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Buran.3796

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Everything posted by Buran.3796

  1. Originally farming in Bloodstone Fen was fast but ANet nerfed it; you still can progress well doing some farming there but for that specific map I just chose to purchase the home node (50 gold coins) to get a bit every day. There's other maps much faster to farm, I would say Bitterfrost Frontier > Dragonfall/Bjora Marches > Sanswept Isles > everything else. This is an example of a fast farm from a couple of characters in Bitterfrost Frontier (as was explained, this map allows to farm x 24h x character, and you can consume the winterberries to gain magic):
  2. Core Rev never existed since was released with the HoT expansion and Herald and the spec was essentially a improved version of, and even with the F2 improvements core never was at the same level. Power Herald dominated at PvP for like 6-7 years, but is not like the profession had a ton of variety in terms of builds at this game mode. Renegade was released as a pure PvE spec with minions which died instantly in WvW, the breakstun of the legend placed in the heal to both your survability and a non-functional weapon. AoEs from the short bow and invocations from Kalla also refused to be placed of most of the surfaces in the PvP maps. So Renegade remained useless in PvP unitil they reworked the heal, Sevenshot and debugged the skills on the floor of the maps. Then Renegade with either power with Shiro & Jalis or condis with Mallyx & Kalla became dreadful and had a reign of terror around 6 months in which unkillable condi bunker Renegade was king. They overnerfed it and both variants fell in disgrace. Vindi cas released with too much damage and when was nerfed people discovered that the self sustain was too high; the class was in arollercoaster for a year in which went from god to garbage and came back serveral times. The thing is that the alliance has the best defense vs condis in a Rev build (a classic weakness of the class) and the greatsword along Archy largely improves the mobility from Herald. So Herald had more cc and better tankyness in some ways but thanks to mobility self sustain from Vindi was similar and the AoE damage stronger. The Weapon Mastery was a must since SotO has no new specs nor utility skills and the new weapons weren't even ready for trhe release, so getting access to every spec weapon was the only reason for much of use to even bother purchasing (and I bought the expansion 3 weeks after the release, instead of in advance as before: I didn't bite the bait until I was sure it would provide me advantage). Being said that, Weapon Mastery was a really incosistent feature: for some professions with low number of core weapons (as Engineer or Rev) or glaring weakness (lack of viable ranged weapons as Rev) WM is fantastic. For other professions with tons of weapons and mediocre ones from specs it was meh (ex.: Warrior). Now the thing is: how WM did affect Revenent? The shield is mostly a mediocre addition since a) is too miche, b) outside of Herald which buffs it is not very useful) and c) doesn't shine in competitive game modes. So Herald doesn't get debilitated by sharing the shield; Renegade and Vindi don't gain much... The short bow is fantastic since the damage from hammer was crap and in hybrid/condi builds the short bow is really powerful. SAnd unlike the shield, it doesn't require the Renegade traits to work (even less after the piercing change. It serves ANY spec and makes also leveling a core Rev much stronger (no more staff to pair with mace & axe!). Condi Herald gains a tool to put pressure at range and increases the alreday high amount of available cc. For Vindi it means that you can copycat the Renegade playstile, but you have better cleanses, more mobility... you will only miss F skills, and not that much. The greatsword enabled better AoE poser damage and flexibility giving mobility and blocks. That is great for core Rev and Herald, but is a power weapon. Power weapon don't benefit that much to Renegade, since pRenegade usually ran swords, and does nothing for condi Renegade. Now, you can argue that in PvP Renegade usually runs power, so you can replace the staff with the gs. But that doesn't deliver a pRenegade with AoEs like a Vindicator: it delivers a Vindicator wich lacks the Alliance. So: both Herald and Vindicator gained more with the short bow than Renegade with the shield and greatsword. I think that the way to boost Renegade would be enhance the condition damage delivered from the traits, since I can't see how a power Renegade would compete against Vindi in power builds nor against Herald in support (quickness) builds. Alacrity alone is not enough. Unless they buff condi Renegade or revert some Herald nerfs I don't think it will be mucch room for classic power Herald or bunker condi Renegade at PvP. The scepter will probably deliver either a useless support Herald or a outrageous one with will be nuked later and banned and exiled. Even with PvE buffs is hard to see a Renegade having alarger place at PvP, since they don't want a condi bunker meta comming back, and making a power Renegade competitive with Vindicator will be very hard since both have tha same core legends to chose, and then is... Alliance vs Kalla. Kalla is not designed for PvP/WvW, and even if ANet nerfs Alliance to the ground Vindi could still run Shiro & Jallis and call it a day. So yeah, Renegade needs buffs, at every game mode. It was my saving boat from pre-EoD Herald nerfs to half year later post SotO Vindicator final form. Vidi is not at the top of the food chain but I'm fairly happy on how responds in most of situations. Is kept at bay due Devastation is a garbage traitline for damage/sustain and the defenses from evades + Salvation are a bit weak after the nerfs, but I think Vindi is one mistake from the developers away to crush skulls again.
