Jump to content
  • Sign Up

Quadox.7834

Members
  • Posts

    1,276
  • Joined

Everything posted by Quadox.7834

  1. Everything is the same except maybe 3 then, so that setting should be tested. I can't test it though bcs I'm banned and anet refuse to tell me why *shrug* :/
  2. actually fixed... pog dw they clarified it wont work on the trait version
  3. That's weird that you haven't had the "port to target" blink bug, I get that pretty regularly. Can I ask a couple of questions about your settings? 1. Do you play max zoomed out with max FoV? 2. Do you play on instant ground target? 3. Do you have "allow camera teleport" on? 4. Do you have "allow skill re-targeting" on? 5. Do you have "lock ground target and maximum range" on?
  4. yeah but the one where you hold the mouse over the UI makes you blink in place, that's a different bug. Interesting about the camera clippibg thing, ill have to test that
  5. 1. You made a pretty long list of thing and basically said "but everything else is passive!" "outside of csplit, chronophantasma, illusionary reversion, shield and wells, everything else is passive "outside of function gyro, mass momentum, hammer and wells, everything else is passive "outside of swipe, dash , impaing lotus, bound, staff and physical skills, everything else is passive "outside of csplit, chronophantasma, illusionary reversion, shield and wells, everything else is passive "outside of spear of justice, wings of resolve, shield of reversion, longbow and traps, everything else is passive" Also, Chronophantasma can just as well be considered a "passive boost to core abilities": 1. it boosts core abilities (your phantasm skills) and 2. you don't have to activate it i.e. it is passive. Saying that Chronophantasma is "your phantasms, twice" is not an oversimplification, it's quite an accurate description. 2. . 3. Sure, just like alacrity it isn't exclusive to Chrono but is closely associated with it and thematically belongs there. And just as Alacrity has a trait which enhances it in the Chronomancer traitline, so does slow (Danger Time). 4. Not sure what you mean here. Yeah, obviously they allow different playstyles, which is great. Sadly they make minor traits like "Shatter skills give vigor, and vigor grants condition damage." which is basically a clear message and incentive of "hey you guys should play condi with this espec". Why you would want that, last they did a Chrono rework they ruined the whole spec and eventually had to revert it. Chrono is in a pretty good state right now, arguably better than it has ever been in terms of balance. I do not understand why you would just roll the dice and trust anet to not kitten it up again. Also, most of this discussion is so irrelevant, all we really need to answer is this: do you think Power Chronomancer should get nerfed in PvP on may 11th?
  6. What do you even mean by "play around". Maybe you are meaning to say "build around" or something. Yeah, the same as you would with a single phantasm, just twice. Losing distortion is a pretty good tradeoff actually. It's a really busted skill, invuln that you can attack and move and heal during. But obviously, core is still underpowered compared to Chrono but alacrity plays a huge huge part in that. I have literally never had that problem at least since Chrono lost distortion. If you see a Chrono use CS, you can use stealth or elixir S for example, and you have ruined his 90 second cd combo. Mirage has generally been way more frustrating to play against. And even getting oneshot from PU stealth mantra core mesmers. In what way was it way way more busted do you mean? Which period & build are you talking about (or all of them?). CS can indeed be used for some defense but it isn't nearly as good of a panic button as distortion is. For example, if you get stuck in a DH trap, distortion is going to help you a lot more than CS. And if the mesmer uses it to survive a couple seconds longer (and he delays his heal to do this by the way, except final tick from well heal) it will be on a 90 second cooldown and he wont be able to use it offensively to burst you. This is immense value. You can also destroy the crystal that is left behind when Chrono uses CS, which will force end the continuum split early. Another thing is that he cannot run away while in CS (unlike distortion), because he will get teleported back to you, so it isn't as good for escaping. True for Well of Precognition (and every single other skill, by definition, except healing skills that get reverted). This doesn't mean anything whatsoever though because again it applies to every skill. False for Alacrity. Why would it just be AoE abilities? That's completely ridiculous. That argument could be legitimate if wells were a core skill category, but because they are unique to Chrono, they are literally the easiest utilities on the entire class to balance around CS. The reason wells aren't run is quite simply because they overnerfed them like crazy. I have previously said that I think disallowing duplicating elite skills with CS could be a good change. This is already done with mimic. If they had kept Time Warp with its original effect (no slow) it would have been fine (it was meta in core PvE anyway).
