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Shao.7236

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Everything posted by Shao.7236

  1. I don't. At the begining of this PvP season played condi Renegade for about 40 matches, and "tanky" Glint-Jalis for another 40. Condi Renegade was a glass cannon with no sustain and hateful to play due every time I had to swap to staff my damage fell near to 0; Jalis build is a bad joke due as a "tank" is outclased in sutain by almost every other profession, while barely doing damage and falling away from Firebrand in support. And Jalis having the breakstun in the elite with a 40 energy unit cost and a 1.25 sec cast is just insane. Both trash tier builds, sunk me to silver. Then changed to power Herald with zerker amulet and suddenly stacked streaks of 8 - 12 wins in a row. The nerfs makes sense in the ANet pattern:Power Herald was strong in boon duration -> boon duration is nuked.Power Herald has reliable access to quickness -> quicknes ends mostly removed.Power Herald procced tons of vulnerability, which interacted with a wide array of traits -> vulnerability is removed from most of our sources. Power Herald stacks large amounts of might (to compensate poor base damage) -> might stacking gets nerfed. ...But let me say this: that nerfst won't move me away from Shiro/Glint power Herald, and neither from the same traits they nerfed. Power Herald just WORKS, despite year after year is more dumb to play, more streamlined, stick hitting autoattack, less engaging and fun. Still, light years above core Rev, which lacks any personality, and Renegade, the worst specialization in the game, utterly useless in PvP/WvW. So keep trying ANet, you still have a lot to nerf in Herald before making me to even think about playing other builds seriously! Power Herald forever! Light years above core revenant? Maybe you should actually start playing around the profession mechanics, Power Shiro is a few years behind in any form of dueling Vs core, factually. Renegade traits alone easily outsustain Herald so whatever. Who said you are forced to play the legends that you pick the elite from and not combine core legends to other results? How can you even kill anyone playing any of the other meta roaming classes without a Reveal tho? I guess Stealth is overrated? When you have a huge AoE that applies Weakness and Stability and people try to backstab you anyway with your defenses, they barely do any damage. If you mean Deadeye then it can be easily LoS majority of time, Taunted with Forced Engagement which applies Weakness, Dome of the Mists another option that applies Weakness in a radius to deny close bursts and projectiles, unless you mean WvW, I'd be using that Field of the Mists a lot on Hammer. I mean everything is about Weakness with Jalis, what can I say. It's almost a meme how people never cleanse it, Power Shiro is totally worthless against it. You don't even need toughness to Tank. Without forgetting to mention how Shiro can also just let you evade constantly, since you're encouraged to spend a ton of energy with Charged Mists anyway.
  2. I don't. At the begining of this PvP season played condi Renegade for about 40 matches, and "tanky" Glint-Jalis for another 40. Condi Renegade was a glass cannon with no sustain and hateful to play due every time I had to swap to staff my damage fell near to 0; Jalis build is a bad joke due as a "tank" is outclased in sutain by almost every other profession, while barely doing damage and falling away from Firebrand in support. And Jalis having the breakstun in the elite with a 40 energy unit cost and a 1.25 sec cast is just insane. Both trash tier builds, sunk me to silver. Then changed to power Herald with zerker amulet and suddenly stacked streaks of 8 - 12 wins in a row. The nerfs makes sense in the ANet pattern:Power Herald was strong in boon duration -> boon duration is nuked.Power Herald has reliable access to quickness -> quicknes ends mostly removed.Power Herald procced tons of vulnerability, which interacted with a wide array of traits -> vulnerability is removed from most of our sources. Power Herald stacks large amounts of might (to compensate poor base damage) -> might stacking gets nerfed. ...But let me say this: that nerfst won't move me away from Shiro/Glint power Herald, and neither from the same traits they nerfed. Power Herald just WORKS, despite year after year is more dumb to play, more streamlined, stick hitting autoattack, less engaging and fun. Still, light years above core Rev, which lacks any personality, and Renegade, the worst specialization in the game, utterly useless in PvP/WvW. So keep trying ANet, you still have a lot to nerf in Herald before making me to even think about playing other builds seriously! Power Herald forever! Light years above core revenant? Maybe you should actually start playing around the profession mechanics, Power Shiro is a few years behind in any form of dueling Vs core, factually. Renegade traits alone easily outsustain Herald so whatever. Who said you are forced to play the legends that you pick the elite from and not combine core legends to other results? Herald gets picked because it attracts common players due to the skills being similar to other professions. Funny to think but, I'd like to see who would win, Renegade running around Jalis/Shiro with easy 25 might from 1 skill with 100% critical chance on diviner gear without roiling mists and access to swift, vigor and fury just as easily due to minor traits and potential to tank, viably can take devastation for even more damage or retribution for sustain. Or Herald with a heal that can be stowed away, no stability, no charged mists, issues to attain 25 