Jump to content
  • Sign Up

Illconceived Was Na.9781

Members
  • Posts

    11,242
  • Joined

Everything posted by Illconceived Was Na.9781

  1. Since this question seems to keep coming up, I'm reposting detailed instructions for how to use Imgur anonymously to host an image for posting here on the forums: InstructionsStart at its home pageClick on new post (do not login)Browse or drag or paste a URL of a valid imageRight-click the image and choose View ImageCopy the URL of the image (without the Imgur baggage site info/buttons)Click on the Image icon above (last on the right) and paste that URLExampleI found a (small) image on the wiki: https://wiki.guildwars2.com/images/4/40/Info-Logo.pngCreated a page for the image on Imgur, which became https://imgur.com/a/uVNXtRight-clicking to view image leads to a new URL: https://i.imgur.com/xzn5Kyn.png(note how the URL for correct image ends in a proper image suffix, PNG in this case, but could be JPG etc) The result looks like this:![](https://i.imgur.com/xzn5Kyn.png "") Which produces this image(at least until Imgur purges old posts without much traffic)
  2. I'd urge the OP to work on retraining their muscle memory instead. For starters, that's something the OP can do (or start doing) today, while if ANet agrees 100% to change this right now, it could be months (or even over a year) before the change makes it into the game. And there's a fringe benefit: having to be more careful about how long to hold has made me better at jumping. I would hold it too long and while that didn't help my jump, it did make it awkward to press the other keys needed to land where I wanted. I'm not against the change. I just learned to live without it.
  3. I've been requesting this since day 1.(Among other types: WvW guild, instanced content guild, friends, hang-out guild, teaching|training guild, and a slot to have for special situations.) Others have questioned as to why anyone would need more than one guild. My guess is it comes down to resources: guilds require ANet to maintain a different type of data architecture than they use for most of the game. It probably isn't as robust in design and it probably isn't as easily scaled up or down as we think. Or in short: it's probably a lot costlier to add guild slots than it sounds.
  4. After asking about the various sources, OP has decided that they want to level up crafting rather than use the alternative methods (or perhaps in addition). It offers the simplest guide that uses current market prices to determine the cheapest path to leveling. You can use your API key to help set up your shopping list. There are a couple of optimizations that it misses, so it's not the most perfect imaginable guide. It is, however, the most concise, accurate, and best at what it does: make the crafting process as easy and cheap as possible for people who don't like crafting (or just don't want to bother with the details).
  5. Most of them when they want to be seen carry a Guild tag of the ArenaNet Emblem(seen at the bottom left of this page) in red(the tag is nothing that a player can duplicate). Their chat is a different color, too.Source
  6. I explained why I think it's a luxury item, above (you even quoted the explanation).
  7. Chak Egg Sac is worth 15k. 2.5k is a steal for a luxury item in my opinion.
  8. "No shoes" seems like a luxury to me. No hat|gloves|shoulders doesn't. People go without hats. People hardly wear shoulder gear, especially outside the 1970s-80s. Not everyone wears gloves after May. So I'd expect those items to have toggles. In contrast, except in narrow situations (certain hippies, at certain homes or temples, and a few outliers), nearly everyone walks around with footwear of some sort. (And I say this as someone who spent the better part of 3 years walking barefoot everywhere I could.)
  9. Remember: the goal was to offer a consolation prize to people who had completed two identical legendaries before the wardrobe, when that was the only way to dual wield e.g. Bolt (now you can just reskin). Upon reflection, they agree with players who think, "yeah, but that was then; this is now" and it should be a title accessible to anyone, regardless of which Legend they want to duplicate. However, making that happen is easier in theory than in practice. There are probably various parts of the collection system that would have to be replicated/replaced/adjusted to make it work.