  3. You can if one of them has more infusion slots than the other.
  4. In order of easyness: Condi hambow warrior: http://gw2skills.net/editor/?PKgAINlJwSYKMLWJOKP/LfA-DSIUbU9XKtUAJEBRGCZmAO8CAAA-e Stun, burn, stun, burn. Once at 80 unlock Berserker and use the celestial variant. Condi gs staff Mirage (works well with other weapons as long as you keep the staff): http://gw2skills.net/editor/?PigAEZlJwuYWsE2IO6L6neA-DSIUbUxDAA-e You lay AoEs at range and let your clones do most of the tanking; move to celestial Mirage when you recah 80. Condi Necro (staff axe & warhorn, but scepter is also great): http://gw2skills.net/editor/?PSwEY6MssCGG7j5xOxSZ6bpD-DSIYrS9wfKRqAyUI0pIoEJgCfBEgw51ciPNAA-e You use huge amounts of cc and conditions to tear foes apart before they can ever toucjh you. Unlock Reaper to either run celestial or power stast once you reach 80. Condi Revenant with mace, axe & staff, Mallyx & Jalis: http://gw2skills.net/editor/?PmwAkeZlhQHMJqhFROMI6hBSfMBKgDgzaqC-DSIYrS3wXKJUAVmAZGC9GBOcJIAhzr5EfaAA-e Is slower at moving than the others but very tanky and once you reach 80 and unloc celestial Vindicator you can be essentially immortal and solo everything in PvE.
  5. The Wizzard Vault rewards have two categories: things that can be claimed with no limit and thaings that can only be claimed a finite number of times x season (each season lasts 3 moths). Aside from one precursor of legendary weapon + some extras which can only be claimed once x season, for a starter player some of the most valuable items would be the scended armor pieces (you can claim up to 3 x season) and weapons (1 x season). That meand that just doing your dailies and weeklys you can obtain 4 ascended weapons and 2 full sets of ascended armors in a year, essentially for free. Ascended trinkets can be obtained at almost no cost with the tokens from maps from season 3, 4 and Icebrood Saga. The best maps for getting those are Bitterfrost Frontier (ring, earing, back piece, respirator), Bjora Marches (amulet and earing, requires the completion of 2 quest to geat access to the vendors), Dragonfall (amulet, ring, earing) & Sandswept Isles (ring, earing), along with Bloodstone Fen (amulet, ring and back piece; the farimng was nerfed here but the ascended trinkets from this map can be reset in stats at very lo cost). Another source from asfeceded gear is PvP and WvW, in which you earn tokens which can be traded for any weapon/armor piece/trinket, but I highly recommend to SAVE those tokens to craft the legendary armors from those game modes. Would it worth it? Well, ascended gear can deliver ~12%+ damage than exotics, and can equip infusions, which are crucial in fractals and relevant in PvE/WvW. My advice would be craft your first ascended set for your main goal (with the stats you want to instanced content, as example) and at most a secon one (my advice would be celestial), and then STOP crafting ascended gear and focus on crafting the legendary armors, then trinkets and finally weapons. DO NOT swap the stats from any ascended armor piece obtained from WvW or PvP tokens, since those armors are precursors to the legendary ones, and using the mystic forge to re-arrange stats would turn them into regular PVE ascended armor pieces.
