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Forgotten Legend.9281

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Everything posted by Forgotten Legend.9281

  1. i kinda hafta second ( thousandth?) the motion to increase Scourge Shade duration. 8 second shades is just the opposite of minions (at least minions last until they are killed). 8 seconds for a shade is just mind numbingly "spam shade on cooldown." what good is a "stop making people spam chrono wells on cooldown for alacrity" philosophy if you're going to make us spam OTHER skills on cooldown instead? honestly? i think you need to pull your head out of the sand and get consistent.
  2. well, since you'd rather have elementalist is a close range specialist, ignoring all the requests for a LONG RANGE DPS weapon (no, staff doesn't count, it's a support weapon with only 1 DPS element: fire) and since you'd rather keep duplicating weapons (like how hammer is basically just dagger + dagger 2.0, and how warhorn is basically focus 2.0) single pistol sucks.... dual pistols sounds cool, but preliminary review is that pistol feels like scepter 2.0... again with the duplicates. meanwhile, mesmer keeps getting all the stuff that elementalist should have, like long range DPS e-spec (virtuoso), long range DPS weapon (rifle). my main's PvE build hasn't changed practically since HoT came out: staff + marauder stats + tempest overloads, + glyphs. and you nerfed glyphs (no cooldown reduction) i feel like i've been completely ignored for 10 years about my main class.
  3. possibly related (old and new functionality) Ranger's Resounding Timbre still reduces cooldown of Command utility skills, even after those command skills have had their cooldowns reduced.
  4. i think you didn't understand ME.... 1) minion master builds are easy modes for open world: just like what you asked for 2) stats for minion master builds don't matter, except for specializing into exactly how YOU want to play. 3) the stat combos you mentioned are just fine for OW in exotic quality. (celestial on a necro gives you decent survivablity and damage.) you don't need to get new sets if you don't want to, but by all means feel free to experiment and build how you want to. 4) for open world, you don't need to run any of the raid meta builds, so again, stats don't matter. 5) i only talked about the stats you have because they already fulfil what you asked for. Celesital minion master is about the easiest, least stress build i've ever played in OW.
  5. for a necro... Marauder gear set is still good for power builds... like WvW roaming greatsword Reaper. (i only mentioned the name of the build for reference, ) Celestial is good for running any sort of condi build in OW, too. it's actually great for Scourge builds because they can take advantage of most of the stats. These stats are actually also good for minion master builds too, because the minions pretty much have their own stats. MMs running celestial (a bit tanky and with conditions and power and buff and debuff duration boosts) is pretty much easy mode in OW. Basic build is 1) death magic (for the minion traits) 2) blood magic (for the siphon traits) and then take your pick for 3: curses (for conditions) , spite (for power), soul reaping (for shroud buffs) , reaper (for melee shroud), Scourge (lose the shroud for more condi damage) pretty much any trait tree goes in the 3rd slot to specialize your minion master. my main necro actually runs builds based on both sets of your mentioned gear (among others of course) You can also get more ideas for builds on Meta Battle and Guild Jen websites. they organize builds based on game mode, too, so you can see what is specific to what style of play if you decide you don't need a particular skill or trait.
  6. I want red AoE circles on the ground where enemy grenades will land, just like all the other delayed or pulsed AoE skills in the game... but for some reason ANet won't code grenade kit skills to leave red circles . The animation for grenades is practically impossible to see in combat when there are any other skill effects in the surrounding area.
  7. so... the alternative DPS playstyle for tempest: one trait: shouts give a damage buff... forcing us to spam one particular utility type on cooldown... while the whole thing about alacrity and quickness is to stop forcing people to spam one particular utility type on cooldown i still think that Latent Stamina is overly redundant with all of the vigor giving traits. it could be replaced with a trait that causes Overloads to rip boons at start and end. Or a trait that detonates all applied auras at the start of an overload...
  8. great... Tempest Shouts and traited Signets are now even MORE similar. they're practically the same now, except for being range targetted vs point blank AoE. i'll admit there's now more synergy within the earth line, with the adept trait giving defense boons on auras...
  9. Question: with Desert Empowerment going to Grandmaster tier... 1) does that mean Feed from Corruption is moving to Master tier? or 2) is Feed from Corruption going to be gone and a new master trait instead? (i presume the first option based on the notes, but would like some clarity)
  10. on another note... WvW Boonball zergs just got major buffed with the easier boon builds and the nerfing of boon removal range
  11. you really missed an opportunity here with Tempest.... the adept trait that grants vigor when attuning to water is a waste in Tempest... and should be a DPS trait instead. EDIT: or better yet... a boon removal trait when using overloads... ;-)
  12. i might be the ONLY ele that took Inscriptions apparently.... but i took it specifically for the cooldown reduction.... i want my cooldown reduction back!!!! you ruined my build. EDIT: Yes, i took the trait for the low cooldown heal. if you won't give me the low cooldown, then at least buff the heal by proportionate amount to make up for the loss of healing. i used the reduced cooldown for storm of fire, and for summoning elementalist on landscape... removing the cooldown reduction is a direct nerf. i don't care about the boons. i want the lower cooldowns EDIT 2: the reason nobody ever took Inscriptions (except me) is that Raging Storm is superior to every other trait in the tier: Fury on crit, plus fury grants ferocity. EDIT 3: what's the point of resistance (protects against movement impairing conditions) in a minion build? (glyph of lesser elementals / glyph of elementals) where the NPC enemy is targetting the minion (elemental)? is this supposed to encourage glyphs mainly for PvP /WvW encounters?
