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Gotejjeken.1267

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Everything posted by Gotejjeken.1267

  1. Shorter seasons would be better now that the population is super low. Give less time to stagnate in G2/G3 and maybe open up some of the plat tiers again if people actually had to play instead of decay farm on alts. Sliding decay might be nice too, so higher you are, faster you decay out of the leaderboard. Anything to cut out the number of alts and smurfs at this point.
  2. Was great fun watching Summit1G ragequit WvW and legit uninstall live on stream a few years back lol. Would say no changes, unranked uses ranked MMR afaik, so chances are the vets either have to carry the team or are facing other vets along with a team full of newbies. Most maps do actually have multiple exits, only Coliseum, Capricorn, and Temple don't off top of my head--Coliseum might, it has that long kitten hallway to I'm not sure where, as I've never actually ran down it. Is there a wall at the end or does it lead to home, and no one uses it? If there IS a wall, then they really could open that up or make it shorter / useful.
  3. Finally got around to watching the vid, but: I know you down them later, but I'm still not seeing how switching off M/M + Sw/Wh helps them kill you better. On Druid for that matter--as they secured the down and kill with OWP and merged soulbeast--power druid cannot replicate this. But who knows, we'd need a ranger main to actually make it to mAT finals first with any build to really further the discussion.
  4. This doesn't seem like a thing, is this a thing? I know you can see overall rating if they display it (bronze, silver, gold, etc.) but actual rating if they aren't on the Top 250 board? Seems sus...ingame or third party?
  5. Agree to extent, however dying has a purpose sometimes and also pure bunkers do just always fight on node to stall, see here: No stealth, and nothing outside me seeing if I could fend off 3 people at once kills me. I would have still died, but as I label in the video probably should have just backed up and kept the node neutral instead of running off it to try and stop the entire group. If you are a +1 / burst type then something like Smokescale is beneficial, however there you shouldn't be full capping nodes (only decap), so my point about stealth impeding capture isn't relevant.
  6. Instead of dropping on the ground, these items should go direct to inventory (like thief Stolen items). Ex: Siamoth Feathers, Boar Rock, etc.
  7. Wyvern/Gazelle was actually a pretty popular roaming combo for condi druid a while back, due to the number of CC's that could proc ancient seeds. Obviously, things have changed since then, however I still use E. Wyvern quite a bit myself as the launch from its wing flap tends to hit a lot more reliably than gazelle's charge does--they just need to fix Lighting Assault from going through things and being somewhat useless outside of the field.
  8. Me either, I'd like old Ranger F2 and general pet responsiveness back before Mech was a thing. Been broke for what, two years now? For ranger, current pets are just CC and player controls the skills if Untamed and meant to be played in tandem. I'm not sure how it's any less fun to fight than clone spam, teleburst spam, or stealth spam is...
  9. Amazing. I'll take it. You just buffed condi Druid to completely and utterly destroy Warrior, not just stalemate it. I want you on the balancing team; then you can add your healing reduction increase on CC to say poison master and we can run Demon Queen and I finally won't have to deal with warrior CCs anymore. Or anything else, because it'd be true 99% healing reduction and Druid would be immortal! Mwahahahaha
  10. It makes chak noises when walking lol. Spit Goop should probably just become a light field as Ranger lacks that--and can make it a circular area instead of a line which is hard to hit with (like Rev's Road). How would making Electrocute single target with a 240-pulse range that no one is going to ever get hit with...make it better? Could move the cripple over there or better yet a blind...
  11. Good thing is I'm not sure they can fix it. Mounting / dismounting has weird side effects like counting for a weapon swap, the same may hold true for pet reset because merge/unmerge has always instantly brought them back.
  12. I'm hoping they meant the usual 60s death CD unless you are soulbeast and magically merge them back to life.
  13. Why would I bet gold when your opinion on something WB is: Unless that was trolling, in which case--carry on. BTW, March mAT was after the patch where everything you list above was available for builds--slb build in semis even use savagery sigil, etc. Anyway, my last serious take on this is, switching over to Druid does nothing, and taking hammer does nothing. When you can provide some insane burst on M/M + Sw.Wh SLB there is zero reason to switch to Druid to spam like three more dazes and take an inferior weapon in hammer.
  14. In what role, bunker? So, Druid would try and match with staff SpB for this role, and ultimatley lose as war has more CCs and Ranger little/predictable access to stability?
