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Arheundel.6451

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Posts posted by Arheundel.6451

  1. On 8/20/2023 at 2:57 PM, Exzen.2976 said:

    I'm not patronising anyone, or at least not trying to. I'm stating my opinion, which I don't think anyone is disagreeing with? 

    I did also state that an ele rework would be the only way to have it so you could get results with minimum effort without affecting sPvP, WvW or pve benchmarks etc.

    I fully appreciate it must be frustrating for players who are not getting good results on it. I'm not saying that its right and to "git gud", it's just kinda how it is. 

    Without a full rework to either ele OR to ALL the other classes (both of which i think are incredibly unlikely), ele balance is always going to be a divisive issue. 

    I'm just keen not to have ele buffed again when it will inevitably be nerfed in the following patch - probably targeting the wrong things as per usual. 

    I heard this argument before and my question remains to this day:  WHY?

    People on other professions can literally roll their face in the mud and come on top while kiting/healing all kittening day and pew-pew from safe 900/1200, most times with attacks devoid of any dodgeable animations EX.https://wiki.guildwars2.com/wiki/Ghastly_Claws

    All balanced arguments aside, this lack of cohesion between professions is not typical. Neither should be tolerated and If you can't bother to redesign anything, then bring ele to a certain level compared to other professions and....tell people who whine to shove it where the sun doesn't shine.

    Nobody wants a balance where 5 eles teams dominate everything but...I think we can reach a proper medium without butchering weapon skills

    P.S

    And yes...it's kittening frustrating to play due to the constant chasing you have to do to apply pressure, everything and his cousin just speedy Gonzales around map while pewpew from a safe distance...it's kitten gameplay

    I am just glad that I started a 2nd main eons ago once I realized the direction ele was heading...Otherwise I would have quit years ago even before PoF Launch

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  2. Thank you for the tip. Completely forgot about new pet. It seems useful and more balanced than EoD pets, there is no 30s skill , guess they do listen to complaints and criticism about pets. A 30s CD for a simple attack is way too high and the reason why the EoD pets are not used, the same story for core pets...30-40s CD for F2...c'mon. The CD and utility of this pet are indeed useful, it will become a player's favourite for ranger. GJ on pets for once since HoT!

  3. 4 hours ago, Exzen.2976 said:

    This thread appears to be hijacked into a 2 person argument 😅

    Realistically though, I think it comes down to this.

    Is ele still really good in the right hands? Yes, absolutely. 

    Does ele require more effort to be effective than most other classes? Yes, although this heavily depends on the build. Due to the amount of options ele has, it tends to have a high skill floor and ceiling.

    Should ele be buffed to ensure that everyone that picks up ele no matter what their skill level/experience can be good on it, ignoring how op it would be in the hands of a skilled player? No

    If we do that, then we get into a situation where you get 5 man ele teams in monthly ATs in sPvP and where ele becomes the BIS choice for ALL the DPS roles in high end PVE content. Both of these things have happened in the past (although it has been a while since staff ele kicked butt in PVE). This inevitably leads to large amounts of ele nerfs and inevitably leads to several nerfs to the wrong things. 

    If people ask for buffs again to ele, I guarantee we'll get harsher nerfs in the next balance patch. Ele really doesn't need buffs overall right now. There are absolutely some underperforming traits/weapons etc that could use some love (although this is true for every class) - but to say ele is kitten now is just not true.

    At this point I expect the only way to ensure that everyone can be good on ele, and feel happy about it, would be a complete ele redesign. 

    Maybe we should also make other professions good only in the right hands? Let's stop patronizing when people expect to have results with minimum effort..then have the face to tell others to learn to play as "ele is good in the right hands"

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  4. 13 hours ago, veritech.1048 said:

    What is there to say that hasn't been said already? The explosive power creep is insane, I personally do not think any support builds are meta anymore because we cannot keep up with the amount of damage being put out.

    I don't see this changing because the devs have no idea what they are doing.

    If the damage is low....gw2 playerbase cries" can't kill bunkers"

    If the damage is high....gw2 playerbase cries" omg...I die in 2s"

    If the damage is medium......gw2 playerbase cries" omg things don't die...game boring"

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  5. Same ol' Ele is back in town....

    All I ever asked is to bring ele up to speed with other professions, but the moment that happens, all breaks lose. This kitten community so used to have a handful of people playing ele that the second the class becomes a little more accessible for those who want to enjoy the concept without forcing themselves in suffering carpal tunnel and stiff fingers by the constant smashing of keys...following a hardcore rotation worth of Guitar hero on nightmare level.

    Same old problem...and was so happy for scepter changes..."no more full melee with kitchen knifes BS"...alas it didn't last long...with scepter gutted...back to square 1....full melee BS without the sustain to kittening support the gameplay.