  6. Don't give up! Your condi build was quite strong (by the way you were right and some condi Rev gave me problems lately) and you play well. I don't enjoy Ventari and I don't think support Rev is anywere close in PvP to where is at WvW, but you should play what you enjoy and if you're finding success with it and want to share that joy with others you should not regret about. Justine and Shao enjoy blasting the very niche hammer no matter the circumstances (well, mostly). Keep fighting!
  7. I've stick to power Vindi. In the last 3v3 season tried sometimes condi builds and a bunker one with Alliance + Jalis gs & staff, but most of the time I run this one more oriented to mobility and burst: http://gw2skills.net/editor/?PmgAUFlZSMsTqjhScsUyjpSksSign1UesD-DaILjMTherARPBAAA This is from a match this afternoon:
  8. 1) GS/Staff Herald is a power build, condi Mechanist is better for OW, of course. You would need either condi Herald or condi Vindi to rival/beat condi Mechanist at OW. 2) The Story mode is quite easy and can be done with any spec; power builds are usually faster at cleaving weak mobs, whereas condi builds are slower but tankier. 3) Renegade. 4) I think that Rev at the moment has a stronger impact in every game mode (outside PvP), a bit like Guardian in the past. But patches change balance, so you should chose based in what you like to play, not just in performance (gameplay can also be ruined by patches): 5) Condi Mech is easier to play than power Herald. X ) I main Rev so my opinion is biased. Both professions have relatively low amount of weapons so making the legendaries takes less time than, lets say, for a Warrior. I do prefer Rev but my current inner ranking would be Vindi > Herald > Renegade. I play cele Vindi in PvE/WvW and power Vindi in PvP. I don't do instanced PvE content, tho.
  9. Fought all of them this afternoon; had success except against Ignis and Diwaana. I'm uploading the videos, this is a sinopsis: * Initially had the idea to make every fight with three builds (power Vindi gs + swords, power Vindi gs + sb and celestial Vindi with mace & axe + sb) but some of those fights are hard for the power build and you're trying to fight them alone and you need a bit of luck with the unstabilities... That's plenty of permutations and after the first three fights I chose to just focus in the celestial build instead. * First two fights against Zawadi with power Vindi using blades were "interrupted" by other players so didn't count, but allow me to notice that the spec has almost perma access to fury, protection and regeneration but the 25 might stacks can easily drop to 10 when you're under pressure. Zawadi had Polluter which are easy to deal with but also Propagator which grants protection to allies which is a problem since the greatsword cleaves less than before. Damage felt low and survability weak. * The third fight against Zawadi with power build was finally a solo, with gs + sb, but thios time has Ley Buildup + Phase-Shifted. Phase-Shifted used to be killer to pure mele builds, because halved the amount of time the foes were vulnerable, and on paper with short bow now the things would be muvch better. And ther are: just not against this bounty. Zawadi respawned in a crater at the mountain which didn't give much room to move; even worse: when forces to fight from distance tries to reach you so you spent energy to move which limits your spending in attacks. The combo of location, bounty and unstabilities were too much and my power Vindi died. Moved to celestial. Results: Zawadi: 5'04" Zommoro's Weapons: 7'08" Pekknik: 7'37" Lady Kahraman: 7'13" Aszar: 5'38" * Zawadi again, this time in the fields with Polluter and Exploiter; with his Shadow Demons can put a lot of pressure but my HP never fell below 50%. She doesn't have cc and dies quite fast so this match is mostly a sustain test unless She spanws with very bad mods. Cele Vindi facetanks. * Shield of Disdain & Sword of Grounding: I only had this fight before twice and my only remembering was that they had different abilities but the health was shared. I don't known if there's specific, optimal way to crush them so I was a bit erratic chosing the targets (in theory you should mele the shield and hit the sword at range, but learned that later seing the video)... The had Sniper and Spinning Lasers; their burst were nice but the fight a bit long due the movements... The open location was perfect but they have a lot of visual cluttering and sometimes was hard to see what was happening. By the way, the description of Disdain says "resistant to range" but in