Jump to content
  • Sign Up

Ol Nik.2518

Members
  • Posts

    237
  • Joined

  • Last visited

Everything posted by Ol Nik.2518

  1. I would love to have more options for controlling visuals. I am one of those people who get nausea, migraines, and motion sickness due to the visual effects used in GW2. An option to turn off elaborate models and replace everyone with simple ones would vastly improve the game experience for people like myself. I think that this is possible to do since at the lowest graphic settings only a few nearby characters are shown in their full and flashy glory. It would be also nice to have an option to reduce or completely remove flashing effects, for example, flashing when a character gains a level (and at maximum level, complete shard or mastery XP requirements). It might not be bothering for the majority of people, but it causes terrible migraines in some. Similar effects can also trigger a seizure.
  2. Read my op% chance of obtaining said item stays the same, however probability of obtaining said item increases.I recommend you do some research :) I think the source of Ol Nik's confusion (certainly of mine) is that percent chance is a way of measuring probability - so it's not possible for the probability of something to go up if the percent chance remains the same. Thus for your statement to make sense you must be talking about two different probabilities, one that you're calling "% chance" and one that you're calling "probability". What do you mean by those terms? Also, what evidence do you have that opening 100 boxes at once gives a better chance of getting this item than opening 100 boxes over a longer period of time? I'm genuinely curious. Simple answer: The likelihood obtaining said item has a greater probability of showing up with more rolls "loot boxes". The % chance at which you can obtain the item never changes. But in that case why is it better to save up boxes and open them all at once, rather than just opening them as you obtain them? That's what you were claiming, but if the probability of getting the item from an individual box never changes, there's no reason to save up the boxes. This is exactly what I meant. The probability does not change, but with a greater number of rolls, you are getting closer to the mathematical expectation values. However:it does not matter whether you open all boxes at the same time or not, so it makes no sense to hoard the boxes (from the probability point of view);if the drop rate is very low (say, 1%) a single individual might not be able to collect enough boxes for the law of big numbers to become applicable. A much better strategy might be selling the keys, hoarding gold, and buying those skins from TP, since they are tradeable. Flip a coin 1 time, 50/50 chance that it will be heads/tails and it lands on heads. BUT lets say you want tails.....The more coin flips (rolls/loot boxes/w/e) the "HIGHER PROBABILITY" that the coin will land on tails. To reiterate, the % or drop rate chance of obtaining said item never changes, only the probability increases with more rolls/flips/loot boxes/etc. :) You're leaving out an important qualifier.The probability or getting at least one result of Tails increases. For each coin flip the probability is the same.There is also no difference in number of Tails results between flipping the coin 100 times in succession (saving the chests) or flipping it once per day for 100 days (opening them as you get them). Agreed, as does the results of getting heads. However, the more rolls in succession the higher probability of acquiring said item. I am still confused. I cannot decide whether you do not know how probabilities work or how to use terminology...More rolls, indeed, increase your overall probability of getting a specific item (but do not guarantee it, there is always a possibility that no matter how many rolls you do you won't get your desired item). However, it absolutely does not matter how you do the rolling: Each roll is completely independent of all others. Basically, from the theory of probability point of view if you open 50 boxes and do not get a helmet there is absolutely no reason to assume that the 51st box will have it. You can expect (in the mathematical sense of the word; in this case, the expected value is the arithmetic mean) to get 1 helmet out of 100 boxes if the drop rate is 1%, but you are not guaranteed to get the helmet. Moreover, since each box opening event is independent of other box opening events: 1) there is no way to predict which specific box will give you the helmet and 2) there is absolutely no reason to open all boxes at once. You can open 1 box per century and you will get exactly the same result as opening them simultaneously provided that there are no other differences between the boxes and opening mechanics.
  3. It might be bugged. Have you checked the eligibility icon?Another reason can be downing. I did the story on several characters, and I lost eligibility for this achievement if my character got downed even if I still had time left. I found it to be easier to do with a short-bow thief and using auto-run (check options to assign a key to auto-run).I started near the torch at the end of the boss fight area. I had to skip 1 area with a torch. Classes with no teleport skills might need to skip more torches.I did not use gliding, but I think that if you have advanced gliding (a mastery that allows an increase in gliding speed) you will not need any teleport skills.
