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Vagrant.7206

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Everything posted by Vagrant.7206

  1. This bug's been around since PoF launched. Unfortunately, I don't see it getting fixed because there are similar visual glitches with many other classes that have been around since launch.
  2. Likely an oversight. They've had the same issues balancing Elixir X underwater too -- we still have the plague form underwater, even though Plague form no longer exists for necro or Elixir X above water.
  3. Honestly, my biggest complaint about deadeye is how apparent the stealth culling problem is. Even if they're standing right in front of me, I only see them by the time I have half health. Then they're back to stealth again. I have to guess most of the time where they are, because for the 60 frames they're on my screen, I don't have enough time to even reach them. The stealth culling is really, really, REALLY bad, especially if you are having ping issues.
  4. Ditch the group stunbreak for a projectile reflection/destruction spell like it used to.
  5. Yeah, throw elixir S and throw elixir r would be the two that might suffer from PBAoE. However, I think its appropriate given that there's no other way around the clunkiness of ground targeting and all the problems affiliated with slow-moving projectiles.
  6. Again, more confirmation that the "throw" elixir skills should be a PBAoE instead.
  7. The old version was more useful, period, and this is functionally a nerf, making Elixir U more niche. While the extra quickness is nice, the projectile reflect/destruction was way more valuable amd the potential combo fields were nice additions for clever engineers (blasting light for cleanse, blasting/leaping shadow for stealth). The AoE stunbreak is exceedingly niche, so the throw skill will almost exclusively be used for quickness uptime.
  8. Naming it "mechanic" would cause so much confusion in balance discussions, lol.
  9. I really don't want to use grenade kit even more than I already do... the carpal tunnel... lol I hear ya. would this mean even more AA spamming in pve? For condi builds, it absolutely would. Shrapnel is already quite powerful for condi builds, so it's the recommended autoattack for condi engi. The change you recommended would reinforce that.
  10. I really don't want to use grenade kit even more than I already do... the carpal tunnel...
  11. I believe you can in some of the personal story instances.
  12. Very easily fixed by a number adjustment Edit: There are still many problems with playing a non-necro/mesmer condi class in PvP. Things like Conversion Holo and Firebrand exist, the condi hate is pretty real. However, no matter how insane a few builds can stack condition removal, there will be ways for condi builds to carve out viability by countering the prominent builds that have no/little condi removal. Overall, I think the way condi is applied and condi cleanses work needs to be changed. The system of removing a whole stack of condi at once is a weird holdover from GW1.
  13. Have you never watched Arrow? Bows with different bolt types could totally be an engineer thing. Would be a hilarious animation to see maces bonking people in the head then bouncing to a nearby enemy's head. It's simple.
  14. Part of the reason I never ran kits when I started playing. Those things were ugly as sin.
  15. I haven't played my condi engi in PvP in so long, I haven't noticed. But last I remember, it does feel close to 1 second for pistol autoattack, despite it listing 0.5 secs.
  16. Funnily accurate ^^ In fractals, there are groups that either tolerate thieves or refuse them completely. Never does anyone welcome or ask for a thief. Not even for skipping stuff because mesmer can do that too, and better. When I'm not insta-kicked as thief, people are usually surprised after the run how well thief can do. They also think the class is easy to play because we don't have difficult rotations like weaver or holosmith. The basics are easy, but it takes a lot of practice to get really good, like with other classes. I have more than 2000 hours on my thief now, and there's still room for improvement. To be fair, most fractal groups don't ask for specific DPS classes. They just ask for DPS. I know nobody asks for me on my engineer.
  17. Core is weaker, because they keep nerfing it to try and nerf holosmith. I don't understand their logic, as it just makes things worse for bringing up the rest of the class.
  18. It's pretty apparent to me that ArenaNet's balance team doesn't have anybody who mains engineer on it. I made some suggestions to hopefully temper the nerfs with buffs elsewhere. I hope they actually listen to my suggestions.
  19. It doesn't. But for most people it makes the game boring to have fights more grindy.
  20. It's not particularly fun for engineer when your build isn't optimized. Leveling can be really slow going.
  21. Several reasons:Unintuitive designBy that I mean that primary weapons are weak, most of your real damage is in your kits, or PF.Aesthetically different from other classes (tech instead of magic)The interesting skills and traits are objectively worse than the boring ones.Except for PF, not a very flashy class. Takes more effort to get the same result other classes getLack of effort from ANet devs to keep the class up to date. Lots of traits and skills have languished for years with no real change. Makes sense, especially the part about interesting skills being worse and it not being a flashy class (no clue what "PF" is). Although I still see more warriors and thiefs and those aren't very flashy classes either.PF is photon forge. And yes, but warrior and thief both have visually unique methods of standing out. Engineer is the least visually distinct class (explosions are probably the flashiest things besides photon forge).
  22. Several reasons: Unintuitive designBy that I mean that primary weapons are weak, most of your real damage is in your kits, or PF.Aesthetically different from other classes (tech instead of magic)The interesting skills and traits are objectively worse than the boring ones.Except for PF, not a very flashy class. Takes more effort to get the same result other classes getLack of effort from ANet devs to keep the class up to date. Lots of traits and skills have languished for years with no real change.
  23. Gravity gun. Yes. Launch enemies over walls. Mwahaha.
  24. How would I redesign the engineer? This is how.
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