Jump to content
  • Sign Up

kraai.7265

Members
  • Posts

    271
  • Joined

  • Last visited

Everything posted by kraai.7265

  1. Divide blackgate into 3 and make them the only world in t1, so they can ppt against themselves every day and night It would be the same as it is now, no other world has so much time coverage Also it would give them a chance to see why all the rest of NA worlds hate them so much, those lame guys always either running from fights, storming empty places or bringin whole zergs to defend a camp or just chase roamers/camp spawns.
  2. My question to you had nothing to do with sharing a POV ... in fact, you don't know what my POV is. There really isn't any reason to hide complaints behind the constant barrage of roadmap requests. Just come out and say what you don't like. You don't need a roadmap to do that. Actually your question did nothing usefull for the whole post, but if you really want to know what i want, it's simple, anet shows no commitment at all with pvp or wvw, yet they still throw some changes now and then so players keep hooked, but what this game need is actually a miracle i either want them to just shut it down, and tell their pvp community that they don't care anymore, and pvp/wvw won't get any more support or come to us with real serious plans to improve the experience AKA a road map, a real one, not that crap they linked a few comments ago, right now it feels the pvp side of the game is in maintenance mode and pve is barely touched for that ls chapter every few months, and it really feels they are just milking whatever money they can get from this game with out even working on it properly.. thats all so yes i did complain about what i don't like, but i didn't hide anything because what i want is that roadmap, to understand what they want to do in the future, so i can know if i want to keep as a customer or leave this mess of a game, or at least to know if all this recent changes that made this game so lame were on purspose or just random things they wanted to add
  3. because the gw2 we loved was made by a whole different group of people, the ones who took their places don't even understand how this game works, and how to make it better, it's like if you build a house for someone, later you get fired, and a new constructor gets to finish it, only your language was english and this new constructor speaks french, forget it gw2 as we loved it will never come back want proof? check wvw dev streams, see how those guys play, they are horrible at it, look at arenanet vs streamers pvp matches, they don't even know how to properly play a game they are balancing...
  4. Yes, anet announced a big update coming, they didn't give any info they just posted on reddit (because there they actually answer posts) "Coming soon!! meanwhile check the new products on the cash shop!!"
  5. Why struggle with so much development or modifications when everybody can sit back, relax, and do almost nothing for PvP?! Look at us now: 6 years from release, and we are still playing the same game and the same maps and the same mechanics, enjoying like crazy alone and without teams and without PvP guilds. We are having so much fun that any modification to PvP scares the hell out of us. Now tell me this game is not awesome. Why modify it when people can't get enough of it, while playing alone?! My opinion: there is no issue, there is nothing to be developed or modified, because players alone love it as it is. If someone dares to modify PvP, community will jump at designers throats complaining and whining about balance, map issues, exploits, bots, leaderboard, premade teams demolishing players without teams, eSports, MMR, overpowered professions, rewards, titles, and so on. So why ever change PvP when it can be left great as it is?! "If it works, don't fix it!" fun? i have a debt of 100 gold with a guild mate, i just barely log in, 3 to 4 times a week, play a pvp match to get 2 gold from dailies, and if i don't get it from first match i complete it either in pve or wvw just so i can be quick and dc again, and i can't wait to finish farming those 100 gold so i can uninstall this mess of a game pof was the most braindead and retarded expansion we could ever ask for, specs are a complete mess, either with tons of everything, or completely bland and useless, all the new mechanics are auto played it's starting to feel like an android mmo mounts and class unbalance killed wvw, really fast, and instead of finding fixes they keep screwing us up making the most weird nerfs... sorry they call them "reworks" (chrono/druid) and anet drifted into a full "cash cow" vision, now only focusing on selling crap in the gem store, the game is so bad right now even the crap in the gem store is blandly made, and they put more effort into advertising or banners than the actual product some idiots are buying (look at the new charr chair for example) and i've been playing since like 4 years now, the game right before hot release was excellent, hot release was hard, specially cus i played as a f2p, yet when they finished balancing core and hot classes the game was great again, after pof i thought it would be the same, a few months of a mess and then they would fix all, it's been 2 years since they don't even care anymore about class balance, fair mechanics and engaging battles, they left it all like that beeing a complete mess, with uncalled or strictly stupid changes every few months so we can still be hooked waiting for some miracle Thats not fun and it's the worst state i've seen this game since i started