  4. It is still an RNG drop even if it is tradeable. If you can buy it from TP it does not mean that there is a guaranteed way of obtaining an item (it is not intuitive, I imagine). There is a guaranteed way to get this item, either with gold or irl money (bad idea.)'Guaranteed' means 100% probability. If it were the case you would be able to buy a said item the very moment new episode is released. However, this is not what happens. You can buy something from TP only if all three conditions are met: 1) the item has been dropped by someone; 2) this someone is willing to sell the item; 3) you have enough money to buy the item when it is posted on TP. Your probability of buying helmets in question is most likely high. However, it is not 100%. Infusions serve as a much more intuitive example. Rare infusions, like chak infusion and some variants of confetti infusion, are tradeable. However, your probability of buying one on TP even if you have enough money is rather low. You will have a higher chance of buying one outside of TP (and it will cost you more than max 10 000 gold allowed on TP), still, it is not guaranteed as you need to find willing sellers.
  5. Read my op% chance of obtaining said item stays the same, however probability of obtaining said item increases.I recommend you do some research :) I think the source of Ol Nik's confusion (certainly of mine) is that percent chance is a way of measuring probability - so it's not possible for the probability of something to go up if the percent chance remains the same. Thus for your statement to make sense you must be talking about two different probabilities, one that you're calling "% chance" and one that you're calling "probability". What do you mean by those terms? Also, what evidence do you have that opening 100 boxes at once gives a better chance of getting this item than opening 100 boxes over a longer period of time? I'm genuinely curious. Simple answer: The likelihood obtaining said item has a greater probability of showing up with more rolls "loot boxes". The % chance at which you can obtain the item never changes. But in that case why is it better to save up boxes and open them all at once, rather than just opening them as you obtain them? That's what you were claiming, but if the probability of getting the item from an individual box never changes, there's no reason to save up the boxes.This is exactly what I meant. The probability does not change, but with a greater number of rolls, you are getting closer to the mathematical expectation values. However: it does not matter whether you open all boxes at the same time or not, so it makes no sense to hoard the boxes (from the probability point of view);if the drop rate is very low (say, 1%) a single individual might not be able to collect enough boxes for the law of big numbers to become applicable.A much better strategy might be selling the keys, hoarding gold, and buying those skins from TP, since they are tradeable.
  6. It is still an RNG drop even if it is tradeable. If you can buy it from TP it does not mean that there is a guaranteed way of obtaining an item (it is not intuitive, I imagine).
  7. I would be fine with 100 achievements if they were less repetitive. Right now it feels like ArenaNet is trying to retain map population by forcing them to do the same thing over and over again for APs.
  8. I tried to do Effigy twice yesterday evening (PT zone). It failed both times. We did not have enough DPS to kill Effigy within the time limit. It fails because people don't work together during the torch phase and waste time. It also fails if people abandon the Effigy to kill the champs.If some event requires high levels of coordination and/or very good knowledge of mechanics and optimal strategy, but provides very low rewards it is doomed to be abandoned in this game.You can blame people for not doing the right thing. But people do wrong and selfish things all the time. I believe that it's developers' job to design an activity/event in such a way that even inexperienced/non-organised players are capable of completing it. These are open-world events, not raids.
  9. Different game, pay-to-win mechanics... But here it's $1 000 000 of stolen from employer money:https://arstechnica.com/tech-policy/2016/12/california-man-spent-1-million-playing-game-of-war/
  10. I think it is subjective. Bartending is a bit annoying, especially because when other people deliver drinks to a patron, this patron resets. It makes sense in terms of bartending, but it makes it harder to get an achievement when several people are doing this event. A nearby chef event is much more player-friendly in this regard. I found shooting target practice event to be much worse than the shooting gallery. The latter was uncomfortable due to camera changes, but at least we were standing on solid ground. But this new event is a nightmare for anyone prone to motion sickness: Camera changes, everything moves. The little white dot, which is supposed to indicate your aim, is almost invisible against a light background. (I am playing on Mac, so there are no available add-ons to make things a little bit more visible, and there are no in-game settings I am aware of to change the appearance of this indicator.) Combined with no way to determine which targets you've already shot, it is one of the worst mini-games in GW2, in my opinion.
