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Vegeta.2563

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Everything posted by Vegeta.2563

  1. You have to do them 1 by 1, you can't use the checkbox to change all at once. This is where the crash occurs.
  2. When I try to change my legendary runes and use checkbox to apply to all legendary runes equipped, my game crashes immediately. *--> Crash <--*Assertion: equipSlot < arrsize(m_equipmentSlots) File: ..\..\..\Game\Char\Cli\ChCliItemStorageEquipment.cpp(790)App: Gw2-64.exe Pid: 2740BaseAddr: 000000013F8B0000ProgramId: 101Build: 109519When: 2020-12-16T10:44:14Z 2020-12-16T04:44:14-06:00Uptime: 0 days 0:02:28Flags: 0DumpFile: Crash.dmpEdit: It does not occur when I change a single rune though.
  3. Congrats. You just stacked the majority of OCX onto 1 pair.
  4. It was fixed with the latest patch, though, wasn't it? Yep, and they patched it 30 mins after my comment.. so my comment was still valid being it wasn't yet released.
  5. Also being caused by certain gathering glyphs.. which I will not say for obvious reasons.
  6. Make sure you aren't using the skyscale gathering tools.. bug that crashes the game.
  7. Try exitlag's different choices for server. Sometimes it can make a difference.
  8. Different things that have triggered a network error for me, but not consistently. Right click item > sell on trading post > click list / sell button > bam, network error.Right click salvage kit > Choose Salvage type > Click Accept > bam, network error.Press F12 > Click Character Select > bam, network error (even though I was going back to character select anyway??)To put this clearly, this is not an internet problem because I can immediately go back into the same character, and it always happens when dealing with the inventory.
  9. From my extensive knowledge of how AB works. In the past I've landed on 2 different instances that shared the same IP. I could loot from 1 but not the other because I had looted from it 2 hours previously, but on the 3rd time around when I landed on a completely different IP I couldn't loot it. Depending on how many times it was already done, there could quite possibly a hard cap on chests per day no matter big or small (I never ran it enough to find out). Even though you can sometimes loot the big chests more than once a day. After a certain number of chests have been gathered, it could quite possibly cap the rest of them out.
  10. Pets and also mesmer clones take up those slots as well, and also go through walls.And chances of golems actually getting barrier is small because the radius (at least with the heal), is only 240.. if attacked just once that golem is off on its own away from barrier. The idea behind golems is to mess with targeting. In order to beat the group running them, you have to single target focus down squishy players (revs, necros, core guards), and try to kill them before they can signet rez.
  11. So what you are asking is, extend the respawn by almost 3-4 times longer, and cut the health down by almost 5 to 10x the HP amount. Basically making it 1 shotable, and worthless. No I don't agree with this at all. At the very most the only thing I agree with is the damage reduction from the CC ability. The only other rune that can compare to this is Eagle, which is 10% more damage to targets under 50%. If golem CC is an issue, maybe support classes aren't properly rotating skills? Does anyone ever record their WvW footage for everyone to go through to see how well they played? Any arcdps logs to check stability and aegis uptime? Personally I would rather not have it get nerfed based on someone's ability to play properly. And no I am not pointing fingers directly at you, but it could be a handful of people that were playing with you that weren't performing optimal. Edit: Also tested. The golems also absorb nearby boons and cleanses. So if people are running them and someone has a 10 target ability (like warrior warhorn). It will first prioritize the 5 people in that warrior's party, and then it spreads randomly.. so golems might get them as well, making is so the people that need them the most might not get them. So at least for 10 target abilities it's hurting those. My suggestion: That same guild you were talking about running golemancer runes. You should try fighting against them and ask them to not use the runes and see how things go.
  12. People also abusing this to force rollback after selling items on TP so they get them back.
  13. That's part of what we're looking into. I'm sorry it's still causing problems :(, but everyone is working on it as quickly as they can. Related to Tactivators.
  14. "Cannot link from this location." I've tried several different variations from rev, none work. Even tried putting the link into guild motd and it just shows the raw text, but other build links for other classes work. Turns out it's external sources like gw2skills and metabattle's chat links that aren't working. Ones that are generated via in game work.
  15. Meanwhile target window is at top and in the way, especially when you have to look up and have something targeted :(
  16. So many times I have wasted dodges thinking it was some boss attack. Please remove the visibility of this effect to other players, or change the way it looks.
  17. I got this error when trying to use Home Portal Stone while standing in Drizzlewood Coast. I could not even use a waypoint. I could still use my skills though.
  18. You are spreading some misinformation here.As far as I know, the knockback applies first, then the boon removal. Meaning that dodging is not the only way to avoid the knockback, stability works against it since it doesn't get stripped before the knockback applies.Mine field does not potentially remove 25 boons, since every mine just removes 1 boon. Notice: not one boon per target hit, just one boon. Mine field just removes 5 boons in total, regardless of you hitting up to 5 enemies with every mine. It is not as powerful as you are claiming. I'll have to do some testing later on with a few guildies to see how accurate the knockback & boon removal sequence is. I was told by several people mine field was 5 mines, each mine removing 1 boon on 5 targets (more testing for later of course).
  19. Here is the problem with Throw Mine It's invisible to enemy players, both the projectile and the aoe effect. So dodging it is very unlikely because you don't see it coming.Unblockable makes it so aegis can't stop it, and it cannot be reflected so the only thing that you can do to avoid it is dodge.Being that it removes 3 boons, means it has a very high chance of removing stability and you still get knocked back.It is more powerful (utility wise) than holo elite https://wiki.guildwars2.com/wiki/Prime_Light_Beam and has the shortest cooldown for a 5 target CC from any class.It starts recharging before using detonate, making it basically an even shorter cooldown.It is the only 5 target skill with unblockable, cc, boon removal with the shortest cooldown.Bonus: Mine Field toolbelt skill that comes with Throw Mine has the potential to remove 25 boons total if 5 targets in 180 radius are hit by the mines, and has 15s cooldown if running tools traitline.The skill is very powerful, and the cooldown needs to be looked at in the very least.
  20. DPS meters help improve overall group dps and show you what you are doing wrong. DPS meters aren't the reason why some raid groups are toxic. That is just their own stupidity in thinking you can get exact dps in a raid vs the training golem. So what if you are behind by like 4k dps. If the boss still dies that's all that matters. Btw people that usually get kicked from a raid group are the people that fail the mechanics more than 5 times in a row.
  21. Close your game client, click on start and go to %temp% and delete any folder called gw2cache-{xxxxxxxx} And load your game, and see if you still have the problem.
  22. Honestly an invisible shirt, or an option to hide chest would be pretty cool.
  23. Rather not, I had gotten a confetti infusion drop in that period :expressionless:
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