Jump to content
  • Sign Up

Raknar.4735

Members
  • Posts

    1,436
  • Joined

Posts posted by Raknar.4735

  1. @Lilyanna.9361 said:

    @Raknar.4735 said:Let's hope the new expansion doesn't end up like HoT at release.

    Yeah, instead of an expansion like HoT that was actively played for years, let's do something like PoF with it's maps mostly dead after a couple of weeks... Oh, wait! I actually prefer paying for interesting content, not free loot.

    If you don't enjoy the direction of the game, don't pay. It's as easy as that. Anet will do the rest by prioritizing the content that earns them money.But yeah, I also enjoy interesting content, not free loot like in HoT.AB / Gerent / Matriarch? Not hard ¯\
    (ツ)
    /¯T4 Verdant Brink? We're only here for the Gemstone!

    But it wasn't like that on HoT release. This update needed to happen for players to actually play HoT zones:
    Making them easier and more rewarding. Barely anyone tried Gerent after failing a couple of times at first.

    But that's what the playerbase actively plays, not the "hard" metas like Vabbi. They play the free loot maps like HoT.Stick infusions into some bossloot, and suddenly everyone is doing Piñata on a "dead" map.Give out Amalgated Gemstones, and suddenly Doppelganger is done all the time.Sounds to me like you haven't been to those PoF maps in a long time ;)

    Let's look at all of those bounty trains people are doing. kekw.

    LJE0dMy.pngOMEGALUL, just had to log on, first thing I can see.

    Let's look at the metas people complain about they can't complete because no one is in PoF maps.

    I know, people would rather do the easy AB lootfarm than the hard Vabbi meta, I've stated that in my post. People like easy free loot. But once the meta is over? AB is dead. Just like TD and VB:UNKBOdy.png

    Let's look at those who can't finish their griffin because there's not enough people to start things like the Deadhouse

    Sure, and let's compare it with the Vinetooth Prime event! Or the Mushroom queen! Events unrelated to the map metas.

    I can go online for a week during prime time and take screenies of how empty these maps are. Who are you trying to fool here? Us? You know where everyone is right now?

    Do it. But don't skew the data by checking it during HoT meta, while PoF metas aren't active. But I doubt you'll be able to do that without your bias showing. You should also use data from both EU and NA.Sorry that Anet made more revenue during PoF than during HoT.

    Drizzlewood earning gold and not those so called PoF maps you hail so much. Even DRAGON STAND and AURIC BASIN is getting more play than the four maps PoF gave us before Living Story 4 came about. Hell, every DAY I see Verdant Brink and Tangled Depths being active during prime time. What does that say about PoF compared to HoT??

    Of course Verdant Brink and Tangled Depths are active during prime time. But once the meta is "complete" (Can't say that about verdant brink, they leave as soon as matriarch is dead) everyone vanishes, just like on PoF maps. That's nothing new.

    Like I've said people are on the easy maps with the free loot.Drizzlewood is the current active one. That's what I said, free loot maps are popular, but somehow you completely didn't get it. Didn't expect anything else.

    Who are you trying to fool here? Do you really want to pretend that people would rather play hard maps than free loot ones? LULWAlso, where am i "hailing" PoF maps? Strawman much? Absolute Pepega statement.Have you actually been to the PoF maps during their primetime? Have you seen how many people do Piñata just for the infusion?

    Fun fact: It doesn't matter what you subjectively percieve about HoT and PoF, Anet ultimately have the stats. They will decide how the maps of the new expansion are going to end up like. And looking at Drizzlewoods' population, free loot seems to be the design Anet has choosen, not difficulty.

  2. @Fueki.4753 said:

    @"Raknar.4735" said:GW2 is harder than Soulsborne games. There, I said it!

    Except for very few bosses, Dark Souls games and Bloodborne aren't even hard.On the other hand, if it wasn't for the rampant AoE spam of
    way-too-may
    bosses and their inflated HP bars, GW2 wouldn't be hard either.It's just sad that the mechanically interesting bosses are generally the easier ones, while the "hard" ones just dominate players with cheapness.

    Yep. There aren‘t many bosses I would consider hard, and it also depends on weapon choice.If I had to list the hardest ones for me from all FromSoftware Soulsborne games they would be (in no order):

    OrphanMariaFriede (not really hard, just long)Nameless KingRaimeArtorias (debatable, just personal beef)OnS (Patience game)Manaeaters

    Compared to them GW2 has more of a bullet hell approach in boss design. You also don‘t find many „one-shot“ mechanics in Soulsborne bossfights and most of them are extremely telegraphed (unless it‘s gravity like Bed of Chaos).