  11. Stompers show up in the collection window. Each of them has an assigned number. These numbers are static. You can check wiki/reddit for stompers' map to figure out which ones are missing. It would be really nice if they did not reset, but at least we have some reference to avoid redoing each of them. I absolutely agree that target shooting practice could use some design improvements. Even if they added just a list of targets with numbers similar to stopmers or coins it would be a great help.
  12. I tried to do Effigy twice yesterday evening (PT zone). It failed both times. We did not have enough DPS to kill Effigy within the time limit.
  13. Did you manage to kill Effigy within the time limit?
  14. What camera settings do you use? I can never see the symbols that clear. I play the smallest asura and the camera height is adjusted to the height of my character.
  15. I believe you wanted to say 'asocial' rather than 'antisocial'. Asocial people are people who tend to avoid the company of other people but not necessarily hostile toward society. Antisocial people are actively hostile or antagonistic toward other people and/or social institutions and order. Other than that I agree that developers should take into consideration that there are plenty of players who prefer to play mostly alone and tend to avoid team-oriented content. I would love to see more solo-oriented content catering to this kind of people.
  16. My main concern is that after a very short time, metas like effigy will be impossible to complete unless there is a dedicated squad doing metas. Unfortunately, the reward structure makes it highly unlikely that such squads will be formed. I hope ArenaNet will address downscaling of all events, so they are doable with a small number of people. Or they make meta more rewarding, so the map is included in LW meta trains.
  17. It seems that there are no empowerments (karma or XP) on this map.
  18. There is a title that requires 500 peppers. Peppers are also used in cooking (at least 2 recipes). The food is not very interesting, though. It seems that it is meant for some future collection or quest rather than for food effects. I think that after you get all new skins/decorations/achievements daily home instance node farming will be sufficient to create a small stockpile of peppers for future legendary/collection.
  19. Currently at the office, so I wasn't able to do a deep dive. But I found the following article: Video game loot boxes are linked to problem gambling: Results of a large-scale surveyhttps://journals.plos.org/plosone/article?id=10.1371/journal.pone.0206767 "The results of this study suggest that there is an important relationship between problem gambling and the use of loot boxes. The more severe that participants’ problem gambling was, the more money they spent on loot boxes." I couldn't find any articles with a clear causal relationship between loot boxes > increased change of gambling addicition (while being at the office), but... isn't the chance of increasing problematic gambling reason enough to look closer at loot boxes? As always, I'm sure more research needs to be done :# I do not think that we are at the point where a clear causal relationship can be established with any certainty: The problem is new and there is not enough research. I also think that it is quite hard to isolate specific effects of loot boxes from the overall effects of game mechanics. For example, this meta-study mentions changes in brain activity and structure associated with playing video games (similar to changes due to substance-use disorders). The research it references does not deal with loot boxes. However, I would not be surprised if loot boxes activated the same pathways as some other, more 'innocent' game mechanics. As you said, more research needs to be done. I still think that already existing research raises way too many red flags, not to mention, the evasive tactic employed by the gaming industry.