  15. Remember certain posters telling me maces were useless in all the betas, when I posted videos of them working pretty well in WvW and had opinion that only thing holding them back was Natures' Strength generation (which they fixed). Anyway, now here we predictably are with the complaint threads in the PvP forums because mace/mace appeared in semis of EU mAT. I hate to say it, but with or without maces, power soulbeast is oppressive. It always has been, no matter how many times they react nerf it because the community hates Ranger. It also always will be oppressive, because you can sub mace/mace for GS and have slightly worse but very similar results. Problem is, oppressive or not, it's still not good enough to make mAT finals like support chrono or staff spellbreaker--actually good specs.
  16. Yeah idk, I see WBs more in unranked now that we're between seasons, but I swear I still see more FBs. Last nights game was 1 WB and 1 FB for like three games straight as same people, but still...even representation. Had like at least one DH each game though, some Reapers, and of course Rangers as matchmaker counter-matching. So, no idea. WvW is one thing, but in PvP I really don't see the issue right now.
  17. It never did make a whole lot of sense why the Tamini camp no one goes to or the Skritt caves exist. Spiders at South Camp somehow cause aggro too sometimes without even going near it.
  18. Getting yelled at for being 'afk home' is fun too when if you leave it instantly gets decapped, and no one is capping far so they win off their home / neutral mid + kills from teammates zerging to mid.
  19. WB sure, DH maybe isn't as meta as it was a few months ago but--Reaper and Support Chrono are about as meta as it gets. Reaper more in non-tourney situations but chrono is like everywhere in any comp now. Staff Spb isn't far behind in tourney comps, which is kind of the point of the topic I'd think.
  20. I was seriously unaware anyone still mained WB in sPvP outside of Saiyan. Literally the only one I've fought in like two seasons outside of Unranked. Every other Guard I've run into is core or DH--hell I've seen more FB's than WB's when I play tournament matches.
  21. For the confused, my post is referring to competitive, for PvE its different story with hammer. To expand...competitive based on the last mAT for EU at least (only one I could find streamed); semi's had a mace/mace + sw/Wh SLB...no Hammer. Unsure if this is where Eura's argument is coming from with Hammer vs. Maces, but it stands to reason without the flip skills of Untamed, Hammer is undoubtedly worse than Mace in competitive, regardless of how you spec it out. Only outlier would be WvW zerg play as that's obviously not represented in sPvP in any meaningful way (outside of the games where 5 ppl rush mid in a group the entire game). I'd probably think Hammer is better there by nature of how certain moves function and the fact you don't need like OH Mace #4 in zergs.
  22. Yeah, you got me--you know we aren't posting in a topic where top 100 ranger is musing why hammer is entirely useless compared to maces or anything. Musing based on the premise of the non-togglable hammer btw. Anyway, for my money, a few merged skills + Dolyak + some scaling if you take BM or CA form + some Druid dazes is not going to save you vs. a good hammer untamed who knows how to play the class. You won't find many Untamed's to begin with because it's very difficult to be performant, however if you run into one you will immediately realize why hammer was made for Untamed with the ambushes / skill flipping.
  23. It's not even stealth, thieves have so much mobility that most times they register as just blinking across the screen. I'm not sure why anyone even fights it--just leave, as with celebunker meta they can't dent you anyway. But no... people voluntarily chase or determine to get n camp back with 2-3 thieves in there just porting around all the high terrain wasting like hours of time. For literal nothing.
  24. Please send the Druids that are hurting you my way, I'd love to see who they are. It's more I think people have no idea what CC skills are or when to use them. As like, Glyph of Stars takes over 1s to cast (easy interrupt) and few mesely seconds of stab ever 20s on CA form--but we don't know how to beat it? 💀 Anyway, it takes me probably ~3s to kill someone on power untamed / soulbeast and ~10s to kill them on Druid as have to wait for condis to tick and hope they don't have a clear. Otherwise, it's all no damage bunker that's no different than any other class can build at present. It's not even the best ranger bunker by a long shot--I have ranger build that basically does no damage but have vids where I full tank an entire team for a good ~10s before they bring me down. An entire team. And not Druid either. Spellbreaker has also always had degen CC's, they just gave it a staff to make it immortal. Regardless, I'd take Full Counter over CA form any day, as at least you aren't a giant blue 'stay away from me' sign that somehow people still don't understand. But seriously, the amount of people who voluntarily stand in CA #5 is friggin' wild. Not even just stand in it, run toward it, and do nothing but auto attack until it finishes the long kitten cast animation--there's nothing that can fix that amount of stupid.
  25. Hammer was created specifically for Untamed, it suffers under any other circumstance. Your unleashed ambush for hammer is way better than mace, and the flip skills way more flexibility under unleash/leash circumstances. The only problem is hammer is still a bit too slow, they tuned up the animation times but could stand to do a little more there. If you look at it as just hammer vs. maces then yes maces are superior because they weren't designed for literally one spec and then half kitten updated to work with others (the choose your skills thing).
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