reality reflects projectiles so the biggest burst I had were from myself : ( Anyway, was fun, and quite easy. I think that now I can easily crush that time. * Pekknik: Ley Energy + Signaler; fun place to fight a boss with push! Fight took a bit because the blinds from the Signaler I ignored and because the cc circles from gyros/grenades? were barely visible (again, the orbs). Outside when I chose to facetank at the end to hurry the most it hit me was like 4k, so the fight was very easy. * Lady K: another foe I don't see oftenly; in the first attempt a Mechanist and a Deadeye joined to the party so was invalid; in the second fight Kahraman appeared with Sniper and Restorer, which makes his minions (dolls) very tanky to power damage (not so much against condis). This champion feels a lot like Butch in Crystal Oasis, just that Butch moves slower but has more cc and his minions are WAY more dangerous. I canceled my heals a couple of times and got too much confussion to my good around the middle of the fight so was dangerous at moments, but given the mobility the time was okish... It forced me to go blue! = D I could only imagine how much would suck fighting this lady with a power mele build ^^ * Aszar: Restorer + Ley Energy; not too bad, the worst part was the visual cluttering from orbs + the lightning deluge. Good mix of cc and AoE damage, quite fun to play, quite fast to die. Oh, yes, some fellas joined at 28% so they "helped" but.. I think that the scaling made it worse (the final blasts of lightnings were huge) and two of them ended in downstate 50 seconds later (loved the Guardian coming to rescue with the staff like a bishop just to melt almost instantly). Very fun, indeed. Ignis: As I said this is one of the few bounties which never finished alone; best to date was 2%; in my try the placement was far from the bounty panel and spammed with Restorer, so the attempt was doomed from start. Diwaana: two attempts; in the first one two players joined so was invalid; in the second one I soloed down to 15%, but that vicious worm has two attacks: mele stomp and ranged stomp, and literally spams it. Since Song of Arboreun was nerfed and Vindi no longer has trait access to vigor unless using Energy Meld evading to evade even more is way more difficult. Still, I think I can do it at will try again. There's also the alternative of using Jalis but I think that it would tank the condition damage. The other two videos are in upload; will add them later. Edit: done.
  10. Good work! But you killed the chak in 34 seconds because your main condition source is fire, which is bursty as hell. Takes me ~1'22" to do the same with the Hzen build, but even If I wore full viper and damage traits I won't be able to do the same, since most of the Rev condi damage comes from torment, then burns and bleeds. At some moment I stack 42 torment, 2 confussion and 5 burns yet takes more than double to do the task. Now, with viper condition damage would go from 1265 to 1798 (+533), so ~40% more, and replacing Salvation would provide more damage... but not x2 more! And I'll lose cleansing and healing on evade, plus barrier on boons, and boons will last less since not cele stats and also 759 less healing power and 639 less armor... So hard bounties I can solo would probably break my skull. I'll stay at cele stats, thanks...
  11. With the introduction of relics, weapon masteries and the 6th rune stat buff most of Hizen's builds hit 17-22k dps. Even playing average hitting 10k is easy, since are optimized to self generate 25 stacks of might and large amounts of vulnerability. The value for the casual player is that most of them get frustrated when they die facing a champion, a hero point, bounty or general event. Those builds provide enough sustain to remain alive and recover after making mistakes, and more time fighting allows players to learn the patterns of the attacks of foes. Over time fights become easier, damage goes up and they end soloing those foes. That cycle oftenly doesn't happen when players run World Bosses and similar events in glass canon builds and rely in team support to survive. The amount of players which go in downstate doing trivial things as Drakkar, Dragonstorm, Palawadan is sometimes shocking. I find amusing that people is worried because a event designed to be completed in less than 15 minutes takes sometimes more than 7 (because must be rushed), but at the same time they don't like the concept of players soloing content designed for larger groups. As some Starcraft players say "a good rush wins matches, a good defense wins championships".