  20. Are you, then? If so, surely you can tell us what the issues with gambling are from a psychologist's perspective. And surely you wouldn't mind citing some of that research, since as a psychologist familiar with it you know just the articles you are referring to. Not my job to educate you. Thanks. If you guys dont enjoy rng why play a rpg? Or play videogames at all, seems to me it's much too risky an activity for you and you dont seem to enjoy it anyways. Please answer a simple question dear psychologist and I will consider myself educated if you do. It requires minimal effort on your part as a simple yes or no will suffice. I will even simplify it as much as I can. So let's assume a parent completely fails to monitor their kid properly, should that kid be legally able to buy alcohol from a store or gamble in a casino? Just your opinion on this. Here answer my question first, what is the difference between a lootbox and a breakfast cereal box with a random prize. If you can explain that I'd love to hear it and I'd love to hear why nobody is focusing on cereal at all. It is generally considered bad manners to answer a question with a question. It also shows one is very keen on avoiding an answer. It's just a simple yes or no, why the struggle? You 've been very candid with your stance so far, no reason to stop now. Nope not gonna answer till you answer mine Ok then. Let's substitute cereal with a chocolate egg, same thing. Here's your answer from, wait for it, a colleague of yours from the University of Adelaide! “A Kinder Surprise Egg does not collect your data. The Kinder Egg does not learn more about the person buying and opening the Egg, such as his or her preferences for its contents. The Kinder Egg does not adjust its contents according to an algorithm based on population data. People do not link their credit cards to Kinder Egg vendors. Kinder Eggs are physical and can be given away or traded, unlike virtual items. It is difficult to spend thousands of dollars on Kinder Eggs. The transaction, user experience, and consequences are quite different.” And the relevant source : https://massivelyop.com/2019/08/05/uk-researcher-stomps-the-lockboxes-are-kinder-eggs-defense-into-paste/ Now please indulge me if you may. Your turn. Lmao what a load of tripe. Everything you just said is complete nonsense because a kinder egg is definently the same thing as a lootbox. Ok alchohol, not comparable to gambling or a lootbox. Do I think it should be regulated, yah because it inebriates people. Gambling in a casino, no they shouldn't be able to just walk in and gamble as you can gamble money to win more money. Now if it was a casino filled with kinder eggs, sure lol. They call it a grocery store. Like a kinder egg, videogames are just for entertainment. And you can't turn a profit or wager your lively hood and possibly get an equal return on it. Do I think we need to worry about the few children who gamble away on kinder eggs? No more then the same people who play mmos forever hoping a great drop comes their way from farming. You forgot about the liquor store doc. What about that? Alchohol is not even on the same planet as gambling or lootboxes, why compare that? Ok then. So apparently you consider some addictions fit for regulations and others not. And that means people (in this case you) can be the deciders and draw lines where they want. Picking and choosing what addiction is bad and what isn't pretty much. But oh wait, isn't that you here ? and here? These are pretty big contradictions doc, might want to look into that. Well since we already have laws deciding what is and isn't gambling and lootboxes are clearly not that, there's no need to worry. Your children are fine. You asked ME my opinion, if "things" unrelated to lootboxes should be regulated, and when I said yes some things unrelated to lootboxes should be regulated you then use that to say oh who are you to decide what needs regulating. That is some crazy logic. This whole thread is about a proposed legislation change doc. Just like in Belgium. Did you miss that? It's in the OP. yah and I think its heavy handed, every person who has brought forward this type of legislation did it from a religious moral standpoint. Everyone who even talks about it here in the us always has a heavy religious background, so its pretty clear as to what it is these people want and who they are, and I completely disagree with it. I also love how everyone in this thread has not mentioned what kind of regulation they want, or if that would even stop it or how it would be implemented or what it is, or how they can even justify the concept of some elements of RNG being ok and others are not in a RPG. Can you support any of these statements with facts? https://variety.com/2019/gaming/news/missouri-senator-loot-box-ban-bill-1203208889/ And which of the statements in question does this article support? Do I really need to lead you to look into who is proposing what, do you really believe this isnt just religious morals, because that's all it is. Do you have any proof?What about the co-sponsors of this bill (there are two of them: Blumenthal and Markey)?How about Rep. Chris Lee of Oahu (Hawaii House of Representatives) and his bill? Can you prove that all these people are just trying to advance 'religious morals'? I know what their religious views are. go look it up. So, no factual support again? It's not my job to look up things for you.It is your responsibility to support your claims with evidence. Otherwise, it is faith (e.g. religious morals). @Jumpin Lumpix.6108 said:Fact of the matter is, If you dislike lootboxes then you dislike the mystic forge, mount licences, rng drops from mobs, dye packs, magic find boosters, ecto gamble. All of these activities can be enhanced or done with real life money. Technically anything with variance you should be against, otherwise it's hypocritical. They are all variations on the exact same thing. Even more so because black lion chests give no stat advantages, (so its not pay2win) have no monetary value, are entirely optional, and you get them from story and mob drops. In addition, all sources of gold in game can be converted into gems for keys, which means you're literally converting playtime (killing mobs and doing events for rng drops) into gems. And yes, of course, cash to gems for keys. When you add all of this up, your argument is quite ridiculous.Are you sure this is my argument?
