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Arheundel.6451

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Everything posted by Arheundel.6451

  1. Sure...please count my dodges...2 should be enough against condi reaper, condi thief, condi druid, grenade engi and some other random condi build...all in the same team....all spamming AoE condis in 360 radius area...thank you for the kind suggestion
  2. SB is fine..really...it's fine, I like it the way it is
  3. This is where the balance should go..and this is what the devs should strive for now...
  4. I join the battle on the PVP forum...I will prevail against @Deadmoose.6594..the power of meme compels me
  5. Such nonsense....superspeed running around while throwing grenades behind them while running?...please nerf
  6. ..Paired with MoA form......mantra of distraction....stealth....distortion spam....way too much..pls nerf
  7. The same people who asked for nerfs yesterday...still ask for nerfs today..and they will ask for nerfs tomorrow and after tomorrow....a reality that never changes, just like them losing over and over again. How does all the nerf crying work out for you? Can you read?....yes you can keep crying about nerfs....it doesn't matter really...better players win always and bad players lose
  8. You forget chronomancer and reaper with procmancer and similar....ha wait..you play those 2 specs, reason they miss from your list
  9. The same people who asked for nerfs yesterday...still ask for nerfs today..and they will ask for nerfs tomorrow and after tomorrow....a reality that never changes, just like them losing over and over again. How does all the nerf crying work out for you?
  10. There are better players out there who will triumph, and no amount of whining and nerfs will ever change that. The better players know how to play their class...know how to kite....know how to dodge....know how to have patience.... and how to strategize......better players know to theorycraft new builds .... and Anet will, of course, keep the theorycraft going always. Without failure, they may nerf B...but they buff C...they may nerf C...but then buff A again ......whining and nerf calls will never win...can't possibly win. The better players will always have the tools to win fights and those tools can only change variant...never or even possibly taken away. Dozen, hundred....thousand of nerf threads will never ever change the reality of things: Better players win...and bad players lose, there is only one way up and that is playing the game.....the other option is to spend days on the forum asking for nerfs, while being stuck in the dreamwolrd where victory comes with no effort against everything
  11. People afk, because the matchmaking is garbage....simple as that
  12. You forget that 3/4 of wvw players walk in straight line without ever pressing the dodge button, what's more they copy paste some full zerk zerg build and then try to kitten kiss the nearest zerg all night long....most of them will get yated by the occasional tower ranger so...in their mind, a longbow ranger is the most outrageous thing they ever experienced.....ofc longbow ranger is completely worthless against any about average player with any resemblance of common sense..we're talking about the minority here
  13. This goes literally for every class out there, you get called OP, salt whispered, tanky shitter, stats abuser, hacker etc etc....if you dodge/survive the usual wambo combo ...copy pasted from somewhere. The vast vast majority of GW2 players effectively don't know that dodging is a think...like is kiting and LoS...most GW2 players are just straight line movement wambo combo and straight to the forum if you don't die to them and actually win instead
  14. Enough with the copium and myriad of threads: The general agreement is - you play willbender/harbinger because you can't play anything else, you lose on everything else. Done deal..now let people play whatever and let them pray those 2x specs never get nerfed. That day they'll either quit or else. Players on guardian and necro mostly ignore most basic mechanics like dodge, spatial awareness....the gameplay of those classes is button smashing off cd with no consequences for mistakes, 3/4 of their skills is close to instant AoE/PBAoE and all this comes with a set of overbloated traits doing dozen things at the same time at the press of a single F1 or F2. Anybody can become a champion overnight playing willbender or harbinger but...it takes 5-10x more skill to beat those 2 x specs. Still, you have people deluding themselves into thinking otherwise. It's scary. On the bright side....everybody should laugh their kitten off when they kill somebody playing a willbender or harbinger....like losing while playing one of those two specs...xd wow PS.....people think that we have 8x guardian/necros every 10 players in WvW...because those 2x classes take any resemblance of skill to play? Xd,
  15. No...just no...bloated traits is the quickest way to get yourself overnerfed around the same trait. If you want quickness on Untamed, then use any of the other 2 GM, as it stands you have no reason to use them, given the minimal benefit they provide
  16. Usefulness? They may have given Hammer to ranger, but the weapon still provides something that ranger did not have before, and so far nobody here has explained why ranger would benefit from ..a shotgun kind of weapon. Looking cool? yeah that may be the vocal minority priority but the rest of the community would riot if given something useless with no other purpose, at the very least I know Anet still values gameplay over reskins