  12. I see. I thought you were talking in first hand. I've soloed ~95% of the bounties/leg bounties in the game with cele Vindi, ~65% with power Vindi and I'm quite sure I can rack at least 80% with cele Herald and cele Mirage, to say a few. I've tried a lot of other builds including power, condi and celestial variants of Berserk, Spellbreaker, Bladesworn, Firebrand, Willbender, Daredevil, Deadeye, Mechanist, etc. And in my test, didn't found any evidence of power builds or glass canon viper ones being any better at soloing things once you start to put in the mix hard targets as some bounties or large events (soloables, not the ones which require more than a single player to deal with the mechanics of an event). Yes, those full dps builds mow regular crowds like weed, but things take a different path when you try to solo Butch or Seneb in full berserker. That's why I was asking: I have tons of videos doing those things in cele or trailblazer or carrion stats (including from myself), but there's very little examples done with glass canon builds. I can put examples of a power DH soloing Queen Yidaxu in a bit less than 4 minutes, I can do it in cele Vindi around 4'45" (first attempt) but the time doesn't showcase the whole picture, since the DH player is very close to die plenty of times despite being a very good player, yet I'm fairly mediocre and my Vindi facetanks everything and my HP barely moves down. Moral of the story: celestial is underrated at PVE, definitely the best ascender gear to craft for a beginner. And is also meta in WvW, not only roaming: at the moment, the strongest largest zergs usually run 3-4 support x squad, and that means 1-2 pure damage dealers at most. I guess being able to support + endure damage + delivering decent damage is one of the reasons cele is also popular there.
  13. ^ I overall agree with your points. You're right on the money. Only one thing: I would like to known that build (and even better if you can link videos of that stuff working, like soloing hard bounties and similar), not because distrust but because I'm genuinely open to learn and change if I find out something more convenient. So please, enlighten me.
  14. That word... I think that doesn't mean what you think. Most of the content in the game is OW PVE, and most of it is oftenly done alone (in my case, like 95% of the time). I don't see a reason to run anything but celestial in PvE, outside maybe playing power Bladesworn, at which power is an optimal choice, eclipsed by the fact that Bladesworn is a suboptimal choice of spec in first place. And is fine. The game has 99 runes, 95 of them are useless, as most of sigils and most of relics. On paper PvP has 16 amulets yet 40% of them are never used and the meta uses only 4-5. The game is full of amazing permutations of stats that do literally nothing, with gear which is instantly salvaged as drops because has atribute points wasted outside the 5-6 combinations considered "valauable", and can be argued that that number could ever be halved with no impact. You could reduce the stats to berserker, viper and minstrel and the game would remain the same, yet in any place in which trailblazer or celkestial exist those would be arguably better, as long as you're playing alone... Which oh surprise! is what a lot of players do in MMOs those days.
  15. So the players which are asking for nerfs in celestial are the ones which play instanced group content in which most doesn't even run celestial. Can you please go back to your grave of dead game modes? Here outside people are having fun...
  16. Not sure if I understand... In the respawn point from the telepor tome of Sandwept Isles the NPJ will always rezz you...
  17. Nah, just move to celestial: the today patch further nerfs Vindicator's damage an extra 5%. Instead of running a power build and trying to balance damage and sustain Crackofdawn should try the waters of the bruiser condi builds which grants sustain and still are able to kill most of the things at decent pace (including content designed to not be soloed). Power Vindi is for tryharding at PvP or even WvW if you did master the spec.
