris, when trying to connect to the EU servers. The final one stating 100% packet loss is normal, as you cannot ping Amazon servers.
This has been going on for months.