might and 100% critical chance that requires a facet to constantly be up and lost if used to stunbreak, no way to tank. You say you require “a Facet to be up” to maintain 100% crit, but that’s far from the only source of fury Herald has. Legend swap, riposting shadows, deathstrike (potentially Draconic Echo). Let’s get our facts right if we’re going to compare builds. Also don’t forget about permsa-swiftness, rising momentum’s “superspeed,” and Glint’s strong, no energy cost Consume skills. The no energy cost argument is quite null when your weapon main burst requires barely anything, energy costs are no concern when you're running charged mists. Since you'll be rolling away constantly with Riposting Shadows with way more energy to spare and while it replenishes to full endurance as well to gain vigor from brutal momentum with fury and the distance to maximize damage, perma swiftness can be easily achieved with Rapid Flow (Also extra healing) on any skill and with diviner stats you get more than enough with combo fields if you're willing to do them as otherwise just turning up the upkeep on and off works too. Any Fury benefits mentioned from your post applies to Renegade as well. I was mainly focused on how people wants to camp Herald while Shiro is just the sustain part which does not do great justice to those traits to begin with, the "perma swiftness" is mostly true if you don't care about being 3- upkeep constantly which feels wasted when you can cycle around utility better on Renegade to be versatile without losing the momentum of the fight, Rising Momentum is generally wasted because you'll never have enough Upkeep viably in use and do "superspeed" which takes -10 Upkeep but also given by Impossible odds which is an Upkeep skill itself. Making the whole ordeal useless.
  3. Why not Spirit Boon? Might is not particularly useful on that build compared it, same for not running Sword/Mace + Shield with Hardened Persistence instead of Staff, the condition cleanse on staff is unsafe and takes forever to cast when you have Crystal Hibernation as an option with just as much healing if not more from both of it's skills with blocks. CC on Herald is not as useful compared core. Using Doom and Escape on with Shield set to keep yourself from transfering the wrong conditions back at the enemies. Rising Momentum also confuses me, most of the time you'll have the Facet of Elements up and still there for 2 extra pulses after use, it's not like that build can exceed using Embrace the Darkness since it's so weak to CC. Core Value is a better choice to transfer more or extend resistance.
  4. What makes you think Jalis need blocks? It does not at all, that would make it's utilities overpowered. Use Herald Shield or Staff, preferably Staff for Weakness, because Weakness IS Jalis sustain with one VERY powerful trait caller Dwarven Battle Training.
  5. I don't. At the begining of this PvP season played condi Renegade for about 40 matches, and "tanky" Glint-Jalis for another 40. Condi Renegade was a glass cannon with no sustain and hateful to play due every time I had to swap to staff my damage fell near to 0; Jalis build is a bad joke due as a "tank" is outclased in sutain by almost every other profession, while barely doing damage and falling away from Firebrand in support. And Jalis having the breakstun in the elite with a 40 energy unit cost and a 1.25 sec cast is just insane. Both trash tier builds, sunk me to silver. Then changed to power Herald with zerker amulet and suddenly stacked streaks of 8 - 12 wins in a row. The nerfs makes sense in the ANet pattern:Power Herald was strong in boon duration -> boon duration is nuked.Power Herald has reliable access to quickness -> quicknes ends mostly removed.Power Herald procced tons of vulnerability, which interacted with a wide array of traits -> vulnerability is removed from most of our sources. Power Herald stacks large amounts of might (to compensate poor base damage) -> might stacking gets nerfed. ...But let me say this: that nerfst won't move me away from Shiro/Glint power Herald, and neither from the same traits they nerfed. Power Herald just WORKS, despite year after year is more dumb to play, more streamlined, stick hitting autoattack, less engaging and fun. Still, light years above core Rev, which lacks any personality, and Renegade, the worst specialization in the game, utterly useless in PvP/WvW. So keep trying ANet, you still have a lot to nerf in Herald before making me to even think about playing other builds seriously! Power Herald forever! Light years above core revenant? Maybe you should actually start playing around the profession mechanics, Power Shiro is a few years behind in any form of dueling Vs core, factually. Renegade traits alone easily outsustain Herald so whatever. Who said you are forced to play the legends that you pick the elite from and not combine core legends to other results? Herald gets picked because it attracts common players due to the skills being similar to other professions. Funny to think but, I'd like to see who would win, Renegade running around Jalis/Shiro with easy 25 might from 1 skill with 100% critical chance on diviner gear without roiling mists and access to swift, vigor and fury just as easily due to minor traits and potential to tank, viably can take devastation for even more damage or retribution for sustain. Or Herald with a heal that can be stowed away, no stability, no charged mists, issues to attain 25 might and 100% critical chance that requires a facet to constantly be up and lost if used to stunbreak, no way to tank. Both have Hammer/Staff. Tell me about it. Before you say that Jalis can't tank you should learn about what Weakness is.
