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Illconceived Was Na.9781

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Everything posted by Illconceived Was Na.9781

  1. The point is: people aren't any worse or better because they play WvW; they're still people with human foibles and failings. Helping people move out of their comfort zone is hard on the mover and the mentor. Regardless, ANet's decided that they want active WvW participation to be a component of making a legendary. And there remain several options for those who are new to the game mode: learn it for real, push through it (as you & your friend did), do the PvE-style dailies, or do just the Big Spender daily, with the time varying from 6-12 hours at the short end, to a few months, with two years being the worst case scenario for someone who just can't do it. Another possibility is paying someone 400g for supplying the gifts of battle/exploration/dungeon.
  2. If you don't want to do anything that risks fighting another player, then do the "Big Spender" daily when it comes up, typically 3-5x per month. Each time it does, you get a potion that progresses your active WvW reward track by 0.125%, so you need 80 of these. At 4/month, that's 48/year, so it will take you 2 years. If you want to speed up the process and are willing to take small risks of fighting other players, there are several other dailies that require only dealing with NPCs (unless an enemy is there to do the same thing, hence: small risk). Those dailies involve killing a supply yak, killing NPCs to take a camp (or letting others do it while you jump in the ring), killing one of three veteran creates on borderland maps, killing a sentry (and capping its location), and capping a ruin. 1-3 of those happen just about every day, so you can easily get 10/week or 40/month. So that reduces the time to GoB to 2 months. ANet is not going to change the GoB requirement any time soon, so your best bet is to use one of the above methods even as you agitate for change.
  3. Comments like yours.Oh I see. If I agree, the conversation is honest. No just that your points are all moot and non issues.You simply don't agree. That's got nothing to do with "honesty."
  4. Comments like yours.Oh I see. If I agree, the conversation is honest.
  5. However, you forgot: It's far, far cheaper for ANet to deliver outfits than armor sets. The one-size-fits-all design means that they don't have to worry about clipping, the only have to worry about four dye channels (rather than 12-24), and they have more scaling options.
  6. You're missing the fact that there aren't enough buyers to sell instantly for that price. There might have been, but for most items that you can sell in bulk, that amount available at any given price varies. Again, if ANet agreed with you today, it won't change soon. So while you're waiting, ask for 1c higher.Even when prices are falling quickly, they also go up a bit before they drop further down. I don't fault you for valuing 1g in your wallet more than a 99% chance of having 1.25g in your wallet later today; that's a personal preference. (Economists refer to that as "risk aversion" and there's nothing wrong with it; it helps drive the markets.) However, please don't let that prevent you from using a temporary work--around of settling for 1.001g in 5-30 minutes, instead of 1g instantaneously.
  7. Not really.First, regardless of why the player is there, they are still playing for your world. A reluctant WvWarrior is still playing WvW. Second, how many people do you think are doing this and for how often? And finally, why wouldn't every serious fan of WvW want to see as much potential fresh blood into the game mode as possible? For every 100 newbies, you might only get 5 or 10 future veterans, but where else will WvW get people to replace those burning out after 4 years?
  8. It's not cancelling anything but putting my unsold items on TP. This is the problem. Just look at screen, TP listed my 2 Vicious Fangs for 20s20c although I tried to instasell them.Another thing is please tell me how are you going to sell any item for the price lower than best buy offer. You can't just sell item for 10 silver if someone wants to buy it for 20 silver. That's the problem. Another thing is I can't sell more than wants person/people offering best price. THat's why very ofter when you want to sell stack of something and there are offers of buying 5,10,5,8,2,7 quantity you have to repeat that n-times. I just tested this because it's been a long time. And you're right, these days, you can no longer sell in bulk for under the minimum offer (it used to be possible, but that's moot). And it would be fair if ANet changed selling to work the same as buying: you can choose to buy a stack at a variety of prices, so why not allow people to sell to the existing buy offers? However, it's not as easy as it sounds, because the existing offers keep changing (as other people buy & sell). So while you can insta-buy as much as is offered, we can't insta-sell, because there's no guarantee that there will be more on offer. Consequently, even if ANet agreed with you today, it's going to be 6-12 months before we see anything like this in game. Instead, put your offer at one copper above the minimum offer. It won't be instant, but it will be nearly instant for anything that you can sell in bulk. It will almost never make make a meaningful difference in the time your offer lasts.
  9. The TP is doing exactly what you expect: it's canceling an insta-sell because there aren't enough buy offers. If you really want to maximize the efficiency of impatience, manually lower your price by a few copper. Then you'll sell to those buy offers, too (although, of course you'll end up with somewhat less coin). Why? The only way you can get undercut is if you're offering more than most buyers are willing to pay. Ask for less in the first place or heck, sell instantly, and Presto, no undercutting.