  10. Some of them will be AFK farming, but some will be merely "inattentive". It's hard to tell the difference sometimes. And typically, ANet doesn't suspend people immediately after catching them. They tend to watch people to see if this is a one-time thing, something they do occasionally, or if it's long term. They sometimes want to see if other people follow the same actions (there are in other hotspots) or how they might launder their loot. And unfortunately, regardless of what ANet does, the opportunity to gather loot while sleeping is just always going to be too attractive to some players, especially those who come from games that actually include mechanics that intend to be farmed AFK (e.g. fishing in BDO). So no matter how many people are suspended, there will always be more. Plus, the addition of Free-to-Play makes it easier than ever to restart.
  11. Here's some gory details, for those interested in specific developer comments. The short version: AFK farming isn't okay, because it tends to lead people to stop playing (both the AFKers and those who see them); it has an economic impact, too, but not as severe.Inattentive farming is okay.Please report, but not harass, any suspected cases.The main difference between AFK and inattentive farming is that in the first case, you could be in another room, while in the second, you have to be close at hand.Most Recent (Old Forum) Comment Regarding AFK Farming PoliciesAccording to Chris Cleary, Game Security Lead, aka Professor of Bearbow Math @Tyria State (2017-04-07) quoter's note: I moved the 'best ways' to the bottom (to be more easily seen) & changed a definite statement about a specific person to be a generic conditional about ANet's policies. The text is otherwise unchanged. Rules of Thumb Mastery auto-loot also stopping players from being flagged afk seems like a bug instead of a feature, and I’ll be sure to bring it up today while we have a chat about this internally. If all 3 of these apply to what you are doing, you may get actioned for it.Responding to a Request for a Clear Statement on AFK Farming The core issue here is we don’t want to have players feeling that their main source of income is generated while they are not at the computer. We have already started to see the impact of this in-game and within the community. Not only does this behavior impact players in the world when they run across a pack of unattended farmers, but also the players who are performing the unattended farming. Eventually these players spend less and less time actually playing the game, and more time unattended farming. We see the same trends in players that use bots, macros and cheats. It eventually leads to players falling out of the game (from both encountering the impact in the world, or by participating themselves). While there is an economic impact of having a large number of players farming like this, I’m more more concerned about behavior trends shifting than anything else. The 3 rules above aren’t just for your protection, they are for everyone’s protection. GMs have been trained to identify and handle these situations, it’s one of the first things they learn. GMs are overly generous on the amount of time that players are given to respond. As for how we intend on fixing that, some of us had a meeting today to talk about that. While there are some systems working against each other here, we all agreed that we didn’t want to make any changes that anyone would actually run into unless they were no longer at their keyboard for an extended period. Rest assured, we aren’t going to take away auto-loot in the world, or remove your ability to auto-cast. Everything we implement will only impact players who aren’t actually performing actions. I’m sure when we do implement something, it’ll be in the patch notes to read about. Until then, follow the 3 rules above. After that, they won’t be relevant anymore. (Automation is still against the rules, unless you are using it to play music in-game)
  12. You can farm however you like as long as you aren't allowing the game (or some additional software or hardware) to farm for you. Thus: AFK farming is not allowed, that is, you must be at your keyboard.Inattentive farming is allowed, for example, you can watch a movie while moving your character occasionally.There are a variety of reasons why you hear different 'rules' from different players, including some players don't like it that ANet allows inattentive farming; they think it's just as inappropriate as AFK farming... and there are others who see no problem with AFK farming on the basis that "it's not that much loot." Regardless, it's ANet's game, so it's up to them to setup the rules, interpret them, and enforce them as they see best for the health of the game.
  13. How about if we drop the use of the word elitist, because it's getting in the way of the point the OP was trying to make. Then the OP's post becomes: The OP says "they get it" that using a specific comp works well in CMs, so why doesn't it make sense that some people might want to run a specific comp for other fractals, too? Sure, it's probably overkill. But shouldn't that be up to the party to decide, not the rest of us? The OP further draws conclusions from a single, negative experience with someone who was rude. It seems more likely that player could have been a jerk in any setting, not just in a fractal; the issue of build/comp is a red herring. Specific comps might or might not be useful to some people in fractals. That isn't an issue by itself. There's only a problem if people join a comp-request group intending to do something else or comp-minded person joins a more casual group, intending to make it comp-specific. That's a communication problem, not a comp problem.