  6. ofc you were!! shame on you, why where you fighting in an open world pvp zone??? you should have been storming empty castles, towers and camps, thats how wvw is supposed to be played! please notice sarcasm xD
  7. That also not true. While of course the enemy zerg can react faster thanks to warclaw, so can the own zerg and so can the havoc squads. I have roamed successfully with 3-5 other players on other maps using the warclaw, using its speed and mobility to strike and take towers, where the enemy wasn't expecting it. And if they ever show up, you just spawnport and strike elsewhere. The warclaw has reduced the hassle and lost time from running to objectives significantly. looooool, can't stop laughing about this one, don't you see thats the problem with this game mode? we are in an OPEN WOLRD PVP ZONE yet players prefer to go pve style farm empty houses kill some npc, and don't worry if someone catches us we can just wp or run away in our fancy cats, like wtf are you thinking, why dont you just go back to pve, rewards are better and you will be doing the same, you even have 8 mounts there to swap anytimeThe problem when you can't do anything with a havov squad is, if your server lacks proper pressure on the main enemy zerg, and IMO that should be that way. You should not be able to out-PPT a server, who has superior presence on every map.So the thing that kills havoc squads on your server (whichever server that is - I am not referring to any specific server here) is not the warclaw. It is the inability to organize and bring enough players to the table so you can build up pressure. this is ridiculous too, before mounts havoc groups and smaller zergs could fight against bigger worlds with more population, distracting them, taking them, holding them on certain points of the map, fighting smart, or even ninja capturing everything they can as fast as they can, they had time to do it, now zergs move so fast you can't do none of those you claim people don't organize their population, but have you thought the possibility sometimes most of the servers don't even have enough people to organize or sustain a non stop fight with the bigger servers? plus i play against blackgate, and idk if you know their playstyle, ive never been so bored than trying to hold those guys, whenever you preassure them they just hide in keeps and fight from the door, literally they can be 3 to 1 and still stand on the portal to just bait and survive, this game became so lame
  8. I see a lot of fake informations now that many players who like the mounts have already stopped playing or left WvW and go back to PvE. Only a handful who are still clinging onto WvW cared to defend it. If you guys check through the history of the forum, you can see that it's always the same few forum veterans posting toxic comments and giving fake infos on how the mount killed WvW. If you are a regular WvW players, playing WvW for hours every day over the past years, and constantly in T1 or T2 where all the actions are, Zerg fights and PPT, you will agree that powercreep and dead metas that lead to low populations every where are the only reasons why more and more players, guilds are giving up. It has never been about the Warclaw Please don't lie. WvWers love the Warclaw. But, gankers on the other hand, have been trying very hard to kill it since it's launch in Feb. Warclaws took away their only fun of jumping on unsuspecting players, forcing fights on support build players. These players mostly mained non meta classes, they are not welcomed in zergs or organised group fights and hence they make the most noise in the forum, asking for nerfs and more. Please stop spreading fake informatons to new players or players who want to try this mode. Your Gankers Mode is back. Go enjoy. oh cmon m8 so much hypocrecy, have you seen all the post from zergers who are sick of getting structures perma defended, because foes reach it so fast in those stupid cats it became a infinite fight? or the ones about players complaining they can't ninja anything or distract larger zergs long enough to capture something, because they move so fast and fights are either so long (because of power and sustain creep) or so short (population issues) they have enough time to defend both points one after the other?or how about those about commanders that are sick of chasing enemy zergs all over the map because this zergs just focus on capturing and moving on and not defending (blackgate style)also i love how the few players that actually defend that huge mistake always talk about gankers, but every problem i listed above translate to camps and even sentries, so it hitted roamers too not only zergers, or those infamous gankers you talk aboutand one last funny fact, since they released this new demount skill, between that and the population troubles now the ganking problem is even worst, 10 man groups standing right outside wp waiting to hunt any player stupid enough to go out...only now, thanks to your beloved mounts escaping is impossible, because as soon as one of those dismounts you the rest are running towards you in that stupid thing...