  10. Historically, I've saved up the daily potions for Wintersday for gold. Otherwise, @Gorani.7205 has excellent recommendations. Other options: Non-repeatable reward tracks (for the 7-clover that most of them dish out at the end).Dungeon reward tracks (for the AP from completing the respective collections)Heart of Maguuma (for the map currencies, if you don't do there for PvE)Maguuma Wastes (for geodes)Crystal Desert (for collection skins)
  11. They did, they have a warning of a couple months before they removed it.... just saying XD I didn't see that, otherwise I'd have stocked upIt was buried in the longest patch notes up to that date, in the WvW section, so a lot of people missed it. And others that noticed it thought we'd get a warning before it actually happened (since the patch notes didn't say), and that was then (as is now) the more common practice: tell us it's happening, then later get a specific date, then implement. It was pretty easy to miss. Even though I was among those who failed to stock up, I can't agree that it's too burdensome. It can be done very slowly without stepping foot in WvW & moderately quickly doing PvE-like dailies. And for those who want it quickly, it can be done in 6-12 hours, which seems to me barely grindful given how long everything else takes. To me, the main issue is that some people just hate the idea of competitive gaming (I can't blame them; that was me when I started GW2).
  12. You can sell them on the gray market. Going rate is about 400 gold:Seller supplies all the account bound currencies.Buyer supplies all the unbound mats, the precursor, gold for the Icy Runestones, mystic coins for the clover, and so on. There are people who will serve as escrow agents at the GW2 Exchange sub-Reddit, usually for a small fee (depending on the items/effort involved). There are some well-known buyers there, too, who I'd trust to hold up their end of the deal (because their financial status depends in part on their reputation). Roughly speaking, it's a great deal if you do World Completion for fun and do plenty of dungeons/WvW to keep you supplied in the account bound currencies. If it's something that interests you, I can advise about the specific risks/benefits. Gift of battle's value is about 50g. GoE is valued at 400 gold, approximately. Oh oops, yeah, gift of exploration. Thanks. Sorry about that @"Balthazzarr.1349"
  13. You can sell them on the gray market, along with all of the other gifts. Going rate for the entire process is about 400 gold: Seller supplies all the bound currencies & items, including the Gift of Battle, the Gift of Exploration, mystic clover, the relevant dungeon gift, and anything else that is account bound.Buyer supplies all the unbound mats, the precursor, gold for the Icy Runestones, mystic coins for the clover, and so on.There are people who will serve as escrow agents at the GW2 Exchange sub-Reddit, usually for a small fee (depending on the items/effort involved). There are some well-known buyers there, too, who I'd trust to hold up their end of the deal (because their financial status depends in part on their reputation). Roughly speaking, it's a great deal if you do World Completion for fun and do plenty of dungeons/WvW to keep you supplied in the account bound currencies. If it's something that interests you, I can advise about the specific risks/benefits. edit: updated a lot of the text, since some people were confused as to what was being sold
  14. The entire reason for the Gift of Battle requirement is to encourage people to play WvW. Given that, six hours in one session or twelve hours over multiple sessions is about the least effort ANet could require. Their most recent comment on the topic is that they aren't considering a change, not even a little one. Since GoB is only required for legendaries and legendaries are purely cosmetic (with a small convenience factor for those who build swap often), nothing forces you to get one. If WvW isn't fun, then reconsider how badly you want a legendary. If the answer remains: "very badly", then instead of asking ANet to lower the requirement, ask people for help reaching your goal. Put another way: even if ANet agrees with you today that the requirement is too onerous, it's going to be months before they change the acquisition method, probably longer. It's far, far easier and quicker if you figure out how you can adapt to the requirement than for ANet to adapt their game to suit your preferences.
  15. And incidentally, as a collector of data, I am fully aware of just how difficult it is for a single, individual player to collect that data. However, one player can collate a lot of data from a lot of different people. You also go on a bit about all the video that might generate and you're right: no one in their right mind would watch it all. Which is fine; I'm not asking anyone to watch it all. I'm even willing to accept (most) people's word about their match results. What I'm not willing to do is accept that any of us can draw conclusions about the overall system based on a few dozen matches. So again, if you want to rant about a series of bad results, go ahead. Just don't expect anyone else to agree with the claim that the system is rigged, without actual evidence.