  3. @"coso.9173" said:do most groups in lfg naturally get healers? isn't that only druids? i thought the idea of gw2 was to not have the trinity and have everyone heal themselves.

    Depends if the one creating the group knows what he's doing. There are multiple setups.

    There are also multiple healers: e.g. firebrand, scourge and druid can all play a healing role (Ventari revs are rather rare in strike missions).Some groups take all 3 to the boneskinner.They are almost always accompanied by an alacrity revenant and/or a chrono for boneskinner.

    Not sure what the current "meta"- group setup for boneskinner is, though. Haven't done him in a long time, since he offers nothing I want.

    GW2 has what some would call a "soft-trinity", based around boon uptime for the squad.Depending on the boss there can be a tank or none. Most of the time the tank is determined by the highest amount of toughness.

  4. @maddoctor.2738 said:

    @"Dondarrion.2748" said:Anyhow, he's getting so angry after a long, tiring stream he suddenly disables chat for anyone but his subscribers because he's getting called out on calling the game awful when it's just him learning and not being able to take a few losses.

    By the way did he pay for the expansion or he is playing the "free" version?

    Started out playing the free version. Yesterdays/Todays 13h stream was full game with E-Speccs unlocked.He played core Warr (during Trial) + Spellbreaker. He later changed to DH.

  5. @Ooops.8694 said:

    @"Raknar.4735" said:Let's hope the new expansion doesn't end up like HoT at release.

    Yeah, instead of an expansion like HoT that was actively played for years, let's do something like PoF with it's maps mostly dead after a couple of weeks... Oh, wait! I actually prefer paying for interesting content, not free loot.

    If you don't enjoy the direction of the game, don't pay. It's as easy as that. Anet will do the rest by prioritizing the content that earns them money.But yeah, I also enjoy interesting content, not free loot like in HoT.AB / Gerent / Matriarch? Not hard ¯\(ツ)/¯T4 Verdant Brink? We're only here for the Gemstone!

    But it wasn't like that on HoT release. This update needed to happen for players to actually play HoT zones:https://guildwars2.com/en/the-game/releases/april-19-2016/Making them easier and more rewarding. Barely anyone tried Gerent after failing a couple of times at first.

    But that's what the playerbase actively plays, not the "hard" metas like Vabbi. They play the free loot maps like HoT.Stick infusions into some bossloot, and suddenly everyone is doing Piñata on a "dead" map.Give out Amalgated Gemstones, and suddenly Doppelganger is done all the time.Sounds to me like you haven't been to those PoF maps in a long time ;)

  6. @Laila Lightness.8742 said:Gw 2 was made to be a casual mmorpg not hardcore like it became wich alienated 90% of player base who dont want sit and read mechanics or skills. just have fun. Core game was just that easy fun made for everyone. Hot is still to hard for most of the playerbase

    Can't say I envy you getting piled on like this. HoT revenue clearly showed that you're not the only one thinking like that.Let's hope the new expansion doesn't end up like HoT at release.

  7. @maddoctor.2738 said:

    @Raknar.4735 said:Post HoT revenue, when Anet doubled down on raids hurt the game, when they tried to go in a similiar direction.

    According to the official information given by NCSoft themselves (the people with the data! Remember they DO have the data!), the reason the revenue after HOT was lower was because the CORE game wasn't good enough to force paid conversions. Nothing to do with Raids. The main problem with revenue in Guild Wars 2 has always been the core game.

    Guess raids weren‘t also good enough to force paid conversions then, lol.No wonder the CORE game wasn‘t good enough when they tried to cater to the „everything must be hard“ mentality, which drove plenty of people away from HoT. They even had to nerf HoT, but revenue never recovered until PoF ;)

    No, it's the core game that needs to be good enough to force conversions, not Raids. If players play the core game, get bored, and leave after a couple hours, Raids can't do anything about it. It's up to the game up to the expansion to force conversions, not the job of an expansion.

    As for POF, HOT was still selling when POF was released, so they were selling two expansions at the time, with HOT still being more expensive than POF. Guess what happened when HOT was bundled free with purchase of POF? Revenue tanked to the nether regions, meaning HOT was STILL selling very well before they bundled it with POF.

    Yeah, you‘re right. Raids don‘t drive revenue. They most likely barely bring in anything, hence why Anet doesn‘t create more of them.