  9. Those who are right can and will explain who represents the right and wrong. They can explain why they are right or wrong and they can explain what makes them right or wrong or what the greater ramifications are of the decisions they make. That is basic argumentation which is taught to basically everyone through junior high- and highschool. Arguments allow for discussion while mere oppinion does not. It is through that (a basic scientific method) that we can conclude who is right or wrong and distinguish truth from feeling. People who just spam their oppinions are sadly a byproduct of the F2P era of MMO games where the companies who make the games have begun caring less about what makes their product good and more about what makes things popular. Oppinions are awesome to measure popularity. Oppinions are worthless to measure truth. It also explains why Anet care so little about their forums. Another perspective is to look at the very basic functions and behaviours that exist in the mode. If you look at large scale and pickup groups (a perspective that I am taking because you are taking it with the examples that you list) then you can rather quickly conclude that they are primarily ranged. In order to crush distance you need to move. So in order to go from long range to short range you have to go through your opponents abilities. Therein lies the balance effects. If a meta is long ranged it is very likely that offenses are overbalanced relative defenses and control is overbalanced relative peeling. That's basic logic. Now look at the Firebrand. Does it primarily affect offense and control or defense and peeling? The answer is yet again very obvious and simple. So what can we conclude from this? Well, you can not exaplain who, why or for what reasons. You also reach a completely illogical conclusion. That makes you the wrong person to listen to. It is simple fact. first, most groups don't run mesmer, unless they are pugmanding, mesmer had 1 build called boonshare but it was so heavily nerfed and replaced with revs, renegades and fb's it's now useless, after that most mesmers found an answer in an interrupt dps build, the only problem was that it needed chrono to properly land and give enough preassure, after chrono was gutted there was no more room for mesmers in organized zergs, after all this mess, that core support build you are talking about was developed, but didn't last, theres nothing that mesmer can do that a second fb or a renegade can't do better, mesmer heals are a joke, it has only one cleanse, no resistance application, renegades give way more alacrity with less rotations, (a unique mechanic of the profession right anet?) portal is not used right now unless you run with a thief, but it's a troll move and once the wall is down is rare to see a group stay behind sending a thief inside, i don't understand what you mean by the illusion, but the only thing right you said about mesmers is that our only tool that it's somehow unique is the pull... Furthermore, a Mesmer is still an excellent support choice for a ranged groups that requires less support because it operates at longer distance. A glass Ele for example needs heals, cleanses and stab, but it actually needs less heals, cleanses and stab because it is not meant to move in to soak damage from opponents. The only reason we rarely see Mesmers used in a group with glass staff Eles is simply because a pickup commander organising everything alone has trouble maintaining that and he will not expect the players around him to be good enough to handle it or take the initiative to do it themselves. He carries them and treats them thereafter. I would love that your mentality about commanders not expecting to have great and skilled players around was true, but the real deal behind that is that why a comm would want a chrono giving 3 to 5 stacks of alacrity, when a renegade can dip tons more with less rotation, and way faster, why would he want a mesmer to stealth for 2 to 4 seconds when he can have a scrapper drop a smoke field and get like 15 seconds in less time with no visual tell except for fields that dissapear after 3 seconds, or a mediocre healer, that only cleanses twice, when he can have another fb healing, giving resistance and tons more buffs and i talk about mesmers because is my class, but this happened to tons of other builds that got ruined to make space for easier, braindead builds that outshine and overperform
  10. So.., you figured you’d comment twice about... the same thing? I don't follow ... is this some poor attempt to police the forums for posts you don't approve of? You don't like that there isn't a 'contribution' to the thread? Thread wasn't made for one to begin with. Here, this will explain it for you. Oh no. It’s all good. It’s impressive that in that one post, your penchant for hypocrisy is spelled out by you. It’s all good. ?????? If what I said was hypocritical, you might have something. It was never the Op's intention to have a reasonable discussion in the first place. He just wanted to complain about everything he didn't like about WvW .. under the guise that Anet hasn't provided us a roadmap, which they NEVER have done. I got no problem with that. love how you talk about me like you know everything or i have some sort of hidden intention, it's pretty clear friend, the game keeps advertising as something that is not there, the "road map" they already gave us is filled with promises we've been waiting for 3 years now, all i want is an update, on which current philosophy is running gw2 right now, some say cash cow, some say it's still pvp and pve centric, but all i see is full focus in pve and some aspects of cash cowing. and if i complain it's because maybe it has something to do with what im claiming, or proves a point of what im concearned about, maybe if you spend some more time reading instead of beeing a smartkitten... and btw you were hypocrital, beeing a police if my post you dislike and then using that to defend from someone who doesn't share your pov.