  7. I can say this bug can happen in all sorts of places on all maps
  8. RIP said in chat "it's because your camera moves because you stand next to a wall" I don't know what he means by that or if this is true, just mentioning it here.
  9. Yeah but they restructured the whole company after that and, it seems, on orders "from above" (NCSoft). Anyway, let's stop talking about this, it doesn't matter either way.
  10. 1. There was no line of sight on the first click, then he moved his cusor closer to the edge of the platform and clicked again. That's when he got ported to the thief. 2. He uses instant ground targets, so there is no aoe marker.
  11. Hi! Please let us disable damage floaters/shrink their size/move them! They often cover the entire enemy which makes it hard to see any animations.
  12. Thank you for making that clear. Also there were by definition no words put into your mouth. 1. "Outside of *a ton of things*, everything is passive". 2. Depends what you mean by passive. Is the superspeed from Time Catches Up passive? If you consider it so, then a passive can clearly be a good thing with a lot of identity. 3. Danger time boost damage on slow, slow is not a core ability. Primarily (for PvP) it enhances Time Sink, which is a unique skill to Chrono. 4. F1 does more damage but half of it can be dodged or walked out of, which creates more incentive to combo it with lockdown skills like sword 3 or gravity well. Hard to call a passive boost. No they don't find the past one clunky. 1. Especs are oftentimes created with certain niches in mind, while also allowing for diff playstyles. For example, mirage was clearly designed with conditions and defense in mind more so than power, which you will clearly see on the traits. 2. This doesn't matter, the point is that there is a tradeoff in the game right now in PvP, which for power mes (which is what we are talking about since we are talking about Danger Time) is that Chrono has less survivability than core, and less mobility than mirage, but higher potential burst than either. . You can watch Helseth playing a rewinder-focused build with Illusionary Reversion in top 10 on EU if you wish, twitch.tv/thelordhelseth
  13. I have previously made a thread and a video about this, but because things don't tend to get fixed unless people complain about them enough, I'm making this second post with a clip example of the blink targeting bug, from Helseth's stream. The bug basically makes it so that you blink onto your selected enemy instead of where your cursor is. It is not because of having the "lock ground target on current target" option checked - that option doesn't even work for blink. However, the bug may have been introduced the same patch that option was added to the game. At the very least, I can say that this specific blink bug has not been in the game since release. https://clips.twitch.tv/FuriousTallNigiriPipeHype-qj0VnS-D6ZxfejS5 Edit: new clip link
  14. I mean you mentioned Gaile Gray, a person who isn't working at Anet anymore and hasn't for over 2 years.
  15. I cannot understand you if you don't write clearly, I mean what does "thematic OR mechanic" even mean - that you don't know what your own opinion is? No no, I agree with you that Chronophantasma is thematically fitting to Chronomancer. Of course, because you played up the importance of Chronophantasma and made it sound integral to Chrono because it actively separates core from chrono" while "everything else is frankly passive" and even said it "should be a minor trait". Whereas I just think it is a badly designed trait among many, one that should preferably be reworked. I haven't argued that it should, I think it should have an entirely different effect, it doesn't need to have anything to do with doubling phantasms. In the past the trait would resummon phantasms after you shattered them, this was more fun and not clunky like the current iteration but it was very powercrept (as HoT was in general). It can certainly be a problem, though in this discussion I've mostly talked about excessive numbers of illusions, rather than clones specifically. Quote "it should be a minor trait". Core is more defensive, Mirage has more mobility. But core is certainly overnerfed in some places (much because of Mirage, a clear example is the vigor minor in dueling). Luckily, by the way, even you you completely remove Danger Time, we can just go Improved Alacrity or Reversion and do the same thing with marginally lesser results. Danger Time is not great, just the least bad of three below average traits. And it would be a shame to nerf PvP Chrono when it is already underperforming. Sorry, I meant shatter spam not clone spam playstyle. You asked for such a playstyle "i was thinking that chrono should have an option that allows them to pull off more shatters than core" and in my mind we basically already have this due to CS, alacrity and rewinder - and illusionary reversion is catered towards such a playstyle.