    The core game is what doesn't drive revenue as it's not good enough to force conversions. And since Raids depend on the core game to be good first, you can see the problem. Only players that get past the core game and say "this game is good, I'll buy the expansion" are even exposed to Raids. Maybe if the core game was better and didn't drive players away after the first few hours, the expansions would sell better and Raids would be more popular. But the core game was a tough wall to climb for almost 70% of the game's accounts (official data, they have less Achievement Points than a player that finished the Core game would have), that's a massive loss of player accounts that for some reason you attribute to Raids. You do you I guess even though you are factually wrong.

    Ah yes, that‘s why revenue dropped after HoT and not during the drought before HoT.

    During the drought before HOT players needed to buy the game to try it. After it went free to play they didn't anymore, it was available to everyone for free.

    So players liked core more than HoT is what you‘re saying, since core revenue is higher than HoT+core? YEP.

    And Core being bad is the reason they nerfed HoT difficutly LUL.

    Difficulty has nothing to do with anything here. Core being bad doesn't have anything to do with difficulty either I'm not sure where that came from.

    Core still had higher revenue and players dropped HoT because of difficulty. You‘re free to ignore that.

    But doesn‘t matter, you can live in your own little echo chamber, probably using GW2 efficiency as your „official“ data, a site most people don‘t use, lol.

    I use the leaderboards.guildwars2.com which is as official as it can get.

    Man, those top 1k accounts for every region surely tell everything you need to know about the average players.

    But you‘re free to ignore the fact that raids don‘t get developed because they aren‘t worth it for Anet. Just blame everything else because raids can‘t pull their weight.

    As I already said, Raids need paid customers to work, if the core/free game isn't converting enough players than naturally Raids won't have enough players to work with.

    You can shift the blame all you want, but we know Raids didn‘t pull their weight. Anet made that clear.

    Using you logic CORE is at fault for the low IBS revenue, „players just didn‘t finish core“ hehe. Not having an expansion in sight was totally not the reason for low revenue /s

    Core is not at fault for IBS revenue, but bundling HOT with the purchase of POF is. And the direction they went with IBS neglecting almost all parts of their game for months. Of course not having an expansion in sight also contributed.

    IBS need paid customers to work, if the core/free game isn't converting enough players than naturally IBS won't have enough players to work with. (Heh)

    Edit: Don‘t think this discussion is worthwhile, your argument about Core is faulty at best, since you can use it for everything after core.I‘ll stop here, since I don‘t see the point to further discuss this matter with you. Anet has already decided what content they‘re going to release and there are no raids in the near future for a good reason. You‘re free to ignore the fact that Anet doubling down on raids with HoT hurt the game a lot and shift the blame to everything that isn‘t raids by moving the goalpost further and further, like your recent post about Templates. But facts are facts and Anet moving away from raids is telling enough about their role in the revenue.

  8. @maddoctor.2738 said:

    @Raknar.4735 said:Post HoT revenue, when Anet doubled down on raids hurt the game, when they tried to go in a similiar direction.

    According to the official information given by NCSoft themselves (the people with the data! Remember they DO have the data!), the reason the revenue after HOT was lower was because the CORE game wasn't good enough to force paid conversions. Nothing to do with Raids. The main problem with revenue in Guild Wars 2 has always been the core game.

    Guess raids weren‘t also good enough to force paid conversions then, lol.No wonder the CORE game wasn‘t good enough when they tried to cater to the „everything must be hard“ mentality, which drove plenty of people away from HoT. They even had to nerf HoT, but revenue never recovered until PoF ;)

    No, it's the core game that needs to be good enough to force conversions, not Raids. If players play the core game, get bored, and leave after a couple hours, Raids can't do anything about it. It's up to the game up to the expansion to force conversions, not the job of an expansion.

    As for POF, HOT was still selling when POF was released, so they were selling two expansions at the time, with HOT still being more expensive than POF. Guess what happened when HOT was bundled free with purchase of POF? Revenue tanked to the nether regions, meaning HOT was STILL selling very well before they bundled it with POF.

    Yeah, you‘re right. Raids don‘t drive revenue. They most likely barely bring in anything, hence why Anet doesn‘t create more of them.

    The core game is what doesn't drive revenue as it's not good enough to force conversions. And since Raids depend on the core game to be good first, you can see the problem. Only players that get past the core game and say "this game is good, I'll buy the expansion" are even exposed to Raids. Maybe if the core game was better and didn't drive players away after the first few hours, the expansions would sell better and Raids would be more popular. But the core game was a tough wall to climb for almost 70% of the game's accounts (official data, they have less Achievement Points than a player that finished the Core game would have), that's a massive loss of player accounts that for some reason you attribute to Raids. You do you I guess even though you are factually wrong.