  11. is this a troll post? you mean DE the one with the rifle that gives stealth, has same range as untraited ranger longbow, stuns on steal, has poisons, can perma stealth with d/p+rifle combo (litterally perma stealth all the time, look up malicious backstab build), has one of the best and longest teleports in game which he can use twice to disengage, and even a signet with a teleport integrated in case you miss gap closer on stealyou mean that DE???maybe you are just not beeing creative if you only dedicate to enter stealth sit down and wait for your shot... btw, as you said DE can almost one shot players with that stealth shot, fine, yet the only other two classes that can one shot from a few skills are mesmers, which since the removal of stun on mantra it's pretty hard to do and easy to dodge, even when you come out of stealth, and longbow rangers, which can be canceled by 1 dodge under cover, or one well placed teleport... It only has the same range number as Rangers longbow. Its actual range is about 300 units shorter, because Rangers Longbow arrows arc instead of despawning at the range limit. And the arc is very generous. Deadeye cannot stun on marking. Im not sure if it ever could, either? The permastealth is dumb, but its not good at all in sPvP, so thats a moot point, and Deaths Retreat is worse than Shortbow 5 as always. well didn't know that about rangers, good piece of info, still the range is ok i think, for a sniper class, we don't need more of those builds, also you are right with the stun, i meant daze but it only works while using acro traitline, yet using shadow arts you can stealth wich adds to the positioning aspect op was so concerned aboutpermastealth is actually op, i've been using that last few weeks, and i can't belive how easy it is to play as, you only need to chose your fights well and don't hasitate to either attack, or wait for a better opportunity, also it's a 1v1 build that mainly goes from home to far, if enemy team won't cap our home i just harass whoever is in charge of theirs.. easy wins well sucks or not it matters of who plays it, as i stated before im using malicious backstab build and im overperforming in every match, also it's almost impossible to get killed for me, damage isn't pathetic, even when im not aming for 19k backstabs on stealth, i get to down reapers, or guardians with just a few 2 and 3 from rifle at a distance, so i can't understand why are you complaining, but however you want, ask for more range, also give more damage, and that ranger arrow turning effect too, that sounds completely balanced lmao
  12. it's easy friends, every class/build, that can kill another player using a 2 or 3 button rotation will be banned as "braindead", "unskilled", "easy", etc..specially when you can spam this rotationeven more if your damage rotation also has some sort of sustain (damaging while blocking or evading)and even more if they are condi, because you know, you just need to apply, bait and repeatlets not forget eles are pressing the whole keyboard without even beeing able to kill one single player in most cases, and those fellas deserve to have fun toobut the same happens to every other class, after condi mirage was heavily nerfed, people started to play ci mirage, look how that went, never in the history of gw2 a trait was completely disabled during a month... such a shame but anyway i wouldn't even waste time in this forum anymore, mods ban without real reasons, devs don't even care bout pvpers, and you are losing time that you could spend having fun with your build, before it's heavily nerfed, and trust me it will get heavily nerfed soon, too much tears already to ignore it take it from someone who waited till 2 weeks before chrono got dele... i mean "reworked" to actually learn how to do the double one shot with continium split, and i've been playing mesmer since 2015, so much potential fun wasted
  13. is this a troll post? you mean DE the one with the rifle that gives stealth, has same range as untraited ranger longbow, stuns on steal, has poisons, can perma stealth with d/p+rifle combo (litterally perma stealth all the time, look up malicious backstab build), has one of the best and longest teleports in game which he can use twice to disengage, and even a signet with a teleport integrated in case you miss gap closer on stealyou mean that DE???maybe you are just not beeing creative if you only dedicate to enter stealth sit down and wait for your shot... btw, as you said DE can almost one shot players with that stealth shot, fine, yet the only other two classes that can one shot from a few skills are mesmers, which since the removal of stun on mantra it's pretty hard to do and easy to dodge, even when you come out of stealth, and longbow rangers, which can be canceled by 1 dodge under cover, or one well placed teleport...