  13. Lord of the Rings Online (LOTRO) is 16 years old MMO, but imo, has one of the best cosmetic systems. it has separate cosmetic tabs, up to maybe 8 tabs, where you can set up completely different outfits based on armor skins, cosmetics skins, and weapon skins. after saving the cosmetic templates. all you need to do to switch them is go to the appropriate cosmetic tab, and confirm your selection. the cosmetic skins appear instead of your equipped equipment, but your stats are all based on your equipment tab. i don't know how ANET would be able to implement extra cosmetic tabs without possibly overloading the character files though.
  14. For exploring HoT: imo, the most beneficial (HoT) masteries for exploration fore: Ley line Gliding (for Mordremoth Fight), Nuhoc Wallows (for travel shortcuts), Bouncing Mushrooms, Exalted Markers (more travel shortcuts). Mounts allow bypassing of some of those (like Raptor long jump, Jackel high jump) Sure, Skyscale allows more freedom to explore, but it's it's faster than you think to get all the others while you're playing HoT, which allow for a pretty decent exploration / travel edge. Especially if you also have the 4 basic PoF mounts. Other alternatives to the skyscale in group content (like the mid- meta champ train in drizzlewood coast) are using teleport to friend consumables if you've earned them through birthday presents/ achievement chests or bought them from the Gem store. Or to ride in the back seat of someone's turtle (if they're using one)
  15. i am certainly not opposed to more mount races... Griffon Adventures and Skyscale Dispersment "puzzles" make sense in any map, and since some were added to core Tyria maps, i'm all for adding them to any "empty" spaces in any map. (more precedent is that fishing holes were added to maps of all expansions) PS: more updrafts and gliding leylines on more non-HoT maps would also be appreciated.
  16. i didn't mention bandwaggoning in my post because alliances will prevent that. according to what Anet has said in the past, if i understand correctly, once you're assigned to a team, you're stuck on that team for 8 weeks. Which is one of the (albeit hidden) reasons that i specified that alliances have to come first, before the rewards.
  17. also... the green bar for breathing filter only appears once your charges fall to 10. of course, that doesn't matter when you hide the UI elements.
  18. that wasn't true back when losses resulted in nothing... people AFKd in spawn way back at HoT launch, resulting in many 3v5s. PS the only result of not banning bad behaviour, is that people will behave badly, because they know they won't be punished for it. i presume you only play during prime time, as my experience NOT playing during prime time, i regularly faced 15-20 minute queues. sometimes even 30 minutes. those two reasons are why i stopped PvPing at rank 67... 1) people throwing matches and 2) unacceptable queue times. PPS: i played both before pips were introduced and after... and before pips were introduced losses rewarded nothing
  19. ranged overloads. how cool would that be as a staff tempest to cast overloads at 1200 range! this could be a trait that would replace the "gain vigor when attuning to water" trait that imo doesn't belong in an Espec with so many core traits that provide vigor, and then reorganized to a higher tier if necesary.
  20. what a nice QoL OP! i would LOVE this! extra backgrounds could include area zone art (as well as the previous core and xpac backgrounds) and include settings such as " show HoT (or other xpac) background," "Show zone art based on character location." redirected toward ANET: my additional requests to this: 1) please give us some organization options, like in GW1, like "sort characters alphabetically." "sort by race" sort by most recently logged in" etc... 2) please please please rescale the characters on the selectin screen to their actual in-game height. please do away with the current out-of-scale representations of always showing Charr as biggest, Norn as second biggest, Human and Sylvari as the same height, and then Asura as smallest, but all Norn as the same size, all Charr as the same size, all humans as the same size, all Sylvari as the same size, and all Asura as the same size. the shortest Norn can be the same height as the tallest Human, and Charr also vary in height by a lot. I'd much rather see the avatars represented by their actual in-game height than the current representation.
  21. You're acting.... like WvW players never PvE... like WvW players never spend gems on PvE stuff... like WvW players have no need or desire of build / equipment templates or more bag slots or bank slots or outfits or armour skins or glider skins or permanent gathering tools or VIP zone passes or or or...
  22. I really think you hit the nail on the head... after all, the World Restructuring initiative was all about population balancing and coverage. As a result of players not having fun when they're constantly vastly outnumbered due to facing a server with higher population and more even around the clock coverage. When servers are evenly matched, ties seem natural. Professional sports that require tie breakers such as infinite overtimes sometimes result in very long matches, sometimes double or triple the length of a standard match, which does tend to lead to burnout and less interesting following matches, since the teams don't get enough time to fully rest between matches.
  23. But why? There's no rewards for a win. The only time there ever was, was during the very few WvW tournaments back in 2014, after which Anet announced that said tournaments resulted in burnout and further resulted in lower WvW population, therefore no more tournaments. This was also back during glicko matchmaking, which is no longer the case. Further... Anet has said in their blogs that they plan on match rewards after World Restructuring goes live and is tweaked / maybe polished. (Possibly sooner). As far as I know, Nothing has been said about whether ties will exist in the future system. Ties are allowed in some professional sports, and are part of teams' overall win-loss-tie records for the season. NHL allowed ties for decades before adding shootouts (which imo ruined the sport of hockey) If ties are okay in sports that actually pay real money to their players, WHY should they not be allowed in purely non-paid entertainment like GW2? Especially when there's no season champions?
  24. So, don't you think that applies to people of ALL servers at the same time? The new video game wasn't only available to people who play GW2 server X.... it was available to everyone at the same time. So if if it's okay for the active population of server x to fluctuate, allowing server x to lose the match, affecting the outcome of 1 tier... then it's okay for the population to fluctuate on all servers, resulting in other matches to end in a tie. After all, Anet and you can't force players to play WvWvW when they're interested in other activities instead.
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