  17. NO....where is the part where you ask people whether they are roleplayers or actual players? I assumed that roleplayers would be happy and satisfied with their hammer, roleplaying as bunnythumpers in Queensdale....but here again people asking for another roleplaying weapon that would serve no other purpose other than taking screenshots for reddit. My dear roleplayers...every day I log in on ranger, I go and face a never ending stream of projectile denial, teleporting burst etc etc....projectile gameplay is useless AF at the moment and paired with the worst class mechanic in the game (pets) draws a rather bleak picture and last thing ranger needs is another projectile weapon to make things worst than what are already. Nothing personal but I'd rather have something I can play around than something useful only to take reddit screenshots. But by all means, you can go and ask Anet for a longbow skin that looks like a rifle
  18. I don't think you see the "salt" behind his comment, in WvW, the druid spec is the one with the best disengage and self-sustain out of all ranger builds, as such it's the hardest to run over with your typical willbender/thief gank group or kill with condi BS celestial tank catalyst. As far as wvw goes, Druid is the GOAT of ranger class, it levels the field when we start talking about broken guardian, necro, etc etc. Druid is where the nerf cries will always go, from now on. Soulbeast has to choose between sustain and low dmg or dmg with no sustain 'tower ranger' sort of gameplay, its current mobility won't be enough most times with the immense mobility powercreep this game now has. If you get away on soulbeast...it's because your enemy is so bad..they can't even use broken specs made for bad people Untamed is a mixed bag, sometimes works...sometimes fails miserably and overall it has the lowest mobility out of all ranger builds. It doesn't help to have the sustain linked to ambush skills...which have a cast and travel time/projectile, making it extremely hard to land a consistent number on above-average players. That leaves us with Druid for serious heavy duty roaming, when the map full of try hard gank group made of behind broken willbender, immortal catalyst, cele harbingers or condi/boon bunker mesmers. Don't be surprised ever to see occasional druid nerf whining, it will be from the myriad of try-hard on broken/cele immortal builds who got their dreams shattered by some lone above average druid player
  19. Other than druid, the only thing I see working during zerg fights is the Mace ambush skill, it will be the first no projectile ranged aoe for this class since ..ever. It may not be a dragon's tooth, meteor storm or drop the hammer, but at least it won't get reflected 24/7, between: mesmer's dome, ele swirling winds, firebrands domes/shield etc etc...literally any projectile focused build fails miserably during zerg fight so mace Untamed will be a welcome change from druid healing bot role
  20. Like...why this thread? You have been around on this forum forever so.no offense but this seems something made to stir drama. Never seen this forum come out and say :" yes X and Y must be buffed", people only come here to ask for nerfs and everything but their professions is broken OP and if it's not now..it was some months ago or even years ago so...it's still OP
  21. It's not the burst the problem and you know that..everybody knows it's not the burst the problem....it's the way the burst is delivered. The way guardian burst works, has been nerfed or removed from other professions and that boils down to Justice's Intervention, all sorts of things have been said to defend this...nothing holds water, the fact remains that this utility allows for unhealthy gameplay, the same one nerfed multiple times on other professions because ...."leaves no time to react?!" . Teleport+ DMG/CC Nerfed teleport hammer burst on Untamed, despite being harder to pull, it was instant but still harder than any guardian burst..nerfed Nerfed sword+steal on thief....cheesy that full deserved the nerf Nerfed the phoenix+teleport on ele...by increasing travel time of phoenix and dmg on blast1...along with all other insta bursts The question remains: why teleport burst is still allowed on guardian? Enough with all the "telegraphed" BS talk....any chipmunk can start loading a longbow 2 from behind a wall and JI on your sorry head when you're engaged, takes zero effort to do so. And based on same principle, other professions got nerfed..but guardian should get a pass...because
  22. Anet did that mistake already....when they lowered damage across the board and like you, they "forgot" to consider the base differences between all professions. Things like base HP, mechanics and weapons available. These broad applications without clear scope are even worst for the game, it's always the same professions which end up suffering in the end with these broad changes. Lowering dmg on a class with 10k base HP is not the same as lowering the dmg on a class with 15k base HP. With the reduced time to kill, the first cannot afford anymore to go full glass before being outsustained and now it's not clearly possible how you can do dmg while still having enough sustain....the 15k base HP can still afford to dmg without having to worry about HP. These little things tend to break the overall balance on the long run Example: this time the playerbase complain about sustain and Anet goes: " we hear you..." and boom, they nerf healing burst across the board and happy is the community...but hey: stealth, blocks, 2nd HP bar, evades are all tools used to avoid death, right? And shouldn't they count as form of sustain?...sadly that simple thought process never happens and so at the end of the broad change, only few professions suffer while few others become stronger than ever, and this what happen with broad changes. In the end these rotating balance principles never get applied equally, they are always some number crunching or trait changes made to please the playerbase for a time.