  14. Elitism is nothing more than having a specific standard and making decisions based on it because you think that it will obtain superior results. Nothing wrong with that, as long as you're upfront about your preferences (and prepared to take longer to fill an LFG). However, it's also correct to use the term for a group that insists that only they can decide on the proper way to run something. For example, there's a group of folks who insist that executive-appointed jobs in government be filled by those with experience & education and another group who insists that outsiders and self-taught individuals are the right choice. It's common for people to say that the first is elitist, but it's equally valid to use the term to refer to the second type, too. Both cases involve using a benchmark for rejecting applicants, even as supporters of each philosophy tell us they have good reason for it. The fatal flaw in the original post is the assumption that there's something wrong with having standards for one's LFG. It's perfectly reasonable to be unhappy that LFG has a lot of groups looking for a specific comp that doesn't fit our personal play preferences, but that doesn't mean that there's anything the matter with doing so. There's nothing wrong with being elitist. After all, if your child is falsely accused of committing a crime, are you really going to choose any lawyer but the most successful you can afford? You'd want the best, not the well-meaning, earnest, and sympathetic kid who finally passed the bar on their 4th try. And there's nothing wrong with having bad standards either. If people want to insist on using a comp of "one healer, one control, one tank, two DPS" for fractals, that's their choice, even if someone could somehow prove that it isn't likely to be as efficient as not specifying a comp or a different comp. The problem is when people are jerks about their preferences. And that goes both for people who are rude about kicking and for people who join without paying attention to their LFG. tl;dr elitist just means insisting on a specific standard because you think it's superior; there's nothing wrong with it.
  15. Well done :)Which emphasizes the on-topic point: knowing the mechanics is more important than the team comp or anyone's build. There might be elitist LFGs, but people can ignore them and join/start groups that care more about other things. Either way of running the content is fine; the problems only start when someone insists on imposing their way on others.
  16. I like this idea. It's a good proxy for finding the sort of people that you'll have fun with. Might not work for everyone, but that's okay: you just need something that works for you. During the heyday of dungeon elitism, a couple of people used to advertise with things like: List your favorite color when you join orWhat is 7x6? answer when you joinIn both cases, they didn't care about the answer; they were just looking for people who actually read the party request. Maybe the person was good, maybe not; but they knew that the person would read chat and communicate when confused. And for many folks (including myself), that's more than enough, at least for dungeons & fractals.
  17. The OP has misunderstood the situation. Dungeons have always attracted players who don't care about how long it takes and those who want to speed clear. Some groups have identified optimized compositions for quick completion of fractal dailies, including Challenge Modes and some players use that effectively. That works perfectly fine as long as the two groups don't try to impose their preferences on each other: if you aren't interested in speed clearing, don't join groups that are and communicate your goals effectively in your own LFGs. If you want to clear quickly, say so (not just by asking for specific builds) and don't join groups that don't seem to care. Complicating the above are these additional points: People who confuse "optimized speed clearing compositions" with "the only way to run fractals"People who forget that PUGging for specific comps might slow down completion as much as having a less-than-optimal-compPeople who think that comp matters more than understanding the mechanics This situation isn't new: there were elitists in dungeons in 2012 (and complaints about it, too); this hasn't anything to do specifically with raids or raiding.
  18. I have...the problem starts as soon as it hits the Amazon servers. Great, then share the data with ANet. That's what they need to troubleshoot.Other people still have to run their own data collection: mileage varies; each person's circumstances differ. They should also be aware that the servers are not configured to respond to pings so the last node(the server itself) is always going to show 100% packet loss. Which brings me to my other point. Send them the data not your interpretation. Good points, both. Use pingplotter (or its competitors), not "ping"Share actual data, not interpretations.Don't rely on other people's data to address your concerns. There will be overlap, of course, but we can't assume that any two cases have the same root cause, without the data.