  18. No. Some new things added to the game remained stable (better or worse) over time whereas some others were used as selling points to appeal the masses just to be throw to the garbage can once enough players bite the bait for a while. And I hate that. Some blatant examples: * Warclaw used to have a 20% incr¡eased speed while treveling in terrain under the control of your server, used to have 3 evades, was able to finish downed enemies on attack and was able to adquire camps and sentinel points while mounted. All of that was removed, so now is a feature which I use less than 50% of the time I move in WvW, since my main way to move is mount, spent two jumps, attack, use 2-4 movement skills while dismounted, then mount again and repeat the cycle. To me Warclaw adds nothing to WvW and is useless in PvE, so developing it was a waste of time and resources. * Engineer was my least used class, they buffed the rifle to make it a chaingun, I tried and liked it for like 2 months, then they nerfed it and my two engineers were moved again to the mule/alt parking status. Another example of overbuffing followed by overnerfing, what was the point? * Relics killed the runes: whe went from having 99 runes of which a dozen had some use (some very niche, but still allowed some weird and fun builds) to a status in which only 2-4 of the 99 runes have any use (Dragonhunter, Trapper, maybe Monk if you run a healer, maybe Surging if you want mobility). The rest are garbage (and I spent close to 400 gold coins recrafting the runes for the 54 gear sets of my 20 characters). Another insane waste of time and effort in rune variety entirely throw out the window... Then, there's some changes that were positive: * Weapon Mastery made core builds more complete and made specs more powerful. That didn't go away, and was a change for better. * The Wizzard Vault is a better system than the old dailies, is not only more rewarding bult also allows to level up a new character 1 to 80 in 3 hours, if you want. SAnd givers much more freedon in terams of which goals you want to focus on. * The HoT and PoF masteries were superb, whereas the ones from Icebrood Saga and EoD are garbage and SotO onmes are a hit and misss. Also, I don't care much about the numbers, I don't do instanced content or run instanced builds.
  19. Thanx! By the way, any streamer of place to see the EU tournament? Tomorrow we will see some changes in the patch, with some nerfs to DE which could affect those choices.
  20. A couple of months ago I manually leveled every core class from 1 to 80 just completing maps buying blue/green gear every 25/30 levels, no tomes nor buffs, no runes nor sigils, solo gameplay. It took me from 18 to 28 hours depending of which profession (knownledge of gameplay made some bias, for sure), and those were my results: Best experiences (in order): * Condi Mesmer, staff + greatsword; died twice and one was due fall damage. Lots of cc and safety poking at range while clones tank for me. * Condi Warrior, hammerbow; more powerful due the chainstuns and the burns from bow, was able to kill groups of foes up to 6 levels above, but more exposed than Mesmer due more mele involvement. * Condi Guardian, greatsword + scepter & torch; even more bursty than Warrior but lower cc and self sustain. Low base HP made things riskier. * Condi Necro (stafff + axe & warhorn) and condi Ranger (short bow + axe & torch); similar performance: Ranger had a bit better mobility but getting pets was a bit annoying so used basic options. Ranger was the only build which I would also level as pure power since greatsword + long bow works wonders. * Condi Elementalist, dagger + dagger was fun and bursty but vulnerable. Solid experience but not my fav. * Condi Rev with mace & axe + staff, Jalis + Mallyx. Power version with swords + staff and Jalis + Shiro as option. The condi build was safe and steady, but slow at moving. The power build was fast and bursty, but risky. * Condi Engineer with rifle; felt like a discount Elementalist. Not fan of. * Condi Thief with short bow + dagger & dagger: felt the squishyest and not very good vs multiple targets. Was the slowest to level up. So, is core Rev a powerhouse? I don't think is amongst the best at leveling: is a bit slow at moving compared to Warrior, Necro and Ranger (all of them have access to 25% increase pace) and if you want more mobility then you'll move from a tanky condi build to a faster but frailer power one. The AoE burst aren't as strong as with hambow and you don't have as much cc as Warrior or Necro, and Mesmer and Rangers have pets to tank and distract. Another interesting thing for leveling is that if the average time is around 24 hours doing through knwonledge tomes at PvP takes roughly x2 that time, and WvW is not advised due the scaling will rip you apart, so unless you're leeching inside a good zerg you'll be essentially a rallybot. But the fastest way to level from 1 to 80 with a new character/account is just creating a core Warrior, Guardian, Necro or Ranger, play unranked in PvP for a few hours and use the Wizzard Vault rewards to purchase for ~600 AA enough tomes to instantly reach max level. (with the daily + weekly PvP rewards). You can do this is less than 3 hours. The thing is: once you character is full 80 the ranking amongst core builds changes (and also if you have weapon mastery). Once at 80 I think that Rev rises steps and is amongst the best; but the thing is that if you have access to the expansions and already have masteries and mounts you'll unlock all the specs for a character in less than 4 hours. So at that point doesn't matter if core Rev is "so strong" because a few hours later you have all the specs available (assuming you don't have WvW tokkens to bruteforce the unlocks in a blink).