  16. Flowmaker mentioned two bad matches, but not any of the others. That really doesn't help make a case that the system is rigged. It just proves that humans are good at noticing results that favor someone else. Actual evidence would include all the matches someone has over a fixed period of time, ideally for many someones, so that the results don't depend on coincidence. And then, we'd still want to compare those numbers to what might happen randomly. Here's an example of someone letting their personal experience (literally) color their impression of whether results are random: And here's a (non-PvP) example of someone who collected sufficient evidence to start drawing conclusions: It's not hard to collect data on PvP matches; it's just tedious to keep track of before & after scores, ratings of team members, ratings of opponents, and so on. Still, if you want to demonstrate to ANet that the algorithm is failing, it's worth doing. If you want to vent about how bad some of the matches are, that's fine. But if you want to make an extraordinary claim about the algorithm being rigged, then it's reasonable to expect more than a bunch of anecdotes from like-minded people.
  17. Correct. Your personal experience is just that: personal.1000 statements by 1000 players that they think it's rigged doesn't even mean that they are seeing unusual results. It just means that they think they are seeing something non-random. Without actual data, collected from a variety of people under neutral conditions, we can't actually say one way or the other. The difference between your comment and @"Ben Phongluangtham.1065"'s is that ANet bases theirs on the data. (Whether you choose to believe their data since they aren't releasing it in detail is a different matter. I can understand why some might distrust the Authority with a vaguely vested interest in the outcome of their analysis.) You can repeat your theory all you like, but without seeing the data, it's still just your theory, no matter how many other people believe it. It's similar to the myth that full moons generate crazier behavior: there are 1000s if not millions of nurses, cops, teachers, and night club bouncers who believe it because that's what they see every full moon. But it turns out that every data-driven analysis shows that folks are suffering from a variety of unintentional biases: for example, they remember every weird thing that happens on a full moon, but don't give us much weight to the weird things the other 26-8 days of the lunar cycle. For example, they forget that paydays and fridays also tend to bring out more "notable events" and control for the coincidence of a full moon happening on such a day. You want to convince anyone other than people who are already convinced? Show your data.
  18. Further ReadingStephen Clarke-Wilson, on his own ping from Seattle (spoiler alert: his route goes through Dallas (location of old datacenter) on the way to Virginia (location of Amazon AWS) )Same guy, on ping for ANet devs](https://www.reddit.com/r/Guildwars2/comments/7doj1l/anet_can_we_please_get_an_actual_way_of_checking/dq0g4ax/)Also same guy, explaining why the change to Amazon is temporarily affecting people's connection (ISP/backbone issues, not the servers themselves or their location)Stephen Clarke-Wilson commenting more recently about ping (on r/guildwars, but the ideas still apply) (poster's note: I made some minor formatting changes)
  19. They did it because it actually improved latency for the vast majority of NA players. Despite the Virginia location. As with any transition, even if most people see reduced ping, some will see more. In some cases, this is due to the transition as local ISPs learn the new location of "guildwars2.com". In some cases, it's because the new location is actually worse for some people. In some cases, it's coincidental. And in some cases, it's due to something going wrong in all the miles of cable between, completely unrelated to the new location. Accordingly, none of us can say if the move is the cause of your worsening ping. You'll need to run PingPlotter or similar software to see where things are going wrong and share that data with ANet. If they can, they'll help you identify a cause and troubleshoot with you. If it's their ISP, their machines, or the location, they have some tricks they can try. tl;dr run pingplotter to identify the location(s) of the breakdown and work with ANet to address them.
  20. If you want to rant about having lopsided matches, great. We all like to let off some steam about our frustrations. But if you want to claim there's proof of an issue, then at the very least, include that as part of the post. And then estimate the chance that those results are a matter of chance versus an issue with the algorithm. We also give more weight to what just happened and tend to forget weeks and weeks of previous results. And we tend to think that random results should show fewer patterns than rigged results, when in fact there are always clear patterns in random results; it's astronomically unlikely that 'random' lacks such patterns. In short, if you want to make a choice to walk away because you had a bunch of bad games, yeah, that is up to you. But what's not up to you is defining what constitutes a sufficient body of evidence to convince a neutral party that there's an issue.
  21. We'd have to see a lot more evidence than anyone has published to even speculate that the algorithm is rigged or even that it's flawed in a way that the OP suspects. There are simply far too many other plausible explanations for what the OP claims to see.
  22. True, except for Fractals, you need the Mistlock Sanctuary Pass to be able to return.For WvW/EotM, I usually needed 15-30 minutes before I could be sure DR expired.
  23. That even has always been subject to diminishing returns. To fix it, swap your parked toon maybe 1x/week (and do something else with the other toon). DR has a random element to it, so it's possible to go as long as a month without noticing, I think. Or sometimes it pops up in a few days. I think when I was farming that event daily, I swapped 2x/month.
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