  19. You can assume that all the latest patches will be applied to these data centers.You cannot assume that data is safe. Just look at breeches at Yahoo, Equifax, and more. But there will be backups and backups. We'll be able to continue playing.Whatever else is going on, these particular patches aren't likely to impact GW2 as it exists today. They might affect whether ANet is able to increase the number of players in WvW maps, the size|scope|scale|NPC-count|decoration-count of future PvE maps, and so on.The chances are slim & none that ANet will let us know about any of the details, mostly because they are in the habit of releasing the barest minimum of information about their tech (for a variety of reasons).
  20. I have...the problem starts as soon as it hits the Amazon servers. Great, then share the data with ANet. That's what they need to troubleshoot.Other people still have to run their own data collection: mileage varies; each person's circumstances differ.
  21. Most people do not have it. Even when people were focusing on it, there were still plenty of maps in which folks did not use CC properly. You want to look for an organized group (through LFG usually), same as applies to any other meta with complex requirements for success.
  22. Short story: there's a lot of internet between our machines and ANet's. Without running diagnostics (e.g. Pingplotter), it's impossible to say why you are having trouble. It will almost certainly be for different reasons than when I have trouble. Server time is generally UTC and it's used because its independent of location. It happens to be the same (most of the year) as London time. don't read much into that. Secondly, the actual distance of ANet servers is not the most important factor in determining ping. All things being equal, it would have the biggest impact, but all things aren't equal when it comes to ping. Other factors include: your home wiring, interference (usually only if using WiFi), your ISP (some ISPs throttle some connections), ANet's ISP, ANet's servers (whether properly responsive etc), etc. But the biggest factor is the Bermuda Triangle between ANet's ISP and yours. There can be multiple hops from backbone provider to backbone provider, some of which might lose data. One problem that we all had as ANet started migrating servers (and us) is that some of the systems were slow to get the message. That is, your computer might have been trying to connect to the old servers in Dallas, instead of the new ones hosted in the Cloud (via Amazon AWS). The only way to track down the source of your connection issues is to run something like Pingplotter and then to share the data (ideally with ANet regardless of results). If your ISP is dropping signal, you want to start a conversation with them. If the data is lost between you and ANet, then you want to let both ANet and your ISP know. (Someone suggested changing cable. This is a needless expense unless you discover that the signal is degrading at your end. This won't be true for most of us, although it will, of course be true for someone.) tl;dr there's a lot of internet between you & ANet's servers. The distance is often less important to game abnormalities than the hops along that distance. Run Pingplotter (or its like) and use the results to figure out what to do) Further ReadingStephen Clarke-Wilson, on his own ping from Seattle (spoiler alert: his route goes through Dallas (location of old datacenter) on the way to Virginia (location of Amazon AWS) )Same guy, on ping for ANet devsAlso same guy, explaining why the change to Amazon is temporarily affecting people's connection (ISP/backbone issues, not the servers themselves or their location)
  23. It's because that cat sells the Catmander badge, too, and they wanted it to be challenging to get one. Took me over an hour to get into that cave for my badge, and when i did, it felt like pure dumb luck, so I feel your pain. Yeah as I said .. such a mundain thing but so seriously annoying and more luck than skill to get to.TBH I have given up on the scav hunt now, seems a pointless non productive use of my time knowing that unless I can luck out on this one I wont be completing it. Anyhow I got enough of those dead birds being left in my home :)The Desert Catmander isn't bad. But ... if it's proving RNG for you rather than "just a JP," ask for help. (I'd try Players Helping Players forum first and top off with LFG and /map.) There are lots of super helpful mesmers around who can port you. I've gotten their twice on my own and once via friendly-neighborhood mesmer (why did I go back? to help others find the Cat, naturally :) ).
  24. Aw, shucks . Thank you.(Of course, the year is still new; I'm sure we'll see more posts that are more useful.)
×
×
  • Create New...