  14. Doesn't that seem wrong? An optional GM trait dictates an entire class's viability in Conquest? Ah, I think you've misunderstood him there. What he meant was: "Without this trait, I'll no longer be capable of killing someone(facerollkeyboardwarrior) else with my current skill (nonexistant) and understanding of game like with chrono and other classes that were barely shaved thus making it impossible to play aswell(facerollkeyboardwarrior)".It's actually so funny to see how hard people try to justify and defend powercreep, yet I'm pretty sure these people don't even use their core classes anymore for some (un)known reasons.you know why some defend powercreep? bacause meanwhile chrono was deleted from game, and mirage keeps getting nerf after nerf, holos are still running in easy mode, easy? i should say ps2 spider man's KID MODE! difficulty, so why should we be stripped of our tools we use to counter them? while most of them are still untouched...? what are we supposed to do or play until they decide to actually hurt a class that it's obviously overperforming? sit on sides? pve? fuck this game and their balance decisions, can't belive people still complain about condi mirage in the condi thief, holo godmode meta
  15. Wish they would redo this quarterly and share honestly. I believe they don't since posters will go to the "Soon" emote. But a general roadmap ongoing would be a nice to have. Ask yourself how they got the soon emote in first place. Yup by not sharing anything.. I would disagree, I watched it more that they shared a little and then they go dark. To me that's the problem, it's the tease and lack of follow up that I think they could do better with. On top of that all programmers/developers are terrible at estimating time even when they are allowed to be focused on projects. But when they go to share the "oops we ran into delays" the forum goes to the soon emote. I know if I was a dev reading a post with that posted in it that wouldn't motivate me, it would do the opposite and that would delay things further. Which also leads to the self-fulfilling reaction of why don't the devs read the forum. Cause and effect. All that said that's also where you should have levels between developers and gamers that should be responsible with providing that high level roadmap to both inform, interest and not over hype but give a directional basis on where we are headed. As kharmin linked, we got that early this year, wouldn't mind similar updates in the future. I know if I was them I would be targeting each of the game modes with updates staged over time interlaced with the festivals and events. If they have that general plan share it. We know some of it already...Templates, Halloween, ?????, Christmas, ????, ....I really can't agree that is a roadmap, most of the items listed are already "coming soon" since like 2 to 4 years ago, also i belive they don't even talk about events till release because lets admit it last 5 holidays were a crap of event with a hidden mechanic to make it so they could monetize it, either that or a copy paste of last events with new skinsExample, if they knew that the Warclaw changes were closing in on release, that would have been fair to share as an upcoming release. Last we heard about it was after Warclaw was released prompting many to wonder if it had been dropped. Balance team is doing much better with starting to share earlier ideas with players. That allowed people to consider and understand intent. Nothing worse then to be re-gearing a toon to a new build to find out the build you were setting up for just got axed.well you are right, balance team is actually letting us know what they are planning, but what i hate is they do this so they can "ask for feedback" and later they ignore everything we say, look at last changes, players had like 100+ pages of feedback, still they didn't adress any of it, and now we have even more complains because of how they unintentionally buff necros, something tons of players anticipated and warnedLong story short communication is a fine balancing act and it isn't easy, posters though can help encourage it by keeping it constructive, informative and reconsidering when they feel the need to take jab at dev post.