    Ah yes, that‘s why revenue dropped after HoT and not during the drought before HoT.And Core being bad is the reason they nerfed HoT difficutly LUL.But doesn‘t matter, you can live in your own little echo chamber, probably using GW2 efficiency as your „official“ data, a site most people don‘t use, lol. But you‘re free to ignore the fact that raids don‘t get developed because they aren‘t worth it for Anet. Just blame everything else because raids can‘t pull their weight.

    Using your logic CORE is at fault for the low IBS revenue, „players just didn‘t finish core“ hehe. Not having an expansion in sight was totally not the reason for low revenue /s

  9. @maddoctor.2738 said:

    @Raknar.4735 said:Post HoT revenue, when Anet doubled down on raids hurt the game, when they tried to go in a similiar direction.

    According to the official information given by NCSoft themselves (the people with the data! Remember they DO have the data!), the reason the revenue after HOT was lower was because the CORE game wasn't good enough to force paid conversions. Nothing to do with Raids. The main problem with revenue in Guild Wars 2 has always been the core game.

    Guess raids weren‘t also good enough to force paid conversions then, lol.No wonder the CORE game wasn‘t good enough when they tried to cater to the „everything must be hard“ mentality, which drove plenty of people away from HoT. They even had to nerf HoT, but revenue never recovered until PoF ;)

    No, it's the core game that needs to be good enough to force conversions, not Raids. If players play the core game, get bored, and leave after a couple hours, Raids can't do anything about it. It's up to the game up to the expansion to force conversions, not the job of an expansion.

    As for POF, HOT was still selling when POF was released, so they were selling two expansions at the time, with HOT still being more expensive than POF. Guess what happened when HOT was bundled free with purchase of POF? Revenue tanked to the nether regions, meaning HOT was STILL selling very well before they bundled it with POF.

    Yeah, you‘re right. Raids don‘t drive revenue. They most likely barely bring in anything, hence why Anet doesn‘t create more of them.

  10. @maddoctor.2738 said:

    @Raknar.4735 said:Post HoT revenue, when Anet doubled down on raids hurt the game, when they tried to go in a similiar direction.

    According to the official information given by NCSoft themselves (the people with the data! Remember they DO have the data!), the reason the revenue after HOT was lower was because the CORE game wasn't good enough to force paid conversions. Nothing to do with Raids. The main problem with revenue in Guild Wars 2 has always been the core game.

    Guess raids weren‘t also good enough to force paid conversions then, lol.No wonder the CORE game wasn‘t good enough when they tried to cater to the „everything must be hard“ mentality, which drove plenty of people away from HoT. They even had to nerf HoT, but revenue never recovered until PoF ;)

    But yeah, you‘re probably right about raids not being responsible for low revenue, the same way they aren‘t responsible for high revenue.

  11. @Giotto.2607 said:I think all those fracs and raids should be mini dungeons, instance content should not be include in GW2. It causing too many skill balance issues in this game and less people playing them. GW2 should not be an instance content game.

    Yep. Instances remove the massively part of the term MMORPG.Nowadays many „MMORPGs“ are nothing more than glorified lobby-dungeon crawlers. Post HoT revenue, when Anet doubled down on raids hurt the game, when they tried to go in a similiar direction.

  12. @Smoosh.2718 said:

    @Vancho.8750 said:usually it is the game but sometimes also they have an act, a special character they play on stream, its like WWE wrestling, you know it is kinda scripted but it is entertaining.

    Hah! If they put on a jester suit while they play the act, i might check a few of them for laughs.

    Many actually do something like that. I think that was the whole shtick of Doctor Disrespect with the Macho 80s Mullet Action Hero.

    I will never forget the German Youtuber.... HandOfBlood.

    What ever he plays.. he dresses up as one of the characters.

    he did not dissapoint when he played World of Tanks.

    11q3cr1fist41.png?width=960&crop=smart&a

    Reminds me of Mathil, he does a cosplay for every new PoE league!

    The most recent one:https://pbs.twimg.com/media/Ea5cKsrUEAE98-l?format=jpg&name=small

  13. @SexyMofo.8923 said:I guess all the GW2 streamers must have horribly, boring personalities then.

    @SexyMofo.8923 said:He will soon figure out that he’s losing viewers because of how boring it is to stream the game.

    Many of the more successful streamers have their viewerships because they are interesting themselves and don‘t need a game to carry them.

    Seems like it. Can't say any of the current GW2 streamers managed to hold my attention for a long time, and apparently it's the same for many others.Meanwhile you have streamers like Sodapoppin, XQC, Lirik, Summit, Quin69 etc. that can play whatever they want and they will still manage to get plenty of viewers, because they're just entertaining without a game needing to carry them.

×
×
  • Create New...