  6. I don't know about buffing Mallyx, as of currently I'm always playing it with Dwarf and I have no particular complains or difficulty to deal with any specs. I'd say it's pretty good and potentially can carry games if constantly abusing the revenant mechanics at the right opportunities. Including scourge if played as a bruiser. I can share my build but it's nothing spectacular if you put some thinking into it. You just gotta embrace the synergy in between the legends and make good use of every skills available. However, here's my opinion; It's good in PvE, could be a nice change, but there's no reason to pick that in other game modes, pulsating pestilence is essential. I agree to that, bursts of conditions work alright with it but as it is, no reason to have it over demonic resistance. Frigid Blitz does deserve evade frames for how clunky and self exposing it is, however I disagree with Echoing Eruption, that skill is the main carry of the build because of Weakness, it allows you to safely stick to Demon stance/Embrace the Darkness longer, an evade would make it overkill. Conditions are your weapon, you don't wanna cleanse them away since you'll often be likely to switch legends and transfer while using this. Also it has a separate cooldown from the other demon skills when granting resistance. I've always had mixed feelings about this skill, but the more I learned about it on the field, the more I realized how OP it is in a teamfight, especially against pure condition teams, with the added Ancient Echo. I feel no need to change this skill anymore, if there was any change needed, an evade on the spot as it cast would be the best. That would be too strong, it's either boon corruption or confusion, honestly I prefer confusion, it's quite insane how easy it is to punish someone with that skill alone. I've read that a lot about this skill, honestly the fact you can leap so easily around should tell you where and when this skill should be used because it's a pretty powerful one when kitting, especially when people climb along and chase you into the AoE I don't know why we'd rework that skill, it's so good already. I'd take unblindable unblockable torment with buffed stats that can make you heal further with Steadfast Rejuvenation any day over some overpowered corruption for how unstoppable Dwarf is already against power specs. The pulsing resistance is a neat idea but also too strong, you have Ancient Echo now to make up for such wishes.
  7. It honestly irks me to think that we are gonna need to use a slot for another new weapon. Can't we just get one whether it's an elite or not? They did it with the Trident. Revenant really needs some love in terms of ranged main-hand for core, again as an example with the Trident having legend specific effects, I would take a rework like that any day as long as it works just as great as the synergy in between all weapons that we have currently because yes indeed despite the lack of weapons, they do still work pretty well at doing hybrid tasks. My only thinking is that it might be unlikely to ever get a ranged main-hand since if you look at the other frontliners, only the guardian has one and it's rather slow. I would assume they just want us to be very frontal with heavies. Greatsword is extremely likely, but throwing axe or dagger would be pretty neat to have as for Pistols I doubt it. Mace/Axe is pretty good as it stands for conditions at mid range, whether it's applying weakness or torment, even Banish Enchantment does a pretty good job to ease pressure so, unlikely as well.
  8. While I feel like it's better, Facet of Nature does have it's up and down. Same for Renegade skills which can allow yourself to have 10 seconds of 25 might with Diviner stats, shorter CDs or even sometimes in a cleave before swapping to proc Charged Mists, the bombardment can hit up to 10k-15k which is pretty neat. You don't use it only for the 25 energy, work with the legend specific effects as well if you want to actually feel like it's useful. IE make Charged Mists easier to proc in the following of a skill with the benefit of tanking for of either Physical or Condition damage. Shiro bonus is pretty edgy to pull off on a blocking warrior that disengages without the risk of not being able to retreat with Riposting Shadows after because Phase Traversal takes too much energy. For Ventari however, it's honestly more useful to make Energy Expulsion potent for extra cleanses.> @Kain Francois.4328 said: Being a boon bot is exactly the point, and it does that extremely well. F2 also supplies might for 5man content. Funnily enough, Renegade does Herald's job much better for everything but Fury. Honestly, I think you must be looking at this too hard from an SPVP and WvW angle. Renegade is a PvE spec, and for that it is brilliant. Honestly even in PvP/WvW, Renegade has better sustain overall with Jalis/Shiro. Glint has a lot of goods that a lot of people don't use, but ultimately it's downs which most do suffer from anyway and require to disengage so often that it's not even funny, hence why most people play it as a pseudo thief warrior rather than try and manage true potential around energy plays.