  16. no friend, it's not so difficult to understand, i want anet to explain us what are they gonna do with pvp and wvw in this game, which changes are they expecting, how this game will improve, what are they planning for us, how they expect us to play idk if you share all the changes i've seen past 2 years, but i see a group of devs catering over pve/new players, giving them easy ways to avoid fights, inmortal abusive builds, and now turning wvw an open world pvp zone into a pve zone with a few red named players running around waving on their mounts either that or just be honest and tell us, we only want to improve gem store content, and the story, we don't care anymore about pvp/wvw so all of us still waiting for something can just move on
  17. And yet, strangely, since I joined WvW a little over a year ago, I don't see less activity in WvW. If anything, I see more activity. I see new players (easily recognizable, bc they lack the warclaw). Even outside reset I see queues on several maps, sometimes every map. I see huge battles all around.Excuse me if I don't share your feeling that the warclaw has hurt WvW. "And yet, strangely, since I joined WvW a little over a year ago,"m8 i've been in wvw for 5 years, this game is a shell of what it was, and i know, as several other "veterans", we won't never see the amount of players we once saw, back at pre hot, or hot post patch, not even if they merge every server possible. Those were the golden eras, i feel pitty for every pvp oriented player that joined this game at pof launch plus not only population decreased, but the mentality of players became so lame in the past year, specially because of warclaws, back in the day every fight was interesting, most if not all players gave all or nothing, and went for the fight even if it was risky, now they gave us a freaking cat to get right back into the action, but people prefer to do all they can NOT to die and avoid/stall fights until they outnumber you, either that or they just run and hide inside castles/towers and spam siege (i call this blackgate style), this game is a joke of what it used to be, so much catering finally payed
  18. But wvw playerbase do know what's betterHave you seen dev streams in wvw? those guys look like complete noobs who just got installed the gameAnd most of the changes we were against turn out hurting the game, one by onePlus tons of changes in wvw are either to monetize it, but who would pay for a crappy service, or pve centric...
  19. Hope i don't get hate for recommending other games in this forum, but i actually moved to ESO a while back, and even tho i doubt it would be any good, after i got into the game and understood combat im having a blast, and cyrodiil feels incredible, massive map with real builds that crumble apart in pieces slowly under catapult fire also i feel they did great finding creative ways to counter mechanics even this game is having trouble with, for example if someone use stealth there and get hit stealth is canceled, so if you apply poison to a nightblade he won't be able to stealth until he heals that poison effect, same with every condi, but they are meant to be played this way, there isn's so much focus on conditios as in this game also a few more i would suggest are archeage unchained, if you like pirates, open world pvp, naval battles and so, it has no "wvw" type of gameplay tho gloria victis, completely realistic medieval warfare with no fantasy, large scale battles and i think mounted combat too and two upcoming ones ashes of creation, it supposed to have everything you could ever ask for.. idkcamelot unchained, the son daoc never had, this has been so long in crowdfunding state some peeps are starting to doubt it but you never know, it's from the creators of daoc, they knew how to handle that game
  20. well if you play only to actually take objectives, and kill tons of npc in empty camps, sure the game is awesome, tons of fun, as i stated before, i play in ferguson crossing, t1 till it think last week, and i see no fights on the map whatsoever, only in keeps and towers, and i was against blackgate every week, those fellas put alarm clocks on their freaking camps, yet you never see them, why? because they run in groups of no less than 3, eat any camp or tower in a second and vanish to the next one.sometimes they don't even give us time to reach bay or hills before they can capture it and dissapear so imagine how fast they eat camps i mean if what i'd like is to fight brainless npc and washed out elites all day long i'd be in pve don't you agree?
  21. you named the problem right there, it was good to have a faster way to reach our zerg, but they didn't do anything to improve the fighting aspect of the game, or make it work around mounts and the fact players reach everywhere way faster than before, there are almost no fights right now in open field, most of the fights are inside keeps/towers, no interception, just one side storming the other one defending, and lets be real those are the worst and most boring fights, usually determined by who uses the landscape better, who has the biggest zerg, or which side has more siege down. translating that to roaming perspective, it's so boring to start a fight at a camp, 1v1 or 1v2, and get interrupted by 15 players that are just zerging around, back before mounts, those 15 man group just went straight for their objective so they wouldn't lose time, and the raomers defending camps would stay fighting at their camps, or invading others. Also it sucks when you are trying to invade let's say bay, and players from opposing team would reach so fast to defend, it doesn't matter how many times you kill them they keep reaching in before you can take it
  22. it was dead before mounts and dead after. Mounts had nothing to do with that. WvW is like Whose Line Is It Anyway https://en.wikipedia.org/wiki/Whose_Line_Is_It_Anyway%3F_(American_TV_series)#HistoryPoints dont matter and there are no winners or losers. Thats why WvW is dead. Its mindless fighting and Structure trading with no real goal. Again Mounts had nothing to do with that since WvW was on a major decline prior. Mounts actually reduced that decline. But there was a huge difference in the roaming community, when some of us saw how players stood there looking at each other without interaction in the middle of the "battlefield" some of us insta uninstalled the game, it was a joke for us, something we couln't belive it was happening game mode was dead true, but we still had some numbers roaming, somo solo roamers too, some interesting fights in camps or the possibility to gank other players either zerglings returning to mothership, or duelers everywhere, now we don't even have that playstyle, it's either go with your zerg (which we only have like 2 left at peak hours) or try to gather a group of 5 to fight against blackgate's ten man squads created to flip camps and camp spawns 7 months of this crap and boom no population to even fill medium size zergs... unless you are blackgatealso 7 months and every new player that came from pve got used to be unkillable in an "open world pvp zone" so even those guys are leaving because of this new demount skillso even less playerbase, tell me, do you still belive mounts had nothing to do with the crecent emptyness in wvw?