  21. Are you, then? If so, surely you can tell us what the issues with gambling are from a psychologist's perspective. And surely you wouldn't mind citing some of that research, since as a psychologist familiar with it you know just the articles you are referring to. Not my job to educate you. Thanks. If you guys dont enjoy rng why play a rpg? Or play videogames at all, seems to me it's much too risky an activity for you and you dont seem to enjoy it anyways. Please answer a simple question dear psychologist and I will consider myself educated if you do. It requires minimal effort on your part as a simple yes or no will suffice. I will even simplify it as much as I can. So let's assume a parent completely fails to monitor their kid properly, should that kid be legally able to buy alcohol from a store or gamble in a casino? Just your opinion on this. Here answer my question first, what is the difference between a lootbox and a breakfast cereal box with a random prize. If you can explain that I'd love to hear it and I'd love to hear why nobody is focusing on cereal at all. It is generally considered bad manners to answer a question with a question. It also shows one is very keen on avoiding an answer. It's just a simple yes or no, why the struggle? You 've been very candid with your stance so far, no reason to stop now. Nope not gonna answer till you answer mine Ok then. Let's substitute cereal with a chocolate egg, same thing. Here's your answer from, wait for it, a colleague of yours from the University of Adelaide! “A Kinder Surprise Egg does not collect your data. The Kinder Egg does not learn more about the person buying and opening the Egg, such as his or her preferences for its contents. The Kinder Egg does not adjust its contents according to an algorithm based on population data. People do not link their credit cards to Kinder Egg vendors. Kinder Eggs are physical and can be given away or traded, unlike virtual items. It is difficult to spend thousands of dollars on Kinder Eggs. The transaction, user experience, and consequences are quite different.” And the relevant source : https://massivelyop.com/2019/08/05/uk-researcher-stomps-the-lockboxes-are-kinder-eggs-defense-into-paste/ Now please indulge me if you may. Your turn. Lmao what a load of tripe. Everything you just said is complete nonsense because a kinder egg is definently the same thing as a lootbox. Ok alchohol, not comparable to gambling or a lootbox. Do I think it should be regulated, yah because it inebriates people. Gambling in a casino, no they shouldn't be able to just walk in and gamble as you can gamble money to win more money. Now if it was a casino filled with kinder eggs, sure lol. They call it a grocery store. Like a kinder egg, videogames are just for entertainment. And you can't turn a profit or wager your lively hood and possibly get an equal return on it. Do I think we need to worry about the few children who gamble away on kinder eggs? No more then the same people who play mmos forever hoping a great drop comes their way from farming. You forgot about the liquor store doc. What about that? Alchohol is not even on the same planet as gambling or lootboxes, why compare that? Ok then. So apparently you consider some addictions fit for regulations and others not. And that means people (in this case you) can be the deciders and draw lines where they want. Picking and choosing what addiction is bad and what isn't pretty much. But oh wait, isn't that you here ? and here? These are pretty big contradictions doc, might want to look into that. Well since we already have laws deciding what is and isn't gambling and lootboxes are clearly not that, there's no need to worry. Your children are fine. You asked ME my opinion, if "things" unrelated to lootboxes should be regulated, and when I said yes some things unrelated to lootboxes should be regulated you then use that to say oh who are you to decide what needs regulating. That is some crazy logic. This whole thread is about a proposed legislation change doc. Just like in Belgium. Did you miss that? It's in the OP. yah and I think its heavy handed, every person who has brought forward this type of legislation did it from a religious moral standpoint. Everyone who even talks about it here in the us always has a heavy religious background, so its pretty clear as to what it is these people want and who they are, and I completely disagree with it. I also love how everyone in this thread has not mentioned what kind of regulation they want, or if that would even stop it or how it would be implemented or what it is, or how they can even justify the concept of some elements of RNG being ok and others are not in a RPG. Can you support any of these statements with facts? https://variety.com/2019/gaming/news/missouri-senator-loot-box-ban-bill-1203208889/ And which of the statements in question does this article support? Do I really need to lead you to look into who is proposing what, do you really believe this isnt just religious morals, because that's all it is. Do you have any proof?What about the co-sponsors of this bill (there are two of them: Blumenthal and Markey)?How about Rep. Chris Lee of Oahu (Hawaii House of Representatives) and his bill? Can you prove that all these people are just trying to advance 'religious morals'? I know what their religious views are. go look it up.So, no factual support again?