  16. Thank you! Could you share the mail where you asked to escalate the ticket (if you want to)?
  17. Well they did fire a lot of people and restructure quite recently right? And iirc, it was said that NCsoft would be stepping in a bit more. And the fact that Lineage gets the exact same support (down to the specific sentences used) fuels this suspicion. Oh well, no matter.
  18. Sure, keep it. 1. Slow well, arcane thievery, time warp, f3, delayed reactions, there quite a lot of potential sources of slow. Though the reward isn't worth it in PvP unless the trait were stronger. 2. The fact that you don't have perma or near-perma slow makes it more important and relevant to play around, not less. So you need to attack at opportune moments instead of just having a permanent boost. And for the enemy, it has counterplay in the form of using a defensive skill like a block (which lasts longer due to the slow) or using a cleanse. In fact, it has more counterplay than most other damage modifiers in the game such (think, egotism). 3. Not sure how you "play around" Chronophantasma. Dodge twice? In my opinion and experience, Chronophantasma has (in PvP) mostly contributed to enabling boring/annoying builds, like bunker Chrono 2.0. Most of the time it incentivizes you to get out your phantasms and then kite and play defensively while hoping that your phantasms AI works properly so that they hit the target after some 3 seconds of waiting. But tbh I'm fine with keeping it, at least as long as it isn't part of a tanky meta sidenoder build. I agree on the Chaos line, it is mostly pretty boring, though the shot duration stab on shatter can be neat. 1. Chrono isn't busted (if we are talking PvP/WvW, which I am because PvE is just a numbers game and very easy to balance) 2. Yes obviously Continuum Split is very strong, though it is forgiven due to the fact that it is one of the coolest skills in any game, has a high skillcap, and is neither too frustrating nor boring to play against (unlike for example IH staff chaos mes) (potentially except for moa reset but all you would have to do is disallow elite skills from being reset just like they already do with Mimic). You can counter continuum split very very easily, all you have to do is press elixir S/stealth if you are engi, stealth if you are thief, and so on. You have just ruined his 90 sec cd combo. Also, I think they hit the head on the nail when they removed distortion from Chrono. This tradeoff is great because it isn't obvious; both are broken in their own right and both have their advantages (just as you argue CS is busted, so is distortion - invulnerability that you can attack and move during). 3. Yep, CS allows you to double the phantasms just like CP, but only only every ~90 secs, which gives a very clear window of counterplay (for example, if you stealth the mes cannot summon anything and his combo is ruined). It is generally easier to counter something that lasts a short time, with a long cooldown, than something which goes on always and chips at your health (again IH staff condi mirage was a great example). 4. I would argue that what caused most of the nerfs to Chrono was alacrity being busted on release (it had to be nerfed 50->33->25% iirc) and wells being incredibly strong (evasion for 3 seconds for your entire team, plus alacrity). But CS certainly contributed to some nerfs, notably Moa (back then I advocated for leaving moa unnerfed and removing the ability to reset elites from CS). Really though, you can't separate causes like this, it was a combination of everything that meant things had to be nerfed. And if you are going to be nerfing things, it is better to nerfs things that aren't vital for the enjoyment of the class, such as the alacrity modifier, than something which is really fun and thematically fitting (CS). I applaud them for finally nerfing the proper things on Chrono, and I honestly think Chrono is in a better state than ever in terms of having counterplay, and being a true tradeoff to Mirage and Core.
  19. Yeah ranger shouldn't be able to command pets with f-skills in downstate, I mean Mesmer can't exactly shatter for example.
  20. Thanks. Yeah, I searched for the statement on the Gw2 reddit and found that post from yesterday that I linked. Since Lineage players also got the same message, we can at least know that the support is outsourced to NCsoft (not a surprise obviously). If I had done something bad like hacking or botting or whatever, I would just cut my losses and think "hey it was nice while it lasted", it is really because I haven't (and because they won't give their reasoning) that I am doing this. If I knew that I deserved a perma ban I wouldn't spend all this effort. I send an e-mail earlier with my theories as to what could have flagged my account, and asked them if they could confirm if one of them was indeed the issue. Here is what I wrote: But they haven't replied yet and they honestly probably won't as it is more than likely a low-level support I've been talking with. Do you think I should wait a while (how long?) and then open a new ticket, asking to be elevated to senior support staff?
×
×
  • Create New...