  21. Saturday at the NA MAT both finalist teams were running DH. But you're not wrong about DE being good since i think it was one in one of the teams, also.
  22. I've soloed those except Ignis which I usually crush to 5-2% (I need more finesse using my skills and moving). I'll try your list with both power and cele builds and I'll post the videos, but it will take me a few days. It will be fun 😃
  23. This ones from 7 months ago portray fights against the Champion Bandits and some Season 4 bounties using the power Vindicator build: albeit 50-65% of bounties still were doable to me with the power build the differences in self sustain and damage over time were eveident. This probably became worse now that avaliability of vigor and endurance became lower after the constant nerfs to Vindicator over the last year: I remember that some in the forum said that He was able to solo Seneb with power Vindi with pretty much a raid build and I believe him (albeit I would like to see it to understand how must be done), but I don't think that going full berserker with no sustain would work well for most of players soloing those kind of targets. That's why I encourage new players which whant to start to play and do level 80 content on their own to craft cele gear as first choice which essentially allows you to mitigate the punishement from mistakes and keep fighting and learning instead of running a glass cannon raid build and getting one shooted every time you face a hard champion or a bunch of veterans.
  24. This is from yesterady, I've completed almost every bounty in the game and this Saturday chose to solo some of the legendary bounties that lef behind to complete the achievements, so I did Yidaxu, Ishraa, Forged Rampager and Daol Brol Shiol in a row with the cele build; three of them I faced it for first time; gameplay is not that great but I had 0 troubles in terms of sustain: You can see that ther first minutes vs Yidaxu didn't even reacted to the stun from hammers, then I noticed the teal pillar cast before the wave, adapted and ccs were less frequent. Ishraa can be facetanked with cele Vindicator with little trouble. The Forged Rampager is a bit more annoying since moves a lot, has strong ccs and the place is full of spellcasters and snipers, so the short bow becomes more comfy that going full mele. I got a bit distracted trying to rezz some random players which join and at one point made the mistake of staying 4 secs in the wells so I got a 28k damage burst but outside that it was easy with my HP orb maxed most of the time. Daol Drol Shiol also ultra easy: got me with his burst once and did me like 10k damage, most of the time I was above 90%. To be honest, legendary bounties aren't even the hardest bounties: I find out the rabbit from Highlands impossible to solo since spents most of the time running away and I can't finish it in time. With Ignis I usually put him to 5%-2% before the time expires (obviously lack of skill from me since is doable) and Butch and some of the heavy cc bounties as Mandulis can be extremely annoying and impossible (for me) to zero in time if they have unfavourable magic unstabilities as Restorer...
  25. Once you have the masteries and experience from another character Tangled Depths for alts is not that hard: you use the mud teleports and in 4 minutes you'll unlock most of the waypoints and from there you can easily navigate to any zone, specially if you have mounts of any kind.
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