  22. Are you, then? If so, surely you can tell us what the issues with gambling are from a psychologist's perspective. And surely you wouldn't mind citing some of that research, since as a psychologist familiar with it you know just the articles you are referring to. Not my job to educate you. Thanks. If you guys dont enjoy rng why play a rpg? Or play videogames at all, seems to me it's much too risky an activity for you and you dont seem to enjoy it anyways. Please answer a simple question dear psychologist and I will consider myself educated if you do. It requires minimal effort on your part as a simple yes or no will suffice. I will even simplify it as much as I can. So let's assume a parent completely fails to monitor their kid properly, should that kid be legally able to buy alcohol from a store or gamble in a casino? Just your opinion on this. Here answer my question first, what is the difference between a lootbox and a breakfast cereal box with a random prize. If you can explain that I'd love to hear it and I'd love to hear why nobody is focusing on cereal at all. It is generally considered bad manners to answer a question with a question. It also shows one is very keen on avoiding an answer. It's just a simple yes or no, why the struggle? You 've been very candid with your stance so far, no reason to stop now. Nope not gonna answer till you answer mine Ok then. Let's substitute cereal with a chocolate egg, same thing. Here's your answer from, wait for it, a colleague of yours from the University of Adelaide! “A Kinder Surprise Egg does not collect your data. The Kinder Egg does not learn more about the person buying and opening the Egg, such as his or her preferences for its contents. The Kinder Egg does not adjust its contents according to an algorithm based on population data. People do not link their credit cards to Kinder Egg vendors. Kinder Eggs are physical and can be given away or traded, unlike virtual items. It is difficult to spend thousands of dollars on Kinder Eggs. The transaction, user experience, and consequences are quite different.” And the relevant source : https://massivelyop.com/2019/08/05/uk-researcher-stomps-the-lockboxes-are-kinder-eggs-defense-into-paste/ Now please indulge me if you may. Your turn. Lmao what a load of tripe. Everything you just said is complete nonsense because a kinder egg is definently the same thing as a lootbox. Ok alchohol, not comparable to gambling or a lootbox. Do I think it should be regulated, yah because it inebriates people. Gambling in a casino, no they shouldn't be able to just walk in and gamble as you can gamble money to win more money. Now if it was a casino filled with kinder eggs, sure lol. They call it a grocery store. Like a kinder egg, videogames are just for entertainment. And you can't turn a profit or wager your lively hood and possibly get an equal return on it. Do I think we need to worry about the few children who gamble away on kinder eggs? No more then the same people who play mmos forever hoping a great drop comes their way from farming. You forgot about the liquor store doc. What about that? Alchohol is not even on the same planet as gambling or lootboxes, why compare that? Ok then. So apparently you consider some addictions fit for regulations and others not. And that means people (in this case you) can be the deciders and draw lines where they want. Picking and choosing what addiction is bad and what isn't pretty much. But oh wait, isn't that you here ? and here? These are pretty big contradictions doc, might want to look into that. Well since we already have laws deciding what is and isn't gambling and lootboxes are clearly not that, there's no need to worry. Your children are fine. You asked ME my opinion, if "things" unrelated to lootboxes should be regulated, and when I said yes some things unrelated to lootboxes should be regulated you then use that to say oh who are you to decide what needs regulating. That is some crazy logic. This whole thread is about a proposed legislation change doc. Just like in Belgium. Did you miss that? It's in the OP. yah and I think its heavy handed, every person who has brought forward this type of legislation did it from a religious moral standpoint. Everyone who even talks about it here in the us always has a heavy religious background, so its pretty clear as to what it is these people want and who they are, and I completely disagree with it. I also love how everyone in this thread has not mentioned what kind of regulation they want, or if that would even stop it or how it would be implemented or what it is, or how they can even justify the concept of some elements of RNG being ok and others are not in a RPG. Can you support any of these statements with facts? https://variety.com/2019/gaming/news/missouri-senator-loot-box-ban-bill-1203208889/ And which of the statements in question does this article support? Do I really need to lead you to look into who is proposing what, do you really believe this isnt just religious morals, because that's all it is.Do you have any proof?What about the co-sponsors of this bill (there are two of them: Blumenthal and Markey)?How about Rep. Chris Lee of Oahu (Hawaii House of Representatives) and his bill? Can you prove that all these people are just trying to advance 'religious morals'?
