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Vegeta.2563

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Posts posted by Vegeta.2563

  1. @Donutdude.9582 said:I'm still going through the motions with Support at the moment I'm afraid.

    I hope they finally come to a conclusion there is something wrong with the Amazon servers the game is hosted on. Packets dropping. Skill delay. Random weapon skill cooldowns. Trading post taking forever to respond. Login servers stop working at times, even for a full 2-3 minutes. Its just getting worse and worse.

  2. @Babadook.9027 said:

    @Vegeta.2563 said:I noticed that it's worse when more people are using abilities at the same time vs just a few people nearby. I believe this is somewhat linked to server lag and something else entirely.

    It doesn't matter what skills you use, it was putting all weapon skills on cooldown. I was just spamming Dagger auto attack on thief and it did it for me even.

    it's just weird it started yesterday tho , you would think this problem would of happen on patch day or the patch on the 26th but it started to happen 2 days after the 26th .

    Makes me believe its related to a server cache thing. Meaning enough of it built up and is now causing problems.

  3. This game would run a lot better if the Amazon Servers its running on weren't shared with other games.

    It needs dedicated servers, and a way better CPU to handle the skill spam. What we had previously was 10 times better. When you decide to cut costs and go with the cheaper option, it hurts in the long run because not only does it upset your players. It drives them off the game in frustration.

  4. Endless Revive Orb Contract

    Bottomless Metabolic Primer Contract

    Bottomless Utility Primer Contract

    Permanent Heroic Booster Contract

    Endless Black Lion Key (has a cooldown of 1 week, and shares the same spot as the level 10 story. It would be a convenient item for those that do not want to farm a key per week. Could be sold on gemstore for 800 gems). Either that, or you lose out on money and people just farm it for free. Yet if this existed people would be more inclined to buy it to not have to do the level 10 story per week.

  5. @Butterfly Kingdom.8349 said:

    Necromancer

    Necromancer has always been designed to be a resilient profession that was light on stability. Since this update specifically is removing some stability from the necromancer's traits, we made sure to adjust the profession's stun break skills appropriately in response.

    @Butterfly Kingdom.8349 said:

    • Trail of Anguish: Increased cooldown from 35 seconds to 50 seconds.

    Not sure what direction the adjusting was going, but if it was being adjust to make up for the loss in stability.. you went wrong direction on this one.. Yes the skill has stability on it, but it is also one of the few stun breaks a scourge has..

  6. @Mrs Q.4081 said:No, not after flip because then they are marked. It’s when outer is down but they don’t get through inner. A thief or mesmer can literally hide in there for hours and port their group back in. Such a waste of kitten time for everybody to look for them.

    So watchtower tactic, but for keeps??

  7. @Cal Cohen.2358 said:WvW side of things is the concern about longer cooldowns on stability skills and the effect it will have on large scale engagements. Based on that feedback, we won’t be applying most of these changes in WvW for the initial update.

    Does this also include Trail of Anguish from Scourge as it is a Stability skill?

  8. Just in case, can you guys make sure Retaliation is scaled appropriately for the upcoming changes? I know that normally retal is scaled based the attacker's skill's power, but with the adjustments, something with spaghetti code could cause retal to fire back with the original power pre-patch. That would be a bit yikes..

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