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Kuya.6495

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Everything posted by Kuya.6495

  1. P2 doesn't get reflected right? It seems to be a channeled beam, which is great in this meta.
  2. Considering they're trying to make firebrand viable, this doesn't make a lot of sense to do right now
  3. Could we lower the icd of relic of the pack to maybe 24 seconds instead of 30? The relic is really good for the boons that it provides and I assume that the reason the icd is 30 seconds is because most elite skills are 30 seconds and up. However your 30 second elite skill turns into a 24 second elite skill when you have alacrity and this produces a situation where having alacrity is a bad thing! Instead of triggering the relic every 30 seconds, it looks more like triggering the relic every 50 seconds if you use the elite skill on cooldown rather than waiting for it to line up with the relic. I don't think it would be the most op thing in the world if the relic had its icd reduced to between 20-24 seconds. Maybe this is a change that other elite skill activated relics could use too so alac doesn't interfere with the cooldowns lining up.
  4. I'm not saying people aren't justified to get mad at willbender. I'm saying if stealth were removed, people would still hate on thief for the same reason they don't like willbender: getting "1 shot" by something with instant ports.
  5. Proves to me that even if we deleted stealth from the game, people would still hate thief/want thief nerfed because what is a willbender but a blue thief without stealth? So does it make sense to bring up stealth when discussing balancing thief when people also want willbender nerfed too for the same things thief has (mobility and burst damage)?
  6. I appreciate the suggestion! It would certainly make sense to play a build with more safety nets than go full glass and expect to do well on a build you're not used to playing
  7. I would rather see how it plays out first. I think anet wants to correctly err on the side of the skill perhaps being too strong in an attempt to get guardians to stop using renewed focus all the time. And mind you, this doesn't mean renewed focus is op. It just means rf provides exactly what a guardian needs in pvp: something to stop their low hp selves from getting popped, and something to refresh their virtues which they rely on to function. I think this is their reasoning for giving hp evade frames.
  8. I know we're all complaining about boon balls lately, but why are we complaining about them removing alacrity and quickness from wvw then? I should think that if you don't like boon balls, the last thing you want is for them to have quickness and alacrity too.
  9. Maybe I'm remembering this wrong but didn't anet poll us on what we preferred and the winning option was to compromise between full 5v5 queues and solo queue and we chose duo queue?
  10. Yes, I am a toxic zoom meta enjoyer (a zoomer if you will) and I hate bunker gameplay. And I don't consider someone that can be killed in a 1v1 a bunker. I call that a duelist or sidenodder.
  11. If your bunker can be killed in a 1v1, then it's not a bunker or they threw. Mobility allows you to outrotate bunkers so the winning strategy isn't to always sit on a point and babysit it, which is what we get when bunkers are too dominant.
  12. I'll do you one better. Dagger mirage. Now that's a real cc spammer.
  13. Does OP want all of us to be at the mercy of bunkers instead?
  14. Thank God for that then. Now just get rid of all the stealth on DE. Or even better! Make it so stealth doesn't make you completely invisible in pvp on all professions. Make it look like that The Predator outline so you can see the shimmer of someone moving around in stealth.
  15. With all the ports thief has access to, I just don't see why DE needed yet more stealth access or even a way to remove revealed. It just makes fighting an obnoxious spec (ranged and has ports) even more obnoxious (plus stealth). I get anet wanted a class fantasy by pairing stealth with DE but they really should have considered what fighting a ranged dps spec with stealth and ports is like. They should have made it so the DE can barely stealth at all by putting revealed debuff on almost everything they do, even if it doesn't do damage. Hell, ill even allow for giving deadeye more shadowsteps/teleports if it means they get no stealth at all.
  16. I hate thief builds, but I will never claim they are easy to play. I tried them and you die so fast when you make mistakes. I remember when I used to play core burn guard before HoT came out and I would always randomly find a thief being in downstate after they run out of stealth from me just casually dumping my burns on the enemy team. It's pretty funny. Stealth though, that really needs a rework.
  17. How does this one play differently from the fire/air build?
  18. Yesterday in ranked I got seemingly "one shot" by a weaver out of nowhere. Checking the log I saw plasma beam or w/e, lightning something and it was like 6 or something hits for 2k-3k each that seemingly occured within 2 seconds. I presume this a FA build? Anyway I'm not asking for a nerf. I just want the build so I can use it too. Ty in advance!
  19. Of course I abuse mobility. Do you really think I'm gonna stand there and let a zerg barge in on my roaming so they can drop siege on my dead body because they accomplished the difficult task of winning a 1v50? Nah, it's zoom time. I love it when zerglings get mad that they can't gank a roaming willbender.
  20. They won't stop complaining about mobility even if all professions had it. People who hate mobility tend to be condi bunker enjoyers.
  21. I find just not standing next to them when they are about to go into celestial avatar to be enough to avoid the stunlocks.
  22. I saw quite a few quality of life improvements for willbender coming next balance update but I didn't see any mention about this relic of peitha. Now I'm glad willbender finally can use offhand sword in a meta pve build but managing peitha is such a massive pain because: 1. Sometimes you can't see the icon above the enemies head to know whether the buff ran out. 2. Using another shadowstep does not refresh the buff so you have to wait for it to run out either by looking for the icon (gl with all those particle effects) or keeping a mental note of counting down 4 seconds every time you shadowstep. It would be great if anet removed the icd so you can a actually focus on what's going on in a battle instead of squinting to find the sword icon on the boss's head. If the torment is an issue with no icd, I would rather anet get rid of the torment and make a new relic for that effect or only put an icd on the torment only.
  23. Willbenders have few stunbreaks because: 1. One of your stunbreaks, judge's intervention, is used in your opener. 2. If you took virtues traitline (indomitable courage), you get another stunbreak on crashing courage, but Willbenders tend to use that to go on the offensive (stab+aegis when you attack enough times protects you from any counterattacks that aren't unblockables or boon rips). 3. The last stunbreak you have left and is usually saved for stunbreaks, is contemplation of purity which you have to choose whether to use up to clear conditions when you have 5+ conditions on you and only 1 or 0 charges of f2 or use it as a stunbreak. Most willbenders will not take a third/fourth stunbreak, such as stand your ground, and instead take whirling wrath to guarantee they have enough dps to get the kill, because ultimately willbenders need to get a kill quickly before they're forced to use renewed focus and basically announce to their opponent that they are on their last legs.
  24. Easily. This game's biggest drama queens
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