  23. Are you, then? If so, surely you can tell us what the issues with gambling are from a psychologist's perspective. And surely you wouldn't mind citing some of that research, since as a psychologist familiar with it you know just the articles you are referring to. Not my job to educate you. Thanks. If you guys dont enjoy rng why play a rpg? Or play videogames at all, seems to me it's much too risky an activity for you and you dont seem to enjoy it anyways. Please answer a simple question dear psychologist and I will consider myself educated if you do. It requires minimal effort on your part as a simple yes or no will suffice. I will even simplify it as much as I can. So let's assume a parent completely fails to monitor their kid properly, should that kid be legally able to buy alcohol from a store or gamble in a casino? Just your opinion on this. Here answer my question first, what is the difference between a lootbox and a breakfast cereal box with a random prize. If you can explain that I'd love to hear it and I'd love to hear why nobody is focusing on cereal at all. It is generally considered bad manners to answer a question with a question. It also shows one is very keen on avoiding an answer. It's just a simple yes or no, why the struggle? You 've been very candid with your stance so far, no reason to stop now. Nope not gonna answer till you answer mine Ok then. Let's substitute cereal with a chocolate egg, same thing. Here's your answer from, wait for it, a colleague of yours from the University of Adelaide! “A Kinder Surprise Egg does not collect your data. The Kinder Egg does not learn more about the person buying and opening the Egg, such as his or her preferences for its contents. The Kinder Egg does not adjust its contents according to an algorithm based on population data. People do not link their credit cards to Kinder Egg vendors. Kinder Eggs are physical and can be given away or traded, unlike virtual items. It is difficult to spend thousands of dollars on Kinder Eggs. The transaction, user experience, and consequences are quite different.” And the relevant source : https://massivelyop.com/2019/08/05/uk-researcher-stomps-the-lockboxes-are-kinder-eggs-defense-into-paste/ Now please indulge me if you may. Your turn. Lmao what a load of tripe. Everything you just said is complete nonsense because a kinder egg is definently the same thing as a lootbox. Ok alchohol, not comparable to gambling or a lootbox. Do I think it should be regulated, yah because it inebriates people. Gambling in a casino, no they shouldn't be able to just walk in and gamble as you can gamble money to win more money. Now if it was a casino filled with kinder eggs, sure lol. They call it a grocery store. Like a kinder egg, videogames are just for entertainment. And you can't turn a profit or wager your lively hood and possibly get an equal return on it. Do I think we need to worry about the few children who gamble away on kinder eggs? No more then the same people who play mmos forever hoping a great drop comes their way from farming. You forgot about the liquor store doc. What about that? Alchohol is not even on the same planet as gambling or lootboxes, why compare that? Ok then. So apparently you consider some addictions fit for regulations and others not. And that means people (in this case you) can be the deciders and draw lines where they want. Picking and choosing what addiction is bad and what isn't pretty much. But oh wait, isn't that you here ? and here? These are pretty big contradictions doc, might want to look into that. Well since we already have laws deciding what is and isn't gambling and lootboxes are clearly not that, there's no need to worry. Your children are fine. You asked ME my opinion, if "things" unrelated to lootboxes should be regulated, and when I said yes some things unrelated to lootboxes should be regulated you then use that to say oh who are you to decide what needs regulating. That is some crazy logic. This whole thread is about a proposed legislation change doc. Just like in Belgium. Did you miss that? It's in the OP. yah and I think its heavy handed, every person who has brought forward this type of legislation did it from a religious moral standpoint. Everyone who even talks about it here in the us always has a heavy religious background, so its pretty clear as to what it is these people want and who they are, and I completely disagree with it. I also love how everyone in this thread has not mentioned what kind of regulation they want, or if that would even stop it or how it would be implemented or what it is, or how they can even justify the concept of some elements of RNG being ok and others are not in a RPG. Can you support any of these statements with facts? https://variety.com/2019/gaming/news/missouri-senator-loot-box-ban-bill-1203208889/And which of the statements in question does this article support?