    Where other professions can chain blocks/evades/stealth like no tomorrow....ele instead with their paltry 11K base HP must rush in with nothing but double dodge and some cantrip...same kitten I decided to quit ele for some time ago...came back for catalyst changes and especially scepter changes....for few months felt like I was playing the class as it supposed to be played since GW1 , and now back to the shitshow that it's GW2 ele...see you again in 5-6 years if the world still here and somehow they decided to make this class viable again for few months worth of gameplay?...yeah guess so

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  6. 3/4 of cele harbingers have both Runes of Speed and the corruptive cloud. and to have enough dmg to be a threat as sic'em SB, you must 100% glass cannon with close to zero sustain...and necros..happen to have 1200 range unblockable marks applying chill/cripple and from there is just pew pew till you run off that couple of cleanse you have on sic'em..then a rush and float and it's game over with the IWIN elite elixir. Even at full zerk build from weapon to gear on something like this:

    http://gw2skills.net/editor/?POQAMlRwAhZiF71+reEpB-zVIYRUwXC2eACo7PAA-w

    And if lucky you bring the cele harbinger down to 30% HP...after using your 40s+ CD burst...a mere 70% dmg and you give up everything for that dmg...so sic'em a necro in wvw?....

    1. Must be bad
    2. Must have everything on CD
    3. Must be at less than 70% HP

    Anything less and you lose....cele builds are ridiculously tanky and ranger dmg has been neutered a lot, on top of being easy to negate, if you want power to wrestle a cele necro, your best bet is glass chrono/vindi...played well

    P.S

    you know something is bad...when there are no a dozen nerf threads on the forum or simply nobody ever mentions it

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  7. 2 hours ago, Grave.5683 said:

    How to beat any necro in wvw in a nutshell: Play ranger and pew pew from a safe distance.

     

    Then the harbinger is full celestial and face tank your whole pewpew combo...even if you are full zerk with skirmisher and beastmaster....ever tried to power dmg a cele tank with perma protection and dmg reduction food? 

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  8. On 8/8/2023 at 6:56 PM, Khenzy.9348 said:

    If Harbinger is such a broken spec right now, wait for it to get the pistol/torch combo. 🙃

    Dunno why they emoji you now...they will all cry later...the combination of the torch knock down and pistol pewpew will be very annoying to deal with

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  9. On 8/4/2023 at 5:11 PM, RazieL.5684 said:

    that sounds great but i wanted the focus of this thread to be more of a pve thing, i'm just kinda tired of fiery great sword and wanted to make celerity more impactful on the dps a catalist can do even outside of hammer maybe?

    Then make a thread and ask to buff elites like tornado...that nobody uses

  10. The main point behind GW1 success was the dev driven balance and there was no official GW1 forum the best part. The PvP community was well and alive 8 years from launch in GW1 with guild actively seeking new players to train and join GvG mode and people on their end doing their best to get Fame Emotes....GW1 was a paradise

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  11. 3 hours ago, vesica tempestas.1563 said:

    you do realise it wasn't just sceptre that was changed don't you?  try playing a pvp build that has low/no power then you will understand what was needlessly broken (and not cata)

    btw recent nerfs that were arguably only partially needed for CATA and damaged many many other non meta builds:

    • signets cooldowns are significant higher than they were originally before the hacking started.  Written in Stone is now a major nerf.
    • Shatterstone: Increased cooldown from 3 seconds to 6 seconds in PvP and WvW.
    • Water Trident: Reduced power coefficient from 1.25 to 1.0 in PvP and WvW. Reduced the bonus damage from 50% to 33% in WvW only.
    • Hurl: Reduced power coefficient from 0.33 to 0.26 in WvW and PvP.
    • Churning Earth: Reduced power coefficient from 1.75 to 1.5 in WvW and PvP. Reduced bleeding from 8 stacks to 4 stacks in WvW and PvP.
    • Burning Speed and earthen Rush hack, now its an awful skill that has tyou floating (?!) in the air
    • Sceptre does 0 condy damage, which means if you dont stack power it does 86?!! dmg (interestingly cata auto does 1k condy dmg every half second)
    • Dragon Tooth hacked, now does 2219 condy every 61/2 seconds if it lands.e.  
    1. Till some months ago...people would laugh at you for running a full signet ele. For years and years, people would regard signet build as fringe gameplay, for T5 wvw or something...now you can create powerful aura builds, competitive and feared....an excellent job from CMC
    2. Years ago, ele players were getting memed for shatterstone and even the devs at the time used to meme ele players with shatterstone "buffs"...then CMC came along and people rush to dodge ..the same skill they were laughing at
    3. A skill gone from pepega PvE status to utility level heal plus some dmg....amazing design change
    4. Linked to a skill now giving barrier and resistance...but you complain about some dmg nerf
    5. Turned from meme suicide skill to leap pressure skill...lol.... an extraordinary change, again from CMC
    6. Before you had to pray or use about face/LF combo to hit moving targets..or even dash off a cliff...now you hit targets like a charm....200% efficiency buff
    7. 0 Condi dmg? You still stack burning pressure with scepter...just now you actually have to play rather than pepega people to death
    8. The skill still tracks the target forcing a dodge, still applying aoe burning and dmg...and you want more