  9. I like Ancient Echo, it made Charged Mist less necessary to use yet extremely beneficial to have. The synergy if well done can be extremely good.
  10. I can see why people think it needs a rework since it's clunky, but that skill is basically what allows you to not get destroyed at range if you're traited for weakness but also pull off clutch interrupts, plus having a skill that pierces and can be reflected sounds really odd in execution. Asking for an unblockable would be a little too much as well since it eliminates a lot of counter play which I am against, just like how bullscharge got an evade instead of stability, you can understand why it got instantly meta since the damn thing needs to be either evaded, blocked or stab'd, which really takes away the corrupt/stun boon steal away as counter, however walls can stop them which make no sense since the name of the skill itself implies to be an unstoppable truck not a charging ninja, stability would fix that.
  11. I play Dwarf with many variants including Ventari in ranked, my favorite is Dwarf/Mallyx since you become remotely tanky to any power specs and decent at sustaining/counter pressuring conditions. Like it's an actual jack of all trade build with a bit of a weakness to general utility but it's sustain overcomes anything in the right hands due to the lack of any cooldowns on revenant. Reached Top 100 last season as Glint/Mallyx though Glint is better against conditions compared Dwarf, it heavily falls against power which is why core has been a new favorite since the F2 was added, I would play core occasionally but it was extremely difficult to play because not getting Charged Mist could mean certain death with Mallyx. Renegod is the build where you can basically have permanent 55% condition damage reduction, that paired with how much Jalis can sustain makes you nearly an unstoppable tank. Unless what they mean is that other Shiro Siphon build which is okay, but not good against AoE stuns due to summons.
  12. That's not true, Revenant can still be tanky and have damage, it's all about playing the legends right which the majority fails to. It hurts to see how many people agree to this and are asking for buffs, there won't be any buffs for Revenant, it's fine as it is. Unable to heal endlessly? Have you explored the options even? People are so hard stuck to Herald, it's aggravating.
  13. Charged Mists adds nothing to glint, an extra evade to shiro if you play around it on typical herald. Extra +20% crit chance with fury is much more useful than that for the role revenant fills in PvP. SoTM is imho only good on condi/heal builds. Both of those rev builds don't really have a place in PvP. Good on you for playing Jalis, unfortunately in PvP Revenant is actually a discount thief with warrior aspects. Jalis can't tank, Ventari cannot sustain you long enough without significant healing power investment and defensive stats. Mallyx doesn't have the sustain without Runes of Tormenting. (Also lol at condis when there are scrappers.) There's a reason people play Glint+Shiro meta herald. Anet decided to balance rev power damage by linking it with might, so when they nerf might generation and skill damage at the same time they're basically dunking on it from two fronts. No compensation in the form of better sustain either. In order for people to move away from meta, non-meta has to be at least somewhat close to meta. It's not even near that point, especially in PvP. But probably don't listen to me, i only play WvW. Where we can play anything. I can't really agree with much that you said on any of the legends. The only reason most people play Glint is because they can't manage any mechanics about the Revenant nor do they care to even try which contributes to the majority of complains as to why they think nothing is viable on Revenant. The heal on Glint is extremely good and mitigates any kind of play normally Revenant would have to pull off, for example with Protection on demand if you have enough energy (Hint hint Charged Mists) with Weakness on the first pulse of Element to mitigate a lot of damage shortly, something I don't see happen a lot. Small niches and details like this are VERY common among the profession which is why most fail to play it which I can understand because having to do good reads and setup stuff is time consuming and things need to be done quickly in a game like this but Revenant is built that way around momentum and isn't going anywhere, considering how Dwarf is and SHOULD be played around Weakness since it can turn any damage into nearly double digits on even the most powerful bursts, so I disagree about it not being tanky. The Might link was definitely some synergy, but it was mostly due to passive traits granting Fury from to very start to buff it's potency of attacks, not the other way around with Herald having Fury every 3 seconds. I can go on why and I think every legends are fine but could use some changes in certain aspects which would maybe make them too good which I understand why Anet is not taking the initiative to do them.
  14. These nerfs do barely anything, I think that people need to realize Revenant can do more than just Herald/Shiro all the time. NOBODY ever plays around Charged Mists which is a powerful trait, same for Song Of The Mists. It's always the easy way out nowadays with what's considered "high" tiers when skill has little to nothing with. I have been playing various builds/legends with Dwarf as a baseline and it's pretty good when done right, I think people need to understand the concept around Revenant is not being some discount thief with warrior aspects. Explore the damn profession, y'know this is why changes often occur is because preferences make the whole concept stagnant and the devs are gonna stir it up with changes because of the player inability to come with anything else, regardless of the skill ceiling. Meta is killing this game for as small the population already is.