  24. Are you, then? If so, surely you can tell us what the issues with gambling are from a psychologist's perspective. And surely you wouldn't mind citing some of that research, since as a psychologist familiar with it you know just the articles you are referring to. Not my job to educate you. Thanks. If you guys dont enjoy rng why play a rpg? Or play videogames at all, seems to me it's much too risky an activity for you and you dont seem to enjoy it anyways. Please answer a simple question dear psychologist and I will consider myself educated if you do. It requires minimal effort on your part as a simple yes or no will suffice. I will even simplify it as much as I can. So let's assume a parent completely fails to monitor their kid properly, should that kid be legally able to buy alcohol from a store or gamble in a casino? Just your opinion on this. Here answer my question first, what is the difference between a lootbox and a breakfast cereal box with a random prize. If you can explain that I'd love to hear it and I'd love to hear why nobody is focusing on cereal at all. It is generally considered bad manners to answer a question with a question. It also shows one is very keen on avoiding an answer. It's just a simple yes or no, why the struggle? You 've been very candid with your stance so far, no reason to stop now. Nope not gonna answer till you answer mine Ok then. Let's substitute cereal with a chocolate egg, same thing. Here's your answer from, wait for it, a colleague of yours from the University of Adelaide! “A Kinder Surprise Egg does not collect your data. The Kinder Egg does not learn more about the person buying and opening the Egg, such as his or her preferences for its contents. The Kinder Egg does not adjust its contents according to an algorithm based on population data. People do not link their credit cards to Kinder Egg vendors. Kinder Eggs are physical and can be given away or traded, unlike virtual items. It is difficult to spend thousands of dollars on Kinder Eggs. The transaction, user experience, and consequences are quite different.” And the relevant source : https://massivelyop.com/2019/08/05/uk-researcher-stomps-the-lockboxes-are-kinder-eggs-defense-into-paste/ Now please indulge me if you may. Your turn. Lmao what a load of tripe. Everything you just said is complete nonsense because a kinder egg is definently the same thing as a lootbox. Ok alchohol, not comparable to gambling or a lootbox. Do I think it should be regulated, yah because it inebriates people. Gambling in a casino, no they shouldn't be able to just walk in and gamble as you can gamble money to win more money. Now if it was a casino filled with kinder eggs, sure lol. They call it a grocery store. Like a kinder egg, videogames are just for entertainment. And you can't turn a profit or wager your lively hood and possibly get an equal return on it. Do I think we need to worry about the few children who gamble away on kinder eggs? No more then the same people who play mmos forever hoping a great drop comes their way from farming. You forgot about the liquor store doc. What about that? Alchohol is not even on the same planet as gambling or lootboxes, why compare that? Ok then. So apparently you consider some addictions fit for regulations and others not. And that means people (in this case you) can be the deciders and draw lines where they want. Picking and choosing what addiction is bad and what isn't pretty much. But oh wait, isn't that you here ? and here? These are pretty big contradictions doc, might want to look into that. Well since we already have laws deciding what is and isn't gambling and lootboxes are clearly not that, there's no need to worry. Your children are fine. You asked ME my opinion, if "things" unrelated to lootboxes should be regulated, and when I said yes some things unrelated to lootboxes should be regulated you then use that to say oh who are you to decide what needs regulating. That is some crazy logic. This whole thread is about a proposed legislation change doc. Just like in Belgium. Did you miss that? It's in the OP. yah and I think its heavy handed, every person who has brought forward this type of legislation did it from a religious moral standpoint. Everyone who even talks about it here in the us always has a heavy religious background, so its pretty clear as to what it is these people want and who they are, and I completely disagree with it. I also love how everyone in this thread has not mentioned what kind of regulation they want, or if that would even stop it or how it would be implemented or what it is, or how they can even justify the concept of some elements of RNG being ok and others are not in a RPG.Can you support any of these statements with facts?
×
×
  • Create New...