Well that is simply an opinion, one with no factual data at all that supports it. The data for WoW is also very distorted. It had a great fanbase for similar games, Blizzard already had a good reputation and there was barely any competition, especially if you wanted an U.S. game and not something from Asia (e.g. Final Fantasy XI). If you have no real choice like today, where F2P MMOs mushroom and you can choose between like 5 high-quality games, of course you get the highest market share. It has many players because it did something right and people got hooked en masse, but also dropped the game very quick with a certain expansion pack. Not sure if that is loayality or just the lack of choice. GW2 is "being born" into a different time than WoW. Guess why IBM grew so big. Surely not because they were super duper awesome. Lack of competitors.None of this makes my point any less valid or true. As for finding reasons why WoW still has such a large player base, my opinion is that it is due to it just being a great game. I recently started playing again due to the direction GW2 has been going. I enjoy WoW more than GW2, and it has nothing to do with any prior time investment in WoW.