  23. They tried to add more complicated options to those professions with access to simplistic gameplay and that did not age too well, with each respective playerbase complaining to no end in sight on the forum till that "complex" option got removed or replaced with yet another simplistic or simply ignorable mechanic in favour of fire and forget gameplay. Well, old blight comes to mind....apparently it was too punishing for the necro community, so they complained so much till they neutered it completely, to a point where it's more of an "eye candy" sort of icon than a downgrade... The GW2 playerbase has made fairly clear that "complexity =/ reward", but then the same playerbase asks for balance....like wtf?! You simply can't ask for balance when you play something that goes against the very principle of balance = "being punished for mistakes and rewarded for correct decision making", the GW2 playerbase loves to play low risk=high reward specs, so I find it rather hypocritical to ask for balance...it's more people asking for "balance" when considering what they don't play. Example: Necro players go on the forum and ask to reduce elementalist aura spam, complaining about eles running mid-point and casting shocking aura on all teammates, rather a funny story given how the same necro player goes mid and casts F1 then spins to win followed by "chilled to the bone" for massive AoE CC on a point. And here you can add the usual "but necro dies when focused blah blah"..like other professions don't when focused too.... Maybe the GW2 playerbase should stop pointing fingers outward and never inward all the time....if you want to remove easy options from other professions...we should include also the easy options on your class in the list of removal and that is something this playerbase hates to do, no?! Even better let's stop with this "balance" talk, it's rather obvious that nobody here really wants it, nobody here wants equality and nobody here wants to be rewarded for their efforts and realistically speaking any MMO would die with that line of thought. Imagine a game where you reward only those people who play 12 hrs p/day..every day, that MMO would not last longer than a year
  24. It's funny how posts telling the truth always get drowned with sad emojis...truly a statement of what gw2 is about. "the game punished for complexity" happens when a game studio goes through different balance philosophies when the developer teams keep rotating out of the job. The team who made elementalist and all core classes left anet and they got replaced by "a good class and great results should not mean complexity, on the contrary".......something.... something guardian main Since then we had things like dragon hunter...firebrand...scourge..and I don't need to keep going to get the point across, and the only reason elementalist is even in a decent spot is because an ele main player became an active balance dev. He redesigned many outdated utilities/traits/weapon, so let's be truthful here: elementalist is in a much better place than before he started and the game was in the hands of "complexity should not be rewarded". For better or for worst, the game is in this state now and asking to neuter anything at this point would be wrong. The vast majority of the playerbase is used to "never dodge" sort of gameplay and you want to remove it...it's not gonna work, at least not as favourably as you think, they tried already with that by removing amulets, sigils from PvP...and that clearly backfired, it only deepened the chasm between professions at least in PvP, where the fundamental difference in base stats and mechanics, could not be covered anymore with gear. No reason to remove tanky amulets when some professions got access to low CD base "facetanking" mechanics like reaper's shroud or evades or etc etc etc. Dragonhunter and CO& is already in the game, and the only way forward is to add something as simple to play to other professions to balance things out
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