I love HoT doe to how the game force me to reconsider gear/build for my character since Mordrem and wildlife here didn't just kidding around like main land of Tyria (I still can remember what it like when I face with smoke scale and those mini raptor for the first time. XD) even NPC dialog show how hopeless situation they're in and each event actually feel like we're part of the situation not just random adventure who travel around try to solve problem for other which is not even tire to our interest, In HoT everyone simply try their best to survive and somehow they're not only survive but also able to defeat the dragon in the end (Well craft atmosphere like this really can't find in other part of the game). Each map also offer unique mechanic and memorable event. HoT also have no Heart Quest which make the game feel less like a job, every place I want to go is purely base on my interest such as find for more hero/mastery point. Enemies like Mordrem make me frustrate at first but after learn more mastery and their pattern make their fight feel easier even with old equipment I have. Auric basin is easily my most favorite map, not only It's easiest to navigate of all 3 (except dragon stand which's full Meta) but activate north watch tower event really make me feel like my action make the map safer even it's just temporary. What I hate about HoT would be Mushroom (all of them specialize of Queen mushroom in narrow place)Annoyed Tendrils. (these poison tantacles just too tanky for their own good) Most HP and mastery point require enough numbered of people to obtain.lost in Tangle Depth... Revisit the place again with Mount and more advance gear feel like walk in the park now.