  15. Rather be more legend specific bonuses to the weapons that already exists and/or add weapons entirely because the whole entire profession is lacking in range options. You don't need an expansion to do any of that since they've already done it with the Trident. To think Revenant "desperately" lacks is giving other professions too much credit just because they are simpler and straight forward, Revenant was never built that way in mind and it's not likely that the so called greatsword would be anymore useful than the already existing options by just making another weapon locked behind an elite. You can't call something trash if you don't justify why it is, the synergy in between weapons is actually so good you can allow yourself to use either for hybrid setups without losing much depending on your main focused stats, biggest mistake to remove Duelist Preparation and make shield a necessary choice for a defensive offhand anyway. Just don't call one a carbon copy with an identity crysis when clearly either are meant to fulfill a role better than the other while still being relevant at decent level. Adding ranged main hands to the CORE of the profession would be more useful over the locked greatsword that we still can get later, we want options, not just one addition. Plus, all revenant offhands make up of distance in their own fashion anyway, how's that not helping "synergy" when you could have finally one handeds that aren't pathetically worthless without high precision and power or requiring an elite to use? Because it's better to always be forced to be right in someone's face? It's just baffling that you think the ONLY options revenant has are trash anyway, why would you want a expansion to hotfix it instead of actually address the problem at face value? Like I said, justify why it's so bad because I personally don't think it is and so does many other players who just play fine with those.
  16. Revenant needs more one handed weapons. Like throwing daggers or Throwing axes for distant damage and condition damage. Because both ranged weapons of the revenant are 2 handed which one is locked behind an elite spec, to be fair the shortbow is more of a hybrid rather than condition. Because the bleeding is terrible on it.
  17. The old scrapper was fine, only the gyro's needed to be more functional which I was welcoming the new changes for that reason, the self aoe rather than half working NPC. Now it's overdone and completely unfun to play as or against. Why in the hell does everything have to be insanely buffed? Just bring back the old gyro's and keep the new aoe effectiveness and it'll be all fine, that's all scrapper really ever needed. The FOTM is so obvious, it shows that the new gyro stats are out of place.
  18. Maybe it's just me, but while boon beast is indeed spammy in said boons. I've been playing this Mallyx build I posted on Metabattle not too long ago and it's been fairly amusing to fight them, for as long as they didn't always run away but then again, that might as well also be a problem. Admittely since they fixed lesser muddy terrain, you see a lot less of those easy decaps from them, which is a blessing imo. I think that really all they need is some stance duration/cooldowns nerfs, from what I experienced they just have quite a forgiving kit that nerfing these might just remove the ability to do so many mistakes and actually start playing like they aren't so invincible and auto attack you constantly anymore.
  19. Since the phantasm rework, mesmers in general has just been self carried since, being able to mirage dodge in any state just adds insult to the injury. They never really needed a condition nerf. (Besides the confusion nerf that was for every professions.) The real issue steams if not from the easy clone spam is how GOOD the evade is and how MANY they get along the way of their already strong core F skills (Without forgetting blindness on shatter which is quite unnecessary making them the strongest stompers and this blind is not removed until you legit get to have a hit on them, aka when using F4 blindness stay regardless.) and then you have the fact that immobilize doesn't stop them from dodging, nullifying so many viable strats that would work on ANY other professions. They are quite just untouchable in most hands as the skill gap heavily decreased since PoF and those reworks, all from a single button that might as well be called Invulnerable instead of evade for 1sec at any given time. All better than a warrior who has to wait 30 seconds to even get the right to avoid just power damage during 2 seconds for a "simple" example, I'm not comparing for the sake of 100% accuracy but just to make you think about how beneficial said evade is. You can tell me otherwise, but come back after you fought an OG chronomancer and seen how they get TRULY punished for their mistakes and not just able to avoid anything with a simple dodge that they might has well gotten from a mirror alone by accident or their heal alone. Also the Rune Of the Adventurer is just plain cancer to deal with as you make your way through the dumb spam of clones and conditions that regardless with any sustain is a pain to even lay an attack on them that isn't instant casted. I personally have my ways to deal with condition mesmers, but the latter still remains that the profession is just TOO strong and needs to have it's sustain nerfed in many places. My most drastic suggestion would just be to reduce endurance regeneration permanently by a certain amount upon picking the elite spec since people have such an easy access and can recklessly spam them without any consequences.
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