    In the end elementalist has never been in a better place than now since 2012, with everything viable and competitive like never seen before. Some time ago, I used to log out due to frustration, been brought to a point where I was close to deleting elementalist completely despite the 12k hrs spent on it. Never been happier to play an elementalist in GW2...more than this and I'd have to go back to GW1 to get even more fun out of the concept class. This game was released in 2012..and for the first time ever, I see people taking a double take when they see an ele....rather than rushing in expecting an easy kill, especially necros...don't see them lot laughing that much anymore as scepter is here and resistance access to skew their chill spam

    Since 2014 when Jon Peters left....the elementalist was reduced to horse manure status due to main balance devs actively hating the class(that Solar guy saying:"complexity should not equal results") then CMC came along and the ele renaissance started.

    Try to keep in mind where ele was not too long ago:

    Be forever grateful for what CMC has done to the class! You would not be here nitpicking on some dmg nerfs for scepter...you wouldn't even be playing scepter anywhere if not for CMC

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  12. On 7/24/2023 at 5:41 PM, vesica tempestas.1563 said:

    that's the whole point, they badly effect PVP, and that includes people who PVE and PVP.  For example NONE of the following are very strong as you put it, in fact they are now unplayable:

    - CORE Condy Sceptre /off  Focus/ off Warhorn/ offDagger  - was never meta to start, but was viable with 4 or 5 build variations.  Now unusable.

    - TEMPEST Condy Sceptre /off Focus/off Warhorn/off Dagger  - was never meta to start, but was viable with 4 or 5 build variations now unusable

    - WEAVER Condy Sceptre /off Focus/ off Warhorn/ off Dagger  - was never meta to start, but was viable with 4 or 5 build variations now unusable

    ANET could have summarised their hacks with:

    'To counteract our recent patches that broke CATA we have made further changes that has removed sceptre as the only viable ranged weapon in PVP '   

    That's simply untrue...current scepter is anything but unplayable..dunno you but killing people with the auto-attack is nothing short of broken and claiming otherwise is truly something

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  13. On 7/24/2023 at 8:37 AM, Mell.4873 said:

    These changes only really affect PvP so it isn't that bad. Don't worry Elementalist no matter the Specialization is still very Strong.

    The PvP changes didn't completely destroy ele, threads like these are grossly overeactions for nothing really. Ele was toned down to expected levels, anybody else claiming otherwise is obviously out of touch with reality. It cannot be ignored how much CMC did for ele, the class was literally in the lowest levels of the gutter before CMC came along...he has revamped entire weapon sets, skills and utilities left untouched by uncaring devs since 2013...and for ele community to say anything but :"Thank You CMC for everything"...it's really bad taste and let you realize how out of depth is the MMO playerbase these days

  14. 15 hours ago, Sahne.6950 said:

    i wonder where the Ranger mains are at....

    Nowhere?...this build is just another Pvp gimmick not played anywhere else and subsequent nerfs nobody also would care about....the whole ranger class atm is like..."meh", I play it now because I had for years now but...I am a multi-main player and ranger right now is not something I would recommend to anyone..not even my worst enemy. Investing in a ranger in 2023 is truly a waste of precious time, the classes to play moving forward are:

    1) Guardian

    2) Revenant

    3) Necromancer

    4) Engineer

     

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  15. You are no wrong....I am tired myself of this kitten poor joke of a balance, literally if you have no clue what to press...make a guardian or necro and stop thinking about your next action...just press any button off cd, it's bound to be almost instant aoe skill

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  16. On 7/19/2023 at 1:31 PM, Matoro.9708 said:

    For this update, we have decided to do something stunning and brave.

    Instead of having the Ranger stay at range with thematic abilities, we are giving you two nearly identical leaps so you can stay as close as physically possible at all times. 

    But that's not all. It's our hope that this change and others like it actually keep you at a distance from the class itself - an incredible new breakthrough in meta-roleplaying.

    Please give us your feedback, we will be eating popcorn later and could use a good laugh.

    Truthfully...it has become very difficult to play anything ranged these days, given the amount of gap closers and reflects. These days people can build themselves to completely neutralize a ranged..ranger and keep them on the defensive for 3/4 of the fight. I only play sic'em soulbeast as longbow build with SoH, it does work in specific situations  but that's it, as it stands...longbow gameplay got no place outside the +1 role at equal skill level.

    I have to say that once you get used to aggressive playstyles, the new sword makes more sense. If you favour melee combat on ranger then sword is the way to go, sure way to keep pressure on kiting enemies

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