  23. This is not a roadmap in any sense, it's just a lot of unfulfilled promises tagged as "work in progress" same story with alliances, they've been working on it for 3 years now and counting...
  24. If this company, still has some sort of "vision" of how the game should be like it would be great if they share it with their customers Ever since pof release, it seems almost every change they do in (mostly in wvw or pvp) is completely random, out of place and out of touch bland balance changes which only break some stuff to buff some other, so the meta is still heavily narrowed but with different builds every 4 monthsweird "reworks" that completely destroy some specs (druid or chrono for example)-i remember when anet advertised this game as a custom rpg, where players could mix any weapon, traitline and stats as they like and still be effective, now is run this build with this weapons to overperform or just go tryhard mode with your custom build warclaws in wvw without thinking how it would affect community-after years of wvwers asking please not to add mounts in game you did anyways, killing roaming in this game, as we told you it would, and in a ridicule state giving players a portable safe zone, it took 7 months for you to add a demount skill, now it's been so long you are even losing more players than before, because some got used to not beeing forced to fight in an open world pvp zone, they won't play anymore now that they can be killed again when they don't want toalso between power and sustain creep fights were hard to pull of beacause of reinforcementes, they never took this into account, because now they are even harder unless you run one of those so hated one shot builds no new maps in either pvp or wvw, just one for pvp that most of us feel it's the worst currentlyonly new pve content is the story, which some players are getting sick of, 4 months of wait for a 30 minutes mission, and a new map that takes 4 hours to complete so you never come back again At first i thought you were out of touch, but then watching how you never reverted nor commented any of the most weird changes in the last year, i'm starting to feel maybe you do have a vision of how the game should be, and it's completely different from what the game has been for the last 5 years, maybe you want to take things into another place It would be good if you share that for us, so for example the hardcore pvper, that likes to be competetive, can actually know for sure you won't focus on pvp side of the game at all, so he can give up and move on to another game that gives him as a customer what he likes and needs. I myself feel i was tricked by you, i bought pof because i thought your plan was to bring balance across all specs, like you did right before pof launch nerfing hot specs to equal core classes, and i knew it would take time so the first 6 months i didn't even complain, hoping for the day true balance would meet gw2 again (or something like that, i know true balance is almost impossible in every mmo) It took me until chrono "rework" to realize you lost all touch with class balance, and pvp in general, and that you wouln't take back the mistakes made in the past, just push even more the pof meta so you could sell more copies, and as a dedicated pvper now i realize this game is no longer for me because your focus is and always be pve oriented.It's a shame i could see all this in the past with just one single announcement explaining what's your vision now, and where do you want to take this game next.
  25. As a vet player of many years. It's sad to see what a kitten fest this has become and how the only worry is pumping out useless skin junk and shiny new PvE kill computer monster maps. Yay.... Sadly that's why most of my time is now playing on ashes of creation apocalypse. Least then I can pvp and it's just me. With the crapfest circlequest the only hope you have is to not get half whit players randomized on your team. If you do get them then its frustrating and ends badly. Why are you still on these forums when you haven't had a single constructive post in just about three years?well i can understand him, i left the game like a month ago to play ESO, having a blast, but i still can't completely disconnect from this game, so even if im hating current state of the game, and getting really bored no matter what game mode i play, i keep logging in on forums every now and then just to see news, complains, and maybe something from anet, to keep my hopes up, even if i am almost hopeless right now it's hard to just quit a game from one day to another after you have been playing for 4 years non stop. without even complaining in forum or looking for a bone from devs
×
×
  • Create New...